All of those should be possible to find via cheat engine
Code: patch=1,EE,E1020008,extended,002BC128 // If In Agrabah patch=1,EE,E1010000,extended,002BC130 // If In Desert patch=1,EE,002BC134,extended,0000000D // Kurt Zisa Walk into the desert and you'll be put into the Kurt Zisa fight. Do this on the jp version to claim the rewards.
patch=1,EE,E1020008,extended,002BC128 // If In Agrabah patch=1,EE,E1010000,extended,002BC130 // If In Desert patch=1,EE,002BC134,extended,0000000D // Kurt Zisa
I'm seeing gledson's patch causes the cutscene skipping feature of KHFM to break in the vast majority of fights. It stlil works on maleficent and xemnas. Does anybody know what causes this? EDIT: It's caused by the translation being done with .ard files from the english version being copied over to final mix, instead of the final mix .ard files being translated.
A finished version of Topaz's reaction command code, it now prevents unintentional actions. Code: // NTSC Mode Version // Reaction Commands patch=1,EE,E10C00D8,extended,002E3170 // Disable when shortcut menu is open patch=1,EE,E1050000,extended,102E2FEF // Slot 4 Isn't Empty patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker patch=1,EE,E00300E6,extended,002E2FFF patch=1,EE,002E2FE4,extended,00000003 patch=1,EE,004E42DD,extended,000000BF // Press X patch=1,EE,004E435D,extended,000000BF // Press X patch=1,EE,E1050001,extended,102E2FEC // Slot 1 isn't Attack patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker patch=1,EE,E0030073,extended,002E2FFF patch=1,EE,002E2FE4,extended,00000000 patch=1,EE,004E42DD,extended,000000BF // Press X patch=1,EE,004E435D,extended,000000BF // Press X Code: // JP Controls Version // Reaction Commands patch=1,EE,E10C00D8,extended,002E3170 // Disable when shortcut menu is open patch=1,EE,E1050000,extended,102E2FEF // Slot 4 Isn't Empty patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker patch=1,EE,E00300E6,extended,002E2FFF patch=1,EE,002E2FE4,extended,00000003 patch=1,EE,004E42DD,extended,000000DF // Press X patch=1,EE,004E435D,extended,000000DF // Press X patch=1,EE,E1050001,extended,102E2FEC // Slot 1 isn't Attack patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker patch=1,EE,E0030073,extended,002E2FFF patch=1,EE,002E2FE4,extended,00000000 patch=1,EE,004E42DD,extended,000000DF // Press X patch=1,EE,004E435D,extended,000000DF // Press X
// NTSC Mode Version // Reaction Commands patch=1,EE,E10C00D8,extended,002E3170 // Disable when shortcut menu is open patch=1,EE,E1050000,extended,102E2FEF // Slot 4 Isn't Empty patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker patch=1,EE,E00300E6,extended,002E2FFF patch=1,EE,002E2FE4,extended,00000003 patch=1,EE,004E42DD,extended,000000BF // Press X patch=1,EE,004E435D,extended,000000BF // Press X patch=1,EE,E1050001,extended,102E2FEC // Slot 1 isn't Attack patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker patch=1,EE,E0030073,extended,002E2FFF patch=1,EE,002E2FE4,extended,00000000 patch=1,EE,004E42DD,extended,000000BF // Press X patch=1,EE,004E435D,extended,000000BF // Press X
