Search Results

  1. Enzineda
    All of those should be possible to find via cheat engine
    Post by: Enzineda, Dec 31, 2019 in forum: Code Vault
  2. Enzineda

    Code:
    patch=1,EE,E1020008,extended,002BC128 // If In Agrabah
    patch=1,EE,E1010000,extended,002BC130 // If In Desert
    patch=1,EE,002BC134,extended,0000000D // Kurt Zisa
    Walk into the desert and you'll be put into the Kurt Zisa fight. Do this on the jp version to claim the rewards.
    Post by: Enzineda, Sep 18, 2019 in forum: Code Vault
  3. Enzineda
    I'm seeing gledson's patch causes the cutscene skipping feature of KHFM to break in the vast majority of fights. It stlil works on maleficent and xemnas. Does anybody know what causes this?

    EDIT: It's caused by the translation being done with .ard files from the english version being copied over to final mix, instead of the final mix .ard files being translated.
    Post by: Enzineda, Aug 22, 2019 in forum: Code Vault
  4. Enzineda
    A finished version of Topaz's reaction command code, it now prevents unintentional actions.

    Code:
    // NTSC Mode Version
    
    
    // Reaction Commands
    patch=1,EE,E10C00D8,extended,002E3170 // Disable when shortcut menu is open
    
    patch=1,EE,E1050000,extended,102E2FEF // Slot 4 Isn't Empty
    patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker
    patch=1,EE,E00300E6,extended,002E2FFF
    patch=1,EE,002E2FE4,extended,00000003
    patch=1,EE,004E42DD,extended,000000BF // Press X
    patch=1,EE,004E435D,extended,000000BF // Press X
    
    patch=1,EE,E1050001,extended,102E2FEC // Slot 1 isn't Attack
    patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker
    patch=1,EE,E0030073,extended,002E2FFF
    patch=1,EE,002E2FE4,extended,00000000
    patch=1,EE,004E42DD,extended,000000BF // Press X
    patch=1,EE,004E435D,extended,000000BF // Press X
    
    
    
    Code:
    // JP Controls Version
    
    
    // Reaction Commands
    patch=1,EE,E10C00D8,extended,002E3170 // Disable when shortcut menu is open
    
    patch=1,EE,E1050000,extended,102E2FEF // Slot 4 Isn't Empty
    patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker
    patch=1,EE,E00300E6,extended,002E2FFF
    patch=1,EE,002E2FE4,extended,00000003
    patch=1,EE,004E42DD,extended,000000DF // Press X
    patch=1,EE,004E435D,extended,000000DF // Press X
    
    patch=1,EE,E1050001,extended,102E2FEC // Slot 1 isn't Attack
    patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker
    patch=1,EE,E0030073,extended,002E2FFF
    patch=1,EE,002E2FE4,extended,00000000
    patch=1,EE,004E42DD,extended,000000DF // Press X
    patch=1,EE,004E435D,extended,000000DF // Press X
    
    
    
    Post by: Enzineda, Aug 16, 2019 in forum: Code Vault
  5. Enzineda
    I went ahead and made my own reaction command code, looks like it uses similar functionality but with edge case handlers.

    This version causes you to not attack unintentionally when there is no action available, while still allowing you to use alternative 1st slot actions like Talk, Raid, etc. with the Triangle button.

    Code:
    // NTSC Mode Version
    
    // Reaction Commands
    patch=1,EE,E10C00D8,extended,002E3170 // Disable when shortcut menu is open
    
    patch=1,EE,E1050000,extended,102E2FEF // Slot 4 Isn't Empty
    patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker
    patch=1,EE,E00300E6,extended,002E2FFF
    patch=1,EE,002E2FE4,extended,00000003
    patch=1,EE,004E42DD,extended,000000BF // Press X
    patch=1,EE,004E435D,extended,000000BF // Press X
    
    patch=1,EE,E1050001,extended,102E2FEC // Slot 1 isn't Attack
    patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker
    patch=1,EE,E0030073,extended,002E2FFF
    patch=1,EE,002E2FE4,extended,00000000
    patch=1,EE,004E42DD,extended,000000BF // Press X
    patch=1,EE,004E435D,extended,000000BF // Press X
    
    
    
