Sigma || ooc

Discussion in 'Retirement Home' started by Sessamaru, Nov 23, 2011.

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  1. Sessamaru Traverse Town Homebody

    Joined:
    May 12, 2008
    Location:
    Beyond the Trivial Aspects of Spacetime
    24
    171
    ((...Read spoiler for optional details...))
    Howdy, folks and welcome to the OOC of "The Eternal Quest". Some of you may know me (or simply remember me), others may not and may scoff at this... backwater idea (as well as my intrusion). It's been a while, and before I even begin with anything concerning this RP, I will reintroduce myself. I'm Sessamaru and I travel the interwebs for a place to stay. I stayed here for a few months before I moved on to some other place (which felt more familiar to me than here). I apologize to all my friends (if they're still here) for leaving without saying anything.

    I have returned here with some goodies. In my interwebs travel, I have found enlightenment (even through some hardships) and I have returned with such knowledge that those who enjoy writing will surely find this gift useful and give them a greater sense of depth and pride. However, this gift is optional.

    But, I'm getting off topic here... I have returned in search of a new home. A place where I will not get bored and will often speak to others when no others are around to speak to.

    Nevertheless, I apologize for this weird syntax and this will be the first and perhaps only time you all will read my message in such a weird, formal way... unless I am wanting to be sarcastic and playful in the OOC.

    Enjoy the RP ^^"

    Synopsis


    It all began centuries ago, when the nations of Gaeus fell into disgrace. The eight nations fought amongst themselves for resources and land, to gain power over one another. They all converged, causing a schism amongst their peoples. These people, in the midst of war, fought against their government. Due to the war, due to the vexation of the people, the world was thrown into chaos for the second time... the first was at the birth of Man.

    The people had learned from a passing Sage the Forbidden Arts. Because of the Forbidden Arts, the world was thrown into chaos, causing many to go insane and many others to start their own smaller nations. In the end, it was the first Cataclysm to befall the people of Gaeus. The dead walked, men and women and children weep and laughed, and many others were suffering from plagues... never allowed to die. This era of pain and misery was pulled to a halt when eight wise scientists, one from each country, found the solution for peace. Those who knew the Forbidden Arts were housed in prisons and asylums. Those who suffered by the forsaken magic were placed in hospitals and asylums. And those who were oppressed and afraid were given homes.

    However, their methods were never recorded, for Man was thrown into a Dark Age; the scientists had lived in seclusion far beneath Gaeus's surface.

    In the end, these scientists, men of both the Arcane Arts and Technology, had brought unto the people a new peace. As the darkness receded, the golden sun arose for the people under their gaze. In hopes to hold back the darkness, the scientists had created a school, not only for education... but to exercise martial control.

    This school exists upon the Crossroads of the eight nations. It was named SIGMA ((Scientific Institute of Guardianship through Mastery of Weaponry And Arcane Arts)) by the BSD ((Bureau of Scientific Development)), the organization formed by the eight scientists.

    As of now, the school exists as a mercenary company created by the BSD, Gaeus's new government, to keep the world in place and to disrupt anything that threatens the peace. Despite the BSD's grip on the world, it is not strong enough to control the will of others... or those that are savage.


    *************

    As it goes, this RP has no definite story... yet. The reason is, is because that is how I designed it. I'm tired of mapping things out and rail-roading players. So, I'm going old school. Have people start from scratch. As it appears, you're all going to school... with special privileges. I'll be generous and spoil you with my intentions. You're all still taking classes, but you already know a decent amount to fend for yourselves. So, you'll be given missions. These missions can lead to one thing or another, or just be straight forward, depending on my mood. The story is entirely up to you, though. You don't have to go straight to the mission and you can all banter amongst yourselves (so long as some progress through the mission is made). When I grow bored, or feel as if you're all experienced enough, I may or may not throw an actual, important story-event your way.

    Ironically, everything you do in this RP reflects the story's outcome. Then again, I might have lied. Maybe there is a story. We can never be too sure. Nevertheless, each mission has its own story-branch that may or may not intertwine with the primary story. So, altogether, it's a collection of stories.

    I guess it's the equivalent to an anime in that regard. Funny... I always see this idea as an anime or manga.

    Nevertheless, I spoiled you all a bit too much. Now... onward to useful information.

    *************

    Base Magic


    Pyromancy: Fire magic. This element symbolizes power and passion. Pyromancy is commonly used for weapon augmentation and mid-range combat. Fire spells are weak against aquamancy, strong against aeromancy, and nulled by geomancy.

