Thanks man! I really appreciate this. :)
Simply put, I require a list of codes for Code: Veronica X NTSC version - in RAW format please. The most urgent need is for a fully functional mastercode, because I really can't find one. I tried to search for AR MAX one and convert it, but OmniConvert appears to dislike it... It wouldn't convert and instead gave me a message I can't remember now. So if anyone has some working codes (including a mastercode), could you please take a few seconds and post it/them here? I'll be very grateful. :)
Ok, what's the deal here? I see a good list of codes that work perfectly on my game, which is PAL. If they don't work on your game, then you have NTSC. Simple as that. By the way, I'm not sure if all of them work because I have no love for Action Replay codes, so I choose the ones that have lots of zeros (usually they're RAW). Item slot modifier codes work for sure, and the costume/character changes. And infinite health. Oh, and if anyone's interested, I took my time to fill up the item value list for a bit: Spoiler Item-Mastercode (so the Items work) 110f7d76 00000100 110f7d7a 00000001 Slot 1 110F7D78 000000xx Slot 2 110F7D86 000000xx 00 = Magnum Ammo 01 = Hand Grenade 02 = Incendiary Grenade 03 = Matilda 04 = Handgun 05 = First Aid Spray 06 = Green Herb 07 = Rifle Ammo 08 = Chicken Egg 09 = Brown Chicken Egg 0A = Gold Chicken Egg 0B = aaa 0C = Plaga Sample 0D = Krauser's Knife 0E = Flash Grenade 0F = Salazar Family Insignia 10 = Bowgun 11 = Bowgun Bolts 12 = Green Herb (X2) 13 = Green Herb (X3) 14 = Mixed Herbs (G+R) 15 = Mixed Herbs (G+R+Y) 16 = Mixed Herbs (G+Y) 17 = Special RPG Rocket Launcher 18 = Shotgun Shells 19 = Red Herb 1A = Handcannon Ammo 1B = Hourglass w/ Gold Decoration 1C = Yellow Herb 1D = Stone Tablet 1E = Lion Ornament 1F = Goat Ornament 20 = TMP Ammo 21 = Punisher 22 = Silenced Punisher 23 = Handgun 24 = Silenced Handgun 25 = Red9 26 = Red9 w/ Stock 27 = Blacktail 28 = Silenced Blacktail 29 = Broken Butterfly 2A = Killer7 2B = Silenced Killer7 2C = Shotgun 2D = Striker 2E = Rifle 2F = Semi-Auto Rifle 30 = TMP 31 = Blue Activation Key 32 = TMP w/ Stock 33 = Red Activation Key 34 = Chicago Typewriter 35 = RPG Rocket Launcher 36 = Mine Thrower 37 = Handcannon 38 = Combat Knife 39 = Serpent Ornament 3A = Moonstone (Right half) 3B = Insignia Key 3C = Round Insignia 3D = False Eye 3E = Custom TMP 3F = Handgun Silencer 40 = Punisher (Ada?) 41 = PRL 4.1.2 (Parasite Removal Laser) 42 = Stock (Red9) 43 = Stock (TMP) 44 = Scope (Rifle) 45 = Scope (Semi-Auto Rifle) 46 = Mine-Darts 47 = Shotgun (Ada?) 48 = Capture Luis Sera 49 = Target Practice 4A = Luis' Memo 4B = Castellan Memo 4C = Female Intruder 4D = Butler's Memo 4E = Sample Retrieved 4F = Ritual Preparation 50 = Luis' Memo 2 51 = Semi-Auto Rifle w/ Infrared Scope 52 = Krauser's Bow 53 = Chicago Typewriter 54 = Treasure Map (Castle) 55 = Treasure Map (Island) 56 = Velvet Blue 57 = Spinel 58 = Pearl Pendant 59 = Brass Pocket Watch 5A = Elegant Headdress 5B = Antique Pipe 5C = Gold Bangle w/ Pearls 5D = Amber Ring 5E = Beerstein 5F = Green Catseye 60 = Red Catseye 61 = Yellow Catseye 62-68 = Beerstein w/ Catseyes 69 = Moonstone (Left Half) 6A = Chicago Typewriter Ammo 6B = Rifle + Scope 6C = Semi-Auto Rifle + Scope 6D = Infinite RPG Rocket Launcher
No, they're not jokered. A jokered code has at least two lines. It depends on what cheat device you use, though. See, these codes I made access the memory data directly, which means they're not Gameshark, Codebreaker, or any other that kind of format. As far as I remember, these codes that are direct copies of the memory addresses are called RAW codes... I think. So the codes will most likely work on any RAW accepting device, nothing else. Unless they are converted, of course, and I don't know any program to convert PSX codes. Sorry, man, but it looks like you'll be havin' a few problems.
I have one question, Are you sure the effect mods will work properly on PS2? Just asking, because... well, I got them to work some time ago even twice, but it really messed up a few animations.
