In The Times Of Fairy Tails: OOC

Discussion in 'Retirement Home' started by Calxiyn, Oct 20, 2014.

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  1. Calxiyn Keyblade Master

    Joined:
    Jun 6, 2012
    Gender:
    Cisgender Female
    884
    "In a land far, far away lies the Kingdom of Fiore, a small, peaceful nation and a place filled with magic. Found in every home, bought and sold in every marketplace, for most, magic is merely a tool, a mundane part of everyday life. For some, however, magic is an art, and they have devoted their lives to its practice. These are the wizards. Banded together into magical guilds, they Apply their skills in search of fame and fortune. Many such guilds dot the landscape of Fiore, but there is a certain guild in a certain town that soars high above the rest, one from which countless legends have been born. A guild that will no doubt continue to create legends well into the future. Its name... is Sapphire Eclipse."


    This is the tale about YOU, seeking to become a full-fledged wizard, warrior, or master in your trade. In a magic world ruled by guilds, becoming a full wizard requires you to join one. One day your world turns upside down when you walk into the Sapphire Eclipse guild, ran by Evanora Vermilion who happens to be famous and well-known across the nation. You are invited to join with us, as we go on adventures and missions for the guild, struggle with problems from the past, fight world-threatening villains and learn the power of friendship and wizards alike.


    This Roleplay is partly inspired by KH SOS, and In The Times Of Fairy Tails on Punchwood.com ^~^


    Rules:

    1. No invincible characters! Everyone WILL be suffering from some sort of injury at some point during the story. Mwahwhwhahwahwah

    2. No God Modding.

    3. Keep all conversations between characters within KHV’s rules and the rules within the RP section's as well.

    4. Only take control of your character, unless given the permission by someone else. This can happen a lot because of school/work etc, but make sure you tell me first before you start controlling characters. You can also give me permission to battle for you or control your character if need be.

    5. Keep active during your Job. Failing to do this keeps the Job held up and also is not fair for other people that post. Because of this, if you fail to post without letting someone know why, you will lose your Job rewards, gaining 0 EXP/Jewels/ or whatever else is being given out on that Job.

    6. Try to keep your posts at a reasonable length. For battle posts I don’t really expect that much other than you battling, but if you want to write something more in detail it’s all good.

    7. Your abilities must follow your character build. (Explained later in the thread)

    8. DO NOT Start battles or summon enemies. You won’t need to fight unless a mission prompts you to (I’m looking at you Skyheart >.>)

    9. No metagaming! This means knowing something your character should not know. All of your information will be given to you by other characters at some point. If you know the Jobs/Arcs in Fairy Tail, though tempting try to make your characters as clueless as possible.

    10. No drastically changing the scenario.


    11. Ok so I realize some of the stuff in here might be KH related (Accessory's, Starting Spells) BUT this isn't a KH RP by any stretch of the imagination. It's a long painful story but ya. This is a Fairy Tail Roleplay.

    12. Sapphire Eclipse is counting on you, so do your best!


    Useful things to know:

    Like many other Roleplays on KHV, this RP has an OOC thread and a Main Thread. Jobs will be posted in the OOC, so you are able to sign up characters to do that Job. I’m also going to try to give a colour or some kind of symbol you can use so you don’t get confused with which Jobs are which.


    Roleplay Character Sheet

    Currently, it is only 2 characters to Player. Depending on activity within the RP this could be changed later. It is also possible that I’ll let people made some ~Bad Guys~ later on in the RP. There might also be a chance for you to create an S-Class Character.


    Name:
    Gender:
    Age (Min of 14):
    Description:
    Personality: (Optional, if you'd rather keep that a secret)
    Weapons: (Must relate to your Build Chosen)
    Armor: (Should start with no Armor)
    AS: BEFORE FILLING THIS IN PLEASE PICK YOUR PATH FIRST. YOU START WITH 3 ABILITY SLOTS.
    Strengths:
    Weaknesses/Fears:
    History:
    Other:
    Character Build Chosen:
    Character Build Weakness:


    The App itself is very simple, but try to be as creative as you can! If you don’t understand something about the app, don’t fear! By the end of this thread you should have everything you need to know! Everyone is starting at LEVEL 1. Keep this in mind for picking things for your AS slots.


    SPELLS:


    Spells do not have a cooldown, but are limited by the MP of the user. This current list of Magic is NOT all the Magic in the RP, but is the starting Magic your characters will be using. Part of the Roleplay is for your character to decide who they are. Magical energy is tied with the persons being, so picking a magic that fits your character is important. The list of Magic will be reveled later.

    These Spells can be learned by any Character Build.



    Magic:

    These are spells that your character will be using! (For now). Since you've yet to pick your Magic Type, these are the learning blocks (if you will for your character)


    (1) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)

    (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun)

    (8) Aeroga: Call on the wind to lift enemies into the air and send them flying for even more damage. Stuns most foes. (20 MP. 25 damage on impact+Stun)

    (15) Tornado: Control a mighty whirlwind and drag enemies into the vortex, where they will take continual damage. (35MP, 35 damage over 5 turns)


    (1) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage)

    (5) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage)

    (8) Firaga: Launch an even stronger ball of fire toward enemies. (12 MP. 20 Damage)

    (13) Dark Firaga: Launch a ball of dark fire that blinds some targets. (18 MP. 30 Damage)

    (15) Fission Firaga: Launch a ball of fire that explodes when it hits an enemy, catching nearby foes in the blast. (20MP, 35 Damage to target, 15 to others)

    (16) Crawling Fire: Launch a slow-moving ball of fire that deals multiple hits to a single enemy as it passes through. (25MP, 40 Damage, 15 other targets)

    (17) Triple Firaga: Launch a series of three fireballs toward enemies. (30MP, 3X20 Damage)

    (18) Firaga Burst: Conjure up a ball of flame overhead, then send fire flying in all directions at once. Ignites some foes. (35 MP, 40 Damage, 20 other times)

    (20) Raging Storm: Cloak yourself in a whirlwind of fire, then fly around at will, dealing damage to enemies on contact. (55MP,+20 damage to attacks hit)

    (19) Meteor: Bring a giant meteor crashing down on the enemy, triggering an explosion on impact. (45MP, 50 damage)

    (19) Mega Flare: Launch a ball of fire that triggers a massive explosion from which no enemy is spared. (50MP, 40 damage + Burns 20)


    (6) Zero Gravity: Create an anti-gravity field and send foes around you drifting into the air for continual damage. Hit floating enemies to confuse them. (8MP, 10 damage over 5 turns)

    (12) Zero Gravira: Create an anti-gravity field and send foes around you drifting into the air for stronger continual damage. Hit floating enemies to confuse them. (16MP, 20 damage over 5 turns)

    (18) Zero Graviga: Create an anti-gravity field and send foes around you drifting into the air for even stronger continual damage. Hit floating enemies to confuse them. (24MP, 30 damage over 5 turns)

    (20) Transcendence: Create an anti-gravity field no enemy can escape, then deal damage by sending them hurtling in all directions. (50MP, 40 damage over 2 turns then further 15 from impact)


    (1) Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets)

    (5) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets)

    (8) Thundaga: Strike surrounding enemies from above with even stronger lightning that shocks other nearby foes if it connects. (12MP, 24 damage, deals half to other targets)

    (12) Thundaga Shot: Blast enemies head-on with a bolt of lightning that shocks other nearby foes if it connects. (24MP, 48 damage, deals half to other targets)


    (1) Blizzard: Blast enemies head-on with a chunk of ice. (3MP. Deals 4 Damage)

    (5) Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage)

    (8)Blizzaga: Blast enemies head-on with an even stronger chunk of ice. (12 MP. 16 Damage)

    (13)Triple Blizzaga: Blast enemies head-on with a series of three chunks of ice that cut right through and potentially deal multiple hits. (30MP, 3X16 Damage)

    (16) Deep Freeze: Freezes nearby enemies. Damage dealt to frozen enemies is increased. (25MP, 20 Damage, X2 damage to frozen targets)

    (18) Glacier: Freeze enemies before sending them flying. (35 MP, 35 Damage, 20 ground impact)

    (20) Ice Barrage: Cause giant ice crystals to burst from the ground and knock enemies into the air. (50MP, 40 damage + Freezes 20)


    (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)

    (8) Cura: Recover a large amount of HP. (16MP, 15 Healed +Magic Stat)

    (15) Curaga: Recover a huge amount of HP. (30MP. 20 healed+Magic Stat)

    (3) Esuna: Recover from all negative status effects. (10MP)

    (20) Holy: Send out columns of light which devastate enemies, and recover HP at the same time. (60MP, 40 damage added to user’s health)


    (4) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)

    (6) Magnera: Use magnetic force to pull enemies in and deal more continual damage. (12MP, 24 damage over 2 turns)

    (14) Magnega: Use magnetic force to pull enemies in and deal even more continual damage. (24MP, 48 damage over 2 turns)

    (16) Jewels Magnet: Use magnetic force to yank Jewels right out of enemies. (15 MP,1-20 Jewels )

