Search Results

  1. Sven Cakemann
    View attachment 50889

    Fixed an issue with a Kairi cutscene not playing.
    Post by: Sven Cakemann, Apr 8, 2024 in forum: Code Vault
  2. Sven Cakemann
    You're welcome! Honestly, it just gives me something to do.

    I came across another issue in Neverland (wrong button icon being used when learning to fly), but it's fixed now!
    Post by: Sven Cakemann, Dec 23, 2023 in forum: Code Vault
  3. Sven Cakemann
    Long time no see, KH-Vids.

    This upload on Gamebanana has been updated. Check down below for an update.

    Hey there. So to answer the question, the project isn't "dead", so much as it was completed. I have just been making small contributions to try and tie up loose ends. I'm not claiming to take credit for anything, since my additions wouldn't be worth anything if it wasn't for everyone else's work before me.

    However, that being said, I'm taking a look at any and all remaining issues as folks mention them, or as I come across them myself. I'll see what I can do for the Leon fight. I know that the Oogie Boogie fight is also a bit broken on OPL as seen here:
    Download the most up-to-date version of the patch here:
    https://gamebanana.com/mods/365725

    Massive credit to Gledson99 and crazycatz00 for all of their work. I'm just polishing.
    TO DO:
    High priority:

    Low priority:
    • Fix text glitch when obtaining (High Jump/Mermaid Kick/Glide/Superglide)
    • Fix unknown journal entries reading "eeeeee" instead of "??????"
    • Any instance of text misalignment.
    Fixed:
    • Blackscreen after getting OathKeeper before final mix scene. (ew33.ard)
    • Blackscreen when loading into Oogie Manor for the first time (nm07.ard)
    • Blackscreen when transitioning to giant Oogie Boogie cutscene (nm07.ard)
    • Blackscreen after fight with Leon, loading into Riku wake-up scene (pc01.ard)
    • Sora saying "Kingdom Hearts is light!" out of sync (ew33.ard)
    • Grant the rewards for beating Kurt Zisa (al01.ard)
    • Grant the Encounter Plus ability for synthing 15 items (tw12.ard)
      • Credit to Some1fromtheDark for helping with this.
      • Moogle text now fixed.
    • Show the Red Armor Heartless journal entry (he03.ard)
    • Corrected a typo (he02.ard)
    • Improved an issue with the fruit HUD counter in the Tarzan minigame (SLPS_251.98)
      • Still using wrong symbol. | instead of /
    • Corrected ability descriptions (btltbl.bin)
    • Re-added missing Kairi wayfinder cutscene (di03.ard)
    Post by: Sven Cakemann, Sep 16, 2023 in forum: Code Vault
  4. Sven Cakemann
    In the interest of simplifying things for anyone in the future, I've uploaded the patch, directions, and a guide onto Gamebanana. Thanks to the OpenKH Discord, I was also able to fix some of the last few issues (encounter plus, zantetsuken not being granted) by replacing some of the rewards for other things that were duplicated. (For example, Sora learns Tech Boost 4 different times by default; with my adjustment he only learns it 2 times, with the other 2 times granting 2 of the "bugged" rewards).

    https://gamebanana.com/mods/365725
    View attachment 50823

    The reason the rewards are "bugged" in the first place is actually really simple. It turns out that Gledson/Sora had decided to copy/paste two of the English ARD files from the US release of KH1 wholesale, rather than go through and translate them; this resulted in the game not granting the report/abilities, because in the US version of the game, it didn't have to grant those items. The alternative fix is to properly translate the ARDs, but that's a lot more heavy lifting than I can do.
    Post by: Sven Cakemann, Apr 23, 2022 in forum: Code Vault
  5. Sven Cakemann
    So I'm using Xeeynamo's patch and I'm having issues.

    I am attempting to change Keyblade abilities using the codes in the attachments. *With* Xeeynamo's patch the game doesn't seem to recognize the code at all. *Without* the patch it seems to change the ability, causing a lot of weird text stretching on the equip screen and attempting to change keyblades, and going back to the main equipment menu, crashes the game.

    Any help with this would be nice. I want to make some weapons more usable by changing their stats but won't get far if it crashes.
    Post by: Sven Cakemann, Mar 7, 2019 in forum: Code Vault
  6. Sven Cakemann
    Does anyone remember what the deal was with Extreme Mode? Been a long time since I looked in here. Are the enemies/player just stronger outright or are there other differences? I remembered this when I saw a video with someone having modded the mode to the difficulty select on the main menu.
    Post by: Sven Cakemann, Mar 3, 2019 in forum: Code Vault
  7. Sven Cakemann
  8. Sven Cakemann
    Ahhh. Okay. Thanks! I'll have to remember this.
    Post by: Sven Cakemann, Feb 25, 2019 in forum: Code Vault
  9. Sven Cakemann
    I did a quick search for you on that and another user on Gamefaqs had a similar problem.

