Reality:Zero

Discussion in 'Retirement Home' started by Barakon-King, Jul 7, 2008.

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  1. Barakon-King Traverse Town Homebody

    Joined:
    Jul 7, 2008
    Gender:
    Male
    Location:
    In a time parado-...In a time parado-...
    29
    135
    Welcome new operative I am A.I.B.M.(Artificial Intelligence Building Monitor.I supervise the acts that go on in Char Inc.My previous surveillance tells me you have been properly trained and briefed on our mission.For those of you who did not attend agent orientation this is your objective.You are part of an elite core given a special ability unlike any other,the ability to warp through time.The reason for your new abilities being given to you was that one of our previous operatives has gone rogue and attempted to warp to a random time and undermine this operation.Now because the entire world population is unaware of this operation and your abilities you must live your days as a normal individual.After your daily routine has been performed you will report here for your time assignment and objective in that time.If some of you are wondering"If the rogue escaped to one time,why would we go into millions?"The answer to this question is the rogue operative has caused a large portion of our once faithful executives and operatives to join his side convincing them we are the true villain side.Here are some guidelines to using your abilities without exhausting your bodies normal limitations.A)Your abilities are great,but use of them is limited which is why we allow one warp a day until more knowledge is gained.Further use it may even result in full shutdown of all body systems if overused.B)Always warp with a group.Knowing that the rouge is the most intelligent of our ranks he has stationed his own operatives in each time.C)Never Fool In Time.This is by far our most important rule.Messing with things in the past can leave ripples in the fabric of time and change the course of things.Now that that is out of the way we have supplied jobs for you as cover for your workmanship here.You have been given two I.D's one for here to get past scanners,and one to fit you're job of choosing.When it is time to return here your Char-gauntlet will play a loud tone.The gauntlet's use is to maintain stable use of your ability and to drain the power from rogue's machines.Your primary weapon the time hook yanks your enemy out of the time your in, sends them to current time,and into one of our execution rooms where they will be dealt with swiftly and reasonably.There is one add-on to your special abilities a power called Oni is a side skill from your warping abilities.You can choose your Oni by element or lifestyle.

    Episode Logs: {Empty}



    Enemies (created by mutations practiced by rogue)Transfers:the bodies taken over by the mutation usually fast but has the strength of the body controlled

    Transmoggers:the more intellgent has the ability to transform inanimate object into golems or whatever monster of their choosing very fast but usually stand in place for chanting and incantations

    Gunmaster:skilled in long-range combat with either shotgun or machine guns, usually slow because of their weapons and ammunition they hold

    Golems:either conjured by transmoggers or the enraged version of a straggler it usually comes with a broadsword or a spiked club

    Straggler:The probably most powerful of the enemies except for its enraged side the golem these enemies walk on all fours and are either rode by transmoggers or covered with spikes to charge into battle

    Bonecrushers:These are the pure fighters they go into battle with either modified knuckle bracers or swords

    Caretakers:These enemies stand at the sidelines and heal their allies their only arms are the larva they shoot in emergencies
    (Also, these enemies are from another RP of mine so if they show up again in later project you know the deal)
     
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