    Aquamancy: Water magic. This element symbolizes serenity and flexibility. Aquamancy is commonly used for healing and area-attacks. It is weak against geomancy, strong against pyromancy, and nulled by aeromancy.

    Geomancy: Earth magic. This element symbolizes strength and protection. It is commonly used for protection and close-combat. It is weak against aeromancy, strong against aquamancy, and nulled by pyromancy.

    Aeromancy: Wind magic. It symbolizes tranquility and harmony. It is commonly used for close-to-mid-range-combat and speed-augmentation. It is weak against pyromancy, strong against geomancy, and nulled by aquamancy.

    The basis of magic is founded around the four elements of creation. So much so, that those born have a peculiar affinity towards one of the elements and is capable of casting spells of said element. This is a natural talent.

    *One area of magic per person. (More may be learned later).

    *************

    Specialization


    CQC: Close-Quarter-Combat specialization. Those who use aeromancy, pyromancy, and geomancy are most adept at this. (This involves melee weapons, or simple hand-to-hand combat). Despite being able to use magic, CQC fighters aren't as proficient in magic as Healers or Spellcasters.

    Healer: Healers are commonly medics who use both magic and first-aid. They are more proficient in magic than CQC and Support, but weaker in direct combat. Aquamancers and, at times, geomancers are likely to choose this route.

    Support: Support fighters are the defenders and, if clever enough, decoys of the group. They aren't as good as CQC combatants, and not as great at magic like Healers and Spellcasters, but they are proficient at what they do. They are commonly mid-to-long range fighters capable of arousing shields or barrier of their particular element. Any field of magic can do.

    Spellcaster: Spellcasters are the best at what they do. They can use their magic to extreme heights, but are immensely fragile when in combat. Though they lack a fighter's reflexes, they possess a swift, calculating mind that allows them to cast a spell faster than the ordinary spell-user (CQC, Support). Unlike Healers, they are capable of doing damage from a decent range. However, alone, they are pitiful... unless they have enough distance between themselves and their enemy. Aside from their weakness, spellcasters are the only ones who are powerful enough to make a pact with the Elementals. This pact allows them to conjure their respected elementals to assist them in battle. However, this takes a lot of magic, and the magic that links conjurer and the conjured takes a toll depending on the amount of time the elemental has been summoned. Any field of magic can do.

    *************

    The Four Taboos of Magic


    Sangromancy: Blood magic. Blood magic is known for its use to cast dark spells of the various elements, tainted with their own blood. Not only can it cast elemental spells, but it can also cast non-elemental spells. To further this, sangromancy is capable of many things, ranging from conjuration to target manipulation. It is a cruel form of magic.

    Umbramancy: Shadow magic. It is a vile form of magic that creates illusions. These illusions can be physical or psychological. Not only are the illusions mind-breaking, but they can be powerful enough to literally manipulate the shadows around the caster of victim. It is considered the most sadistic of the four taboos.

    Pathomancy: Plague magic. Pathomancy causes rot, decay, and death. Magic becomes tainted, and as a result, it destroys everything in its path. Pathomancy is the most complex out of the four taboos of magic.

    Necromancy: Black magic. Necromancy is considered the most sacrilegious form of magic. It taints the Nexus, the source of all magic and creation, and brings the dead to life in the most darkest sense. It is the most powerful of the four and has a common relationship of the other three.

    *************

    Rules


    1. No Godmodding or Power-Playing. I reserve the right to do so if I need something to be pushed for in the story of this RP.
    2. If I grow weary of a problem I did not foresee (or expect to happen), I will add rules to prevent further issues of the problem. To add, I may change rules in the future as I see fit... but this is only when I think I can take the story into a different, more interesting path.
    3. I will allow only one character per person, and one specialization per character. As stated above, only one element per character... until I see fit that you can handle another form of magic.
    4. The Four Taboos of Magic are OFF-LIMITS.
    5. I’m going to kill your character off if you cause frequent problems or have been gone for more than 1 week without notice.
    6. Related to the previous rule, if you’re gone for about three days or so in the middle of interacting with another character the other character will be allowed to ignore you. Two days max for something more important.
    7. Your character can’t be all-knowing.
    8. I encourage you to ask questions! Even if you aren't part of the RP!
    9. Ask me anything in the OOC or in PM.
    10. I expect some descriptive detail. If I find something amiss, I will "ask" (more like demand) that you fix it (or explain further).
    11. Have fun.

