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  1. Gelatinous Ghost
    I saw this in my news app this morning regarding the event.

    Warning, there are spoilers.

    https://gematsu.com/2018/05/kingdom-hearts-iii-off-screen-images-leak-from-premium-showcase-event
    Post by: Gelatinous Ghost, May 18, 2018 in forum: Kingdom Hearts News & Updates
  2. Gelatinous Ghost
    Hello all. Its the first time I have posted here in a while.

    I finally got around to putting in II.8 HD after buying it in January just a few week ago (I don't get to play much). 25 game hours in, I am at the final save point for both Sora and Riku in The World That Never Was. And something has occurred to me- I never found myself grinding, nor was I ignoring bonding with my spirits. Yet, I made it to the end of the game only fully completing the ability link boards for 6 spirits for each character. Mostly the starting spirits you acquire in Traverse Town. My abilities for both Sora and Riku are full of holes, and there is a trophy for maxing level, so I figured that I can make a task of leveling to 100 as well as gaining all abilities/commands by making at least one of each spirit and completing their respective link board. Sounds simple enough, right?

    I have noticed leveling is already slowing down and I am only about level 43 for each character. And LP seems like a huge pain to farm. I have been running back and forth along the final world defeating all the enemies, but even then the grind is slow. I have googled better methods for both- I have read having an ability that increases your experience when in critical health can help dramatically. I don't have this. As for LP, the best way is to buy a bunch of water barrels and use those, I have read. Munny isn't as readily available in this entry as it has been in the past, and to buy enough water barrels to max 2 spirits, it seems like it will cost thousands of munny. Thus, now I need a way to farm munny efficiently.

    Does anyone have any advice on how to do this in a way that won't take 100 game hours? Some of these trophies seem ridiculous- level to 100 in a game that you can complete at level 40? Max out all spirits/gain all abilities when you can complete the game with 4-6 for each main character through natural progression, but then have 40 others that you will have to grind through? It just seems the game is a bit imbalanced when you compare the length of the game with the amount of post game content you must complete to Platinum the game. Drop 100 times? I just hit 22 drops.