    (17) Energy Magnet: Use magnetic force to yank HP prizes right out of enemies. (40MP, 1-20HP)


    (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)

    (8) Stopra: Manipulate time to bring surrounding enemies' movement to a complete halt for 2 rounds of combat. (30 MP)

    (16) Stopga: Manipulate time to bring surrounding enemies' movement to a complete halt for 3 rounds of combat. (50MP)

    (6) Mine Shield: Set 5 explosive magical traps which stun enemies when tripped. (12MP, 10 damage per mine)

    (8) Mine Square: Set 5 explosive magical traps all around you which stun enemies when tripped. (15MP, 15 damage per mine)

    (11) Seeker Mine: Set 5 explosive magical traps next to you which zoom toward and stun any enemies that get too close. (20MP, 20 damage per mine)


    (6) Quake: Shake the earth and cause 1-8 boulders to burst forth which knock enemies into the air and stun them in the process.(12MP, 8 damage per rock)

    (6) Confuse: Confuse surrounding enemies and cause them to attack each other. (15MP)

    (6) Bind: Bind any enemies grouped around the target you have locked on, forcing them to stay in one place (10 MP)


    (15) Blackout: Blind surrounding enemies to stop them from attacking in your direction (20MP)

    (16) Sleep: Put surrounding enemies to sleep.(25MP)

    (18) Mini: Temporarily reduce the size of enemies. You can step on them while they are shrunk to deal damage. (30MP)


    Abilities/Non Magic stuff

    Abilities are classified by your character build. Warrior’s should be picking Abilities that are listed under Warrior. You can choose abilities from other builds, but they will take two of your Ability slots. (Some of these may or may not be inspired by Kingdom Hearts COUGH COUGH Guilty as charged)



    Open:

    (1) Quick Blitz: Perform a jumping attack. (5 Damage)

    (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)

    (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)

    (6) Wishing Edge: Strike an enemy three times with a single jumping attack. (15 damage per hit)

    (8) Blizzard Edge: Cloak yourself in ice and hit the enemy with a jumping attack, after which ice bursts from the ground for additional damage. (12 damage + 10 magic damage + freeze chance)

    (10) Stun Edge: Perform a jumping attack that stuns some foes. (30 damage + stun chance)

    (11) Geo Impact: A leaping strike which causes 1-5 giant boulders to burst from the earth and deal additional damage. (30 damage + 6 per rock)

    (13)Sacrifice: Expend HP to perform a single, powerful attack. (50 + Health spent)

    (15)Break Time: Restore 10% of Max HP and 10 MP each time dependent on RNG score (1-10)

    (17) Limit Storm: Perform a spinning attack that deals additional damage if you are low on HP. (70 damage + 15 for every 10 health lost)

    (20) Salvation: Perform a powerful spinning attack and hit enemies with lots of columns of light at once. You will also recover HP. (40 per target hit. Half damage dealt added in Health)

    Strength Build:

    (5) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn)

    (6) Fire Strike: Cloak the your weapon in fire and perform a spinning attack at the enemy. (weapon damage + 7 continuous fire damage)

    (8) Meteor Crash: Leaps high into the air and bring your your weapon down on the enemy, along with 1-5 meteors. (35 damage + 4 per meteor)

    (10) Sonic Blade: Perform a series of charging attacks that will reach faraway enemies. (55 damage)

    (12) Confusion Strike: Perform a spinning attack that confuses some foes. (45 damage + Confusion)

    (14) Chaos Blade: RNG to perform a series of charging attacks that blind, bind or confuse some foes. (45 damage + guaranteed status effects)

    (16) Brutal Blast: Knock enemies into the air, then smack them into next year with a powerful spinning attack. (70 damage + 15 damage to other foes)

    (20) Zantetsuken: Assail enemies with a single, blindingly fast strike that has a chance of destroying them on the spot. (100 damage + with a 8-10 score on a 1-10 RNG, instant kill except on bosses)


    Magic Build


    (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)

    (5) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn)

    (8) ~Magic Hour: Dive repeatedly and create 1-4 columns of light that send enemies flying. (15 damage)

    (10) Poison Edge: Perform a jumping attack that poisons some foes. (35 damage + 5 continuous for two turns)

    (13) Dark Haze: Cloak yourself in darkness, then charge at faraway enemies. (50 damage)

    (15) ~Time Splicer: Inflict Stop on all enemies for 1 Round. (50 damage)

    (18) Magnet Spiral: Use magnetic force to pull in surrounding enemies, and then punish them all at once with a single spin attack. (1 turn to pull enemies, 70 damage dealt)

    (20) Zantetsuken: Assail enemies with a single, blindingly fast strike that has a chance of destroying them on the spot. (100 damage + with a 8-10 score on a 1-10 RNG, instant kill except on bosses)


    Defense Build:



    (2) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)

    (4) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)

    (6) Thunder Surge: Cloak yourself in electricity and rush the enemy, stunning foes on contact. (35 damage + Stun)

    (8) ~Aerial Slam: Knock enemies into the air and then smack them back down. (30 damage + 20 impact)

    (10)~Ars Solum: Assail enemies with a ferocious string of blows. RNG 1-5 to tack on a few extra hits for good measure. (35 damage + 5 for every extra hit)

    (12) Windcutter: Create a whirlwind with a spin attack and send surrounding enemies flying (50 damage)

    (14)Collision Magnet: Use magnetic force to pull a single enemy toward you, then send it crashing into other foes. ((Takes 1 round to pull in, 50 damage dealt)

    (17) ~Tornado Strike: Knock nearby enemies into the air with a series of whirlwinds. (70 damage, then 6 damage continuous while in whirlwind. 2 turns whirlwind duration)

    (20) ~Ars Arcanum: Assail enemies with a ferocious string of blows. RNG 1-5 to tack on a few extra hits for good measure. (100 damage + 10 for every extra hit)

    Speed Build:

    (4)Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun)

    (6) Poison Edge: Perform a jumping attack that poisons some foes. (30 damage + 6 continuous)

    (8) Freeze Raid: Cloak your weapon in ice and throw it at the enemy. Freezes foes. (40 damage + Freeze)

    (10)Treasure Raid: Throw your weapon at the enemy. Causes some foes to drop Jewels . (50 damage + 1-50 Jewels )

    (13) Spark Raid: Throw your weapon at the enemy. If it connects, the your weapon will split into beams of light that fly in all directions. (60 damage + 15 damage to other targets)

    (15) Wind Raid: Throw your weapon at the enemy, letting the wind guide it toward your target for multiple hits. (70 damage but will never miss)

    (20) Zantetsuken: Assail enemies with a single, blindingly fast strike that has a chance of destroying them on the spot. (100 damage + 7-10 chance for instant kill)



    The Quartermaster

    Info on basic weapons and shields. You can have your character request a Special Weapon. For example, if someone wanted to use a “Keyblade” then I would give it a damage cap and stats. There are some generic Weapons in there already so feel free to use those as well.


    Guild Issue- All Cost 150, Sell for 75:
    Fists (1-4) +5SPD
    Bow and Arrow (3-10) +2 SPD
    Throwing Knives (1-4 knives dealing 1-3 damage) +1 SPD
    Dagger (2-7) +2SPD
    Shortsword (2-9) +1 SPD
    Arming Sword (2-10) +0 SPD
    Hand and a Half Sword (3-11) -1 SPD
    Two Handed Sword (3-12) -2 SPD
    Mage’s Staff (3-10) +0 SPD
    Lance (2-10 X 2 when on horseback) +0 SPD
    Axe (4-10) -1 SPD
    Double Handed Axe (4-11) -2 SPD
    Spear (3-9) +2 SPD
    Bo/Quarterstaff/Staff (non magical) (2-7) +3 SPD
    Tower Shield +5DEF -2 SPD
    Heater Shield +3DEF +0 SPD
    Kite Shield +4 DEF, -1 SPD
    Buckler +2 DEF, +1 SPD

    Improved Weaponry: All Cost 300, sell for 75

    Fists (4-10) +5SPD
    Bow and Arrow (5-12) +2 SPD
    Throwing Knives (2-5 knives dealing 1-5 damage) +1 SPD
    Dagger (4-9) +2SPD
    Shortsword (4-11) +1 SPD
    Arming Sword (4-13) +0 SPD
    Hand and a Half Sword (5-14) -1 SPD
    Two Handed Sword (6-16) -2 SPD
    Mage’s Staff (5-13) +0 SPD
    Lance (4-12 X 2 when on horseback) +0 SPD
    Axe (5-13) -1 SPD
    Double Handed Axe (6-17) -2 SPD
    Spear (5-11) +2 SPD
    Bo/Quarterstaff/Staff (non magical) (4-9) +3 SPD
    Tower Shield +8DEF -2 SPD
    Heater Shield +5DEF +0 SPD
    Kite Shield +6 DEF, -1 SPD
    Buckler +4 DEF, +1 SPD
    Magic Sniper Rifle: (6-12) +2SPD


    Special: (Price listed Upon Request)

    Brotherhood (1-8) +2 SPD
    Everlast Blade: (1-9) +2 SPD
    Keyblade: (4-10) -1 SPD
    Orb: (9-14) + SPD

    Special Items: These are a list of (Some) Items that can not be found inside of the Guild Shop, but can still be found on Missions. If you want it to be a ~Surprise~ Then don't open this haha.