    *************

    Character Sheet


    Username:
    Name:
    Gender:
    Age:
    Magic:
    Specialization:
    Appearance:
    Background:
    Personality: [Explain their personalities]
    Equipment:
    Other: [Optional]

    *************

    *Note: I may limit the amount of "specializations" depending on the circumstances.
    **Note: I prefer if you ask questions before you jump the gun. I may have missed a few things.

    *************

    Accepted Characters


    Username: Jayn
    Name: Alyss Ward
    Gender: Female.
    Age: Nineteen.
    Magic: Geomancy.
    Specialization: Support.
    Appearance:Here.
    Background: As a child, she grew up in a small town several hours from the city. Her parents were barely around and she had no siblings. Alyss spent most of her days tending to her beautiful garden outside of her house and taking care of her kitten, Kanon. She depended on her garden to bring her happiness and comfort her during lonely times. As time passed, she devolved a strong love for nature and animals and a general dislike of the ones who ruined them. She was quiet and kept to herself there, not having much experience in communication.

    Now that she's older, she finds that she is still this way in most regards. But she tries to open up to people. She doesn't like revealing much about her past, but she doesn't mind when it makes sense to, or see feels the person is deserving.
    Personality: Keywords; Passive but loyal to her friends. She doesn't really like confrontation, but she will put up with it if she must. She's dedicated and focused when she wants to be, despite any troubles or hesitancy. Though she rarely speaks her mind, when she does, she becomes flustered and passionate about what she's saying.
    Equipment: She enjoys caring around a magical flute, designed to interact with and help her control her powers. She also carries a cross bow.
    Other: N|A

    Username: Marushi
    Name: Zacheriah (Zac for short)
    Gender: Male
    Age: 17
    Magic: Geomancy
    Specialization: CQC
    Appearance:
    Background: Zac was the secret son of one of history's most hated Necromancers, a Dark Sorceress named Pamela. She had been hiding for many years, with a secret identity, moving whenever people started to get suspicious. After she gave birth to him, she hid him from the world, because she knew that as the son of a necromancer, he would be hated and feared, possibly even killed. She raised him until he was four and her crimes caught up to her. Her location was discovered by the authorities and they came to capture her. She gave herself up before they could find him, and told him to run as fast and as far away as he could, and to never tell anyone about her. So he ran away and was found by a kindly traveler who took him to an orphanage, where he grew up until he was old enough to go to school. The blood of his mother runs through his veins, and magic comes easily to him, but he lives in fear that he will be found out, or worse, he will end up like his mother, so he uses his magic only in emergencies, believing that if he relies too heavily on magic, he will be unable to draw the line between good and evil.
    Personality: Although he has a sense of humor and an all around fun personality, fear of revealing his past keeps him quiet and distant, thus earning himself the reputation of being stuck up and rude. He cares about people and has a group of "friends" that he watches out for secretly, but has never spoken to. If anything happened to one of these people, he would do anything to protect them or avenge them, and although it's his choice that seperates him from people, he feels keenly the sting of being friendless.
    Equipment: His sword, (in pic above) is something he made himself in his spare time, and he takes good care of it. He never enhanced it with any magic, but he unwittingly poured a bit of himself into it, and has a sort of special connection to it. He named it Elengûl, and wields it expertly.
    Other: [Optional] His tattoo of the flames were to hide a strange birthmark he had on his arm, a pure black star. He thinks it might be a sign of his dark blood, and so covered over it with the fire.

    Username: Midnight Star
    Name: Tahlia
    Gender: Female
    Age: 18
    Magic: Aquamany
    Specialization: Healer
    Appearance: Here. She's very small/petite and due to this she is often mistaken for being much younger than she actually is. She has long messy blonde hair which is seldom tied back and usually has a smile on her face.
    Background: Tahlia grew up in a small village ravaged by war, even though peace had come there was still fighting where she was. As a child she witnessed many horrendous sights, epic battles and the consequences of them. She saw first hand the injuries they were left with after the fighting. This left her with a deep dislike for fighting, even though she was taught at a young age to fight to be able to defend herself with living in a dangerous place. It also left her with the desire to help, to actually do some good. She went round with the village healer, learning all she could to help and also discovered her magic could also make a difference. She also became proficient with a bow and went out hunting, both for food and to simply get away from it all. Though she wanted to do more, she wished she could go out and actually make a difference to the wider world. Try to stop the fighting completely.
    Personality: Tahlia is extemely determined and hard working. She is quite optimistic and will try to see the positive side of everything, there is usually a smile on her face. Despite this she isn't a fool and is realistic, she's seen what happens when things go wrong. She is sensible and will think before she acts. She has a strong moral compass and feels an obligation to help when anyone needs it. She hates fighting but will fight when she feels is nessesary and will do all she can to protect her friends. When the pressure is off, she loves the chance to be childish and have fun every so often.
    Equipment: She has a belt full of herbs and medicines which she is constantly refilling whenever she spots a plant on the ground that has uses. She also has a bottle of water on her belt to use when no other water is nearby for her magic. She carries a bow and arrows on her back, which she mainly uses for hunting but if need be can be a formidable weapon as her aim is excellent. She can also stregnthen her bow with magic if nessecary. On top of this she also carries a concealed knife, for chopping up stuff and for emergencies.
    Other:

    Username: Master of Keyblades
    Name: Keel
    Gender: Male
    Age: 17
    Magic: Pyromancy
    Specialization: CQC
    Appearance: Here
    Background: Born in a village that trained its youth to be skilled fighters, Keel was consider the runt of the litter. Being the weakest and almost failing at just about every challenge he was faced with, his parent often compared him to his older brother. Normally when parents had two kids they were treated and trained equaly no matter the age difference. That wasn't the case for Keel, eventhough they were both trained equally, he could never catch up to his brother and was constantly in his shadow. It wasn't long before he grew tired of the same old thing every day so he decided to leave his home and grow stronger on his own, so when he came back he wouldno long be in his brother's shadow.
    Personality: Even though most of the time Keel's calm, cheerful, and loyal to his friends, he can be ruthless whenever he's infuriated. Even though he hasn't been angered to that point for a while, he still remebers the result of when it happened when he was a kid.
    Equipment: On the day he left, he took with him a broadsword, a bag filled with medical supplies, a katana as a backup weapon and smoke grenades incase he needed them.
    Other:
     
  2. Jayn

    Joined:
    Sep 30, 2007
    4,214
    I hate character sheets, so this will be extremely simple in comparison to my actual role play style. I apologize for any error in my bio.

    Username: Jayn
    Name: Alyss Ward
    Gender: Female.
    Age: Nineteen.
    Magic: Geomancy.
    Specialization: Support.
    Appearance:Here.
    Background: As a child, she grew up in a small town several hours from the city. Her parents were barely around and she had no siblings. Alyss spent most of her days tending to her beautiful garden outside of her house and taking care of her kitten, Kanon. She depended on her garden to bring her happiness and comfort her during lonely times. As time passed, she devolved a strong love for nature and animals and a general dislike of the ones who ruined them. She was quiet and kept to herself there, not having much experience in communication.

    Now that she's older, she finds that she is still this way in most regards. But she tries to open up to people. She doesn't like revealing much about her past, but she doesn't mind when it makes sense to, or see feels the person is deserving.

    Personality: Keywords; Passive but loyal to her friends. She doesn't really like confrontation, but she will put up with it if she must. She's dedicated and focused when she wants to be, despite any troubles or hesitancy. Though she rarely speaks her mind, when she does, she becomes flustered and passionate about what she's saying.
    Equipment: She enjoys carrying around a magical flute, designed to interact with and help her control her powers. She also carries a cross bow.
    Other: N|A
     
  3. Sessamaru Traverse Town Homebody

    Joined:
    May 12, 2008
    Location:
    Beyond the Trivial Aspects of Spacetime
    24
    171
    Could you please elaborate on her personality? Just "passive" seems to make her 1-dimensional. (Just asking this makes me afraid that people will just say "screw this" and not join x.x)

    As for equipment... yes, I do mean weapons, armor, and accessories.
     
  4. Jayn

    Joined:
    Sep 30, 2007
    4,214
    Oops. That's not all I was going to write, hence keywords. I must have gotten distracted somehow.

    Well, what kind of weapons can they have?

    Edited the personality thing.

    Also, I've had to moderate your posts because you have no posts outside of the RP arena. If you'd like to post here without needing moderation, try gathering around...10 counting posts or so (I think that's the number). Then you'll be able to post fine.
     
  5. Sessamaru Traverse Town Homebody

    Joined:
    May 12, 2008
    Location:
    Beyond the Trivial Aspects of Spacetime
    24
    171
    Ah, I see. Alright, I'll go around in a bit.

    Also, thank you for fixing the personality thing.

    As for weapons... anything but guns, preferably. Just keep the weaponry somewhere between medieval and feudal, and I'll be happy. (Reason being is because I've been in RPs with guns before and I find the quite irritating).
     