    The components of Red Armor are in the Phil Cup. The "whole" Red Armor is in the Hades cup. I suggest trying the Hades Cup (they said it's seed 38, "37 originally") if you haven't.

    That other user said that beating it in the Phil Cup "a second time" was what gave them the entry; still I recommend doing the Hades Cup too since it's the whole Heartless.

    EDIT:
    Boss warp to fix it? What'd you do exactly? I'm curious.
    Post by: Sven Cakemann, Feb 21, 2019 in forum: Code Vault
  10. Sven Cakemann
    I didn't realize it was that complete. So the bug with Ursela is gone?

    Very cool.
    Post by: Sven Cakemann, Feb 19, 2019 in forum: Code Vault
  11. Sven Cakemann
    Because I enjoy keeping tabs on this and have no earthly idea of where to actually look for Gledson's stuff (unless he's just... gone), I was wondering if anyone had heard of any new developments.
    Post by: Sven Cakemann, Feb 18, 2019 in forum: Code Vault
  12. Sven Cakemann
    I've had this happen too many times before, so I'm providing a mirror for Gledson's revision 2 (English) patch. I know MEGA tends to be okay with things that aren't illegal but this is my personal Mediafire account I'm uploading it to, and I'm never taking it down if I can manage to keep it active.

    Cheers.
    Post by: Sven Cakemann, Dec 12, 2018 in forum: Code Vault
  13. Sven Cakemann
    Cool, cool. I'm just happy it's happening at all, still.
    Post by: Sven Cakemann, May 10, 2018 in forum: Code Vault
  14. Sven Cakemann
    It's nice to see that he's still working on it. Could someone fluent in Spanish ask if he's only making a Spanish version now? It's a little unclear. Considering all the progress was towards English, and all.
    Post by: Sven Cakemann, May 1, 2018 in forum: Code Vault
  15. Sven Cakemann
    Not super helpful, I'll admit, but what about modding the Twilight Thorn into a fight in the Colosseum? Its original arena and the fighting area in the Colosseum fights are about the same in size and you could even make it look "official" by modding the text to announce the round.

    I've seen people with modded rounds before but I personally don't know how to go about it.
    Post by: Sven Cakemann, Sep 19, 2017 in forum: Code Vault
  16. Sven Cakemann
    Neat. I just figured I'd ask since nothing had been posted in here for a while.
    Post by: Sven Cakemann, Jun 13, 2017 in forum: Code Vault
  17. Sven Cakemann
    It seems Gledson got another hard drive since he released a translation for God of War II semi-recently. Maybe he'll get around to KH again sometime.

    Also, I'm glad people are still able to enjoy the patch that's floating around currently. With KH3 getting some more trailers finally it's neat going back to KH1 on the older hardware.
    How'd that go, anyway? Did you finish that?
    Post by: Sven Cakemann, Jun 11, 2017 in forum: Code Vault
  18. Sven Cakemann
    Making an .iso image from a disc? Yeah, that's how they're made. You can use imgburn, Alchohol 120%, Daemon tools; all sorts of things to make an image.

    I will be busy for the rest of the night but hold off on importing just yet. Per official forum policy I cannot endorse the downloading of isos since that is piracy and is illegal but let me see if I can find my old laptop. I'll be busy for the rest of the night writing something but I might be able to dig something useful up.
    Post by: Sven Cakemann, May 1, 2017 in forum: Code Vault
  19. Sven Cakemann
    I'm a dummy. The battle quotes are stored inside of the characters' models, if you can believe that. So the solution there would be dump the enemy models from the original Japanese release of Kingdom Hearts when they all spoke Japanese, and replace the Final Mix models. Note that the filenames themselves for the npcs *may* be different (it's been over two years since I last tried swapping Final Mix<->Non-Final Mix around) so just be careful if you try to do a straight drag-n-drop.

    The FMV movies would be the same basic thing; they're on that disc.
    Post by: Sven Cakemann, Apr 29, 2017 in forum: Code Vault
  20. Sven Cakemann
    See the following quoted thing for the mediafire link. Just plug the .vset files in over the ones you have after you extract your own ISO and you should be good to go. It's been a long time since I've used this so just shout if anything is missing.
    Post by: Sven Cakemann, Apr 28, 2017 in forum: Code Vault