// JP Controls Version // Reaction Commands patch=1,EE,E10C00D8,extended,002E3170 // Disable when shortcut menu is open patch=1,EE,E1050000,extended,102E2FEF // Slot 4 Isn't Empty patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker patch=1,EE,E00300E6,extended,002E2FFF patch=1,EE,002E2FE4,extended,00000003 patch=1,EE,004E42DD,extended,000000DF // Press X patch=1,EE,004E435D,extended,000000DF // Press X patch=1,EE,E1050001,extended,102E2FEC // Slot 1 isn't Attack patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker patch=1,EE,E0030073,extended,002E2FFF patch=1,EE,002E2FE4,extended,00000000 patch=1,EE,004E42DD,extended,000000DF // Press X patch=1,EE,004E435D,extended,000000DF // Press X
I went ahead and made my own reaction command code, looks like it uses similar functionality but with edge case handlers. This version causes you to not attack unintentionally when there is no action available, while still allowing you to use alternative 1st slot actions like Talk, Raid, etc. with the Triangle button. Code: // NTSC Mode Version // Reaction Commands patch=1,EE,E10C00D8,extended,002E3170 // Disable when shortcut menu is open patch=1,EE,E1050000,extended,102E2FEF // Slot 4 Isn't Empty patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker patch=1,EE,E00300E6,extended,002E2FFF patch=1,EE,002E2FE4,extended,00000003 patch=1,EE,004E42DD,extended,000000BF // Press X patch=1,EE,004E435D,extended,000000BF // Press X patch=1,EE,E1050001,extended,102E2FEC // Slot 1 isn't Attack patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker patch=1,EE,E0030073,extended,002E2FFF patch=1,EE,002E2FE4,extended,00000000 patch=1,EE,004E42DD,extended,000000BF // Press X patch=1,EE,004E435D,extended,000000BF // Press X Code: // JP Controls Version // Reaction Commands patch=1,EE,E10C00D8,extended,002E3170 // Disable when shortcut menu is open patch=1,EE,E1050000,extended,102E2FEF // Slot 4 Isn't Empty patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker patch=1,EE,E00300E6,extended,002E2FFF patch=1,EE,002E2FE4,extended,00000003 patch=1,EE,004E42DD,extended,000000DF // Press X patch=1,EE,004E435D,extended,000000DF // Press X patch=1,EE,E1050001,extended,102E2FEC // Slot 1 isn't Attack patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker patch=1,EE,E0030073,extended,002E2FFF patch=1,EE,002E2FE4,extended,00000000 patch=1,EE,004E42DD,extended,000000DF // Press X patch=1,EE,004E435D,extended,000000DF // Press X
a
I just found the real Fly Everywhere code that actually works everywhere, but in the strangest place... // Fly Everywhere patch=1,EE,702C5958,extended,40000020 EDIT: Condensed into one line. Thanks to some1inthedark for pointing out that you could just perform an XOR against 20.
This code allows commands in menu slot 4 to be used while in combat. This includes opening chests, using trinities, examining objects, etc. You will see the "Select Worlds" option if you pause while you have one of the 4th slot menu options available. This is just because i couldn't find a blank pause screen to set it to. The reason for this is because the game is actually forcing you out of combat whenever one of the options is available, but the code contains fixes that will maintain the combat music without interruptions, and the red command menu colour. NOTE: This is using Tarzan's defense stat as value storage because