Well, I am working on skill level codes, but unfortunate for you only on Agumon and Veemon. (which I have told you before BTW, although not on this site :P) It will take some time still, as the PEC cheat hacking engine is still being tricky for me. See, I have some Skill Level codes, but not any Skill LEvel EXP codes... and I don't know yet what will happen if the level is straightly modified. Either it will bring all techs and possibly unlock new Digivolutions, or then it will fail and only change the level, nothing else. But if you want to test it out, do so: Spoiler Agumon Skill Levels!!! Stingmon 8004A14A 00?? Kabuterimon 8004A1D6 00?? WarGrowlmon 8004A29E 00?? Gallantmon 8004A2C6 00?? Myotismon 8004A28A 00?? MaloMyotismon 8004A2DA 00?? Beelzemon 8004A2EE 00?? Veemon Skill Levels!!! Imperialdramon FM 8004A576 00?? Greymon 8004A49A 00?? MetalMamemon 8004A4D6 00?? MetalGreymon 8004A5C6 00?? MetalGarurumon 8004A5DA 00?? WarGreymon 8004A5EE 00?? Omnimon 8004A616 00?? Imperialdramon PM 8004A62A 00??
Sorry, I looked over it. :(
Hello again. What's the code to to have Acrossing Two in the inventory?
But I was asking for Data Xemnas? And he doesn't use it right away... Why I wanted it removed is, that, in the Throne Room the Facedown goes inside a wall and then both Sora and Xemnas will fall into the endless pit. Well, I guess I have to think of something else... Thanks for the answers, by the way.
Is there a code to remove moves from bosses? If yes, I need one to remove Xemnas' Facedown attack. You know, like, remove the whole animation so he'll never use the electrification move... And the code for Data Xemnas, please. If there is one?
*facepalm* That's right. I should've checked it before asking... well, thanks anyway. --Nope, I checked, I couldn't find anything. Either it might be hidden under a spoiler which I can't know which it is, or there is none. So... IF anyone has time, maybe could get me that code? You don't know really how grateful I would be. :)
Oh, hey... Is thar' a code to replace The mushroom number 6? The one at the Atrium where the first Demyx battle is.
Hehe.... That's just great. :( ...Ah, what do I care... So is there a code that modifies the guys in normal battles? I'm planning on a little game which is, that, I will need to travel through the place through all those countless Water clones and in the end face Demyx. Anyways, teh code. Ish thar' one?
I have a question, guys. I have these old codes that are supposed to mod Armored Knights and Surveillance Robots. The codes are these; Armored Knights 5XXXXXXX 00000020 01CA9770 00000000 5YYYYYYY 00000020 01ca9790 00000000 Surveillance Robots 5XXXXXXX 00000020 01CA97D0 00000000 5YYYYYYY 00000020 01CA97F0 00000000 And I tried Demyx' Water Clone Digit in. (1CA47F0 for X and 1CA4810 for Y) Yayyy! Problems again! :censor2: My question is, that, when using the codes, are they meant to mod the guys in 1000 Heartless battle or on all maps? It crashed when I entered the 1000 battle. And on all maps it showed no effect. And am I supposed to put the Water Clone's both YY and XX Digits in it? Or is the other one supposed to be something else? Thanks for anyone who can give me some advice.
Even if it was that "kinda". But it's alot more than that :P
Heh, good for you. I can't say that about myself, I had a little accident two days ago. I hit my toe into a wooden box, and because of that I...
Yeh, hello there as well. So how you been doin'? :)
The Effects Mod does work on PS2. Though, I have absolutely never got it to work right... I tried once, it worked, for some part. The effects were on, but then some of the Animation Mods didn't work. So, it works on PS2, somewhat.
So. I think I'll post this here... straight to the point, I need a little help here. Eh... I don't know how to start... hmm. Let me think the sentences. Alright, so there was this day(s) I tried to relcoate the Sephiroth battle. Well, it turned out the room mod code works somewhat perfectly... but. I tried to relocate the battle to the room where Sora defeated Dragon Maleficent. However, it didn't go as expected. I started far from the room itself, outside of it. The room was higher up than I was, and I was like, on an edge of a cliff... surprisingly enough, I was just walking in darkness. There were no cliffs, and everytime I jumped I ended a little higher up. So I got to the room itself. Back under the room, when I looked down, there was something shiny there... I couldn't check what it was. There were also elevators from Lift Stop, placed exactly like in the Lift Stop. But there was only darkness around them. There were also those spiky things tat you can activate. I tried one, and it only turned into Maleficent's green fire. I strongly think it is because of the Flag Mod. Now, I'm thinking of relocating a battle in First District. So what would be the Flag numbers for Sephiroth, Xemnas and Dark Riku with the Keyblade?
Is there a code to have 99 Gummi AP?