What to keep for the future? A poll on possible add-ons

Discussion in 'Social Groups' started by Krowley, Jun 16, 2013.

?

What do you want to see in SOS? (Please read the descriptions before voting multiple times)

  1. Command Styles

    60.0%
  2. D-Links

    60.0%
  3. Drive Forms

    50.0%
  4. Jobs

    70.0%
  5. None (List an idea if you have one

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. Krowley Moderator

    Joined:
    Jun 18, 2008
    2,289
    As you know, I plan a lot of fun features for the future of SOS to make battles more exciting. Problem is, I think I'm adding too much to the game and over complicating it. I made this poll to see what players favor.

    Command Styles (Level ??)
    - Using the power of elements, Magic as well as other elemental attacks are empowered
    - Along with elemental resistance and Damage boost, they give slight boost stats until the style ends.
    - Cannot be use with Jobs

    D-Links (Level ??)
    - Using D-Links replaces your Abilities, Command Styles, Skill Commands, Jobs, and summons with that of the person you have made a connection with. You are just basically only allowed to use that Character's sole abilities.
    - D-Links also utilize powers from the Members of Organization XIII! Though The Organization hasn't even formed yet, Their Data is saved and free to battle against in order to earn their Connection link. (Each Organization member has only 10 moves)

    Drive Forms (Level ??)
    - Using Drive Forms, empower certain stats and offer new abilities to perform through certain fighting styles. (I question keeping this as it is essentially the same as the job system. Even certain command styles render this add on useless)

    Job System (Level ??)
    - Implementing Different Jobs to switch into battle with
    - Each Job has 10 exclusive Skill Commands/Abilities as well as Stat Strengths/Weaknesses
    - To gain a Job, you must defeat a Final Fantasy Protagonist or complete a certain requirement.
    - Cannot be used with Command Styles
    - Over 10 Jobs Confirmed!
     
  2. Iskandar King of Conquerors

    Joined:
    May 7, 2011
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    Texas
    1,090
    I think you should probably keep the Jobs, and maybe the command gauge, but I'm not too sure if you should keep the D-link in the RP, but that's just my opinion. Seems like the Command Gauge and D-link could mess each other up
     
  3. mindstorm787 Gummi Ship Junkie

    Joined:
    Jan 18, 2013
    Gender:
    Male
    167
    368
    I cast my votes to even the score out. I don't play too much Final Fantasy, so I don't really know how the Job system really implements itself in a KH game. I mean sure, it's an original story, but we still want to keep some continuity around here.
     
  4. Krowley Moderator

    Joined:
    Jun 18, 2008
    2,289
    The Job system is, in a sense, much like the Drive forms. Granting special abilities and stats in certain areas. Out of the four listed above, I'm pretty sure D-Links and Jobs are the most developed and finalized.