    Cottage: A Cottage is a healing item that fully heals all guild members (Missions) HP and MP.
    Elixir: An Elixir is a rare healing item that fully heals one character's HP and MP. It can be made using either:
    Energy Bangle: Slightly raises max HP and Defense
    Power Chain: Slightly raises Strength
    Guard Earring: Raises max AS and Defense
    EXP Earring: Increases experience you get by 20%
    Mega-Potion: It restores 30 HP for each Mission Member
    AS Up: AS Boosts will increase your overall AS permanently by one. The item can only be used at a Job outside of combat or the Guild Hall when obtained.
    Angel Bangle: Raises max HP and Defense
    Golem Chain: Raises Strength and Defense
    Magic Armlet: Slightly raises max MP. Also enhances magic
    Golem Chain: Raises Strength and Defense

    Master Earring: Significantly raises max AS and Defense.

    Mega-Ether: It restores three MP for each Mission Member

    Defense Up: Will permanently increase a character's Defense stat by one

    Rune Armlet: Slightly raises max MP and Defense. Also enhances magic.

    Heartguard: Raises max HP and Defense, and reduces dark damage by 20%. Equip more to boost effect

    Power Up: Power Up is an item that raises your Strength by one point

    Titan Chain: Significantly raises Strength and Defense

    Atlas Armlet: Raises max MP and Defense. Also significantly enhances magic.

    Crystal Crown: Raises max HP, max MP, max AS, Strength, and Defense. Also enhances Magic.

    Megalixir: Megalixir is a rare healing item that completely fills the entire party's HP and MP.

    Garnet Ring: Increases Strength and extremely increases maximum AS

    Mythril Ring: Increases magic and extremely increases maximum AS

    Power Band: Extremely increases Defense

    Soldier Earring: Highly increases maximum AS and strength

    Mage Earring: Highly increases maximum AS and magic

    Expert's Ring: Exceedingly increases maximum AS

    Shade Archive: Raises your Magic by 3 and your AS by 5

    Full Bloom: Raises your Strength by 3 and your AS by 5


    GUILD SHOP:

    These are a list of current items your character can buy in the Guild Shop for Jewels. The first price is the BUY Price, and the second is the SELL price. I am human and can make mistakes so some of these prices might be wrong hahaha. If you want to buy or sell anything in the Guild Shop, Whether it be Weapon/Accessory/Other just make a header on your post in the OOC Thread saying “Guild Shop” and state what you want to do.


    Strength Build:
    Brave Warrior: Slightly raises max HP, Strength, and Speed. (+3, +1, +1) 700/500

    Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) 1000/300

    Golem Chain: Raises Strength, Speed and Defense (+3, +1, +1) 600/300

    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) 700/500

    Titan Chain: Significantly raises Strength and Speed (+4, +3) 500/200

    White Fang: Slightly raises Strength, Speed, Defense, and max AS (+1, +1, +1, +1) 550/500

    Aquamarine Ring: Increases Strength and greatly increases maximum AS (+1,+3) 580/200 Jewels

    Diamond Ring: Increases Strength, Speed and drastically increases maximum AS (+1, +1,+5) 950/300 Jewels

    Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5) 900/300 Jewels

    Garnet Ring: Increases Strength and extremely increases maximum AS (+1,+4) 520/200 Jewels

    Medal: Increases Strength (+1) 100/50 Jewels

    Moon Amulet: Highly increases Strength and Magic and also greatly increases maximum AS (+2, +2, +3) 950/40

    Sardonyx Ring: Increases Strength, Speed and slightly increases maximum AS (+1, +1, +1) 360/70 Jewels


    Star Charm: Greatly increases Strength and Magic and drastically increases maximum AS (+2,+2,+5) 825/400 Jewels


    Skill Ring: Increases Strength, Speed and slightly increases maximum AS (+4, +2, +1) 625/200 Jewels


    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5) 900/850 Jewels


    Soldier Earring: Highly increases maximum AS and Strength (+2,+4) 650/100 Jewels


    Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2) 420/250 Jewels

    Power Chain: Slightly raises Strength (+1) 150/30


    Magic Build:

    Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) 1000/300

    Magic Armlet: Slightly raises max MP and Magic. (+1, +2) 155/50


    Gold Ring: Increases Magic and increases maximum AS (+1,+2) 320/100 Jewels

    Mage Earring: Highly increases maximum AS and magic (+2, +4) 620/300 Jewels

    Moon Amulet: Highly increases Strength and Magic and also greatly increases maximum AS (+2, +2, +3) 950/40

    Mythril Ring: Increases magic and extremely increases maximum AS (+1,+4) 750/200 Jewels

    Orichalcum Ring: Increases magic and drastically increases maximum AS (+1,+5) 750/300 Jewels

    Platinum Ring: Increases Magic and greatly increases maximum AS (+1,+3) 480/200 Jewels

    Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) 160/50 Jewels

    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5) 900/850 Jewels

    Defense Build:

    Angel Bangle: Raises max HP and Defense. (+6, +2) 300/100

    Atlas Armlet: Raises max MP and Defense. (+2, +2) 400/200

    Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) 1000/300

    Energy Bangle: Slightly raises max HP and Defense (+3, +1) 175/50

    Gaia Bangle: Significantly raises max HP and Defense (+9, +3) 400/200

    Golem Chain: Raises Strength, Speed and Defense (+3, +1, +1) 600/300

    Guard Earring: Raises max AS and Defense (+3 +1) 700/400

    Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) 550/100

    Master Earring: Significantly raises max AS, Speed and Defense. (+4, +1, +2) 850/400

    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) 700/500

    Protect Chain: Slightly raises Defense (+1) 150/30

    Protera Chain: Raises Defense (+2) 450/100

    Protega Chain: Significantly raises Defense (+3) 780/150

    Rune Armlet: Slightly raises max MP and Defense. (+1, +1) 200/100

    White Fang: Slightly raises Strength, Speed, Defense, and max AS (+1, +1, +1, +1) 550/500

    Speed Build:

    Brave Warrior: Slightly raises max HP, Strength, and Speed. (+3, +1, +1) 700/500

    Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) 1000/300

    Golem Chain: Raises Strength, Speed and Defense (+3, +1, +1) 600/300

    Master Earring: Significantly raises max AS, Speed and Defense. (+4, +1, +2) 850/400

    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) 700/500

    Sonic Chain: Slightly raises Speed (+1) 150/30

    Titan Chain: Significantly raises Strength and Speed (+4, +3) 500/200

    White Fang: Slightly raises Strength, Speed, Defense, and max AS (+1, +1, +1, +1) 550/500

    Diamond Ring: Increases Strength, Speed and drastically increases maximum AS (+1, +1,+5) 950/300 Jewels

    Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5) 900/300 Jewels

    Sardonyx Ring: Increases Strength, Speed and slightly increases maximum AS (+1, +1, +1) 360/70 Jewels

    Star Charm: Greatly increases Strength and Magic and drastically increases maximum AS (+2,+2,+5) 825/400 Jewels

    Skill Ring: Increases Strength, Speed and slightly increases maximum AS (+4, +2, +1) 625/200 Jewels

    Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2) 420/250 Jewels

    AS/IS/MP/HP/JEWELS:

    Ability Stud: Slightly raises max AS (+2) 200/40 Jewels

    Angel Bangle: Raises max HP and Defense. (+6, +2) 400/100

    Atlas Armlet: Raises max MP and Defense. (+2, +2) 400/200

    Brave Warrior: Slightly raises max HP, Strength, and Speed. (+3, +1, +1) 700/500

    Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) 1000/300

    Energy Bangle: Slightly raises max HP and Defense (+3, +1) 175/50

    Gaia Bangle: Significantly raises max HP and Defense (+9, +3) 300/200

    Guard Earring: Raises max AS and Defense (+3 +1) 700/400

    Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) 550/100

    Magic Armlet: Slightly raises max MP and Magic. (+1, +2) 155/50

    Master Earring: Significantly raises max AS, Speed and Defense. (+4, +1, +2) 850/400

    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) 700/500

    Ray of Light: Slightly raises max HP and MP. (+3, +1) 400/200

    Rune Armlet: Slightly raises max MP and Defense. (+1, +1) 200/100

    White Fang: Slightly raises Strength, Speed, Defense, and max AS (+1, +1, +1, +1) 550/500

    Ability Ring Slightly increases maximum AS (+1) 180/80 Jewels

    Aquamarine Ring Increases Strength and greatly increases maximum AS (+1,+3) 580/200 Jewels

    Cosmic Ring:Tremendously increases maximum AS. (+8) 1100/200 Jewels

    Cosmic Arts: Increases HP and MP and extraordinarily increases maximum AS (+2, +2, +8) 1500/400 Jewels