it was created for Critical Mix, where this is inconsequential. In a regular run, you may want to consider using a party member's AP as the value storage address, and replacing the stored values with higher ones. Code: ///////////////////////////////////// // Use 4th Slot Commands in Combat // ///////////////////////////////////// // Lift Fix (Until Hollow Bastion Sealed) patch=1,EE,E1020004,extended,103FA278 // Hollow Bastion Not Sealed patch=1,EE,E101000F,extended,002BC128 // If in Hollow Bastion patch=1,EE,E14B0005,extended,102E2FEF // Skip if Shortcut 4 is Examine // Non-Flying // Reset Menus and Music patch=1,EE,E10B0000,extended,002E2FEF // If Shortcut Slot 4 is Empty patch=1,EE,E10A0000,extended,002C5958 // If Out Of Combat patch=1,EE,E1030005,extended,003F84E7 // If Tarzan Defense is 5 patch=1,EE,002C5958,extended,00000001 // Flick Combat Status patch=1,EE,0048d070,extended,00000050 // Enable Menu patch=1,EE,003F84E7,extended,00000003 // Tarzan Defense to 3 patch=1,EE,E1050000,extended,002C5958 // If Out Of Combat patch=1,EE,502C137C,extended,00000001 // Copy Stored Field Music patch=1,EE,002C136C,extended,00000000 // Send to Field Music patch=1,EE,E1010003,extended,003F84E7 // If Tarzan Defense is 3 patch=1,EE,002C138C,extended,00000001 // Flicker Music patch=1,EE,003F84E7,extended,00000004 // Tarzan Defense to 4 // Ignore Combat Commands patch=1,EE,E118004B,extended,102E2FEF // Slot 4 Isn't Sonic patch=1,EE,E117004D,extended,102E2FEF // Slot 4 Isn't Rave patch=1,EE,E116004E,extended,102E2FEF // Slot 4 Isn't Blast patch=1,EE,E1150051,extended,102E2FEF // Slot 4 Isn't Showtime patch=1,EE,E1140052,extended,102E2FEF // Slot 4 Isn't Trinity (Attack) patch=1,EE,E1130057,extended,102E2FEF // Slot 4 Isn't Arcanum patch=1,EE,E1120058,extended,102E2FEF // Slot 4 Isn't Bash patch=1,EE,E1110059,extended,102E2FEF // Slot 4 Isn't Finish patch=1,EE,E110005A,extended,102E2FEF // Slot 4 Isn't Ragnarok patch=1,EE,E10F005B,extended,102E2FEF // Slot 4 Isn't Impact patch=1,EE,E10E005C,extended,102E2FEF // Slot 4 Isn't Charge Up patch=1,EE,E10D005D,extended,102E2FEF // Slot 4 Isn't Proud Roar patch=1,EE,E10C005E,extended,102E2FEF // Slot 4 Isn't Strike patch=1,EE,E10B005F,extended,102E2FEF // Slot 4 Isn't Raid patch=1,EE,E10A0060,extended,102E2FEF // Slot 4 Isn't Judgement // Force Out Of Combat & Emulate Combat State patch=1,EE,E1090002,extended,202C5958 // If Status Less Than 2 patch=1,EE,E1080000,extended,102E2FEF // Slot 4 Isn't Empty patch=1,EE,E1030001,extended,002C5958 // If In Combat patch=1,EE,003F84E7,extended,00000005 // Tarzan Defense to 5 patch=1,EE,502C1378,extended,00000001 // Copy Stored Combat Music patch=1,EE,002C136C,extended,00000000 // Send to Field Music patch=1,EE,002C5958,extended,00000000 // Force Out of Combat patch=1,EE,E1020005,extended,003F84E7 // If Tarzan Defense is 5 patch=1,EE,006502E4,extended,00000000 // Set Red Menu patch=1,EE,0048d070,extended,000000A8 // Disable Menu // Flying // Reset Menus and Music patch=1,EE,E10B0000,extended,002E2FEF // If Shortcut Slot 4 is Empty patch=1,EE,E10A0020,extended,002C5958 // If Out Of Combat patch=1,EE,E1030005,extended,003F84E7 // If Tarzan Defense is 5 patch=1,EE,002C5958,extended,00000021 // Flick Combat