KH1 Final Mix - True Level 1 Mod

Discussion in 'Code Vault' started by Enzineda, Sep 26, 2013.

  1. Enzineda Traverse Town Homebody

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    Has anybody else attempted this run?
     
  2. bubbletea Merlin's Housekeeper

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    Since the mod starts you with Dodge Roll, you'll end up having duplicates when the game actually gives it to you. I removed it and also changed the ability slot assignments back one value (If you don't, then all the abilities after Lucky Strike will be missing). You don't really need Dodge Roll for the short amount of time that you don't have it.
    Replace the ability codes in the pnach with this:

    patch=1,EE,003F83C4,extended,0000000A // Scan
    patch=1,EE,003F83C5,extended,00000015 // Guard
    patch=1,EE,003F83C6,extended,00000013 // Counterattack
    patch=1,EE,003F83C7,extended,00000017 // MP Haste
    patch=1,EE,003F83C8,extended,0000001A // Berserk
    patch=1,EE,003F83C9,extended,00000008 // Critical Plus
    patch=1,EE,003F83CA,extended,0000003D // Encounter Plus
    patch=1,EE,003F83CB,extended,00000010 // Cheer
    patch=1,EE,003F83CC,extended,00000010 // Cheer
    patch=1,EE,003F83CD,extended,00000011 // Vortex
    patch=1,EE,003F83CE,extended,00000012 // Aerial Sweep
    patch=1,EE,003F83CF,extended,00000014 // Blitz
    patch=1,EE,003F83D0,extended,0000001C // Lucky Strike
    patch=1,EE,003F83D1,extended,0000001C // Lucky Strike
    patch=1,EE,003F83D2,extended,0000001C // Lucky Strike
    patch=1,EE,003F83D3,extended,0000001C // Lucky Strike
    patch=1,EE,003F83D4,extended,0000001C // Lucky Strike
    patch=1,EE,003F83D5,extended,00000035 // Slapshot
    patch=1,EE,003F83D6,extended,00000036 // Sliding Dash
    patch=1,EE,003F83D7,extended,00000037 // Hurricane Blast
    patch=1,EE,003F83D8,extended,00000038 // Ripple Drive
    patch=1,EE,003F83D9,extended,00000039 // Stun Impact
    patch=1,EE,003F83DA,extended,00000006 // Combo Plus
    patch=1,EE,003F83DB,extended,00000006 // Combo Plus
    patch=1,EE,003F83DC,extended,00000006 // Combo Plus
    patch=1,EE,003F83DD,extended,00000007 // Air Combo Plus
    patch=1,EE,003F83DE,extended,00000007 // Air Combo Plus
    patch=1,EE,003F83DF,extended,00000007 // Air Combo Plus
    patch=1,EE,003F83E0,extended,0000001B // Jackpot
    patch=1,EE,003F83E1,extended,0000001B // Jackpot
    patch=1,EE,003F83E2,extended,0000001B // Jackpot
    patch=1,EE,003F83E3,extended,00000005 // Treasure Magnet
    patch=1,EE,003F83E4,extended,00000005 // Treasure Magnet
    patch=1,EE,003F83E5,extended,00000005 // Treasure Magnet
     
  3. Enzineda Traverse Town Homebody

    Joined:
    Jul 2, 2013
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    I've gone through and fixed up this mod a lot. It has been renamed to Kingdom Hearts: Critical Mix.

    - Keyblade abilities are fully automatic now. No more pnach editing on weapon swapping. Everything is done for you.

    - Dodge Roll is no longer given at the start, and is instead learned naturally. Additionally, keyblades that grant AP abilities no longer interfere with sora's existing abilities. Instead, you will find 6 empty ability slots at the top of sora's list, which will be populated by keyblade abilities when necessary. They will automatically depopulate if the currently equipped keyblade has no AP abilities.

    - Keyblade abilities have been redone. Some of them provide fairly unique effects.

    - Summons are no longer restricted to keyblades, but Lionheart and Wishing Star now allow certain summons to be used multiple times per battle, and without requiring party members. These are particularly useful in certain parts of Solo Mode.

    And a number of other enhancements to make the experience more enjoyable.
    An updated version of the mod can be found in the original post.