    Diamond Ring: Increases Strength, Speed and drastically increases maximum AS (+1, +1,+5) 950/300 Jewels

    Engineer's Ring: Increases maximum AS (+2) 500/100 Jewels

    Expert's Ring: Exceedingly increases maximum AS (+6) 875/300 Jewels

    Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5) 900/300 Jewels

    Garnet Ring: Increases Strength and extremely increases maximum AS (+1,+4) 520/200 Jewels

    Gold Ring: Increases Magic and increases maximum AS (+1,+2) 320/100 Jewels

    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate) 250/100 Jewels

    Mage Earring: Highly increases maximum AS and magic (+2, +4) 620/300 Jewels

    Master's Ring: Extraordinarily increases maximum AS (+7) 900/300 Jewels

    Moon Amulet: Highly increases Strength and Magic and also greatly increases maximum AS (+2, +2, +3) 950/40

    Mythril Ring: Increases magic and extremely increases maximum AS (+1,+4) 700/200 Jewels

    Orichalcum Ring: Increases magic and drastically increases maximum AS (+1,+5) 750/300 Jewels

    Platinum Ring: Increases Magic and greatly increases maximum AS (+1,+3) 480/200 Jewels

    Sardonyx Ring: Increases Strength, Speed and slightly increases maximum AS (+1, +1, +1) 360/70 Jewels

    Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) 160/50 Jewels

    Star Charm: Greatly increases Strength and Magic and drastically increases maximum AS (+2,+2,+5) 825/400 Jewels

    Skill Ring: Increases Strength, Speed and slightly increases maximum AS (+4, +2, +1) 625/200 Jewels

    Skillful Ring: Drastically increases maximum AS (+5) 850/200 Jewels

    Soldier Earring: Highly increases maximum AS and Strength (+2,+4) 650/100 Jewels

    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5) 900/850 Jewels

    Technician's Ring: Greatly increases maximum AS (+3) 540/100 Jewels

    Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2) 420/250 Jewels

    Potion: Restore HP to the User, or to a target of the user's choosing. (+30 HP) 100/25

    Hi-Potion: Restore HP to the User, or to a target of the user's choosing. (+60 HP) 200/25

    Ether: Restores three MP to the User, or to a target of the user’s choosing. (+3 MP) 300/25

    Hi-Ether: Restores six MP to the User, or to a target of the user’s choosing (+6 MP) 350/25

    Alright, so this is a quick summary of something that doesn't exist.

    Name: It’s what your character’s name is, simple as.

    Level: This is the level your character is. Also pretty simple. Levels are a good indication of how experienced a player you are. Every time you level up you can choose to designate points into one of the stat groups.

    EXP: EXP is gained by killing enemies and completing missions (And anything else we decide to give it to you for). You need EXP in order to level up.

    Jewels: This is how much of the ‘Jewels ’ currency you have. You can buy stuff with it, and maybe even use it to trade with other players for items they may have. You start with 500.

    HP: This is how we can tell how much damage you have taken. Every time you take damage, that damage will be deducted from your Health Points. Once your HP reaches 0, its game over for you. You start off with 20 health, plus your path bonus and then you gain 10 health every time you level up. Note that you can find items that give you more health.

    MP: This is how much Mana you have. Mana allows you to cast spells and ¼ of your MP recharges every turn. Note, you cannot cast a spell with more mana than you currently have. You’d be surprise how often this happens so make sure you look at your MP first. You gain 5 Mana Points for every 1 point in your Magic. You gain 10 MP points each Level

    AS: These Ability Slots dictate how many magic powers/physical abilities you can have at one time. You gain 1 each other level.

    Strength: This is how much damage is added to your melee attacks when you are fighting, More strength, more damage- Simple as. You start off with 8 by default.

    Speed: This is how quick you are. The person with the highest speed will attack first, and your speed will be added to the damage done by ranged attacks instead of your strength. You start with 4 by default.

    Defense: This is how much damage you will have subtracted from the total damage dealt to you. For example, if I am hit for 15 damage and I have 10 defense, 15-10=5 so I only take 5 damage. You start with 2 be default.

    Magic: This dictates what spells you can use and how much MP you have. You gain 4 MP for every 1 point in this statistic. You start with 5 by default.

    IS: These Item Slots are dictate how many Items you can have at one time. You gain 1 each other level


    Battle Section Part of Character Sheet

    Character Build:


    Like your standard RPG, you have the choices of different character builds. These are very important for your character to pick. Choose wisely because you’re stuck with it. You can certain Abilities depending on your build. You have your Character Build Chosen, what you want your character to specialize in. Then you have your Character Build Weakness, what your character isn’t quite good at.

    There are 4 main Builds, all classifying as either, Strength, Magic, Defense and Speed.

    Strength

    Choosing Build: Increased Strength, AS (+3, +1)

    Choosing Weakness: Decreased Strength,


    Defense

    Choosing Build: Increased Defense/HP/IS (+3, +10, +1)

    Choosing Weakness: Decreased Defense


    Magic

    Choosing Build: Increased Magic/MP/AS (+3, +6, +1)

    Choosing Weakness: Decreased Magic


    Speed

    Choosing Build: Increased Speed/Defense/IS (+3, +3, +1)

    Choosing Weakness: Decreased Speed



    Each time you level, you get a stat point to spend on 1 of the following.

    Your points allocates to the following stats


    Juvia: +1 Strength, +4 HP

    Gray: +2 Speed, +0.5 Strength, +1 Magic

    Lucy: +2 Defense, +1.5 HP

    Wendy: +1 Magic, +1 Defense

    Natsu: +1.5 Speed, +1 Defense, +1.5 Strength

    Erza: +3 Strength OR +3 Magic OR +3 Defense OR +3 Speed


    If you have any questions, comments, or concerns regarding the RP, remember to shoot me, Skyheart, or Al(215) a PM. They are my helpers for this RP, which means they will also enforce RP rules. Al and I control S-Class characters and other characters in the Guild other then your own.

    ~Roommate List~


    Female Dorm List:

    Dorm 1



      • Johanna
      • Taylor
      • Scarlett
      • Alessia
      • Rennette
    Dorm 2



      • Cassandra
      • Charlotte
      • Alisa
      • Tessa
    Dorm 3




      • Lucia
      • Therity
      • Calxiyn
      • Beucette
      • Thea
    Dorm 4



      • Silvia
      • Mikasa
      • Skadi
      • Mikuzi
      • Aoki
    Male Dorm List:


    Dorm 1



      • Leo
      • Thomas
      • Rho
      • Caleb
      • Edric
    Dorm 2



      • Trevor
      • Gaius
      • Zephyr
      • Ra
      • Velien
      • Dale
    Dorm 3



      • Ander
      • Jack
      • Caliborn
      • Zwei
      • Malkira
      • Quinn
    Dorm 4
    • Vance
    • Conrad
    • Aias
    • Damian
    • Gexln


    ~Castle~

    [​IMG] [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Parthenia

    ~Ice Cave~
    [​IMG]
    [​IMG]
    ~Forest~
    [​IMG]
    ~Tree House~
    [​IMG]

    ~Sugar Plum Island~
    [​IMG]
    ~The Castle~
    [​IMG]
    [​IMG]


    Astedia

    ~Astedia Castle and Ice Rink~

    [​IMG]
    [​IMG]


    ~ Cloud Kingdom ~

    [​IMG]

    ~ The Forbidden Forest ~

    [​IMG]
    [​IMG]

    ~Ferris Shop~
    [​IMG]

    ~The Mountain~
    [​IMG]
    [​IMG]

    ~Aidan's House~
    [​IMG]


    ~Current Jobs~



    1.
    The Demon War
    Level Range: 5-6
    Mission Ratings: Heavy Battling, Story Interaction, Character Interaction
    Additional Information: This mission will embark after all of the other missions have embarked for story reasons. Sorry!
    Job Header: Please put “The Demon War” At the top of your post in “This red”
    Tags: Replacement Fairy Tail Arc, Longer Mission, Story.
    Mission Leader: (0/2)
    Characters Ready To Head Out (0/7)
    Character’s: (0/7)
    Information: When Mission is full, please go talk to ___ for more details.
    What your characters know: ?????
    What we know so far: This is the Demon War mission. 5 Demons will come into the Guild asking for help and protection, and explain their situation to you upon meeting. This is a two part mission but you don't have to go on both parts.
    Mission Reward: 50 EXP, 60 Munny

    2.
    The City of Ember
    Level Range: 5-6
    Mission Ratings: Story Interaction, Character Interaction, Little Battling
    Additional Information:
    Job Header: Please put “The City of Ember” At the top of your post in “This orange”
    Tags: Based on the book and not the trash movie, Longer Mission, Story.
    Mission Leader: Zephyros, Shani, Florica. (3/3)
    Characters Ready To Head Out (0/4)
    Character’s: (0/4)
    Information: When Mission is full, please go talk to Zephyros for more details.
    What your characters know: ?????
    What we know so far: Zephyros is going to tell you that we're on the search for El Dordo, but instead we're going to fall into the City of Ember.
    Mission Reward: 50 EXP, 60 Munny