Status patch=1,EE,0048d070,extended,00000050 // Enable Menu patch=1,EE,003F84E7,extended,00000003 // Tarzan Defense to 3 patch=1,EE,E1050020,extended,002C5958 // If Out Of Combat patch=1,EE,502C137C,extended,00000001 // Copy Stored Field Music patch=1,EE,002C136C,extended,00000000 // Send to Field Music patch=1,EE,E1010003,extended,003F84E7 // If Tarzan Defense is 3 patch=1,EE,002C138C,extended,00000001 // Flicker Music patch=1,EE,003F84E7,extended,00000004 // Tarzan Defense to 4 // Ignore Combat Commands patch=1,EE,E118004B,extended,102E2FEF // Slot 4 Isn't Sonic patch=1,EE,E117004D,extended,102E2FEF // Slot 4 Isn't Rave patch=1,EE,E116004E,extended,102E2FEF // Slot 4 Isn't Blast patch=1,EE,E1150051,extended,102E2FEF // Slot 4 Isn't Showtime patch=1,EE,E1140052,extended,102E2FEF // Slot 4 Isn't Trinity (Attack) patch=1,EE,E1130057,extended,102E2FEF // Slot 4 Isn't Arcanum patch=1,EE,E1120058,extended,102E2FEF // Slot 4 Isn't Bash patch=1,EE,E1110059,extended,102E2FEF // Slot 4 Isn't Finish patch=1,EE,E110005A,extended,102E2FEF // Slot 4 Isn't Ragnarok patch=1,EE,E10F005B,extended,102E2FEF // Slot 4 Isn't Impact patch=1,EE,E10E005C,extended,102E2FEF // Slot 4 Isn't Charge Up patch=1,EE,E10D005D,extended,102E2FEF // Slot 4 Isn't Proud Roar patch=1,EE,E10C005E,extended,102E2FEF // Slot 4 Isn't Strike patch=1,EE,E10B005F,extended,102E2FEF // Slot 4 Isn't Raid patch=1,EE,E10A0060,extended,102E2FEF // Slot 4 Isn't Judgement // Force Out Of Combat & Emulate Combat State patch=1,EE,E10A0022,extended,202C5958 // If Status Less Than 34 patch=1,EE,E109001F,extended,302C5958 // If Status Greater Than 31 patch=1,EE,E1080000,extended,102E2FEF // Slot 4 Isn't Empty patch=1,EE,E1030021,extended,002C5958 // If In Combat patch=1,EE,003F84E7,extended,00000005 // Tarzan Defense to 5 patch=1,EE,502C1378,extended,00000001 // Copy Stored Combat Music patch=1,EE,002C136C,extended,00000000 // Send to Field Music patch=1,EE,002C5958,extended,00000020 // Force Out of Combat patch=1,EE,E1020005,extended,003F84E7 // If Tarzan Defense is 5 patch=1,EE,006502E4,extended,00000000 // Set Red Menu patch=1,EE,0048d070,extended,000000A8 // Disable Menu // Reset Menus patch=1,EE,E1030000,extended,002E2FEF // If Shortcut Slot 4 is Empty patch=1,EE,E1020005,extended,103F84E7 // If Tarzan Defense isn't 5 patch=1,EE,E1010000,extended,002C5958 // If Out Of Combat patch=1,EE,0048d070,extended,00000050 // Enable Menu patch=1,EE,E1030000,extended,002E2FEF // If Shortcut Slot 4 is Empty patch=1,EE,E1020005,extended,103F84E7 // If Tarzan Defense isn't 5 patch=1,EE,E1010020,extended,002C5958 // If Out Of Combat patch=1,EE,0048d070,extended,00000050 // Enable Menu
///////////////////////////////////// // Use 4th Slot Commands in Combat // ///////////////////////////////////// // Lift Fix (Until Hollow Bastion Sealed) patch=1,EE,E1020004,extended,103FA278 // Hollow Bastion Not Sealed patch=1,EE,E101000F,extended,002BC128 // If in Hollow Bastion patch=1,EE,E14B0005,extended,102E2FEF // Skip if Shortcut 4 is Examine // Non-Flying // Reset Menus and Music patch=1,EE,E10B0000,extended,002E2FEF // If Shortcut Slot 4 is Empty patch=1,EE,E10A0000,extended,002C5958 // If Out Of Combat patch=1,EE,E1030005,extended,003F84E7 // If