    Code:
    // JP Controls Version
    
    // Reaction Commands
    patch=1,EE,E10C00D8,extended,002E3170 // Disable when shortcut menu is open
    
    patch=1,EE,E1050000,extended,102E2FEF // Slot 4 Isn't Empty
    patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker
    patch=1,EE,E00300E6,extended,002E2FFF
    patch=1,EE,002E2FE4,extended,00000003
    patch=1,EE,004E42DD,extended,000000DF // Press X
    patch=1,EE,004E435D,extended,000000DF // Press X
    
    patch=1,EE,E1050001,extended,102E2FEC // Slot 1 isn't Attack
    patch=1,EE,E00400FF,extended,004E42E6 // Triangle Joker
    patch=1,EE,E0030073,extended,002E2FFF
    patch=1,EE,002E2FE4,extended,00000000
    patch=1,EE,004E42DD,extended,000000DF // Press X
    patch=1,EE,004E435D,extended,000000DF // Press X
    
    
    
    Post by: Enzineda, Aug 16, 2019 in forum: Code Vault
  6. Enzineda
    Profile Post

    a

    a
    Profile Post by Enzineda for krayzie, Mar 1, 2019
  7. Enzineda
    I just found the real Fly Everywhere code that actually works everywhere, but in the strangest place...

    // Fly Everywhere
    patch=1,EE,702C5958,extended,40000020

    EDIT: Condensed into one line. Thanks to some1inthedark for pointing out that you could just perform an XOR against 20.
    Post by: Enzineda, Feb 24, 2019 in forum: Code Vault
  8. Enzineda
    This code allows commands in menu slot 4 to be used while in combat. This includes opening chests, using trinities, examining objects, etc.

    You will see the "Select Worlds" option if you pause while you have one of the 4th slot menu options available. This is just because i couldn't find a blank pause screen to set it to. The reason for this is because the game is actually forcing you out of combat whenever one of the options is available, but the code contains fixes that will maintain the combat music without interruptions, and the red command menu colour.


    NOTE: This is using Tarzan's defense stat as value storage because it was created for Critical Mix, where this is inconsequential. In a regular run, you may want to consider using a party member's AP as the value storage address, and replacing the stored values with higher ones.


    Code:
    /////////////////////////////////////
    // Use 4th Slot Commands in Combat //
    /////////////////////////////////////
    
    
    // Lift Fix (Until Hollow Bastion Sealed)
    patch=1,EE,E1020004,extended,103FA278 // Hollow Bastion Not Sealed
    patch=1,EE,E101000F,extended,002BC128 // If in Hollow Bastion
    patch=1,EE,E14B0005,extended,102E2FEF // Skip if Shortcut 4 is Examine
    
    
    // Non-Flying
    
    // Reset Menus and Music
    patch=1,EE,E10B0000,extended,002E2FEF // If Shortcut Slot 4 is Empty
    patch=1,EE,E10A0000,extended,002C5958 // If Out Of Combat
    patch=1,EE,E1030005,extended,003F84E7 // If Tarzan Defense is 5
    patch=1,EE,002C5958,extended,00000001 // Flick Combat Status
    patch=1,EE,0048d070,extended,00000050 // Enable Menu
    patch=1,EE,003F84E7,extended,00000003 // Tarzan Defense to 3
    patch=1,EE,E1050000,extended,002C5958 // If Out Of Combat
    patch=1,EE,502C137C,extended,00000001 // Copy Stored Field Music
    patch=1,EE,002C136C,extended,00000000 // Send to Field Music
    patch=1,EE,E1010003,extended,003F84E7 // If Tarzan Defense is 3
    patch=1,EE,002C138C,extended,00000001 // Flicker Music
    patch=1,EE,003F84E7,extended,00000004 // Tarzan Defense to 4
    
    // Ignore Combat Commands
    patch=1,EE,E118004B,extended,102E2FEF // Slot 4 Isn't Sonic
    patch=1,EE,E117004D,extended,102E2FEF // Slot 4 Isn't Rave
    patch=1,EE,E116004E,extended,102E2FEF // Slot 4 Isn't Blast
    patch=1,EE,E1150051,extended,102E2FEF // Slot 4 Isn't Showtime
    patch=1,EE,E1140052,extended,102E2FEF // Slot 4 Isn't Trinity (Attack)
    patch=1,EE,E1130057,extended,102E2FEF // Slot 4 Isn't Arcanum
    patch=1,EE,E1120058,extended,102E2FEF // Slot 4 Isn't Bash
    patch=1,EE,E1110059,extended,102E2FEF // Slot 4 Isn't Finish
    patch=1,EE,E110005A,extended,102E2FEF // Slot 4 Isn't Ragnarok
    patch=1,EE,E10F005B,extended,102E2FEF // Slot 4 Isn't Impact
    patch=1,EE,E10E005C,extended,102E2FEF // Slot 4 Isn't Charge Up
    patch=1,EE,E10D005D,extended,102E2FEF // Slot 4 Isn't Proud Roar
    patch=1,EE,E10C005E,extended,102E2FEF // Slot 4 Isn't Strike
    patch=1,EE,E10B005F,extended,102E2FEF // Slot 4 Isn't Raid
    patch=1,EE,E10A0060,extended,102E2FEF // Slot 4 Isn't Judgement
    