    3.
    The Island Expedition.
    Level Range: 5-6
    Mission Ratings: Story Interaction, Character Interaction, Moderate Battling, Moderate Puzzles
    Additional Information:
    Job Header: Please put “The Island Expedition” At the top of your post in “This Pink”
    Tags: Based on SOMETHING that's for sure, Longer Mission, Story.
    Mission Leader: Johanna (1/2)
    Characters Ready To Head Out (0/5)
    Character’s: (0/5)
    Information: When Mission is full, please go talk to Johanna for more details.
    What your characters know: ?????
    What we know so far: Johanna and the other Guild Members have been hired to help Prince Antonio and his friend Frazer, both disguising as normal adventurers and sailors to map out a dangerous island.
    Mission Reward: 50 EXP, 60 Munny


    4.
    The Demon Barber of Fleet Street
    Level Range: 5-6
    Mission Ratings: Heavy Story Interaction, Heavy Character Interaction, Little Battling, Moderate Puzzles
    Additional Information:
    Job Header: Please put “The Demon Barber of Fleet Street” At the top of your post in “This Red”
    Tags: Based the hit Musical as well as book, Longer Mission, Story.
    Mission Leader: Dale, Trevor (2/2)
    Characters Ready To Head Out (0/5)
    Character’s: (0/5)
    Information: When Mission is full, please go talk to Dale for more details.
    What your characters know: ?????
    What we know so far: Dale, while looking for Johanna's parentage has found a missing person flier for a Johanna Barker of around Johanna's age. Dale is calling upon the Guild Members to help him solve the mystery of what happened to Johanna's parents.
    Mission Reward: 50 EXP, 60 Munny

    5.
    The Fairy Curse of Laverna
    Level Range: 5-6
    Mission Ratings: Moderate Story Interaction, Moderate Character Interaction, Moderate Battling, Moderate Puzzles
    Additional Information:
    Job Header: Please put “The Fairy Curse of Laverna” At the top of your post in “This Pink”
    Tags: Based the hit Musical as well as book, Longer Mission, Story.
    Mission Leader: Elivana (1/2)
    Characters Ready To Head Out (0/5)
    Character’s: (0/5)
    Information: When Mission is full, please go talk to Clara for more details.
    What your characters know: ?????
    What we know so far: Though Clara isn't leading the mission directly, she'll tell you about how Elivana, a flightless fairy has pleaded for someone to save her Kingdom, which is instead of the Realm that Clara rules over where the Guild has visited once before. Clara needs to take the group with her, and teleport them to Elivana. She told Elivana she would send her best Wizards to help them, not being able to go herself and survive.
    Mission Reward: 50 EXP, 60 Munny





     
    Last edited: Dec 21, 2015
  2. al215 Kingdom Keeper

    Joined:
    May 29, 2013
    Gender:
    Male
    Location:
    England
    118
    772
    Name: Alessia Darkstar

    Gender: Female

    Age (Min of 16): 17

    Description: Alessia has distinct long black hair that runs all the way down her back. Her brown eyes are big and spaced evenly apart. She has a petite nose and mouth and a round face. Her skin is pale. Typically she will be seen wearing a white button up shirt over a pair of black, close fitting trousers with black boots. She keeps a silver locket with her at all times around her neck.

    Weapons (Must relate to your Path Chosen): Guild Issue Arming Sword with a large, wooden round shield.

    Armor (Should start with no Armor): When out on missions, she wears a cloth tunic laden with many pockets as well as a sturdy pair of trousers and a brown pair of tough, worn boots.
    AS: Quick Blitz, Aero, Cure

    Strengths: Sword combat, shield usage defensive magic, is tough

    Weaknesses/Fears: Large Monsters, offensive magic, ranged combat,

    History: Alessia was actually a fairly normal child for the most part. Her major drive to become a Guild Member as opposed to what might be expected of a girl was not only the work of her father, but two other factors: The first, she was always tomboyish scrapping with her brother, her sister and any of their friends that might be pulled in (all of them voluntarily or not) and the second shall be told below.


    As she was travelling to visit relatives in a nearby town, along the road their cart was accosted by a giant, wielding an immense crude axe of a tree and a large rock. It pursued them relentlessly, but the giant’s presence was already noted and the riders of another guild met the beast and slew it.


    She always remembered it’s dying screams, and how scared she was that it would kill them and eat them. She wanted to fight monsters, and maybe learn to not fear them anymore, but she couldn’t find that first guild, instead setting for something local, Sapphire Eclipse, which she has grown to like for the short duration she has been there.

    Other: She keeps a small magically imprinted picture of her brother, two sisters and parents in the locket around her neck so she doesn’t feel too far from home.



    Build Chosen: Defense

    Build Weakness: Speed
     
    Last edited: Oct 21, 2014
  3. larlar9800 Merlin's Housekeeper

    Joined:
    Oct 19, 2014
    Gender:
    Female
    Location:
    Online
    2
    20
    Name: Therity

    Gender:
    Female

    Age:
    22

    Description:
    http://i.imgur.com/oF8bTG8.jpg

    Personality:
    Therity is very, very reserved. She’s very confident and tries to do what’s best. Her common sense is often others’ intelligence.

    Weapons:
    Everlast Blade – The large, 5 foot, white sword shown on Therity’s back in the picture above.

    Armor:
    Just the clothing she’s wearing in the picture above. It has no defensive value, however.

    AS:
    Fire, Quick Blitz, Thunder, and Cure

    Strengths: Physical and emotional strength (From military discipline.) Also extreme, quiet intelligence. She can also manage herself, and is completely okay with being alone.

    Weaknesses/Fears:
    She is very introverted, and tends to focus on her own needs instead of the needs of others.

    History:
    Therity was born into a middle class family. She, with her parents and younger sister of three years, lived in a moderately sized port town. Her parent were merchants, and pretty well known throughout their land. As a result of their occupation, however, they had little time to spend with their two children. With nobody else to turn to, Therity and her younger sister, Abigale, kept each other company and grew to be great friends. As children, they would play together inside or in their front yard. However, as they grew older, they turned to the forest behind their town for entertainment and adventure. They built a treehouse in one of the tall oak trees near the path that led through the forest, and visited it frequently. They often explored the forest together, and sometimes pretended they were adventurers searching for treasure and hidden objects. When Therity was 10, she became lost in the forest without her sister during a game of tag. As she desperately tried to find her way back, she ran into an old, dying dragon who granted her with the power to learn and use magic. However, her powers were weak, and she was incapable of controlling them. As Therity progressed in age and maturity, strange things began to happen around her, and people noticed. When she was fourteen, an important aid to the king travelled through their town and heard about the strange happenings. He was well versed in the ways of magic, and immediately realized what the occurrences meant. He took Therity away from her family and her home, telling everybody she was dangerous and was to be disciplined in the King’s Army.

    After five years of military training and discipline, Therity has learned how to control her powers, strength, and emotions. Her superiors recently decided that it would be good experience for Therity to join a guild, for experience and as a chance to improve her knowledge of magic in general. Unfortunately, Therity objected to the idea wholeheartedly. Finally, on the morning of the initial guild meeting, they managed to convince/force her to join the guild.

    Random backstory on her white hair: When she was in the military, they basically forced her to burn her hometown to the ground and kill her own family (I'm probably going to post that later). Her sister and her shared the same hair style and color, so to get rid of the painful memories, she bleached her hair white and let it grow out.

    Other: Fairy Tale


    Character Build Chosen: Strength

    Character Build Weakness:
    Defense
     
    Last edited: Jun 1, 2015
  4. X-Con260 Merlin's Housekeeper

    Joined:
    Oct 20, 2014
    0
    10
    Name: Carmen

    Gender: Female

    Race: Half-Elf

    Age (Min of 16): 19

    Description: Tall, Slender, Sexy Build, Beautiful Dark Red Hair, Bright Green Eyes, Nimble (Looks Strikingly like Mara Jade). Especially When On Night Raids or Fulfilling Weapon Orders, She Wears a Skin-Tight Black Tunic with a Black Hood and Mask to Cover Her Nose and Mouth.
    [​IMG]

    Weapons: Finely Crafted Elven Dagger

    Armor:N/A

    AS: Quick Blitz, Thunder and Blizzard.

    Strengths: Long Distance and Hand-To-Hand Combat, Freerunning, Deception,
    Seduction, Thievery

    Weaknesses/Fears: Sword Combat, Giant Gelatinous Cubes

    History: No One Quite Knows Carmen’s History, and the Ones Who Do Know...Are Dead

    Other: She Can Get You a Great Weapon, Usually In Mint Condition…For a Price!

