La Pucelle Tactics, PAL Codes

Discussion in 'Code Vault' started by Nirvanna21, Mar 4, 2015.

  1. Nirvanna21 Moogle Assistant

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    Hey everyone!

    So I have been on a mission to make some La Pucelle Tactics, PAL region codes. These were largely inspire by Pyriel's codes and I decided to try make some for the PAL version because I always thought the codes made my Pyriel; while great, were wasted on a version of the game where you needed very little item fusion and a minimum level of 500 for two characters to complete.

    This compared to the PAL version where you essentially need 2 ~ 3 level 4000+ characters each with capped equipment stats to take on all 3 super bosses and win. Personally I have beaten them, but it wasn't without many months of not playing games due to the repetitiveness of mass miracles in order to achieve the items and the sheer process of leveling involved in a game with the highest reliable enemy level being an army of 7 level 4000 Baals you can tame.

    So I started making some codes using .pnache files on the PCSX2 and they work great, but there are some draw backs with one batch of codes.

    The two main code types I wanted to make were for reaching level 9999 (accomplished) and for quick equipment leveling (almost accomplished), but the catch is there had to be no draw backs.

    So I am happy with my max level codes, they work by boosting the experience and once turned off the experience drops to the max amount as expected when hitting level 9999.

    However, the item leveling code doesn't quite do what I want, it does get items to level 99, and once equipped on either a character with will reduce the experience to the game cap (like with the character exp), but the items monetary value permanently changes into a negative value, and a rather large one at that (the only exception being the God Staff, as it seems to be a larger value the cheaper the item was at purchase).

    So my plight is this, does anyone know how reliable it is to assume that NTSC codes and PAL codes are within a certain range of each other in "all" cases; as offsets are clearly shown with some codes but, I want to try take Pyriels codes and start testing the last 4 hex digits using a RNG self made program and try find a multiplier for the game.

    I will be working on this one for a while, because the goal is to have some codes that are all working without issue and can be ported across different cheat devices if people want them to.

    comment=La Pucelle Tactics (PAL) Cheats

    // Position codes 1 ~ 4 + Offset
    // 20 329D10 05F5E0FF
    // 20 32A358 05F5E0FF
    // 20 32A9A0 05F5E0FF
    // 20 32AFE8 05F5E0FF
    // FFFFF9B8

    // 999,999,999 Prica
    //patch=1,EE,203717B8,word,3B9AC9FF

    // Max Movement Slot #1 - once removed will permanently reduce that character's movement to 1
    //patch=1,EE,20329DA5,word,0000E0FF

    // Max Item Experience (Slots 1 ~ 4) Character #1 - will permanently change the cost of the item into large negative sum based on purchase value
    //patch=1,EE,20329993,word,FFFFFFFF
    //patch=1,EE,20329A73,word,FFFFFFFF
    //patch=1,EE,20329B53,word,FFFFFFFF
    //patch=1,EE,20329C33,word,FFFFFFFF

    // Max Level Character #1
    //patch=1,EE,20329D12,word,05F5E0FF

    // Max Level Character #2
    //patch=1,EE,2032A35A,word,05F5E0FF

    // Max Level Character #3
    //patch=1,EE,2032A9A2,word,05F5E0FF

    // Max Level Character #4
    //patch=1,EE,2032AFEA,word,05F5E0FF

    // Max Level Character #5
    //patch=1,EE,2032B632,word,05F5E0FF

    // Max Level Character #6
    //patch=1,EE,2032BC7A,word,05F5E0FF

    // Max Level Character #7
    //patch=1,EE,2032C2C2,word,05F5E0FF

    // Max Level Character #8
    //patch=1,EE,2032C90A,word,05F5E0FF

    // Max Level Character #9
    //patch=1,EE,2032CF52,word,05F5E0FF

    // Max Level Character #10
    //patch=1,EE,2032D59A,word,05F5E0FF

    // Max Level Character #11
    //patch=1,EE,2032DBE2,word,05F5E0FF

    // Max Level Character #12
    //patch=1,EE,2032E22A,word,05F5E0FF