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  1. Vladimir Makarov
    Neoph stood at a table in the town hall, feverishly shuffling through job orders and signing them, placing them in half-assed piles by order of priority. Ever since he and his band saved the village from that incursion of Nobodies, all the village's problems fell on the shoulders of him and his. One job caught his attention though. So much so that he stopped and read it through twice. It was a bounty for a specific person. That was odd. He had never received a bounty for a person before. Sure, mankind committing crimes against each other has been more common as of late, but around here, it didn't happen very often and certainly not on the scale to where he would receive a bounty for them. He read through it once more.

    "Suspicious character spotted at King's Island, five miles off the coast. This character is suspected as the source of the rapid increase in Heartless and Nobody activity. He must be taken alive for questioning. Beware, he is extremely dangerous.

    Bounty: 7000 munny"

    "Hey, mayor!" Neoph called out towards the mayor's office. Mayor Gald, a short, pudgy, balding man of 55, entered the room. He looked exhausted. Roland's Ford faced many problems lately and it seemed to be taking a toll on him. Neoph could understand that. It had been taking a toll on him too.

    "Yes, Neoph?" Gald replied, pulling up a chair at the table and sitting down.

    "Tell me more about this bounty." Neoph slid the paper over to him. Gald read the paper and let out a sigh.

    "We have several witnesses saying that a mysterious figure in a black cloak has been summoning these monsters. The Durlag city guard was dispatched to deal with him and tracked him to King's Island, according to the survivor."

    "The... survivor?" Neoph asked, eyeing the mayor.

    "Yes, yes. A tragedy. Poor boy was badly shaken when they found him. He said that this mysterious figure decimated his entire squad with ease. The only reason he survived was because the man told him to return and tell everyone what happened." Gald began fidgeting nervously.

    "That's strange. Doesn't seem like the ordinary brand of crazy." Neoph took the bounty back and looked it over, almost as if he was concentrating on it.

    "Indeed. When your group meets this evening, I would recommend discussing it. If what that guard said is true, this man has some frightening power indeed." Neoph stood up.

    "I'll make this a top priority, mayor. You have my word." Neoph gave Gald a salute.

    "I'm sure, son. And again, thank you." Gald saluted back.

    After his meeting with the mayor, Neoph decided to take a walk in the woods. It was a common stress-relieving activity of his. He would take in the sights, sounds, and smells of the wild and just forget about his problems for awhile. He wasn't too far out; only about an hour's walk from the village.
    Thread by: Vladimir Makarov, Aug 10, 2015, 158 replies, in forum: Retirement Home
  2. Vladimir Makarov
    This RP is a redux of the very first rp I ever ran. It is Kingdom Hearts based and takes place many many years after the events of the series. In fact, the events of that time are shrouded in mystery and most details are twisted as the legend evolves. This RP will center around a small band of peacekeepers in the village of Roland's Ford. Thanks to the efforts of these peacekeepers, the village has remained safe for the past two years. Things will soon change, however. The encroaching darkness spares few, and Roland's Ford is in its sights next.

    ------------------------------------------------------

    Long ago, our World was once a seperated thing. The worlds were all scattered and divided, each one not knowing the existence of the other. Darkness reigned in the places between the worlds, ever-malevolent and all-consuming. Then, when all hope was lost, the light came and pushed away the darkness. It made our World whole, as it is now. Now, do not be fooled. The darkness is still a threat. There are those who would see the Dark Days return, when light was a dying thing in the World. It is important to remain vigilant, else the Dark Days come again and all fall into darkness. Look around you. It's happening already. Sightings of strange creatures, cities come under siege, men killing men. I fear the World is in great peril.

    There are those who remain vigilant, however. Neoph and his band have kept the small village of Roland's Ford safe for the past two years. Even while the rest of the world lets the darkness in, we in Roland's Ford endure in our own little corner of the light. But for how long?
    -------------------------------------------------------

    Rules

    All basic RP rules should already be known, but I do have a few regulations;

    1. I would like this rp to be decently fast-paced, so I would like everyone to try to aim for four posts every 7 days. This isn't rigid, but I don't want the rp to become bogged down while people wait for others to post.

    2. I will make a "GM Post" where I move the plot along once a week on Sunday night or as needed.

    3. Posting standards are at least 3 lines with decent detail and good grammar.

    4. No Keyblades. At least not yet. If you want your character to wield a Keyblade in the future, PM me.

    5. Combat and ability checks will be handled by GM call. This means that you call your attack or your action and I decide whether it succeeds or fails based on a variety of factors. You don't have to wait for me to tell you whether or not you succeed walking across the room, however. Generally, if there is a chance of failure, that is when a GM call is neccessary.

    --------------------------------------------------------

    Character Sheet
    Name:
    Alias: (if any)
    Age:
    Gender:
    Appearance:
    Personality:

    Weapon:
    Talents: (Can be literally almost anything. Max 3)
    Goals:

    History: [You can PM this to me if you'd prefer to keep it a secret]

    Other:

    --------------------------------------------------------
    PvP Statblock
    If you plan to partake in Player vs Player combat, you will need to fill out a PvP Statblock and have it approved. This is to make sure that combat between players remains impartial, fair, and fun.

    How to fill out the statblock: You have six points to spend between Strength, Defense, Agility, Magic, and Magic Resist. You cannot raise a stat higher than 3 at start. Your Hit Points are equal to 20 + your Defense.

    Hit Points:

    Strength: 0
    Defense: 0
    Agility: 0
    Magic: 0
    Magic Resist: 0

    Magical Bonuses: (If any)
    Spells: (If any)
    --------------------------------------------------------
    PvP Rules (v1.0)
    There will come a time when negotiations break down or conflict between player characters spills over into all-out combat. When that time comes, we need to make sure that combat is fair. Therefore, I have devised some simple rules so that we can focus on the fun.

    First of all, who goes first in combat? To determine this, we look at each participant's Agility score. In the event of a tie, the GM will randomly determine who goes first. So, it is now your first turn in combat and now you want to attack your opponent. How do you do that? First, unless you have a ranged weapon such as a bow or throwing weapon, you must approach your opponent and get within five feet of them. Then, you must declare your attack. As you write out your attack, take a look at the opponent's Agility. If your Agility is higher than your opponent's, they take a direct hit. This means that you get to inflict the full amount of damage on your opponent. If your Agility is lower, you inflict a grazing hit. This means that you only inflict half damage. Your opponent will then write out the reply to your attack. They will look at your Strength score (adding any magical bonuses) and subtract it from their hit points if it is a direct hit or subtract half of it (rounding up) if it is a grazing hit. For offensive magic, you do the same thing, except you compare your Magic score to your opponent's Agility and the damage is based on your Magic score, but you subtract your Magic Resistance. There are no grazing hits for magic.
    --------------------------------------------------------
    Roland's Ford

    Roland's Ford is a small fishing village on the coast of the Lamian Sea. It is home to only about 50 people, but thanks to smart trade and Neoph's band protecting the village and its goods, it is growing quickly. The mayor is a man by the name of Gald. He isn't very popular and rumor has it the only reason he was put in charge of the village was because he was in good with the Duke. Either way, if things continue the way they have been for Roland's Ford, they have a bright future indeed.

    Durlag

    The capital of the Duchy of Sparrowhold, located only a couple hours' ride away from Roland's Ford. It is home to one of the greatest markets for miles around. It is also called "The City of Shadows" for its famously underhanded political intrigue.

    Accepted Characters

    Name:
    Neoph Rampart

    Age:
    21 years old

    Gender:
    Male

    Appearance:
    [​IMG]

    Personality:
    Neoph is always among friends, even if they do not know it yet. He is not a very good leader, despite him leading the band that protects Roland's Ford. He's also very trusting. Too trusting. He is the kind of guy that likes to think the best of people. He most always takes people on their word. He's very kind and extremely passionate about the things he loves.