  6. Lauriam I hope I didn't keep you waiting...

    Joined:
    Jun 4, 2009
    Gender:
    Nonbinary she/he/it?
    1,348
    738
    Username: Marushi
    Name: Zacheriah (Zac for short)
    Gender: Male
    Age: 17
    Magic: Geomancy
    Specialization: CQC
    Appearance:
    [​IMG]
    Background: Zac was the secret son of one of history's most hated Necromancers, a Dark Sorceress named Pamela. She had been hiding for many years, with a secret identity, moving whenever people started to get suspicious. After she gave birth to him, she hid him from the world, because she knew that as the son of a necromancer, he would be hated and feared, possibly even killed. She raised him until he was four and her crimes caught up to her. Her location was discovered by the authorities and they came to capture her. She gave herself up before they could find him, and told him to run as fast and as far away as he could, and to never tell anyone about her. So he ran away and was found by a kindly traveler who took him to an orphanage, where he grew up until he was old enough to go to school. The blood of his mother runs through his veins, and magic comes easily to him, but he lives in fear that he will be found out, or worse, he will end up like his mother, so he uses his magic only in emergencies, believing that if he relies too heavily on magic, he will be unable to draw the line between good and evil.
    Personality: Although he has a sense of humor and an all around fun personality, fear of revealing his past keeps him quiet and distant, thus earning himself the reputation of being stuck up and rude. He cares about people and has a group of "friends" that he watches out for secretly, but has never spoken to. If anything happened to one of these people, he would do anything to protect them or avenge them, and although it's his choice that seperates him from people, he feels keenly the sting of being friendless.
    Equipment: His sword, (in pic above) is something he made himself in his spare time, and he takes good care of it. He never enhanced it with any magic, but he unwittingly poured a bit of himself into it, and has a sort of special connection to it. He named it Elengûl, and wields it expertly.
    Other: [Optional] His tattoo of the flames were to hide a strange birthmark he had on his arm, a pure black star. He thinks it might be a sign of his dark blood, and so covered over it with the fire.
     
  7. Sessamaru Traverse Town Homebody

    Joined:
    May 12, 2008
    Location:
    Beyond the Trivial Aspects of Spacetime
    24
    171
    Accepted. However, if he rarely uses the shield and hardly ever wears the armor, I would suggest taking it out of the Character Sheet since it would just be using up unnecessary space.
     
  8. Lauriam I hope I didn't keep you waiting...

    Joined:
    Jun 4, 2009
    Gender:
    Nonbinary she/he/it?
    1,348
    738
    Alright. Is that better?
     
  9. Sessamaru Traverse Town Homebody

    Joined:
    May 12, 2008
    Location:
    Beyond the Trivial Aspects of Spacetime
    24
    171
  10. Midnight Star Master of Physics

    Joined:
    Jun 7, 2009
    Gender:
    Female
    Location:
    England
    983
    753
    Username: Midnight Star
    Name: Tahlia
    Gender: Female
    Age: 18
    Magic: Aquamany
    Specialization: Healer
    Appearance: Here. She's very small/petite and due to this she is often mistaken for being much younger than she actually is. She has long messy blonde hair which is seldom tied back and usually has a smile on her face.
    Background: Tahlia grew up in a small village ravaged by war, even though peace had come there was still fighting where she was. As a child she witnessed many horrendous sights, epic battles and the consequences of them. She saw first hand the injuries they were left with after the fighting. This left her with a deep dislike for fighting, even though she was taught at a young age to fight to be able to defend herself with living in a dangerous place. It also left her with the desire to help, to actually do some good. She went round with the village healer, learning all she could to help and also discovered her magic could also make a difference. She also became proficient with a bow and went out hunting, both for food and to simply get away from it all. Though she wanted to do more, she wished she could go out and actually make a difference to the wider world. Try to stop the fighting completely.
    Personality: Tahlia is extemely determined and hard working. She is quite optimistic and will try to see the positive side of everything, there is usually a smile on her face. Despite this she isn't a fool and is realistic, she's seen what happens when things go wrong. She is sensible and will think before she acts. She has a strong moral compass and feels an obligation to help when anyone needs it. She hates fighting but will fight when she feels is nessesary and will do all she can to protect her friends. When the pressure is off, she loves the chance to be childish and have fun every so often.
    Equipment: She has a belt full of herbs and medicines which she is constantly refilling whenever she spots a plant on the ground that has uses. She also has a bottle of water on her belt to use when no other water is nearby for her magic. She carries a bow and arrows on her back, which she mainly uses for hunting but if need be can be a formidable weapon as her aim is excellent. She can also stregnthen her bow with magic if nessecary. On top of this she also carries a concealed knife, for chopping up stuff and for emergancies.
    Other: -
     
  11. Sessamaru Traverse Town Homebody

    Joined:
    May 12, 2008
    Location:
    Beyond the Trivial Aspects of Spacetime
    24
    171
    Everything seems in order. Accepted.
     