    Build Chosen: Speed

    Build Weakness: Magic
     
    Last edited: Oct 21, 2014
  5. Frosch Traverse Town Homebody

    Joined:
    Oct 20, 2014
    Location:
    In your cereal box
    36
    133
    Name: Hasu Ren

    Gender: Male

    Age (Min of 14): 28

    Description: Ren is a man of average height, with brown hair, brown eyes, and a bit of stubble on his chin. He also has a scar under his left eye. He wears a blue robe and a grey jacket. He usually has a smile on his face, no matter the circumstances or how he is really feeling.
    [​IMG]
    Personality: I'll just leave this one blank because not only do I hate writing out what a character's personality is like, I'm pretty bad at it as well! So yeah :p.

    Weapons: (Must relate to your Path Chosen) Mage Staff.

    Armor: (Should start with no Armor)

    AS: Cure, Aero, Thunder.

    Strengths: Ren will fight as hard as he can for what he thinks is right, and for his friends.

    Weaknesses/Fears: Ren is afraid of sleeping at night.

    History: Ren was born the fifth and last child of two poor lotus farmers who were part of a small clan, the Hasu, that lived in their ancestral home deep within the sprawling, dank swamplands in the north.

    The first few years of Ren's life were impoverished but happy, and he helped his parents and siblings to tend and harvest the small lotus crop that provided for the family.

    The contented existence was suddenly brought to an end by plague. A raging pandemic swept across the continent, wiping out entire populations in a matter of months.

    At the height of this plague, of the happy family there only remained Ren, aged seven at the time, and his eldest siblings. At this time a travelling mage passed through and offered to take Ren on as his apprentice. His elder siblings, struggling to keep themselves alive, accepted the man's offer, trusting that he meant well.

    The mage ,called Aeron, was not kind to Ren. Aeron was harsh, a perfectionist when it came to the boys work, and had an evil streak that showed through more often than not. Ren was treated as little more than a slave by the mage.

    However Aeron did teach Ren magic, training to young boy the basics of it, as well as how to read and write. This was more for Aeron's benefit than Ren's, however.

    After a few months of travel, Aeron and Ren had finally reached their destination: Falcon's Claw, a dark guild, infamous in the area for its assassinations. Aeron was accepted into the guild, and Ren was sucked in with him.

    Aeron proved quite adept at his new occupation, and quickly rose through the ranks to S-class, with a little uncredited help from Ren.

    At the age of sixteen, however, Ren had had enough with all the killing. He ran away from the guild, determined to never return. However, Falcon's Claw could not accept this, and sent assassins after Ren to kill him. While he escaped this threat at first, Ren was in constant danger of being targeted again, and so he journeyed as far away as he could over the next ten years, spending no more than a couple of months in one place.

    Eventually he decided that he had travelled far enough away, and that it was time to settle down. Ren felt that it was time to join an official guild, not only because magic was all he could really do, but also to somehow atone for his crimes committed with Falcon's Claw.

    It is this that now brings him to Sapphire Eclipse.

    Other:

    Character Build Chosen: Defence

    Character Build Weakness: Strength
     
    Last edited: Oct 25, 2014
  6. Skyheart Joker

    Joined:
    May 29, 2013
    Gender:
    Moeblob
    Location:
    Inside Danmaku
    1,200
    897
    Name: Lucia Eltheria
    Gender: Female
    Age (Min of 14): 17
    Appearance: http://i.imgur.com/yCKO3F8.jpg
    Personality: She's pretty awkward when it comes to interacting with clients and enemies, as she tries to act professional towards them, but ultimately fails. Other than that, she's pretty chill.
    Weapons: Infinite Throwing knives that she got from a baker
    Armor: Why is this even on here?
    AS: Cure, Aero, Quick Blitz
    Strengths: Shooting stuff...Hitting stuff in general
    Weaknesses/Fears: Ducks, Robot Overlords, swimming.
    History: Okay, so, this is the story all about how her life got flipped turned upside down and I'd like to take a minute, just sit right there, I'll tell you how she became a wizard of guild called SE. Anyway, she was all just like, admiring guilds and wanting to become a part of one because they're like super awesome and stuff. So like, channeling all of her courage she decided hey I'mma join one of these things and become a person who helps those in need, indeed. That's about it. You want a memoir or something?
    Other: SOS- I mean what?
    Character Build Chosen: Speed
    Character Build Weakness: Defense
     
    Last edited: Oct 24, 2014
  7. Glen Returned from the dead

    Joined:
    Jan 18, 2011
    Gender:
    Male
    Location:
    Australia
    713
    Just you try and stop me from signing up to this!
    Name:
    Gaius Ryan
    Gender: Male
    Age (Min of 14): 17
    Description: Appearance. Short spiky dark red hair, semi-muscular. Has green eyes and quite sharp canine teeth. Wears gray slacks and a green sleeveless shirt, with a red scarf around his neck.
    Personality: Tries to look on the bright side of things, yet quick to anger if his friends are being hurt. Likes to fight to improve himself.
    Weapons: Fisticuffs
    Armor: None
    AS: Quick Blitz, Fire, Aero, Cure
    Strengths:
    Loyal, very experienced with hand to hand combat, quick thinking and even quicker to act.
    Weaknesses/Fears: Short temper, loves fighting far too much.Snakes, the fear of something happening to his sister while he is gone, discovering his mother is dead.
    History: Abused as a child, Gaius was a very pessimistic and sad child. The disappearance of his mother at the age of 8 only added to his troubles. However, from the age of 12 he started forcing himself to look on the bright side of everything. At that point, the only thing he had to rely on was his magic, and so he practiced that every day. At the age of sixteen, the boy left his home and abusive father behind after saying goodbye to him and his younger sister, Suzy Ryan, and made the decision to join a guild so that he could get stronger, and find out exactly what did happen to his mother. He would travel for a year before finding a guild that peaked his interest, a guild called Sapphire Eclipse..
    Other:
    Character Build Chosen:
    Strength
    Character Build Weakness: Defence
     
    Last edited: Oct 20, 2014
  8. GarrettFinch Hollow Bastion Committee

    Joined:
    Oct 19, 2014
    Gender:
    Male
    82
    658
    name: Ander Windfire
    Age (Minimum age of 16): 24
    Gender: male
    Description: A man, with an orange robe on, under his robe he has a light green shirt underneath the robe blue pants and black shoes, light brown hair, blue eyes.
    Ander pic.png
    Personality: kind hearted nice person cares deeply of his friends and tries to help people.
    Weapon(s): mage staff
    Armor: mage armor (under his robe)
    AS: Fire, Cure, Thunder, Blizzard
    Strengths: he has knowledge of magic more than his years
    Weaknesses: I forgot something (for you cal) :p
    History: When Ander Windfire was born he was unusually good with magic. He trained for most of his life and became a good mage. He trained under the best wizard in minecraft. He then went out to find a group of people he heard about to help them, and put his magic to good use. He read magic books for years. When the mages found out when he was born he was better than any mage born before him. He has a long and interesting history. Ander mane focus is to give cal trouble wherever she goes :P jk
    Other: wears a key around his neck that said to open any door, but never seems to work.

    Character Build Chosen: Magic

    Character Build Weakness: Strength
     
    Last edited: Oct 20, 2014
  9. Swordsman_John Merlin's Housekeeper

    Joined:
    Oct 19, 2014
    Gender:
    Male
    6
    37
    Name: Jack Rincewind
    Age (Minimum age of 16): 24
    Gender: Male
    Description: Human, has a dark blue robe/cloak that covers his body, with a hood so he can cover his head. He also has a blue hat and black shoes. He is also wearing blue pants, and a gray shirt underneath the robe.

    Personality: kind hearted, cares deeply of his friends and tries to help people, he also has black hair and brown eyes.
    Weapon(s): an iron sword, a magic staff, and a pistol.
    Armor: none, although his robes magically protects him.
    AS: Cure, Fire, Aero, Thunder.
    Strengths: extremely useful healing, and very good with spells and magic altogether. Extremely actuate at shooting/casting spells to fire at a distance.
    Weaknesses: not very good with a sword, but will fight at close range if needed.
    History: He was born with the gift of healing people. In this town he started as a no body and soon became well known. He trained under the best wizards and mages threw out the land. He traveled the land training under wizards and mages, until he became better the any of the mages/wizards he meant. He then went out to find a group of people he heard about to help them, and put his magic to good use.
    Other:
    Character Build Chosen: Magic
    Character Build Weakness: Strength
     
    Last edited: Oct 27, 2014
  10. Aelin Best Waifu

    Joined:
    Jun 30, 2011
    Gender:
    Female
    Location:
    British Columbia, Canada
    1,423
    Name: Silvia
    Gender: Female
    Age (Min of 14): 14
    Description:
    [​IMG]

    Personality: Shy. Silvia is quiet and keeps to herself. She does anything in her power to protect herself. She will do anything asked of her so she doesn't hurt or offend anyone. All she wants to do is be helpful.
    Weapons: A shield and staff
    Armor: N/A
    AS: Aero, Cure, and thunder
    Strengths: She is very good with following orders and will take on anything that she is asked to do.
    Weaknesses/Fears: Doesn't know when to say no. Pushes herself too hard. She also doesn't really know how to talk to people all that well.
    History: Silvia grew up helping at her moms medicine shop, but she always wanted to be more. She loved knowing that she helped people feel better and heal their wounds. Silvia has never been much of a fighter but she worked on her own to learn magic and takes great pride in what she could do. She wanted to still help people but outside her mothers shop, so she picked up and left in search of a new place to call home, one of those magical guilds that she had heard so much about. She was determined to join one of the guilds and help in her own way there, supporting all the members that could fight.
    Other: N/A
    Character Build Chosen: Defense
    Character Build Weakness: Speed
     
  11. sportfreak22 Merlin's Housekeeper

    Joined:
    Oct 20, 2014
    Gender:
    Female
    Location:
    Somewhere on a Basketball Court
    5
    24
    Name: Scarlett Annabeth Wane (Scarlett with two t's.. Yes Skyheart I'm looking at you...)