    Weapon:
    Fenrir's Fang (Sword)

    Talents:
    Swordsmanship, athletics, history

    Statblock
    Hit Points: 21

    Strength: 4
    Defense: 1
    Agility: 2
    Magic: 0
    Magic Resist: 0
    Name: Aedion Whitethorn
    Alias: N/A
    Age: 23
    Gender: Male
    Appearance: Bloop
    Personality: Aedion has a rather wild and free spirit that is constantly kept bottled up. Most don't see it. Usually he seems cool and collected if not a little spaced out at times. He takes his work very seriously. He will also seem rather full of himself at times.
    Weapon: This sword right here
    Talents: Swordplay, good politician (speeches and winning people over, that kind of stuff), good leader
    Goals: Win favour of the people in his families name so they can boost there already high status in society and when he takes over his fathers place he will be well respected and can hopefully rise in rank among the people and in the political system (Whatever that is)

    History: Aedion was born to a wealthy high ranking family. He has been raised in the politics. When Neoph started the group to keep their town safe, Aedion's father gave him the family sword, and sent him to help and hopefully rise in rank and respect in the group and city. His father always thought about the political gain of such things for himself, despite the times that the world was falling into. However Aedion is just thankful for the little bit of freedom it allows him, though he keeps that a secret. Aedion plays the part of the rich kid doing this for political gain, while still fighting his hardest. However deep down in a hidden part of his heart he wanted to be out of the obligations that came with his heritage. Aedion will often wear a mask when outside of his fathers preying eyes, so that he wouldn't be recognized and stopped by too many people, if would just hinder him from his job. However the mask serves another more personal purpose too for him. To him it is a symbol of the mask he wears everyday in doing the politics of his father over what he wants to do. For that reason he keeps it close to him. He doesn't let anyone know any of this however. To everyone else he in just some snobby rich kid trying to do something for the world cause he has nothing better to do.

    Other: The two headed snake on the pommel of his sword symbolizes strength and cunning in his family. With the two things together in one body it creates a sharp double edged sword. Something that is needed in their line of work.
    Name: Aello Hummel
    Age: 18
    Gender: Female
    Appearance: here
    Personality: Aello is very shut in and lacks a lot of visible emotion, she doesn't talk much but she is very supportive to her team. She doesn't like to open up too much but when she does it's usually not something extremely important.
    Weapon: Last Rites [The Axe]
    Talents: Blunt Combat, Good at being a meat shield.
    Goals: To get as strong as possible.
    History: [messaged]
    Other: N/A
    Name: Stefano Macellazione
    Alias: Hunter
    Age: 26
    Gender: Male
    Appearance: Here
    Personality:
    Extremely aggressive and heavily prone to violence, enjoys insulting others. Almost never does something to help others unless he can see it working out for him in some way. Exceptionally fluent in sarcasm and smartassery.

    Weapon: The blade seen in his picture, as well as several throwing knives kept on a belt.
    Talents: Swordsmanship, Hand to hand combat, marksmanship
    Goals: Simply to survive by any means necessary.

    History: I'll PM it to you when I've figured it out. Should take a day or two.

    Other: Haven't used this specific OC since about 2007, this should be interesting.
    Name: Higure Yu

    Alias: Black Wind

    Age: 15

    Gender: Male

    Height: 5'4

    Appearance: A young lad with long red ochre hair tide in a tail. Bangs flow freely over forehead, but barely cover sapphire irises. A simple track suit and belt buckled boots dress him. Accessories are dawned to better express the inner-self. A sky light blue bandanna cowl wrapped around the neck, a large beige hatresting itself atop of head, a brown string-edged cape placed over right shoulder to cover the right arm and holster, and Rowel Spurs decorating the back side of boots are what give a gunner like impression.

    Personality: Analytical, perceptive, and sharp minded. A hat that is never taken off in public, and a bandanna that never leaves its master's face. Hat is always titled forward so that no one may see the child's sapphire eyes. Higure keeps to himself, never really one to talk much except when trading information. To new eyes, he's A child forged in Enigma.

    To those that know him, they know the kindness that can be generated from the boy. Compassionate to the unfortunate, kind to everyone and all who have even a sliver of light in their heart, a guardian to those closest to him, and innocent to all who remove the layer(s) that mask his identity. Higure is nothing more than a fifteen year old adolescent.

    Weapon: A Gold Magun Kiddy version (Triple Barreled - Sawed Shotgun)

    Talents: Gifted Magical user, Sharpshooter, Nimble

    Goals: To one day be capable of wielding the True Magun in order to fight the awakening darkness.He searches endlessly, hoping to find the weapon.

    History: A traveler among a family of merchants. Higure was the son of a loving couple; Marla and Faron, whom made their living off of being traveling merchants. They ventured all over the world making a name for themselves. It was the best way to see new horizons, attain new knowledge, acquire rare goods, and most all create new connections with other people. It was through the journeys that the young lad found himself drawn to the magic arts. At age eleven it was when mana was finally able to manifest itself in physical form. It further fueled the boy's desire to continue learning. With proud parents, the practice continued.

    Being the son of traveling merchants had its perks, and one of them was being able to get your hands on rare books. Studying from there on was a matter of time well spent. It was a simple, yet effective life style. One might say, "Why learn magic? What use would it have for you?"

    Although most would be right, Higure had his plans. The Legendary Magun, supposedly a gun with powers that could change destinies. If he could wield this weapon, perhaps he could help fend off the darkness that had been slowly creeping its way back into the world. Heck, with the resources at his disposal, there was a high chance he could one day do it. So like any child, he began to practice using a gun. Parent's were not to happy at first, but they eventually softened up as they saw Higure become more proficient at it. Why stop a child's interest from becoming a career, right?

    It was for the best...

    A crucial turning point in Higure's life unfolded one evening as the family was en-route to a city. They were to hit the hay at an inn first thing when they reached the city. Yet, the such comfort and luxury was denied when the family reached a point in the path where the city was to be a beauty in the evening horizon. However, what they saw was horror. A dome of darkness had engulfed the city, and the cries of innocence lost to darkness echoed in the night. They had heard rumors, stories of what the darkness could do, but...

    Faron quickly looked to his son with concern and back at the city. Without a second thought, the caravan had turned around incredibly fast. They would be taking an alternate route to a village nearby. When they had arrived to the village, the family taken regufe at an inn. Faron quickly spread word of the fallen city, making sure the information had reached the law enforcement of the city.

    Higure spent the evening in his mother's arms while Faron sat in deep contemplation at a desk. Marla had fallen asleep, but Higure was wide awake, still in disbelief at what he had witnessed. A while passed before Higure had fallen asleep with his Father's reassurance. It would be the last day he'd see his mother, and father. Dawn had yet to give rise when the village was attacked. The creatures of the dark spawned, taking no prisoners except for their hearts. The screams, the cries. The sliver of hope that everything would be alright if he just stayed in the inn. He could have helped somehow. Had he just disobeyed, and taken courage perhaps... perhaps he could have become the critical turning point in the village's survival.

    Faron went missing after trying to lure creatures away from Marla and Higure. Marla gave her life defending him while he watched frozen in fear as the yellow eyes stole what was not theirs. The village had been consumed by the darkness, along with Higure. It was a nightmare. He was forced to stare into an abyss of blackness that seemed never ending. Yellow and red eyes surrounded him, no matter where he looked. All he could do to escape their soulless stare was to merely shut his eyes, to which it was in sleep where he found peace.

    He would later wake up on a beach, lost, confused, but aware of what had just happened. Somehow, he had survived. Filled with resentment towards the darkness and himself, he pushed on.

    For three years and onward he'd venture on his own as some vagabond, grabbing work wherever he could. Years of traveling with merchant parents gave him the necessary knowledge to learn how to accrue, and invest munny. Years of practice with magic and guns gave him the physical skills needed to defend himself, as well as utilize said skills for work. The nimbleness came later, from necessity.

    Throughout the travels, he had come to hear more stories of the darkness. It had become more and more common now. Cities, villages, and towns were falling prey to something so ancient. One day, it just sunk in and he realized SOMETHING had to be done. Their world was in danger, something or someone had to do something about it. But how?

    The Legendary Magun. A weapon with powers that could change destinies.

    If he could get his hands on the weapon, then vengeance....no... Vindication. Vindication would then be everyone's. All that had fallen, all that had been hurt by the darkness. They could all be Vindicated. The light would push back the darkness.

    With Determination fueling those young sapphire eyes, his path was set.

    Other: Gun does not require ammunition to fire. It is a gun fueled by the boy's mana which fires spells (Like a wand). The only exception is when a summon spell is used, which then special ammunition must be forged with the boy's mana.

    --------------------------------------------------------
    PvP Statblock
    How to fill out the statblock: You have six points to spend between Strength, Defense, Agility, Magic, and Magic Resist. You cannot raise a stat higher than 3 at start. Your Hit Points are equal to 20 + your Defense.