    Anyways, TL;DR, What is the best way to level up to 100 fast, complete spirit link boards, and acquire large sums of munny end game? Thanks!
    Thread by: Gelatinous Ghost, Jul 27, 2017, 1 replies, in forum: Kingdom Hearts HD II.8: Final Chapter Prologue
  3. Gelatinous Ghost
    I have mixed feelings about this collection. Between the PS3 collections of 1.5 and 2.5, I have over 500 hours of time on the in game clock. I really enjoyed replaying the games in remastered, Final Mix form. I 100% completed them. However, aside from being on PS4, 60fps, and including minor bug/gameplay fixes, these are the same collections. And I just don't think I have it in me to play through the entire KH series again before KH III. Especially since I am planning on picking up KH 2.8 the day it releases, and will likely still be playing that when this collection releases. Its tough, because with my schedule, I can usually only play a few hours a week. Collections like these take me months to complete. Yet, part of me still wants to pick up this collection. If for any reason, just to have in case I do decide I want to replay them all someday. I have a few month to decide I guess. This is a great purchase for those that didn't invest in the PS3 collections or want to play through them all again despite the previous releases. Nice price point too. ​
    Post by: Gelatinous Ghost, Oct 30, 2016 in forum: Kingdom Hearts News & Updates
  4. Gelatinous Ghost
    Whoa, wasn't expecting to even place at all, let alone second in my party. Good job everyone. ​
    Post by: Gelatinous Ghost, Sep 5, 2016 in forum: Kingdom Hearts Unchained χ
  5. Gelatinous Ghost
    I am not sure what happened, but I am glad it was resolved and KHV will continue to exist. I have never been the most active community member, but I have been using this forum to stay updated on KH news since high school, which is quickly approaching ten years ago. I would be sad to see it go. I hope under the new ownership that what wasn't working before can change for the better, and that the site retains its dedication to news and community events (something that it has done since I joined and offers a nostalgia for me). Good work team.​
    Post by: Gelatinous Ghost, Jul 25, 2016 in forum: Community News & Projects
  6. Gelatinous Ghost
    No worries. You added me back. No harm done. Thanks! ​
    Post by: Gelatinous Ghost, May 14, 2016 in forum: Kingdom Hearts Unchained χ
  7. Gelatinous Ghost
    Could I be added back, @Calxiyn ? I am not a rando, and I play every day. Just noticed that all the awesome shared medals I like to use are gone. Though my name in Unchained X and here are nothing alike, so I don't blame you. ID is 105634. Thanks. ​
    Post by: Gelatinous Ghost, May 11, 2016 in forum: Kingdom Hearts Unchained χ
  8. Gelatinous Ghost
    Created another avatar on another account. ID No. 105681. Vulpeus group! Thanks! @Calxiyn
    Post by: Gelatinous Ghost, Apr 23, 2016 in forum: Kingdom Hearts Unchained χ
  9. Gelatinous Ghost
    I'm in the Vulpeus group. ID no 105634. ​
    Post by: Gelatinous Ghost, Apr 9, 2016 in forum: Kingdom Hearts Unchained χ
  10. Gelatinous Ghost
  11. Gelatinous Ghost
    I am gonna give this a try. Forgive me if this is common knowledge, but will this be free to download/play? I don't believe I have read whether it is or isn't anywhere. ​
    Post by: Gelatinous Ghost, Apr 4, 2016 in forum: Kingdom Hearts News & Updates
  12. Gelatinous Ghost
    Looks pretty good. I hope the KH χ segment is engaging. I like the idea of revisiting Dream Drop Distance, but making brand new entries like the 0.2 BBS bit seems odd. I mean, why not make it the introduction to KH III itself or something? I will play regardless, but with this and potentially something called 2.9, perhaps we will end up waiting for KH III until the end of this console generation. ​
    Post by: Gelatinous Ghost, Sep 15, 2015 in forum: Kingdom Hearts News & Updates
  13. Gelatinous Ghost
    I think, as mentioned above, the best bet is an HD remaster of KH 3D for consoles, and perhaps a playable demo of KH III in the vein of Episode Duscae for PS4 players. I would enjoy such. After the past two HD collections, 3D is the last I need to revisit before KH III. Ironically, I just began a new playthrough of 3D on the 3DS two days prior to this announcement, thinking if an HD remaster of 3D was coming, it would have been announced already. Just my luck. ​
    Post by: Gelatinous Ghost, Sep 13, 2015 in forum: Kingdom Hearts News & Updates
  14. Gelatinous Ghost
    I'll be honest, I have tried the strategy you mentioned. It does work if executed properly. Keeping it going is actually a challenge in itself, as if you are even a fraction of a second too slow between the jump and the finisher, Lingering Will will regain invulnerability and can very well finish you off before you get a chance to set up the combo again. You must keep up this perfect sequence of jump, attack, jump, attack for several minutes before he succumbs. He can certainly be defeated in other, more "legitimate" fashions. However, this allows less skilled players, those who dislike incredibly difficult challenges and trophy collectors to taste victory.

    I agree with the user above. In my opinion, if a battle method allows you to achieve success and requires nothing like external game modification/enhancement devices, it is fair enough. If an opponent is engineered to be so difficult that players find unique ways to succeed, these sort of gameplay oddities practically beget themselves. Cheers.​
    Post by: Gelatinous Ghost, Jul 11, 2015 in forum: Kingdom Hearts HD II.5 ReMIX
  15. Gelatinous Ghost
    I am a fan of Sora's new look. I have never been to Disney Parks, however, so I feel that the flashy attacks based on theme park attractions may not have much magic for me aside from just being fun to use in combat. I want to play Unchained X, but I can't say I really relish the idea of playing it on my phone (which has a 4 inch tall screen). I have a Samsung Galaxy tab 2.0, but it is so aged that I fear the specs of the title may be too much for it. We shall see. Keep up the good news! ​
    Post by: Gelatinous Ghost, Jun 17, 2015 in forum: Kingdom Hearts News & Updates
  16. Gelatinous Ghost
    I am loving everything about this. The textures/depth of the environments, how the battle mechanics seem to be coming along (Did I see something resembling a shotlock?),Sora's new look, etc. Looks like I will finally have to cave and buy a PS4. As soon as I finish up 2.5 HD and FF XV gets a release date. ​
    Post by: Gelatinous Ghost, Jun 17, 2015 in forum: Kingdom Hearts News & Updates
  17. Gelatinous Ghost
    No problem. Glad I could help. Best of luck with the other Organization battles. ​
    Post by: Gelatinous Ghost, May 30, 2015 in forum: Kingdom Hearts Help
  18. Gelatinous Ghost
    When I first defeated him, I think I was around level 75-80. If you want more of a challenge, you can be at a lower level. However, the hit counter Marluxia inflicts upon you matches your level, meaning that the most hits you can take is 99 (at level 99).