Tarzan Defense is 5 patch=1,EE,002C5958,extended,00000001 // Flick Combat Status patch=1,EE,0048d070,extended,00000050 // Enable Menu patch=1,EE,003F84E7,extended,00000003 // Tarzan Defense to 3 patch=1,EE,E1050000,extended,002C5958 // If Out Of Combat patch=1,EE,502C137C,extended,00000001 // Copy Stored Field Music patch=1,EE,002C136C,extended,00000000 // Send to Field Music patch=1,EE,E1010003,extended,003F84E7 // If Tarzan Defense is 3 patch=1,EE,002C138C,extended,00000001 // Flicker Music patch=1,EE,003F84E7,extended,00000004 // Tarzan Defense to 4 // Ignore Combat Commands patch=1,EE,E118004B,extended,102E2FEF // Slot 4 Isn't Sonic patch=1,EE,E117004D,extended,102E2FEF // Slot 4 Isn't Rave patch=1,EE,E116004E,extended,102E2FEF // Slot 4 Isn't Blast patch=1,EE,E1150051,extended,102E2FEF // Slot 4 Isn't Showtime patch=1,EE,E1140052,extended,102E2FEF // Slot 4 Isn't Trinity (Attack) patch=1,EE,E1130057,extended,102E2FEF // Slot 4 Isn't Arcanum patch=1,EE,E1120058,extended,102E2FEF // Slot 4 Isn't Bash patch=1,EE,E1110059,extended,102E2FEF // Slot 4 Isn't Finish patch=1,EE,E110005A,extended,102E2FEF // Slot 4 Isn't Ragnarok patch=1,EE,E10F005B,extended,102E2FEF // Slot 4 Isn't Impact patch=1,EE,E10E005C,extended,102E2FEF // Slot 4 Isn't Charge Up patch=1,EE,E10D005D,extended,102E2FEF // Slot 4 Isn't Proud Roar patch=1,EE,E10C005E,extended,102E2FEF // Slot 4 Isn't Strike patch=1,EE,E10B005F,extended,102E2FEF // Slot 4 Isn't Raid patch=1,EE,E10A0060,extended,102E2FEF // Slot 4 Isn't Judgement // Force Out Of Combat & Emulate Combat State patch=1,EE,E1090002,extended,202C5958 // If Status Less Than 2 patch=1,EE,E1080000,extended,102E2FEF // Slot 4 Isn't Empty patch=1,EE,E1030001,extended,002C5958 // If In Combat patch=1,EE,003F84E7,extended,00000005 // Tarzan Defense to 5 patch=1,EE,502C1378,extended,00000001 // Copy Stored Combat Music patch=1,EE,002C136C,extended,00000000 // Send to Field Music patch=1,EE,002C5958,extended,00000000 // Force Out of Combat patch=1,EE,E1020005,extended,003F84E7 // If Tarzan Defense is 5 patch=1,EE,006502E4,extended,00000000 // Set Red Menu patch=1,EE,0048d070,extended,000000A8 // Disable Menu // Flying // Reset Menus and Music patch=1,EE,E10B0000,extended,002E2FEF // If Shortcut Slot 4 is Empty patch=1,EE,E10A0020,extended,002C5958 // If Out Of Combat patch=1,EE,E1030005,extended,003F84E7 // If Tarzan Defense is 5 patch=1,EE,002C5958,extended,00000021 // Flick Combat Status patch=1,EE,0048d070,extended,00000050 // Enable Menu patch=1,EE,003F84E7,extended,00000003 // Tarzan Defense to 3 patch=1,EE,E1050020,extended,002C5958 // If Out Of Combat patch=1,EE,502C137C,extended,00000001 // Copy Stored Field Music patch=1,EE,002C136C,extended,00000000 // Send to Field Music patch=1,EE,E1010003,extended,003F84E7 // If Tarzan Defense is 3 patch=1,EE,002C138C,extended,00000001 // Flicker Music patch=1,EE,003F84E7,extended,00000004 // Tarzan Defense to 4 // Ignore Combat Commands patch=1,EE,E118004B,extended,102E2FEF // Slot 4 Isn't Sonic patch=1,EE,E117004D,extended,102E2FEF // Slot 4 Isn't Rave patch=1,EE,E116004E,extended,102E2FEF // Slot 4 Isn't Blast patch=1,EE,E1150051,extended,102E2FEF // Slot 4 Isn't Showtime patch=1,EE,E1140052,extended,102E2FEF // Slot 4 Isn't Trinity (Attack) patch=1,EE,E1130057,extended,102E2FEF // Slot 4 Isn't Arcanum patch=1,EE,E1120058,extended,102E2FEF // Slot 4 Isn't Bash patch=1,EE,E1110059,extended,102E2FEF // Slot 4 Isn't Finish patch=1,EE,E110005A,extended,102E2FEF // Slot 4 Isn't Ragnarok patch=1,EE,E10F005B,extended,102E2FEF // Slot 4 Isn't Impact patch=1,EE,E10E005C,extended,102E2FEF // Slot 4 Isn't Charge Up patch=1,EE,E10D005D,extended,102E2FEF // Slot 4 Isn't Proud Roar patch=1,EE,E10C005E,extended,102E2FEF // Slot 4 Isn't Strike patch=1,EE,E10B005F,extended,102E2FEF // Slot 4 Isn't Raid patch=1,EE,E10A0060,extended,102E2FEF // Slot 4 Isn't Judgement // Force Out Of Combat & Emulate Combat State patch=1,EE,E10A0022,extended,202C5958 // If Status Less Than 34 patch=1,EE,E109001F,extended,302C5958 // If Status Greater Than 31 patch=1,EE,E1080000,extended,102E2FEF // Slot 4 Isn't Empty patch=1,EE,E1030021,extended,002C5958 // If In Combat patch=1,EE,003F84E7,extended,00000005 // Tarzan Defense to 5 patch=1,EE,502C1378,extended,00000001 // Copy Stored Combat Music patch=1,EE,002C136C,extended,00000000 // Send to Field Music patch=1,EE,002C5958,extended,00000020 // Force Out of Combat patch=1,EE,E1020005,extended,003F84E7 // If Tarzan Defense is 5 patch=1,EE,006502E4,extended,00000000 // Set Red Menu patch=1,EE,0048d070,extended,000000A8 // Disable Menu // Reset Menus patch=1,EE,E1030000,extended,002E2FEF // If Shortcut Slot 4 is Empty patch=1,EE,E1020005,extended,103F84E7 // If Tarzan Defense isn't 5 patch=1,EE,E1010000,extended,002C5958 // If Out Of Combat patch=1,EE,0048d070,extended,00000050 // Enable Menu patch=1,EE,E1030000,extended,002E2FEF // If Shortcut Slot 4 is Empty patch=1,EE,E1020005,extended,103F84E7 // If Tarzan Defense isn't 5 patch=1,EE,E1010020,extended,002C5958 // If Out Of Combat patch=1,EE,0048d070,extended,00000050 // Enable Menu
Something interesting i've noticed is that the addresses in the game do not get moved around in Gledson's patch the way they do in the other. This means all codes work with gledson's patch, including the Critical Mix mod, which I never would have expected to work.
I've gone through and fixed up this mod a lot. It has been renamed to Kingdom Hearts: Critical Mix. - Keyblade abilities are fully automatic now. No more pnach editing on weapon swapping. Everything is done for you. - Dodge Roll is no longer given at the start, and is instead learned naturally. Additionally, keyblades that grant AP abilities no longer interfere with sora's existing abilities. Instead, you will find 6 empty ability slots at the top of sora's list, which will be populated by keyblade abilities when necessary. They will automatically depopulate if the currently equipped keyblade has no AP abilities. - Keyblade abilities have been redone. Some of them provide fairly unique effects. - Summons are no longer restricted to keyblades, but Lionheart and Wishing Star now allow certain summons to be used multiple times per battle, and without requiring party members. These are particularly useful in certain parts of Solo Mode. And a number of other enhancements to make the experience more enjoyable. An updated version of the mod can be found in the original post.