    Hit Points: 20

    Strength: 0
    Defense: 0
    Agility: 3
    Magic: 3
    Magic Resist: 0

    Magical Bonuses: Gun lessens mana usage, and increases rate of spell dispersal.
    Spells: (Starting) Blizzard, Fire, Thunder, Cure, Summon Terk & Tantor, Summon Moogle Mog
    Name: Richard Lancelot
    Alias: Lance
    Age: 16
    Gender: Male
    Appearance: Richard also means Dick
    Personality: Egotistical, prideful, will snap if someone makes fun of him and he cant retort it.

    Weapon: Frozen Sunlight
    Talents: Extremely brilliant, Extremely strong, being an ass hole, its a talent!
    Goals: To find someone who shares his feeling in watching the world burn.

    History: Ah, History, a subject of the past. Well it all began when a pair of people decided to get married and have a baby. After some explicit content later and 9 months of back pain, tears, and horrifying craving and mood swings, a little girl was born. The only thing was that she had a- OH it was a boy! The doctors that delivered weren't too bright.

    Childhood was a fun one. The young boy grew up like a normal baby. He cried, he pooped, he killed his parents. Just a normal baby. Accidents happen, that's what everyone told him when he grew up.

    As he aged, he became much more well aware of the world and how ignorant and stupid people were. Of course this lead to him thinking he was greater than everyone else. This was until he met a girl named Keiko who changed his life and made him realize he was a complete ******* to everyone around him. It was a good relationship. It lasted for a good two years. He made some friends, had some adventures, and things just looked great!

    However, things took a turn for the worse where they left the safety of town, got trapped by several strange beings and Lance got to watch all his friends be slaughtered, including his love, Keiko. Her last words continue to haunt him. Now that the event happened, Lance finally knew what was holding him back. The feeling of sadness was a handicap. He took that emotion and just shot it. Shot it and made sure it never happened again.

    Now, he just tries to find a good time by making other's cry and himself enjoy their misery, drinking the tears they form by the gallon.

    Other: He has a scarf... Glen knows what that means.
    Name: Teliana
    Alias: Ana
    Age: 20
    Gender: Female, obviously.
    Appearance: Because I'm oldschool and I like to make life difficult for myself;
    Medium height, brown hair that is sunstreaked and hangs around her shoulders in a loose braid with brown, doe colored eyes. Pale skin with freckles across the bridge of her nose. Missing the ring finger of her left hand, scars covering the skin of her palms.
    Personality: Claustrophobic of large groups of people, prefers small towns and villages to the populations of larger cities. She has a sense of humor, and uses sarcasm often, but she truly cares for those she calls friends. She doesn't go out of her way to help others, but she doesn't mind giving a hand when it's on the way. Very paranoid.

    Weapon: (Are you ready for this?) A scythe that stands as tall as she does, with the blade of equal weight of the staff. The staff itself is made of black lacquer wood, and the blade is made of iron. It curves in a sickle shape and has phrases carved into the blade. The blade itself is about three feet long.
    Talents: She is a fast reader retaining most of what she reads very quickly, and a lovely voice with good sense of tone (good singer).
    Goals: She would like to one day escape the paranoia that follows her, and find true peace.

    History: Teliana was named for her mother's mother. Her father and mother loved her very much, and when she was three, they had a second little girl, Mela. They grew up in a small house on the edge of town, using a large plot of land to provide for themselves and give a little income. They bought their father a scythe for his birthday, an expensive piece made of iron. He treasured the gift so much he wouldn't use it, and hung it above the fireplace instead. When Teliana turned eight, their father went into town and never returned. Their mother tried to support her two daughters by doing the cooking and cleaning for the middle class of the town.

    When Teliana turned fifteen she took a job at the local tavern in order to help her mother and sister. Mela attended school while her sister and mother worked, and the peaceful events went on until Teliana turned eighteen.

    A stranger came to the tavern and took particular interest in Mela, who was visiting her sister. Teliana insisted on walking her sister home before returning to the tavern to help the owner close up. When she returned home, she found her mother and sister murdered by the strange man. Using the scythe she had bought her father, which still conveniently hung above the fireplace, she killed the man, buried her mother and sister, burned the house and left.

    Plagued by a deep sense of paranoia, she miraculously survived along by herself, scavenging for food on the roadside and fending off bandits until she was taken captive. She only recently escaped her prison when the bandits were raided, using the confusion to break herself out. Now she's alone, left with the memories of her failures and her trauma.

    Other: She might be a little f*cked up. And she stole a book from the bandits.

    Hit Points: 21

    Strength: 0
    Defense: 1
    Agility: 2
    Magic: 1
    Magic Resist: 2
    Thread by: Vladimir Makarov, Aug 9, 2015, 25 replies, in forum: Retirement Home
  3. Vladimir Makarov
    Okay, before we begin, important stuff;
    DISCLAIMER
    This fantastic role-play was, unfortunately, not my own idea. All credit goes to "Valor" on a different Kingdom Hearts forum. I had watched this role-play because a friiend of mine was in it and I was not very happy when it died. So, here we are. I hope it has much better luck here.



    Long ago the world was at peace.
    The nations were separate and equal.
    Each land had a gathering of immortal knights who protected their loyal denizens.
    Tranquility and balance were all the world knew.
    Times change as seasons do. Hearts of men grow cold.
    A time of chaos ushered out the tranquility those lost long ago fought and sacrificed everything for.
    Now is a time of fear. The west has been recently settled, and there are none to watch over and protect it. Those once held in high esteem throughout the lay people of the world soon became the ones held accountable.
    The keyblade. A strange weapon whose power is said to be granted by the gods. Only a chosen few can be blessed with the ability to wield it. None are sure what the requirements are. It is only known that there are those who can wield it. And those who cannot.
    As turmoil grew in the West, the Blade thought crafted by gods instead is said to be cursed. Ruin and destruction, peace and prosperity. Two sides of the same coin. Both are results of the power of the Keyblade.
    Keyblade bearers have been hunted down and slaughtered. Killed by the dozens. Be they ancient, child, or newborn, none were spared if they were capable of wielding its might.
    One man stood up amidst this chaos, Raeneth Diachi, a man whose fortitude is the essential balance sought in the world. He declared that he would bring order back to the West. Bring civility back to the uncivilized. Create the Order the continent was thirsting for.
    The Order of the Western Sky.
    [Where Do I Fit In?]​
    You are a student of the keyblade. Blessed, or cursed, with this power, you have been taken in by Raeneth and are residing at a temporary base within the continent of Reveria in a small town called Roblitz. There, the keyblade bearers of all of Reveria gather for safety from persecution.​
    Throughout this roleplay you will "level up" and rank up slowly as you complete more missions and work towards helping the world seek balance. You can start as a low rank and you CAN attain a high rank if you keep up with it.​
    [01 - Rules]

    1. No God Modding or Power Playing. You may Power Play low level NPC enemies or another character if you have received permission from that character's owner and myself.

    2. You may join and drop however often you like, but know that the roleplay will not wait for any one person.

    3. This role play is part story driven, but I wish it to be mostly character driven. Interactions and romance are allowed as long as it is tasteful. Anything explicit will have you removed from the roleplay and further forum-wide punishment may result.

    4. All posts must be in character. If you have something to say out of character, please use this thread.

    5. Once you are accepted your template is considered Final. If you wish to tweak things here or there you may only do so if you run it by me first or post it in this thread to await confirmation of the change.

    6. That said, do not go off template. I give a lot of leeway with character creation and you can go as in depth as you want. I will, however, hold you to my personal understanding of your character. My word is final. Not yours. That said, of course I am reasonable.

    7. This Roleplay WILL be moderately DM'd in combat situations to allow for fairness. I may be using dice rolls, and if so I will always post them in picture form in this thread. I will never re-roll. Rolling will be used mostly for chances to strike certain enemies. You will never have to roll for yourself, so just roleplay as you will.


    [02 - Template]

    Name: [first and last]
    Sex: [male, female, or anything inbetween. You may specify gender.]
    Age: [if including a birthdate, please ask for clarification on the calendar, as it is zodiac based. Please keep ages to around 16-26. Raeneth is 28.]