    Gender:
    Female

    Age:
    19

    Description:
    Scarlett is a stunningly beautiful girl, but that's not the only thing memorable about her. She has dark scarlet-red hair that falls down past her shoulders, and a slim but athletic build. She reaches 5'7, and is usually seen with a smirk on her face.
    [​IMG]

    Personality:
    Lets just say, for such a small girl, Scarlett can really pack a punch. Literally and figuratively. She has a hot mouth and isn't afraid to say what's on her mind. She has never really cared about how what she said affected others, and therefore has defected a carefree attitude. I'll bet you can't wait to meet her.

    Weapons:
    Her ancient yet loyal bow and quiver stocked full of arrows, sharpened to the prefect point and ready to strike.

    Armor: She gots none at the moment

    AS:
    Quick Blitz, Quick Blitz, Cure

    Strengths:
    Working alone, quick thinking, mostly physical attacks due to her magic ability not being the best, running, and climbing,

    Weaknesses/Fears: Oddly enough, Scarlett fears being alone. She's scared to face the fact that she might not find anyone ever in her life that even wants to be her friend, as cheesy as it sounds. She is also not a big fan of heights, and bugs. Hates bugs.

    History: Scarlett's wealthy parents were thrilled to find out that their firstborn child was a healthy baby boy, who they named Maxus. What they weren't so thrilled to find out about though, was that he had a twin sister. She were so disappointed in this, because they had only wanted a son that they could send to an academy to earn honors for his family. Because Scarlett's parents were so upset with their new baby girl, they didn't put any effort into her at all. Literally. For the first 14 years of her life, her parents interacted with her as less as possible. Nurses and maids took care of her meals, exercise, personal hygiene and minimal entertainment. She was allowed outside once a week during the day, and that was all. She grew up as a very quiet kid, not knowing what she did to deserve this horrible treatment. Her only escape was through the broken lock on her window. Late at night, when she had already tried to cry herself to sleep, she would sneak out the window and run. Deep into the forest behind the house was a tree trunk that was broken in half. The hollow top half was the perfect place to hide her most prized possession. The Bow. It was the only thing that kept her going through the dark days spent alone in the room. She had found in half-buried in the forest grounds, and instantly knew it was special. The bow emitted power as soon as you came around it. Whenever Scarlett held the bow, she felt like the most important person in the world. If anyone walked through the forest, they would undoubtedly notice the hundreds upon hundreds of holes in trees, targets set up, and imaginary dummies destroyed by countless arrows. She simply picked the arrows up when she was finished, and returned it to the quiver. As Scarlett defeated countless imaginary enemies and monsters, one thing stayed constant. The bow and arrows condition never dwindled. They remained perfectly sharp and edged, ready to snipe down their next victim. This was Scarlett's escape, her paradise.
    Things all came crashing down the night of her and her brothers 14th birthday. Her family had gone out to celebrate Maxus's coming of age and to congratulate him on his large improvements in his magic skills. Like usual, Scarlett was left behind. All she got for a birthday celebration was a half eaten cookie shoved through the food slot in the door. She had learned not to think about what she was missing anymore, even though it hurt her not to be out celebrating her birthday also. Scarlett hasn't cried in 3 years, and she didn't plan on crying anymore. She had forced herself to become emotionally drained, not trying to feel anything. So Scarlett waited that night, curled up in her cot of 14 years.
    Except they didn't come home. At least, not when they were expected. Scarlett didn't think much of it. Big deal? They were out partying a little too late. It's not like that was new. But, something felt different. She heard a loud knock at the front door. Maids scrambling to open it. Through the thick door that held her prisoner, she heard nothing but muffled voices. Then suddenly, a maid cried out. Scarlett pressed her ear up to the door, shivering against the cold of the metal. "He's... Not going to make it."
    It was about three hours later that Scarlett heard the news. At the diner, an argument had erupted between Maxus and an annoyed worker while his parents were outside. The worker became so furious that he shot a spell deep into Maxus's heart, and there was little hope of him surviving.
    About three days passed before news spread through the home. The nurses spoke in hushed whispers and quiet sobs. Scarlett knew that he was gone. But, she didn't know how much her life was about to change.A week went by, with the whispers dying down and many crashes and bangs throughout the house. Food came only once a day now, and it was usually just a biscuit. Scarlett was furious. She was tired if being treated like an animal. She told herself that in 3 days, she would break out and see what was going on.
    So the days passed, and there was practically no noise from the outside of her door. The food had stopped, and Scarlett was completely confused. She spent the three days huddled on her cot, allowing herself to think of all the possibilities. It wasn't till the dawn of the third day till she noticed it. A small silver key had been slid under the bottom of her door. She scurried over and looked at it closely. It looked as if it... No... No way this could be happening... She slid the key into the lock, and pop. Her door was open. Overcome with joy, she burst out of the room... To an empty house. The furniture was all gone. The vases, the tables, beds, everything. All that remained from the previous life was a small cracked picture frame containing an image of Maxus when he was little.
    It took her only seconds to figure it out. They had left. Gone. Moved away. And they had left her, almost to die. Left. Abandoned by her own family.
    It stung. It hurt. But she refused to break down. Instead, she gathered what supplies she could fit into a bag, pulled herself together, and walked out the door, making sure to grab her prized bow and arrows on the way out.
    Since then, Scarlett has been constantly on the move. She only stopped to learn very basic magic skills from professors here and there, and took off before anything else could happen. With her trusty bow hooked on her back, she felt invincible.
    The idea of joining Sapphire Eclipse came to her a few weeks ago. She had no clue what she was doing with her life, and wanted a purpose. Joining a guild gave her that purpose. So, here she is, trying to work her way up to the top. *started from da bottom now we here*

    Other:

    Character Build Chosen: Hunter
    Character Build Weakness: Defense​
     
    Last edited: Oct 27, 2014
  12. CrownMoksha Decimo

    Joined:
    Jan 11, 2011
    Gender:
    Male
    Location:
    On board the DenLiner
    1,340
    Name: Veilen
    Gender: Male
    Age (Min of 14): 16
    Description:
    [​IMG]
    Personality: Reckless, headstrong and sometimes rash depending on the situation. His rash actions vary from either him being himself or in an acto of compassion, justice or honor. They usually fall under one of those three categories.
    Weapons: Enchanted Sword
    Armor: None
    AS: Fire, Thunder, Cure, Blizzard
    Strengths: Veilen is a resourceful man who can make the most out of what he's given. It may take him some time, but he can adapt to a situation after observing an enemy or after its kicked his butt enough time and think up a way to counter attack it.
    Weaknesses/Fears: As stated above, if there's any one reason for him to get his butt kicked repeatedly by one enemy is because he rushes in headstrong without waiting for a strategy majority of the tie. Should the foe be bigger and stronger than he is he'll either A) Rush in, realize his mistake and run back, possibly alerting said enemy to where his teammates are. Or B) Listen to any strategies being form. To anyone who works with him, you'd better hope that its the latter. On the outside he doesn't seemed to let the lack of fully knowing about himself bother him, but on the inside he fears that he'll eventually forget everything.
    History: Various points of Veilen's past are completely shrouded in mystery to everyone including himself. The identity of his parents, how he got his sword, things along those lines are what he has no recollection of. So armed with the little information that he has, he hopes to find out more clues pertaining to his own mysterious past.
    Other:
    Character Build Chosen: Magic
    Character Build Weakness: Speed
     
    Last edited: Oct 21, 2014
  13. Beucefilous Kingdom Keeper

    Joined:
    Apr 27, 2011
    Gender:
    No
    Location:
    Yes
    705
    849
    Name: Ra

    Gender: Male

    Age (Min of 14): 23

    Description:
    [​IMG]

    Personality: Wrathful, Condescending, Serious, Prideful, does not take insults or nonsense lightly

    Weapons: Staff

    Armor: Shuriman bird suit
    No armor

    AS: Fire, Cure,
    Thunder, Quick Blitz

    Strengths: Leadership skills,
    Quick thinker, Capable of assessing a situation with a fairly high degree of accuracy, Unable to accept defeat as a possibility.