    // Force Out Of Combat & Emulate Combat State
    patch=1,EE,E1090002,extended,202C5958 // If Status Less Than 2
    patch=1,EE,E1080000,extended,102E2FEF // Slot 4 Isn't Empty
    patch=1,EE,E1030001,extended,002C5958 // If In Combat
    patch=1,EE,003F84E7,extended,00000005 // Tarzan Defense to 5
    patch=1,EE,502C1378,extended,00000001 // Copy Stored Combat Music
    patch=1,EE,002C136C,extended,00000000 // Send to Field Music
    patch=1,EE,002C5958,extended,00000000 // Force Out of Combat
    patch=1,EE,E1020005,extended,003F84E7 // If Tarzan Defense is 5
    patch=1,EE,006502E4,extended,00000000 // Set Red Menu
    patch=1,EE,0048d070,extended,000000A8 // Disable Menu
    
    
    // Flying
    
    // Reset Menus and Music
    patch=1,EE,E10B0000,extended,002E2FEF // If Shortcut Slot 4 is Empty
    patch=1,EE,E10A0020,extended,002C5958 // If Out Of Combat
    patch=1,EE,E1030005,extended,003F84E7 // If Tarzan Defense is 5
    patch=1,EE,002C5958,extended,00000021 // Flick Combat Status
    patch=1,EE,0048d070,extended,00000050 // Enable Menu
    patch=1,EE,003F84E7,extended,00000003 // Tarzan Defense to 3
    patch=1,EE,E1050020,extended,002C5958 // If Out Of Combat
    patch=1,EE,502C137C,extended,00000001 // Copy Stored Field Music
    patch=1,EE,002C136C,extended,00000000 // Send to Field Music
    patch=1,EE,E1010003,extended,003F84E7 // If Tarzan Defense is 3
    patch=1,EE,002C138C,extended,00000001 // Flicker Music
    patch=1,EE,003F84E7,extended,00000004 // Tarzan Defense to 4
    
    // Ignore Combat Commands
    patch=1,EE,E118004B,extended,102E2FEF // Slot 4 Isn't Sonic
    patch=1,EE,E117004D,extended,102E2FEF // Slot 4 Isn't Rave
    patch=1,EE,E116004E,extended,102E2FEF // Slot 4 Isn't Blast
    patch=1,EE,E1150051,extended,102E2FEF // Slot 4 Isn't Showtime
    patch=1,EE,E1140052,extended,102E2FEF // Slot 4 Isn't Trinity (Attack)
    patch=1,EE,E1130057,extended,102E2FEF // Slot 4 Isn't Arcanum
    patch=1,EE,E1120058,extended,102E2FEF // Slot 4 Isn't Bash
    patch=1,EE,E1110059,extended,102E2FEF // Slot 4 Isn't Finish
    patch=1,EE,E110005A,extended,102E2FEF // Slot 4 Isn't Ragnarok
    patch=1,EE,E10F005B,extended,102E2FEF // Slot 4 Isn't Impact
    patch=1,EE,E10E005C,extended,102E2FEF // Slot 4 Isn't Charge Up
    patch=1,EE,E10D005D,extended,102E2FEF // Slot 4 Isn't Proud Roar
    patch=1,EE,E10C005E,extended,102E2FEF // Slot 4 Isn't Strike
    patch=1,EE,E10B005F,extended,102E2FEF // Slot 4 Isn't Raid
    patch=1,EE,E10A0060,extended,102E2FEF // Slot 4 Isn't Judgement
    
    // Force Out Of Combat & Emulate Combat State
    patch=1,EE,E10A0022,extended,202C5958 // If Status Less Than 34
    patch=1,EE,E109001F,extended,302C5958 // If Status Greater Than 31
    patch=1,EE,E1080000,extended,102E2FEF // Slot 4 Isn't Empty
    patch=1,EE,E1030021,extended,002C5958 // If In Combat
    patch=1,EE,003F84E7,extended,00000005 // Tarzan Defense to 5
    patch=1,EE,502C1378,extended,00000001 // Copy Stored Combat Music
    patch=1,EE,002C136C,extended,00000000 // Send to Field Music
    patch=1,EE,002C5958,extended,00000020 // Force Out of Combat
    patch=1,EE,E1020005,extended,003F84E7 // If Tarzan Defense is 5
    patch=1,EE,006502E4,extended,00000000 // Set Red Menu
    patch=1,EE,0048d070,extended,000000A8 // Disable Menu
    