    Hair Color:
    Eye Color:
    Build: [skinny, medium, built upper torso/etc]
    Height:
    Weight:

    Appearance: [please use words. If you link a picture, please do not post large images in your template]

    Primary Element: [Fire, Ice, Thunder, Wind, Earth, Water]
    Secondary Element (if applicable): [please refer to this page (http://khinferno.wikia.com/wiki/Natural_Element) for clarification. Must be a friendly element]
    Heart Element: [Dark Number / Light Number (please use these colors and just put numbers in. The numbers must add to 100. The closest you're allowed to 50/50 is 60/40. You probably shouldn't put your numbers very close to 100 either way, because the personality shifts are extreme and I will be very strict about your personality and roleplaying them accurately.]

    Personality: [The closer you are to Darkness, the more emotional you are. The closer to Light you are, the more logical and rational you are.]

    Rank: [Reference Material; http://khinferno.wikia.com/wiki/Keyblade#Ranks_of_Users You may be anywhere from a User to a Knight. I am very strict on GOOD templates for Knights.]
    Primary Keyblade: [please choose from a list of approved weapons]

    - If Apprentice Rank or Knight Rank -
    Secondary Keyblade: [please choose from a list of approved weapons. You are only allowed to wield ONE Keyblade at any time (regardless of rank) unless you select that perk.]


    General Statistics:
    [on a 1-5 scale where one is the lowest and five is the highest, please put a number on each statistic so that the sum of your points equal 25
    Vitality: [Your health and overall endurance. How much punishment can you take?]
    Strength: [Your physical prowess striking with a keyblade]
    Magick: [Your spiritual prowess in attacking with magick based attacks]
    Defense: [Your overall resistance to physical damage]
    Fortitude: [Your overall resistance to magickal damage]
    Agility: [Your overall ability to dodge, and your running speed]
    Accuracy: [Your overall ability to strike a distant target (includes magic)]
    Luck: [Feeling lucky?]

    Known Magic:
    [Users: 3 Spells
    Apprentices: 4-5 Spells
    Knights: 5-6 Spells
    Please choose your magic from the list of approved magics.]

    Named Techniques:
    [User: 1 named basic technique
    Apprentice: 2 named basic techniques
    Knights: 3 named basic techniques
    Please choose your techniques from the list of approved techniques]

    Passive Abilities:
    [User: 2 Abilities
    Apprentice: 3 Abilities
    Knight: 4 Abilities]

    Biography: [Please do not hesitate to contact me if you want to know if this or that is allowed. Otherwise, feel free to have fun. You can make up any town you wish to in Reveria, but please try to stay anchored this continent. The ONLY EXCEPTIONS are Knights.



    If you have ANY questions: POST THEM. Or talk to me. I can help you out with anything.


    [03- Current Roster]


    Master
    Raeneth Diachi

    Knight


    Apprentice


    User


    Antagonists











    [04][ Appendix A - Keyblades ]
    Below are a list of allowed keyblades and their specialization. Here's a handy guide:
    Heavy: Long, strong keyblades able to deal significant damage. 4+ Strength required [Requires 2 Hands]
    Average: Decent sized blades able to deal good physical and magickal damage.
    Light: Short, quick weapons that allow for a flurry of hits. Able to fire many spells.
    Potent: Extremely powerful keyblades able to deal devastating damage with magick. 4+ Magick required [Requires 2 Hands]
    Magicked: Average length, decent physical attack, increased magickal prowess.


    Glimpse of Darkness
    Guardian Soul
    Lionheart
    Lunar Eclipse
    Metal Chocobo
    Rejection of Fate
    Total Eclipse

    Crown of Guilt
    Darker than Dark
    Fatal Crest
    Pain of Solitude
    Spellbinder
    Stroke of Midnight
    Victory Line

    Abaddon Plasma
    Aublade
    Circle of Life
    Divine Rose
    Hero's Crest
    Hyperdrive
    Jungle King
    Leviathan
    Midnight Roar
    Monochrome
    Olympia
    Pumpkinhead
    Rumbling Rose
    Silent Dirge
    Sleeping Lion
    Sweetstack
    True Light's Flight



    Abyssal Tide
    Astral Blast
    Crabclaw
    Decisive Pumpkin
    Fairy Stars
    Frolic Flame
    Hidden Dragon
    Lady Luck
    Mysterious Abyss
    Photon Debugger
    Pixie Petal
    Sign of Innocence
    Star Seeker
    Three Wishes
    Twilight Blaze
    Wishing Lamp


    Fairy Harp
    Follow the Wind
    Gull Wing
    Maverick Flare
    Missing Ache
    Ominous Blight
    Sweet Memories
    Treasure Trove
    Wishing Star




















    [05][ Appendix B - Magicks ]
    Please note some magicks have some pre-requisites you must meet to obtain it. You must decide which "flavor" you would like. You cannot have both forms.

    For offensive magic, Users get base levels, Apprentice get "ra", Knight get "ga". Yes, these are more powerful than what is listed here. They are essentially these effects but x2 and x3 in magnitude.

    In addition, you can select ANY ELEMENTAL SPELLS YOU WANT. However, those that align with your Primary and Secondary will be more powerful and useful.


    Fire - Burst of flames on a target/area or a fireball.

    Blizzard - Burst of frost on a target/area or a ball of ice that explodes into the former.

    Thunder - A directed bolt of thunder from a weapon or from above

    Aero - A directed blast of wind. Concussive or sharp.

    Quake - A directed shot of stone. Many pebbles or a chunk of stone

    Water - Burst of water on a target or a waterball

    Gravity - Apprentice - An orb of energy weighs down target. From above target, or directed from your person

    -All Dark spells erode health. Fired directionally from your person)
    Dark [Element] - 70+ Dark

    Crawling [Element] - Apprentice - Slow moving elemental magic that deals significant damage if it hits.

    Triple [Element] - Knight - Three bursts of your elemental magic.


    Cure - Restore a bit of health to self or target

    Regen - Light 70+ - Restore health over time

    Esuna - Light 55+ - Restore status ailments to target

    Raise - Light 70+ - Knight - Restore an ally to fighting shape




    Support spells do NOT last longer based on your level.

    Brave - Increase target's physical prowess for two attacks

    Faith - Increase target's magickal prowess for two attacks

    Haste - Increase target's agility for two actions

    Sight - Increase target's accuracy for two attacks

    Protect - Increase target's defense for two attacks

    Shell - Increase target's fortitude for two attacks

    Lucky 7 - Apprentice - Increase target's luck for one action

    Wither - Decrease target's physical prowess for two attacks

    Silence - Decrease target's magickal prowess for two attacks

    Slow - Decrease target's agility for two actions

    Blind - Decrease target's accuracy for two attacks

    Expose - Decrease target's defense for two attacks

    Melt - Decrease target's fortitude for two attacks

    Snake Eye - Apprentice - Decrease target's luck for one action

    [Support Spell] All - Knight - Allow the benefits of your chosen Support spell to be cast on up to two targets

    Reflect - Apprentice - Light 70+ - Summon an instant shield of light to reflect an attack back at the assailant

    Deflect - Apprentice - Dark 70+ - Summon an instant shield of darkness to reflect an attack back at the assailant









    If you'd like a spell not listed, you may ask for it, as I'm sure I forgot a few good ones.

    [06][ Appendix C - Techniques ]
    You may name your technique anything you wish. You must select an effect from the list that follows:

    Strike Raid Lv 1 - Throw your keyblade at a target and return it to your hand instantly

    Counter Lv. 1 - Block a physical strike with your weapon

    Dodge Roll Lv. 1 - Evade a physical strike by rolling away

    Disarm - Attempt to disarm an opponent

    Jump - Leap high into the air and come crashing back down

    Sonic Blade - Gain extreme speed for a split second to strike your foe

    Heavy Swing - Swing your keyblade in a wide arc to strike multiple targets

    Finishing Strike Lv. 1 - Abandon defense entirely to strike down an adversary with a powerful blow [Defense 2+]


    Strike Raid Lv. 2 - Throw your keyblade at multiple targets in quick succession

    Counter Lv. 2 - Block an opponent's attack and counter it instantly

    Dodge Roll Lv. 2 - Evade an opponent's attack by rolling, and counter it instantly

    Glide - Able to glide short distances

    Sonic Blade Lv. 2- Gain extreme speed to strike a foe three times in quick succession

    Elemental Raid Lv. 1 - Charge your keyblade with your Primary Element and fling it (must know the appropriate spell as well)

    Elemental Strike Lv. 1 - Charge your keyblade with your Primary element and deliver an attack charged with that element.