    Weaknesses/Fears: Overly brash, Judgemental,
    Bolts of arcane energy, Alligators, Thunderstorms, Unstoppable Dashes, Blinks.

    History:
    Long ago, when the pyramids were still young, Egyptian kings played a game of great and terrible power. But these shadow games erupted into a war that threatened to destroy the entire world, until a brave and powerful pharaoh locked the magic away, imprisoning it within the mystical Millennium Items. Now, five thousand years later, A young man named Ra seeks to join a wizard's guild and ascend it to the status of the greatest in the world, having nothing whatsoever to do with the pharaoh.

    Other:
    His prefered method of attack is pointing at the enemy as his people attack them. His second favorite method is imperial lasers. However, when neither is available, he'll just kind of do whatever.

    Character Build Chosen: Magic

    Character Build Weakness: Defense
     
  14. Glen Returned from the dead

    Joined:
    Jan 18, 2011
    Gender:
    Male
    Location:
    Australia
    713
    Name: Skadi Wynter
    Gender: Female
    Age (Min of 14): 19
    Description: Appearance
    Personality:
    Kind, usually gentle, willing to fight if she has to but prefers not, somewhat intelligent.
    Weapons: A staff
    Armor: None

    AS: Blizzard, Aero, Cure, Quick Blitz.
    Strengths: Intelligent, understands people rather well generally, has a naturally strategic mind.
    Weaknesses/Fears: Physically frail, claustrophobic.
    History: Throughout her entire life, Skadi has always had her best friends beside her; Gaius Ryan and Caleb Stitem. They are a powerhouse trio, work well together, and have a friendship that she believes will last for their entire lives. When Gaius left to join a guild, naturally both Skadi and Caleb followed, and eventually all three stumbled upon the guild Sapphire Eclipse. They decided to join, but shortly after showing their interest, Caleb announced he had something very important to deal with, but refused to say what it was, and was even less keen on letting the two go with him. He left immediately, leaving Skadi and Gaius to take on joining the guild alone.
    Other: N/A
    Character Build Chosen: Magic
    Character Build Weakness: Strength
     
  15. GarrettFinch Hollow Bastion Committee

    Joined:
    Oct 19, 2014
    Gender:
    Male
    82
    658
    2nd character

    Name: Sara Row
    Gender: Female
    Age (Min of 14): 25
    Description: a beautiful girl with long blond hair, a red shirt, black pants, and black shoes
    Personality: Shy, helpful, smart
    Weapons: bow
    Armor: (Should start with no Armor)
    AS: Fire, Quick Blitz, Quick Blitz:
    Strengths: she fight at a distance, smarts, kind
    Weaknesses/Fears: she is not the good at close range battles, she is rather shy and lets her emotions control her. she trained herself so he rather inexperienced in formal training.
    History: At the age of 5 she was left on the streets. she stole a bow and arrows, but never used them. she had to steal food and money to survive in her life. Her looks is what got her what she wanted. when she was 21 she was out stealing . The night before her bow was stolen, but she got it back. At went into this house, she had no clue who owned it. She killed the only person that was kind to her the weapon misfired, from being tampered with. From then on she keep her distance from everyone. She became shy. She stove form this man. Unknown to her the locket that was given to her by the man she killed gathers her emotions. Her emotions is her hidden power. She at is 1 in a million people that have this power. Her emotion control her life. The man seemed to know more about her then anyone before he gave this locket to her on her 20 birthday. She only met this man a year ago when it happened. Then she found the guild signing up just so she could get money and leave once she had enough of it.
    Other: has a gold and silver locket around her neck.
    Character Build Chosen: speed
    Character Build Weakness: defense
     
    Last edited: Oct 24, 2014
  16. Aelin Best Waifu

    Joined:
    Jun 30, 2011
    Gender:
    Female
    Location:
    British Columbia, Canada
    1,423
    Name: Thomas
    Gender: Male
    Age (Min of 14): 16
    Description:
    [​IMG]

    Personality: Thomas is quite full of energy. He flirts with anything in a skirt, quite literally, he would probably flirt on a guy in a skirt, but no he is not bi. Thomas likes to think he is the best but doesn't take insults well.
    Weapons: Sniper rifle
    Armor:
    AS: Fire, Thunder, Blizzard, quick blitz
    Strengths: Long range fighting, flirting. Precision when it comes to instructions. Quick reader
    Weaknesses/Fears:Clumsy. He has a hard time figuring out morals, mostly just does what he is told without thinking about if it is right or wrong. General speed, he isn't all that fast. He doesn't take rejection well
    History: Thomas is a ladies man who loves to practice magic. He soon decided to go out and find the best guild worthy of his grace and almighty presence. After all he was the best so he did deserve the best guild and the best ladies, which he should find in the best guild.
    Other: Any and every female, prepare to be hit on!
    Character Build Chosen: Magic
    Character Build Weakness: Speed
     
  17. Swordsman_John Merlin's Housekeeper

    Joined:
    Oct 19, 2014
    Gender:
    Male
    6
    37
    2nd character.

    Name: Amanda Quinton
    Gender:female
    Age (Min of 14):24
    Description: long black hair, green eyes, black shoes, black cloak that covers her body that has a hood, she weres blue pants and a grey shirt underneath.
    Personality: kind, shy sometimes
    Weapons: bow and arrows
    Armor: (Should start with no Armor)
    AS: cure, quick blitz, areo.
    Strengths: extremely stealthy
    Weaknesses/Fears: her shyness can be a factor.
    History: she likes to keep her history to her self.
    Other: hides a locket around her neck, that she only can open.
    Character Build Chosen: speed
    Character Build Weakness: defense
     
    Last edited: Oct 24, 2014
  18. Xannytoes Merlin's Housekeeper

    Joined:
    Oct 20, 2014
    Gender:
    Male
    18
    39
    Name: Levi Reaver
    Gender: Hazard a guess ;)
    Age (Min of 14):
    18
    Description:
    [​IMG]
    Personality:
    I'd rather let my character character show his personality, rather than tell you. I will however describe him as quiet and reserved, only really coming alive when necessary.
    Weapons: Levi originally wielded two swords. However, after severely breaking his arm, he's currently restricted to using one.
    Armor: No armor? So naked? Oh, and a mask.
    AS:
    • Quick Blitz
    • Quick Blitz
    • Quick Blitz
    • Aero
    Strengths: Deadly swordsman. From the age of six, Levi was trained in various fighting forms. He is proficient in fighting any other blade-wielding foe, more often than not emerging as the victor. He's also somewhat intelligent, especially with things involving mechanics, and plays a mean game of chess.
    Weaknesses/Fears: Filth. In all seriousness, Levi cares for each of his allies and has been deeply affected by their past deaths. His magical prowess is near non-existent, to the point where he doesn't consider it useful in combat. Finally, at least for the beginning of the roleplay, Levi is nursing a broken arm, restricting him to the use of a single sword.
    History: Levi was the second eldest child among eight siblings. His father was a member of The Vanguard, a force of warriors and mages dedicated to protecting the fortress of Kalendor. Out of his brothers and sisters, only he and his elder brother trained to join The Vanguard. Levi proved to be incredibly skilled with his twin swords and also in his academic studies and even tactics, besting even the veterans at games of Chess and [INSERT RISK VARIANT HERE].

    On Levi’s eighteenth birthday, Kalendor came under siege by The Marauders, a collection of vicious mages and renegades seeking the treasures within Kalendor. Although Levi, his brother and his father fought valiantly, the fortress was eventually overwhelmed and the occupants were slaughtered. Only Levi survived, believed to be dead after being crushed by rubble. He fled the scene, the only mementos remaining being his broken arm and a sword stained with blood.
    Other: N/A
    Character Build Chosen: Strength
    Character Build Weakness: Magic
     
    Last edited: Oct 25, 2014
  19. Calxiyn Keyblade Master

    Joined:
    Jun 6, 2012
    Gender:
    Cisgender Female
    884
    You guys are all accepted! The thread is up now sooooo go ahead and post Kupos!~
     
  20. Beucefilous Kingdom Keeper

    Joined:
    Apr 27, 2011
    Gender:
    No
    Location:
    Yes
    705
    849
    Name: Beucette (Beuce)
    Gender: Female
    Age (Min of 14): 23
    Description: http://fc05.deviantart.net/fs26/i/2008/167/9/a/Female_Dante__by_Wolfyr.jpg
    Personality: Flirty, rarely takes anything seriously, occasionally considered evil, fourth wall breaky
    Weapons: A massive greatsword named Ego.
    Armor: None.
    AS: Quick blitz, Aero, Cure.
    Strengths: Her strengths are attached to her chest.
    Weaknesses/Fears: Spiders, Clowns, The mail man.
    History: Beucette was fabricated in the Beuce creation station of the Tardis. They were out to create the most dangerous thing ever to exist. Beuce with boobs. They succeeded. So, to put her to good use, they placed her into this rp.
    Other: Beuce owns a scarf shop, and Beuce x all females is canon. It is always canon.
    Character Build Chosen: Speed
    Character Build Weakness: Strength
     
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