  12. CrownMoksha Decimo

    Joined:
    Jan 11, 2011
    Gender:
    Male
    Location:
    On board the DenLiner
    1,340
    Username: Master of Keyblades
    Name: Keel
    Gender: Male
    Age: 17
    Magic: Pyromancy
    Specialization: CQC
    Appearance: Here
    Background: Born in a village that trained its youth to be skilled fighters, Keel was consider the runt of the litter. Being the weakest and almost failing at just about every challenge he was faced with, his parent often compared him to his older brother. Normally when parents had two kids they were treated and trained equaly no matter the age difference. That wasn't the case for Keel, eventhough they were both trained equally, he could never catch up to his brother and was constantly in his shadow. It wasn’t long before he grew tired of the same old thing every day so he decided to leave his home and grow stronger on his own, so when he came back he wouldno long be in his brother's shadow.
    Personality: Even though most of the time Keel’s calm, cheerful, and loyal to his friends, he can be ruthless whenever he’s infuriated. Eventhough he hasn't been angered to that point for a while, he still remebers the result of when it happened when he was a kid.
    Equipment: On the day he left, he took with him a broadsword, a bag filled with medical supplies, a katana as a backup weapon and smoke grenades incase he needed them.
    Other:
     
  13. Jayn

    Joined:
    Sep 30, 2007
    4,214
    Added my equipment. c:
     
  14. Sessamaru Traverse Town Homebody

    Joined:
    May 12, 2008
    Location:
    Beyond the Trivial Aspects of Spacetime
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    Elaborate on the personality and give some more depth to his background.

    Awesome. Elaborate on why she needs to have the flute to control her powers. Once that's done, you're accepted.
     
  15. TwilightBlader Child of the Sun

    Joined:
    Mar 31, 2007
    Gender:
    Male
    2,239
    773
    Username: TwilightBlader
    Name: Drake Legault
    Gender: Male
    Age: 20
    Magic: Pyromancy
    Specialization: CQC
    Appearance: Here
    Background: Drake yields from a war torn country. At a very young age he was forced into fighting in the war that took place. Eventually the war did end and the country was at peace, but with all his comrades dead he had nobody left. The battle scared warrior who lived to fight ever since he was a child now had no purpose anymore. Being trained to fight for most of his life he did not recall how to live a life of peace. Because of this he decided to travel the world as a mercenary, finding conflicts and putting an end to them while trying to adapt to a life of peace when he was not in battle. It wasn't until later on in his life that he decided to join the SIGMA in attempts to try and live what he thought was a normal life
    Personality: He usually has a calm and cold demeanour, but sometimes even regarded as a man without any emotions at all. Despite this he sometimes showed a kinder side to those he knows well. He is a dutiful man who will follow any order to the best of his ability but this does not mean he will do something he is against. If he feels what he is doing is wrong then he will deny his duty. But as a soldier of the battlefield abandoning his duty is a rare occurrence.
    Equipment: On his back he wields a broadsword along with two katana. He also wields some hidden daggers around his body in case he need to use long distant attacks.
    Other: n/a
     
  16. Jayn

    Joined:
    Sep 30, 2007
    4,214
    I didn't say she needs it. It just helps her focus, as music tends to do for some people.
     
  17. Sessamaru Traverse Town Homebody

    Joined:
    May 12, 2008
    Location:
    Beyond the Trivial Aspects of Spacetime
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    171
    Ugh... I knew I forgot to something. I forgot to say that I'm only looking for students, not teachers. So, you should probably fix that...

    Ah, I see. Sorry, I misread that x.x (accepted)
     
  18. CrownMoksha Decimo

    Joined:
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    Male
    Location:
    On board the DenLiner
    1,340
    Did that help?
     
  19. Sessamaru Traverse Town Homebody

    Joined:
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    It works. Accepted.
     
  20. TwilightBlader Child of the Sun

    Joined:
    Mar 31, 2007
    Gender:
    Male
    2,239
    773
    edited my post
     
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