    Mage Masher - Use a sequence of accurate strikes to disable a magickal barrier and strike

    Finishing Strike Lv. 2 - Sacrifice defense in order to finish off a foe with a powerful strike [Defense 3+]

    Counter Lv. 3 - Parry an opponent's attack and simultaneously strike

    Dodge Roll Lv. 3 - Evade an opponent's attack and strike them simultaneously

    Elemental Raid Lv. 2 - Charge your keyblade with your Primary or Secondary element and fling it. [both elements allowed. One at a time]

    Elemental Strike Lv. 2 - Charge your keyblade with your Primary or Secondary element and deliver an attack charged with that element. [both elements allowed. One at a time]

    Flash Step - Close distance in a short period of time and break an opponent's guard with a strike from your keyblade [Agility 4+]

    Finishing Strike Lv. 3 - Throw caution to the wind and attempt to finish the foe in a single, mighty strike. [Chance for 1HK based on Luck. Only one chance/roll for 1HK per opponent]


    If you'd like a technique that is not listed, you may request it. Form your ability like such:

    Steelguard - Blocks a strike with his blade while summoning his secondary blade and striking the opponent

    ^ breaking this down:
    [Custom Name] - [Wording of Apprentice level Counter while adding own flavor to it]





















    [07] [Appendix D - Passives]
    You can select anything from the list. These are special abilities your character can unlock. Some are locked by statistic requirements.

    Leaf Bracer [Fort or Def 3] - Invincible while casting Restorative Spells

    Elemental Boost - Your Primary and Secondary Elemental magics are more powerful

    Elemental Resist - You are more resistant against three elements of your choice.

    Second Wind - Your Defense and Fortitude are maximized when in dire condition

    Dualwielder - You are able to use your Primary and Secondary Keyblades simultaneously (Apprentice+) [Cannot be used with Heavy or Potent Keyblades]

    Super Luck - [Luck 2+] Your Luck randomly maximizes

    Hunter - You are more able to exploit enemy weaknesses

    Magickal Potential - [Magick 3+/Accuracy 3+] - Able to fire bolts of non-elemental magic from the tip of your keyblade.

    Heart of Light - [Light Constitution] - You are much more reasonable and convincing to NPCs.

    Heart of Dark - [Dark Constitution] - Your emotional pleas are more able to sway NPCs.

    Conniving - [Agility 3+] - Any attempts at deceit or trickery are much more likely to work.

    Magick Gift - Able to give your magickal power to an ally at the cost of being unable to cast another spell that battle/day.

    Magick Haste - Every time a magickal attack lands, you recover a bit of your stamina, allowing for more casting.

    Gentle Heart - Restorative spells are much more effective

    Wizarding Heart - Offensive spells are much more effective

    Team Player - Support spells last one action/attack longer

    All for One - You work well with others

    Leadership - Able to bring out the best in others, and a calming voice on the battlefield

    Monkey Grip - Able to wield a Heavy or Potent class keyblade in a single hand. (Cannot be combined with Dualwielding)

    Courage - You find your Strength grow whenever you show off your bravery

    Skilled Sword - Your offensive strikes are lightning fast and deadly precise at short range.


    if you would like something else not listed, please post and ask for it. I'm more than willing to expand a list of passives, so please feel free to be creative.


    Name: Raeneth Diachi
    Sex: Male
    Age: 28

    Hair Color: Black
    Eye Color: White
    Build: Medium build, strong legs
    Height: 5'11"
    Weight: 190 lbs

    Appearance: Raeneth's usual attire consists of white plate armor with black trim. He has two shoulder guards on either side of his body, both black with white trim. His forearms are showing off his moderately tanned complexion. He wears high gloves with good grip that are mostly black. He also wears white/gray pants with black stripes up the side and high fitting black boots with white trim.

    As he searches for more Masters in Reveria, he wears a white cape with a silhouetted crest of the Order of the Western sky emblazoned on it.

    Primary Element: Thunder
    Secondary Element: Wind
    Heart Element: 50 / 50

    Personality: Raeneth's personality is all over the place at times. His keyblade, Alatariel, allows him to change the consistency of his Heart Element and shift the values as far as he deems fit at any time. Raeneth is a cool, confident leader, even though internally he struggles with feelings of inadequacy and helplessness. He is a confident fighter and doesn't think twice about taking the field to strike down those he opposes.

    Rank: Master
    Primary Keyblade: Alatariel - Raeneth's customized keyblade which was created when his Heart Awakened and he became a fully fledged keyblade master. Two handed weapon.


    General Statistics:
    Vitality: 3
    Strength: 4
    Magick: 4
    Defense: 3
    Fortitude: 2
    Agility: 3
    Accuracy: 3
    Luck: 3

    Known Magic:
    Triple Thundaga - A triad of mighty bolts of thunder that shoot from his keyblade
    Dark Aeroga - A blast of wind that erodes the vitality of the target
    Raise - Restore an ally to fighting shape
    Regen - Restore health over time
    Bravega All - Increase up to two target's Srength for two attacks
    Faithga All - Increae up to two target's Magick for two attacks


    Named Techniques:
    Odinbolt - Charges his keyblade with the mighty power of Thunder or Wind for a single strike
    Lightning Frenzy - Gathers immense speed for a quick burst of three devastating blows
    Perfect Guard - Parries an incoming strike and counters with a devastating attack

    Passive Abilities:
    Elemental Boost - Thunder and Wind attacks are much more powerful
    Second Wind - Defense and Fortitude maximize in critical condition
    All for One - Works well with other like-minded individuals
    Skilled Sword - Executes sword strikes with precision and remarkable dexterity

    Biography:
    Raeneth is the founder of the Order of the Western Sky. The first Keyblade Master born to Reveria since its original son left many years ago. He has decided to bring Reveria's rebellious citystates under rule and restore the good name of the Keyblade and the people who use it. He has been traversing the land gathering up anyone with the Talent that he could find, regardless of their moral ambiguity.

    Raeneth once was a knight of the capital city of Vel, located in the heart of Reveria. A member of the special forces there, his missions were to complete his objectives with stealth and silence. He is an expert swordsman from years of training and honing his skill, rising to the top of the elite force. It was discovered he could use the Keyblade at the height of civil panic in Reveria, and was detained and tortured in the subterranean city beneath Vel.

    There he had his Heart element forcibly altered by experiments attempting to turn him into a being of shadow - a Heartless. The experiment failed, however, when Raeneth Awoke and was gifted the blade dubbed Alatariel. His constitution shattered, and his heart in constant turmoil, Alatariel's innate power allows him to control the ebb and flow of Darkness and Light within his Heart, making him an exceptionally rare case and one of a kind.
    Thread by: Vladimir Makarov, Nov 8, 2012, 0 replies, in forum: Retirement Home
  4. Vladimir Makarov
    Elm Street - 30 Years After The Original A Nightmare on Elm Street

    A young man by the name of Max laid in bed, preparing for yet another sleepless night. He sat up and took another sip of his coffee and took his laptop out of the case next to his night stand. He logged into a chatroom and began talking to his friends. After about 20 minutes of talking about girls, he recieved a private chat invitation. "FreddyK123?" Max mumbled in curiosity. He opened the invitation and was taken into a private chat.

    FreddyK123: "Hello Max"

    Max was shocked. How did this man know his name? He typed a message.

    YoungStud: "who r u??? how do u know my name???"

    A minute later, Max recieved a reply. His blood ran cold.

    FreddyK123: "Open your closet door."

    Max looked at his closet. He carefully got out of bed and took small steps towards his closet door. His heart was beating quickly as he reached for the door knob. He quickly opened the door and looked around. He moved around clothes and other junk, but found nothing. He closed the door and went back to his bed. He typed a reply.

    YoungStud: "nothing there"

    Max recieved a reply. He got extremely nervous and confused.

    FreddyK123: "How are you sleeping, Max?"

    Max typed a reply.

    YoungStud: "sleeping? im not sleeping"

    FreddyK123: "Do you know who I am?"

    Max just began to make a connection. Freddy... that was the name of the man that haunted his dreams. Freddy's face suddenly appeared on Max's laptop.
    "What's wrong, kid? Cat got your tongue?" Freddy laughed as Max dropped his laptop on the bed and backed away into his closet door. Max was blasted away as it was busted down. A familiar man stood in the doorway.