I'm going to fix up the level 1 mod a bit. There's some janky stuff in there that should be fixable with modern versions of PCSX2. EDIT: Got keyblade abilities working without players having to edit the pnach. Should be a pretty quick fix there. I'll look at rebalancing some stuff there too. EDIT 2: The solution for keyblades that grant actual abilities to Sora was pretty obvious actually, I placed 6 empty abilities at the top of his list, which are populated whenever a keyblade requires it. When the current keyblade does not populate this section, it is reverted back to empty abilities (FF, not 00, because 00 acts as a cutoff whereas FF is just a null abillity). This allows sora to learn new abilities without any issues, as they are placed at the bottom of the list. EDIT 3: NTSC Controls + Analog Camera. If you use this, you should set your Right Stick Down in pcsx2 to do nothing, otherwise you might accidentally move your command menu while rotating the camera. Code: // NTSC Controls + Analog Camera patch=1,EE,20268cec,extended,0803f414 patch=1,EE,200fd050,extended,00a0c821 patch=1,EE,200fd054,extended,0809a33d patch=1,EE,200fd058,extended,24020330 patch=1,EE,20268db4,extended,0803f417 patch=1,EE,200fd05c,extended,87240000 patch=1,EE,200fd060,extended,30859cfd patch=1,EE,200fd064,extended,93260010 patch=1,EE,200fd068,extended,93270011 patch=1,EE,200fd06c,extended,9328000c patch=1,EE,200fd070,extended,9329000b patch=1,EE,200fd074,extended,932a0003 patch=1,EE,200fd078,extended,932b0002 patch=1,EE,200fd07c,extended,30814000 patch=1,EE,200fd080,extended,34a32000 patch=1,EE,200fd084,extended,0061280b patch=1,EE,200fd088,extended,a328000b patch=1,EE,200fd08c,extended,30812000 patch=1,EE,200fd090,extended,34a34000 patch=1,EE,200fd094,extended,0061280b patch=1,EE,200fd098,extended,a329000c patch=1,EE,200fd09c,extended,34a30002 patch=1,EE,200fd0a0,extended,2d410041 patch=1,EE,200fd0a4,extended,0061280a patch=1,EE,200fd0a8,extended,34a30100 patch=1,EE,200fd0ac,extended,2d610041 patch=1,EE,200fd0b0,extended,0061280a patch=1,EE,200fd0b4,extended,3963007f patch=1,EE,200fd0b8,extended,00031840 patch=1,EE,200fd0bc,extended,2d61007f patch=1,EE,200fd0c0,extended,0001180a patch=1,EE,200fd0c4,extended,a3230010 patch=1,EE,200fd0c8,extended,34a30200 patch=1,EE,200fd0cc,extended,2d6100bf patch=1,EE,200fd0d0,extended,0061280b patch=1,EE,200fd0d4,extended,2563ff80 patch=1,EE,200fd0d8,extended,00031840 patch=1,EE,200fd0dc,extended,2d610081 patch=1,EE,200fd0e0,extended,0001180b patch=1,EE,200fd0e4,extended,a3230011 patch=1,EE,200fd0e8,extended,34030080 patch=1,EE,200fd0ec,extended,2d41007f patch=1,EE,200fd0f0,extended,0061500b patch=1,EE,200fd0f4,extended,340b0080 patch=1,EE,200fd0f8,extended,30810002 patch=1,EE,200fd0fc,extended,0001500a patch=1,EE,200fd100,extended,00060842 patch=1,EE,200fd104,extended,3821007f patch=1,EE,200fd108,extended,0026580b patch=1,EE,200fd10c,extended,00070842 patch=1,EE,200fd110,extended,24230080 patch=1,EE,200fd114,extended,0067580b patch=1,EE,200fd118,extended,a7250000 patch=1,EE,200fd11c,extended,a32a0003 patch=1,EE,200fd120,extended,03e00008 patch=1,EE,200fd124,extended,a32b0002 EDIT 4: I've found the Shared Ability slots. 003F8919 003F891A 003F891B 003F891C These are the ones that are normally populated by the game, however more than this exist. To unequip an ability in code, add 80 (hex) to it. 1C would become 9C as an example.