    // Reset Menus
    patch=1,EE,E1030000,extended,002E2FEF // If Shortcut Slot 4 is Empty
    patch=1,EE,E1020005,extended,103F84E7 // If Tarzan Defense isn't 5
    patch=1,EE,E1010000,extended,002C5958 // If Out Of Combat
    patch=1,EE,0048d070,extended,00000050 // Enable Menu
    patch=1,EE,E1030000,extended,002E2FEF // If Shortcut Slot 4 is Empty
    patch=1,EE,E1020005,extended,103F84E7 // If Tarzan Defense isn't 5
    patch=1,EE,E1010020,extended,002C5958 // If Out Of Combat
    patch=1,EE,0048d070,extended,00000050 // Enable Menu
    
    Post by: Enzineda, Feb 23, 2019 in forum: Code Vault
  9. Enzineda
    Something interesting i've noticed is that the addresses in the game do not get moved around in Gledson's patch the way they do in the other. This means all codes work with gledson's patch, including the Critical Mix mod, which I never would have expected to work.
    Post by: Enzineda, Feb 23, 2019 in forum: Code Vault
  10. Enzineda
    I've gone through and fixed up this mod a lot. It has been renamed to Kingdom Hearts: Critical Mix.

    - Keyblade abilities are fully automatic now. No more pnach editing on weapon swapping. Everything is done for you.

    - Dodge Roll is no longer given at the start, and is instead learned naturally. Additionally, keyblades that grant AP abilities no longer interfere with sora's existing abilities. Instead, you will find 6 empty ability slots at the top of sora's list, which will be populated by keyblade abilities when necessary. They will automatically depopulate if the currently equipped keyblade has no AP abilities.

    - Keyblade abilities have been redone. Some of them provide fairly unique effects.

    - Summons are no longer restricted to keyblades, but Lionheart and Wishing Star now allow certain summons to be used multiple times per battle, and without requiring party members. These are particularly useful in certain parts of Solo Mode.

    And a number of other enhancements to make the experience more enjoyable.
    An updated version of the mod can be found in the original post.
    Post by: Enzineda, Feb 11, 2019 in forum: Code Vault
  11. Enzineda
    I'm going to fix up the level 1 mod a bit. There's some janky stuff in there that should be fixable with modern versions of PCSX2.

    EDIT: Got keyblade abilities working without players having to edit the pnach. Should be a pretty quick fix there. I'll look at rebalancing some stuff there too.

    EDIT 2: The solution for keyblades that grant actual abilities to Sora was pretty obvious actually, I placed 6 empty abilities at the top of his list, which are populated whenever a keyblade requires it. When the current keyblade does not populate this section, it is reverted back to empty abilities (FF, not 00, because 00 acts as a cutoff whereas FF is just a null abillity).

    This allows sora to learn new abilities without any issues, as they are placed at the bottom of the list.

    EDIT 3:

    NTSC Controls + Analog Camera.
    If you use this, you should set your Right Stick Down in pcsx2 to do nothing, otherwise you might accidentally move your command menu while rotating the camera.