    It was Freddy Krueger. Max stood up and backed away. "F-F-F..." Max couldn't finish the name. Krueger laughed maniacally.
    "Freddy?" He said in a slightly mocking tone. He advanced on a startled Max. "Trying to get rid of me? Do you think that if you don't sleep, i'll just go away? Oh, no no no... that's not how it works." Krueger had an evil grin on his face as Max crawled up on his bed and backed up against the wall. "You see... Max... the only way to get rid of me..." Krueger showed Max the knives on his glove. "...Is for you to die!" He stabbed Max in the stomach with all four of his blades and slashed upwards, cutting Max open. He the grabbed Max's leg and swung him against a wall. Krueger laughed again at the sight of all the blood. Max was obviously dead. "Been nice knowing ya." Krueger laughed one more time before vanishing.

    -----------------------------

    After being trapped in the pits of hell, Krueger made a deal with the devil. If he gives Satan 20 souls in 2 weeks, he can come back from the dead forever. The children of Springwood must not allow Krueger to get those souls. They must survive.

    Rules
    No Godmodding
    No Powerplay
    I control Freddy Krueger
    The goal is to survive. If Krueger gets 20 souls, you lose.
    Two weeks = 2000 posts
    If you quit or if you are inactive for 5 days without telling me beforehand, your characters will be killed and their souls will go to Krueger.
    Your character may be asked to die. I will message you. Don't make a fuss. You may make another character. If you argue, you will be removed from the roleplay, and I will kill your character.
    Good grammar, capitalization, and punctuation are a must.
    Use quotations ("")
    I control Krueger.
    3 character maximum. You may only control 3 characters at one time.
    And most importantly, have fun!

    Character Forms

    Name:
    Age: (Between 10 and 17)
    Gender:
    Personality:
    Appearance:
    Thread by: Vladimir Makarov, Jul 29, 2010, 345 replies, in forum: Retirement Home
  5. Vladimir Makarov
    A year before Kairi arrived on Destiny Islands, Sora and Riku had another friend by the name of Max. He was the oldest in the group at the age of 6. The three went everywhere together, until one day on Max's 7th birthday. He went missing. It was as if he vanished into thin air. Now, 10 years later, it is Max's 17th birthday. Strange things begin happening on the islands. Strange puddles of black goo begin popping up at various places on the main island. People report seeing an odd figure. Children begin to go missing. What could all of this mean?

    Rules

    No Godmodding
    No Powerplay
    Use Quotations ---> " "
    Pay attention to grammar and spelling. It doesn't have to be perfect, but at least make an effort.


    OC Forms

    Name:
    Age:
    Gender:
    Weapon:
    Appearance:


    Kingdom Hearts Characters

    Sora:
    Riku:
    Kairi: Vladimir Makarov


    My Characters

    Name:
    Max

    Age:
    17

    Gender:
    Male

    Weapon:
    Dark Goo

    Appearance:
    [​IMG]
    Thread by: Vladimir Makarov, Jul 23, 2010, 40 replies, in forum: Retirement Home
  6. Vladimir Makarov
    Introduction

    “Okay, kids. Open your books to page 197.” Matt grinned at his students. The phone on the wall rang. Matt picked it up. “Hello?”
    “Hello, Matthew Greene.” A scrambled voice on the other line said. Matt’s blood ran cold. He knew who it is.
    “Sir?”
    “Correct, Matthew.” Sir said.
    “What do you want?” Matt asked. Sir was silent for a moment. “Hello? Sir? You still there?” Matt asked.
    “Yes. Anyway, we are in need of your skills as a thief.” Sir told him. Matt frowned, talking in a whisper so he would not alert the students.
    “My skills? You want me to come back to the USPS?” He whispered.
    “Correct.” Sir said. Matt sighed.
    "Sorry, Sir, I’m a teacher now. I can’t get wrapped up in this stuff again.”
    “Matthew. Please, we need you.”
    “These kids need me.” Matt said, nearly yelling.
    “Matthew, just for a few days.” Sir tried convincing him. Matt was silent for a moment.
    “Fine..." He began talking normally, making sure everyone could hear him. "Auntie Sylvia? Oh no… when did it happen?” Matt asked, acting as though something was wrong. “Oh my… that’s so horrible.” Matt nodded. “Yes, I understand. I’m coming right over. Okay, love you too. Bye.”
    “Thank you, Matthew.” Sir said. Matt hung up. He turned to the class.
    “Bad news, kids. My grandmother has died. I will be gone for a few days for her funeral, starting tomorrow. Now, we have just a few minutes of class left. Pack up your books. I'll leave a note for the substitute about the lesson.” Matt said just as the bell rang, dismissing the students. Matt sighed, and then went to his desk and wrote a note for the substitute, listing the lessons for the next few days. Matt then walked up to the principal’s office, lying about how his grandmother died and how he will be gone for a few days. The principal, not suspecting a thing, told Matt that they would have a substitute ready. Matt then went home. While he was driving down the street, he noticed a black van following him. “That’s odd…” Matt said suspiciously. He sped up, the van sped up. He stopped, the van stopped. He turned, the van turned. Matt turned into his driveway when the van finally sped off. Matt turned, killed the engine, stepped out of his car, turned on the alarm, and then walked up the driveway, into his house. His dog, Spike ran to greet him. Matt gave Spike a pat on the head before checking his mail. There was an enveloped, marked, “Matthew” in red ink. Matt opened it. Inside was a packet of papers, a dry cleaner’s receipt, a card, and an ear bud. Matt looked at the papers. It was titled, “Mission Briefing”. Matt read the entire packet. Apparently, the USPS needed his help capturing a very dangerous, smart, crafty thief that has been stealing all sorts of national treasures such as, George Washington’s diamond pendant. Matt chuckled. He remembered how, 10 years ago, the USPS was trying to capture him for stealing the exact same treasure. He seemed so young back then. In fact, he was, being 23 and fresh out of college, he was finding the real world was a tough, cruel place. He had to lie, cheat, and steal just to stay alive. At first, he was only a mere purse snatcher. Then, he moved to house robberies, until finally, he started stealing from museums and government buildings. Now he was 33 years old. Matt couldn’t believe it. He was working for the same company that tried to put him away. He chuckled to himself and stood up. He put the ear bud in. “Sir?”
    “Hello, Matthew. I expect you received the package?”
    “Yes.” Matt said.
    "Good..." Sir said. "But, there is more to this theif that I left out of the packet. I feel like I need to tell this to you myself. Matthew, the theif is your brother. It's Timothy." He said in a serious tone. Matt felt as though he was hit in the gut. He could barely speak.
    "Are... are you sure?" He asked.
    "Have I ever given you false information Matthew?" Sir asked.
    "N-No sir... you never have. What do I need to do?" He asked. Matthew was rubbing his knees, a nervous habit of his.
    Sir spoke after a long silence. "We sent a spy after your brother. He says that Timothy is aiming to steal the Hope Diamond next."
    "That's..." Matt began. Sir cut him off.
    "Yes... a very valuable diamond. It is estimated to be worth about 350 Million dollars. If Timothy succeeds in stealing this diamond, he will be a very rich man." Sir cleared his throat. "We will be picking you up in a few moments to take you to Brazil. There is a family there that owns the diamond. You must defend that diamond with your life. Do not let it out of your sight... understand?"
    "Yes sir." Matt replied. Sir spoke again.
    "I wish I could be there to pick you up, but I have matters I must attend to. I will have to meet you in Brazil, Matthew. Good luck."
    "Thank you, Sir." Matt said. There was a beep as the conversation was ended.


    Chapter One

    Matt stood up and removed the bud from his ear. He went over to his kitchen and looked on a shelf. He took down a box of cookies.
    "Thank god for comfort food...." He started eating the cookies when he heard a car pull up in his driveway. Matt sighed and put the cookies away. He walked outside and was greeted by two men in black suits and dark sunglasses.
    "Pleasure to finally meet you, Mr. Greene." One of the men said as he opened up the back door for Matt. He stepped in as the two took their seats and started the car again. They drove off.


    (After this, there is a bunch of silence, Matt boarding the plane, and other boring, meaningless things that I don't feel like explaining.)