// NTSC Controls + Analog Camera patch=1,EE,20268cec,extended,0803f414 patch=1,EE,200fd050,extended,00a0c821 patch=1,EE,200fd054,extended,0809a33d patch=1,EE,200fd058,extended,24020330 patch=1,EE,20268db4,extended,0803f417 patch=1,EE,200fd05c,extended,87240000 patch=1,EE,200fd060,extended,30859cfd patch=1,EE,200fd064,extended,93260010 patch=1,EE,200fd068,extended,93270011 patch=1,EE,200fd06c,extended,9328000c patch=1,EE,200fd070,extended,9329000b patch=1,EE,200fd074,extended,932a0003 patch=1,EE,200fd078,extended,932b0002 patch=1,EE,200fd07c,extended,30814000 patch=1,EE,200fd080,extended,34a32000 patch=1,EE,200fd084,extended,0061280b patch=1,EE,200fd088,extended,a328000b patch=1,EE,200fd08c,extended,30812000 patch=1,EE,200fd090,extended,34a34000 patch=1,EE,200fd094,extended,0061280b patch=1,EE,200fd098,extended,a329000c patch=1,EE,200fd09c,extended,34a30002 patch=1,EE,200fd0a0,extended,2d410041 patch=1,EE,200fd0a4,extended,0061280a patch=1,EE,200fd0a8,extended,34a30100 patch=1,EE,200fd0ac,extended,2d610041 patch=1,EE,200fd0b0,extended,0061280a patch=1,EE,200fd0b4,extended,3963007f patch=1,EE,200fd0b8,extended,00031840 patch=1,EE,200fd0bc,extended,2d61007f patch=1,EE,200fd0c0,extended,0001180a patch=1,EE,200fd0c4,extended,a3230010 patch=1,EE,200fd0c8,extended,34a30200 patch=1,EE,200fd0cc,extended,2d6100bf patch=1,EE,200fd0d0,extended,0061280b patch=1,EE,200fd0d4,extended,2563ff80 patch=1,EE,200fd0d8,extended,00031840 patch=1,EE,200fd0dc,extended,2d610081 patch=1,EE,200fd0e0,extended,0001180b patch=1,EE,200fd0e4,extended,a3230011 patch=1,EE,200fd0e8,extended,34030080 patch=1,EE,200fd0ec,extended,2d41007f patch=1,EE,200fd0f0,extended,0061500b patch=1,EE,200fd0f4,extended,340b0080 patch=1,EE,200fd0f8,extended,30810002 patch=1,EE,200fd0fc,extended,0001500a patch=1,EE,200fd100,extended,00060842 patch=1,EE,200fd104,extended,3821007f patch=1,EE,200fd108,extended,0026580b patch=1,EE,200fd10c,extended,00070842 patch=1,EE,200fd110,extended,24230080 patch=1,EE,200fd114,extended,0067580b patch=1,EE,200fd118,extended,a7250000 patch=1,EE,200fd11c,extended,a32a0003 patch=1,EE,200fd120,extended,03e00008 patch=1,EE,200fd124,extended,a32b0002
Thanks for the feedback guys. Thread is still open for a few weeks.
Somebody didn't listen to more than the second song. Hell, you probably googled their genre.
What was that about perfection?
The amount of misinformation and baseless assumptions in this thread is actually revolting. Also, no mention of mods.
My favourite for combat has to be re:coded, but in reality none of them. For story, BBS. BBS could have had the best combat system but they made a ridiculous amount of mistakes: Combat styles break combat flow instead of dynamically changing mid combo Commands break combat flow Level power progression is ridiculously extreme Level 1 mode is heavily imbalanced Excessive reliance on gimmicks (Those things that go invincible and roll + explode, anyone?) Excessive reliance on spamming defensive abilities without needing to actually time them Excessive reliance on permanent stunlocks on the player Ability to have permanent iframes Shotlocks are absurdly overpowered Finishers drop you to the ground and do not flow well You only get one combo and close to nothing that modifies it Poor lock-on tracking Abilities are gated by either guesswork or metagaming Lack of interesting boss mechanics Terra in general
But did you, really? Perhaps there is more coming.
Closed.
Nah just with the standard 4 slots, since the reaction command just takes the place of slot 4 (since we don't need that slot for summoning).