    I would not recommend the berserk ability for this battle. Using the Decisive Pumpkin, I can see what you are going for, but the increased stagger and damage of full finishers helped me deplete his health much more quickly.

    Marluxia is predictable in some instances. For example, having fought him many times, you may have noticed he will only tolerate so many combo strikes before he dashes away in a petal cloud and reappears to begin a slashing combo on you. If you do not react quickly enough, he will catch you in a long series of strikes. However, if you use your combo and wait for him to teleport, begin dodge rolling or super-gliding away immediately and he will miss on his retaliating slash almost every time. Try to add strong finisher abilities to the end of your combos for additional damage. Also, try to use ground combos solely as best as you can. Using air combos leaves you open for an easy retaliation series that you won't be able to avoid if Marluxia counters in the middle of your combo.

    Also, when he performs the attack in which he hovers over you and summons columns of energy from the ground to wound you, if you use the super-glide technique for the duration of the attack and move in clockwise circles throughout the arena at neither the center nor the very edge, most will miss.

    I rarely made use of the reaction command. While it restores some of your hit counter, the window for it is small and the punishment you will receive for dallying is too severe. I decided that rather than attacking with reckless savagery and hoping to restore lost hit counter points, I focused on taking as few hits as possible and learning his attacks well enough to avoid as many as I could.

    I also added Reflectga to a shortcut button. If you prefer, you can wait until Marluxia is using the technique in which he speeds about the ground using his scythe like a buzz-saw. If you use Reflectga, the recoil from the spell will damage him as well. Sometimes quite severely. You can try this with other attacks, such as his retaliating slashes, but I found that I prefer patience over speed and usually dodged and awaited the next opening for combo strikes, saving Reflectga for later in the fight.

    I first won this battle with Oblivion, but I later preferred Ultima, as the MP restoration speed boost is helpful as well. I eventually got so efficient at the battle I used Marluxia's data battle to farm all the Lost Illusions I needed at end-game for synthesis. I usually finished the battle with 40+ left on the hit counter with no restoration from the reaction command.

    Lastly, if I recall Donald and Goofy are accessible in this battle, unlike some other Org fights. I loaded them up with healing items. The more they use, the less you have to worry about healing yourself during the battle. They are not flawless in their item tossing, but it can still be helpful. I think you can buy several dozen Hi-potions for just a few thousand munny in Radiant Garden. I hope that helps. Good luck.

    Post by: Gelatinous Ghost, May 30, 2015 in forum: Kingdom Hearts Help
  19. Gelatinous Ghost
    Ultimately, I did end up S ranking Mushroom II. It took a total of about 4 consecutive hours of attempts. Perhaps 5. But I did get 99 hits eventually. If anything, it was out of sheer luck. Thanks for all your input! :) ​
    Post by: Gelatinous Ghost, Mar 27, 2015 in forum: Kingdom Hearts HD II.5 ReMIX
  20. Gelatinous Ghost
    S rank on Mushroom V in Agrabah is 3 seconds or less. And I had all three characters with lucky lucky, and a total of five luck rings across all characters, and still never got the best drops with an A rank. ​
    Post by: Gelatinous Ghost, Mar 24, 2015 in forum: Kingdom Hearts HD II.5 ReMIX