    Matt had finally boarded the plane. He looked out the window when the plane took off. The airport was getting smaller and smaller as the plane rose higher. After a few hours, Matt noticed a strange man sittting beside him. He was wearing a black suit and a red tie. He had red tinted sunglasses on.
    "Um... hi." Matt said, trying to start a conversation. The man didn;t look at him.
    "Hello, Matthew Greene." The man said. Matt froze in shock. This man knew his name.
    "Who are you...?" Matt whispered. He could feel the man put something in his side. The cold steel felt familiar to Matt. It was the barrel to a small pistol.
    "Do not make a sound..." The man dug the barrel into Matt's side. making him flinch. "Understand?" Matt nodded. "Good... my name is Timothy Greene. Good to see you again, big brother. I heard that you were looking for me."
    "Wherever did you hear that?" Matt asked. A small grin appeared on Timothy's face.
    "That spy that they sent after me talked rather easily with a gun in his face." He said, turning his head towards Matt.
    "You mean that you..." Timothy cut Matt off.
    "Yes. I killed him." Timothy's grin grew. Matt didn't say a word after that. He knew that if he didn't get that gun away from him soon, he would suffer the same fate as the spy. Matt counted off in his head.
    One... Two... He sprang up and grabbed the gun, striking Tim in the nose with his palm. Afterwards, He grabbed Timothy by the arm and swung him into another seat. The people on the plane stared at the two. They were too shocked to scream. Timothy stood up and wiped some blood away that was coming out of his nose.
    "Big mistake..." He reached into his suit. Timothy pulled out a small box with a red button on it. "What is that?" Matt asked, getting worried.
    "Just a little invention I cooked up in my basement." Timothy pressed the button. The other passengers cried out in fear, thinking he detonated a bomb, but nothing happened.
    "What did you do?" Matt asked in a slightly pissed off tone. Timothy smirked.
    "You'll see." There was a sudden grinding sound followed by a small explosion. The pilot came on the intercome.
    "Um.. this is your pilot speaking. Both of our engines failed. Buckle your seat belts and assume the position. We're going down." The intercome clicked off as the passengers did as they were told. Crys from small children could be heard.
    "You b@stard!" Matt tried punching Timothy, but the man was quick, dodging the punch and jumping out of a nearby door. Matt looked out of the door just in time to see Timothy deploy a parachute. "Go to hell!" Matt called after him.
    "See you there!" Timothy called back. After a few minutes, when Matt went to his seat to pray to the god he never believed in, he heard a crash. The man felt every bone in his body break as they hit the ground. Before Matt could utter a word, there was an explosion. The blast threw Matt a good 100 meters away from the crash site. Matt laid on the ground, spitting out blood when a man in a dark suit came up on him, pointing a silenced pistol at Matt's head. "Y-you..." Matt said in anger before a silent thump sound came from the gun. The bullet buried itself deep in Matt's brain. He was killed instantly.
    "Always one step ahead..." The man muttered before walking away.
    Thread by: Vladimir Makarov, Jul 7, 2010, 2 replies, in forum: Archives
  7. Vladimir Makarov
    Year: 1510

    In a quiet little village, there once lived an evil sorcerer by the name of Delva. Whenever she first came to the village, rumors began to spread quickly that she practiced black magic. No one dared go to her house on top of the hill. The sorcerer became a legend. One day, 20 children went missing from the village. Delva was immediatly under suspicion. The villagers formed an angry mob and went to confront her. They managed to subdue Delva and get a roap around her neck. They tied the roap to a well near her house and hanged her. Before Delva died, she cursed the people of the village to spend an eternity as beasts during the night.

    Present Day

    As time went on, two groups of people began to form. Those that wanted their curse to end, and those that embraced their curse amd used it to their advantage. One boy has the power to end it all, and his name is Ren. Both groups want this boy. If he is allowed to reach the old village, he will end the curse.


    First off, let me explain what the Werewolves can do.

    They have heightened strength, smelling, hearing, and can see in the dark.
    They can have heightened strength when they are in their human form.
    They can transform only at night.


    Now that we have that sorted out, on to the rules.

    No Godmodding
    No Powerpaly
    Use quotations
    Use OOC when you are speaking out of character
    Always be respectful to other roleplayers
    If you break these rules three times, you will be kicked out of the roleplay.
    No creating new groups.

    OC Forms

    Name:
    Age:
    Gender:
    Allignment:
    Personality:
    Appearance (Human):
    Appearnace (Werewolf):


    Accepted OCs

    Name: Ren
    Age: 13
    Gender: Male
    Allignment: Good
    Personality: Nice, kind to those around him.
    Appearance (Human): http://men-haircuts.com/wp-content/uploads/2009/08/F_200701_January23TV_10657a.jpg
    Appearance ( Werewolf): http://www.shoptradition.com/store/blog/uploaded_images/werewolf3-770337.jpg

    Name: Dag
    Age: 530
    Gender: Male
    Allignment: Evil
    Personality: Evil and insane. Enjoys seeing people suffer.
    Appearance (Human): http://cache.kotaku.com/assets/resources/2007/05/Cc_screen_kane.jpg
    Appearnace (Werewolf): http://www.animaldanger.com/images/werewolf.jpg
    Thread by: Vladimir Makarov, Jul 2, 2010, 229 replies, in forum: Retirement Home
  8. Vladimir Makarov
    Prepare to make a killing...

    32 years after Blood Money, Agent 47 was finally tracked down by the military. They cornered him by a cliff that led to a river below. As the soldiers aimed their guns at 47, he made a split second decision.

    He jumped.

    A few soldiers looked down the cliff. They went to the bottom and looked all over for Agent 47, but he was never found. On national television, the president of the United States said that Agent 47 had killed himself. Those at home stared at the television in disbelief. The seemingly unstoppable Agent 47 was dead. Though a huge threat was wiped from existance, the nightmare was far from over.

    Agent 47 had a son.

    About 18 years earlier, a girl he had met gave birth to a boy. And, worst of all, Agent 47 trained his son to be a cold blooded killing machine. After his father died, the boy swore revenge against the president. He went on to join The Company, hoping it would give him the experience he needed to get revenge.

    And so begins the final chapter in the Hitman series...


    Rules
    No Godmodding
    No Powerplay
    Keep Romance PG-13
    Blood and gore are allowed.


    OC Form

    Name:
    Age:
    Gender:
    Allignment: (The Company, United States Army)
    Weapon:
    Personality:
    Appearance:

    My Character

    Name: Ryan
    Age: 18
    Gender: Male
    Allignment: The Company
    Weapon: Duel Silverballers, W2000 silenced sniper rifle
    Personality: Cold and unfeeling. He has little regard for human life. The job is all that matters to him and he will complete it even if it kills him.
    Appearance: [​IMG]
    Thread by: Vladimir Makarov, Jun 17, 2010, 19 replies, in forum: Retirement Home
  9. Vladimir Makarov
    I began critically thinking about this video: http://www.youtube.com/watch?v=993y9jUFcvI

    There are a few choice words that suggest that the cutscene takes place after KHII, and the man talking is Ansem the Wise.

    He talks about having the "heart of a scientist."
    Heart. So he can't be a Nobody. That rules out Xemnas, but keeps Ansem the Wise in the possibility.

    He speaks of doing "terrible things to that boy and his friends."
    Ansem the Wise put Sora to sleep so he could bring back his memories and use him for revenge.

    Now, he speaks of the boy sleeping for a long time. That takes place in KHII.

    And he says it has been a year since he has seen him.

    The boy he was talking about was revealed to be Sora.
    And with that, here is my theory.

    Ansem the Wise, as most of us recall, was supposedly killed by the explosion of his machine. My theory is, that instead of being killed, Ansem was transported to that dark world where he wandered before making it to the shore.

    Thoughts? Opinions?
    Thread by: Vladimir Makarov, Jun 15, 2010, 13 replies, in forum: Kingdom Hearts HD II.5 ReMIX
  10. Vladimir Makarov
    Thread

    Hi moshi!

