I'm having issues with .pnach files for pcsx2. Apparently using crazycat's english patch (FAF99301) makes a lot of the codes in the OP work. Does that include the following? code #1 Spoiler Have All Normal/Synth/Weapons/Acc. Items < FM Version, includes all new items and weapons with NO dummies and Key Items > 4032F0B0 00060001 0A0A0A0A 00000000 0032F0C9 0000000A 1032F0CA 00000A0A 4032F0CC 00020001 0A0A0A0A 00000000 1032F0D6 00000A0A 1032F0D8 00000A0A 1032F0DC 00000A0A 1032F0E0 00000A0A 0032F0E2 0000000A 0032F0E7 0000000A 1032F0E8 00000A0A 1032F0EA 00000A0A 1032F0EC 00000A0A 0032F0EE 0000000A 0032F0F3 0000000A 2032F0F4 0A0A0A0A 1032F0FA 00000A0A 4032F0FC 000B0001 0A0A0A0A 00000000 1032F128 00000A0A 0032F12B 0000000A 4032F12C 00100001 0A0A0A0A 00000000 0032F17B 0000000A 2032F17C 0A0A0A0A 0032F181 00000000A 4032F194 000200001 0A0A0A0A 00000000 1032F19C 00000A0A 0032F1AB 0000000A 4032F1AC 00060001 0A0A0A0A 00000000 4032F1C8 00060001 0A0A0A0A 00000000 1032F1E0 00000A0A 0032F1E5 0000000A 1032F1E6 00000A0A code #2 Spoiler Infinite Jump for ALL Characters (MAX) FG2B-47VR-VDB97 9RX7-V774-9K0MW I converted them into raw using omniconvert and then made a patch file that looks like this, but it doesn't work. Spoiler gametitle=KH2FM [SLPM_666.75] [FAF99301] //All Items patch=1,EE,4032F0B0,extended,00060001 patch=1,EE,0A0A0A0A,extended,00000000 patch=1,EE,0032F0C9,extended,0000000A patch=1,EE,1032F0CA,extended,00000A0A patch=1,EE,4032F0CC,extended,00020001 patch=1,EE,0A0A0A0A,extended,00000000 patch=1,EE,1032F0D6,extended,00000A0A patch=1,EE,1032F0D8,extended,00000A0A patch=1,EE,1032F0DC,extended,00000A0A patch=1,EE,1032F0E0,extended,00000A0A patch=1,EE,0032F0E2,extended,0000000A patch=1,EE,0032F0E7,extended,0000000A patch=1,EE,1032F0E8,extended,00000A0A patch=1,EE,1032F0EA,extended,00000A0A patch=1,EE,1032F0EC,extended,00000A0A patch=1,EE,0032F0EE,extended,0000000A patch=1,EE,0032F0F3,extended,0000000A patch=1,EE,2032F0F4,extended,0A0A0A0A patch=1,EE,1032F0FA,extended,00000A0A patch=1,EE,4032F0FC,extended,000B0001 patch=1,EE,0A0A0A0A,extended,00000000 patch=1,EE,1032F128,extended,00000A0A patch=1,EE,0032F12B,extended,0000000A patch=1,EE,4032F12C,extended,00100001 patch=1,EE,0A0A0A0A,extended,00000000 patch=1,EE,0032F17B,extended,0000000A patch=1,EE,2032F17C,extended,0A0A0A0A patch=1,EE,0032F181,extended,00000000 //A patch=1,EE,4032F194,extended,00020000 //1 patch=1,EE,0A0A0A0A,extended,00000000 patch=1,EE,1032F19C,extended,00000A0A patch=1,EE,0032F1AB,extended,0000000A patch=1,EE,4032F1AC,extended,00060001 patch=1,EE,0A0A0A0A,extended,00000000 patch=1,EE,4032F1C8,extended,00060001 patch=1,EE,0A0A0A0A,extended,00000000 patch=1,EE,1032F1E0,extended,00000A0A patch=1,EE,0032F1E5,extended,0000000A patch=1,EE,1032F1E6,extended,00000A0A //Infinite Jumps patch=1,EE,01C6C93E,extended,000000FF Is there some other code I should be using instead? Or did I just mess up converting?