    Code:
    // NTSC Controls + Analog Camera
    
    patch=1,EE,20268cec,extended,0803f414
    patch=1,EE,200fd050,extended,00a0c821
    patch=1,EE,200fd054,extended,0809a33d
    patch=1,EE,200fd058,extended,24020330
    patch=1,EE,20268db4,extended,0803f417
    patch=1,EE,200fd05c,extended,87240000
    patch=1,EE,200fd060,extended,30859cfd
    patch=1,EE,200fd064,extended,93260010
    patch=1,EE,200fd068,extended,93270011
    patch=1,EE,200fd06c,extended,9328000c
    patch=1,EE,200fd070,extended,9329000b
    patch=1,EE,200fd074,extended,932a0003
    patch=1,EE,200fd078,extended,932b0002
    patch=1,EE,200fd07c,extended,30814000
    patch=1,EE,200fd080,extended,34a32000
    patch=1,EE,200fd084,extended,0061280b
    patch=1,EE,200fd088,extended,a328000b
    patch=1,EE,200fd08c,extended,30812000
    patch=1,EE,200fd090,extended,34a34000
    patch=1,EE,200fd094,extended,0061280b
    patch=1,EE,200fd098,extended,a329000c
    patch=1,EE,200fd09c,extended,34a30002
    patch=1,EE,200fd0a0,extended,2d410041
    patch=1,EE,200fd0a4,extended,0061280a
    patch=1,EE,200fd0a8,extended,34a30100
    patch=1,EE,200fd0ac,extended,2d610041
    patch=1,EE,200fd0b0,extended,0061280a
    patch=1,EE,200fd0b4,extended,3963007f
    patch=1,EE,200fd0b8,extended,00031840
    patch=1,EE,200fd0bc,extended,2d61007f
    patch=1,EE,200fd0c0,extended,0001180a
    patch=1,EE,200fd0c4,extended,a3230010
    patch=1,EE,200fd0c8,extended,34a30200
    patch=1,EE,200fd0cc,extended,2d6100bf
    patch=1,EE,200fd0d0,extended,0061280b
    patch=1,EE,200fd0d4,extended,2563ff80
    patch=1,EE,200fd0d8,extended,00031840
    patch=1,EE,200fd0dc,extended,2d610081
    patch=1,EE,200fd0e0,extended,0001180b
    patch=1,EE,200fd0e4,extended,a3230011
    patch=1,EE,200fd0e8,extended,34030080
    patch=1,EE,200fd0ec,extended,2d41007f
    patch=1,EE,200fd0f0,extended,0061500b
    patch=1,EE,200fd0f4,extended,340b0080
    patch=1,EE,200fd0f8,extended,30810002
    patch=1,EE,200fd0fc,extended,0001500a
    patch=1,EE,200fd100,extended,00060842
    patch=1,EE,200fd104,extended,3821007f
    patch=1,EE,200fd108,extended,0026580b
    patch=1,EE,200fd10c,extended,00070842
    patch=1,EE,200fd110,extended,24230080
    patch=1,EE,200fd114,extended,0067580b
    patch=1,EE,200fd118,extended,a7250000
    patch=1,EE,200fd11c,extended,a32a0003
    patch=1,EE,200fd120,extended,03e00008
    patch=1,EE,200fd124,extended,a32b0002
    
    EDIT 4: I've found the Shared Ability slots.
    003F8919
    003F891A
    003F891B
    003F891C

    These are the ones that are normally populated by the game, however more than this exist.
    To unequip an ability in code, add 80 (hex) to it. 1C would become 9C as an example.
    Post by: Enzineda, Feb 10, 2019 in forum: Code Vault
  12. Enzineda
    Thanks for the feedback guys.
    Thread is still open for a few weeks.
    Post by: Enzineda, Apr 4, 2014 in forum: General & Upcoming Kingdom Hearts
  13. Enzineda
    [​IMG]
    Post by: Enzineda, Mar 25, 2014 in forum: The Spam Zone
  14. Enzineda
    Somebody didn't listen to more than the second song.
    Hell, you probably googled their genre.
    Post by: Enzineda, Mar 25, 2014 in forum: The Spam Zone
  15. Enzineda


    What was that about perfection?
    Post by: Enzineda, Mar 25, 2014 in forum: The Spam Zone
  16. Enzineda
    The amount of misinformation and baseless assumptions in this thread is actually revolting.

    Also, no mention of mods.
    Post by: Enzineda, Mar 25, 2014 in forum: The Spam Zone
  17. Enzineda
    My favourite for combat has to be re:coded, but in reality none of them.
    For story, BBS.
    BBS could have had the best combat system but they made a ridiculous amount of mistakes:

    Combat styles break combat flow instead of dynamically changing mid combo
    Commands break combat flow
    Level power progression is ridiculously extreme
    Level 1 mode is heavily imbalanced
    Excessive reliance on gimmicks (Those things that go invincible and roll + explode, anyone?)
    Excessive reliance on spamming defensive abilities without needing to actually time them
    Excessive reliance on permanent stunlocks on the player
    Ability to have permanent iframes
    Shotlocks are absurdly overpowered
    Finishers drop you to the ground and do not flow well
    You only get one combo and close to nothing that modifies it
    Poor lock-on tracking
    Abilities are gated by either guesswork or metagaming
    Lack of interesting boss mechanics
    Terra in general
    Post by: Enzineda, Mar 25, 2014 in forum: General & Upcoming Kingdom Hearts
  18. Enzineda
    But did you, really?
    Perhaps there is more coming.
    Post by: Enzineda, Mar 24, 2014 in forum: General & Upcoming Kingdom Hearts
  19. Enzineda
    Closed.
    Thread by: Enzineda, Mar 24, 2014, 10 replies, in forum: General & Upcoming Kingdom Hearts
  20. Enzineda
    Nah just with the standard 4 slots, since the reaction command just takes the place of slot 4 (since we don't need that slot for summoning).
    Post by: Enzineda, Mar 23, 2014 in forum: Code Vault