    What's up?
    Thread by: Vladimir Makarov, May 24, 2010, 19 replies, in forum: The Spam Zone
  11. Vladimir Makarov
    i decare 2day intrnational noob day

    Noob to English: I declare today International Noob Day

    hi evry1 2day is international noob day the one time of year when experinced members can act lik noobs hapy noob day!!!11111

    Noob to English: Hello fellow KHV members. Today is International Noob Day, the one time of year when mature, experienced forum members can act like the dreaded noob species. Happy Noob Day!
    Thread by: Vladimir Makarov, May 23, 2010, 16 replies, in forum: The Spam Zone
  12. Vladimir Makarov
    Minimum of 1 good paragraph (8 Sentences)
    Have fun, you crazy kids.
    Thread by: Vladimir Makarov, May 12, 2010, 12 replies, in forum: The Spam Zone
  13. Vladimir Makarov
    I'M SO BADASS
    :lolface:
    Thread by: Vladimir Makarov, May 12, 2010, 1 replies, in forum: The Spam Zone
  14. Vladimir Makarov
    And right now, they are telling me to kill you. :)
    Thread by: Vladimir Makarov, May 12, 2010, 28 replies, in forum: The Spam Zone
  15. Vladimir Makarov
    Thread

    Khv...

    I'm going to play Nazi Zombies until I puke. (Is that even possible?)
    Have a nice day!
    Thread by: Vladimir Makarov, May 12, 2010, 0 replies, in forum: The Spam Zone
  16. Vladimir Makarov
    Don't get too excited everyone, i'm not officially back yet. I just logged in to type up this RP. I will continue my break after this. Not to worry though. I plan on being back by Sunday.

    /EndRamble

    The Gamemaster (The antagonist from the 5th RP, if you're new) has emerged from within Phenox's mind. He eventually made it out. Once more, he began kidnapping the children from their parents, not just in the Organization, but from all over the worlds. The Gamemaster reveals to Phenox that he is a demon by the name of Diablos. His goal was to absorb the youth and innocence from these young children to gain a youthful and strong body. He and Phenox met up in Twilight Town. There was a huge battle. Phenox stabbed Diablos in the chest, but to Phenox's dismay, he did not die. The only way to defeat The Gamemaster is by beating him in a game.


    Rules

    NO Godmodding
    NO Powerplay
    NO Metagaming
    Follow the 20 word minimum rule for in character posts. I know we can all come up with 20 words for a post.
    Use Quotations ("")
    Be Literate
    If you violate these rules three times, you will be removed from the RP.
    Have fun (Not a rule, but I do suggest it)


    OC Forms

    Name:
    Age:
    Gender:
    Element:
    Powers:
    Child Of: (MUST BE AN ORGANIZATION MEMBER)
    Weapon:
    Personality:
    Appearance:
    Alliance: (Organization XIII, Hell Army)


    My Characters

    Name: Phenox
    Age: 97
    Gender: Male
    Element: Nothingness
    Powers: Control over all Nobodies, can use lasers and Ethereal Blades in various forms.
    Child Of: Xemnas
    Weapon: Ethereal Blades
    Personality: Kind, but loses his temper easily
    Appearance:
    [​IMG]
    Alliance: Organization XIII


    Name: Zexa

    Age: 66

    Gender: Female

    Element: Darkness

    Powers: ???

    Child Of: Luxord

    Weapon: Cards and Dice

    Appearance: [​IMG]

    Alliance: Hell Army (Kidnapped and brainwashed)


    Name: Oen

    Age: 68

    Gender: Male

    Weapon: Huge Battleaxe

    Powers: control over all heartless

    Appearance: [​IMG]

    Alliance: Organization XIII

    Name: Erix

    Age: 95 (O_e)

    Gender: Male

    Element: Twilight

    Powers: his DM, Omega Light Cannon

    Child Of: Roxas and Namine

    Weapon: Oathkeeper and Oblivion

    Appearance: [​IMG]

    Alliance: Organization XIII


    Name: Zxach

    Age: 50

    Gender: Male

    Element: Twilight

    Powers: can read minds

    Child Of: Erix and Mixya

    Weapon: Oathkeeper

    Appearance: [​IMG]

    Alliance: Organization XIII

    Name: Vaxan

    Age: 48

    Gender: Male

    Element: Darkness

    Powers: Can make illusions

    Child Of: Zxach(M) and Afexel

    Weapon: Oblivion

    Appearance:
    [​IMG]

    Alliance: Organization XIII (Currently missing)


    Name: Rexona

    Age: 49

    Gender: Female

    Element: Light

    Powers: When she sings, a random power is activated.

    Child Of: Zxach(M) and Afexel

    Weapon: Oathkeeper

    Appearance: [​IMG] Allaince: Organization XIII

    Name: Diablos (The Gamemaster)
    Age: Unknown. Looks like he's in his 90s, but wears armor.
    Gender: Male
    Element: Illusion
    Powers: Various powers based off of Games.
    Child Of: Unknown (If you put this down on your character, I will brutally murder you. :3)
    Weapon: Giant Sword
    Personality: Cold, likes to give orders
    Appearance:
    Armored (+ Helmet) : [​IMG]
    Beast Form: [​IMG]
    Final Youth Form: [​IMG]
    Alliance: Hell Army
    Thread by: Vladimir Makarov, May 4, 2010, 639 replies, in forum: Retirement Home
  17. Vladimir Makarov
    Hey guys. I kinda need a break. I have way to many things going on to worry about KHV. So, for the people I give a shiit about, you have my MSN. If I neglected to give you my MSN, it's because:
    A. I don't give a shiit about you.
    B. You already have it.
    C. You don't have MSN.
    D. I don't know you very well, or at all.
    E. I forgot and i'm really really sorry.

    I may be gone for a week, maybe two. Most likely one. For those in my Roleplays, the usual measures will be taken.

    See ya, guys.
    Thread by: Vladimir Makarov, May 1, 2010, 11 replies, in forum: Departure Hall
  18. Vladimir Makarov
    He was there for Xeno's birth. ;-;
    Thread by: Vladimir Makarov, Apr 18, 2010, 3 replies, in forum: Social Groups (KH-Vids.Net Forum)
  19. Vladimir Makarov
    -Halloween Night-

    After escaping prison, Myers makes his way to a mansion in the middle of the city. There, a group of high school students are having a party. Myers is able to get inside the mansion. He blends in with the crowd in his mask. Something triggers Myers to have a sudden, violent burst of anger. He kills 2 teens as the rest escape. To Myers, the hunt is on.

    Rules

    No fights (OOC)
    Your goal is to survive and kill Myers
    No one lined posts. Must be 2 or 3 lines
    I control Michael Myers
    Your character may be asked to die, in that case you can make another character
    One character MAX

    OC Form

    Name: (First and last)
    Age: (16 to 19)
    Gender: (Male or Female)
    Sexuality: (Straight, gay, bi, etc)
    History:


    Name:
    Michael Myers

    Age:
    26

    Gender:
    Male

    Sexuality:
    A-Sexual

    History:

    Michael's primary targets would be found in his own family tree, his rage seemingly fueled by the abandonment for so many years. His sister Laurie Strode, Laurie's psychic daughter Jamie, and Laurie's son John were among subsequent targets. Myers' focus was always "dead on," but anyone - and we mean anyone - who got in the way got dead quickly, and usually in a creative and disgusting way. Getting impaled on something unnaturally was usually the grossest and most effective way to go. However, no foe was quite as determined to rid the planet of Michael Myers as the legendary Dr. Sam Loomis. The good doctor continued to pursue the dark legend, and he became more and more haunted as the bodies continued to pile up. After emptying six bullets into the body of Michael Myers in 1978 and watching him survive, Loomis would never ever give up until the very end.
    Thread by: Vladimir Makarov, Apr 7, 2010, 57 replies, in forum: Retirement Home
  20. Vladimir Makarov
    You are a WWII soldier trapped in a German bunker. Suddenly, you hear terriblr moans and groans. You look out the window to see a horde of people stumbling towards the bunker. You watch for a moment. Once they get close enough, you see that their skin is rotting and their eyes are glowing yellow. They all begin running a dead run towards the windows and climb in. You back up. All you have is your pistol. Can you survive?

    Rules
    No Godmodding or Powerplay.
    No Ass-Spawning
    No Ultimately powerful weapons. There will be one Wunderwaffe and 3 Ray Guns available though. First come, first served.
    Have Fun

    OC Form

    Name:
    Age:
    Gender:
    Nationality: (American, German, Russian, or Japanese)
    Accent:


    My Character

    Name: Vladimir Makarov
    Age: 36
    Gender: Male
    Nationality: Russian
    Accent: Russian
    Thread by: Vladimir Makarov, Apr 1, 2010, 1 replies, in forum: Retirement Home