Kingdom Hearts 1.5 Porting Thread (HD assets in PCSX2: A Discussion)

Discussion in 'Code Vault' started by Jadentheman, Jun 24, 2013.

  1. crazycatz00 Twilight Town Denizen

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    Well, the thing is I started it to begin with using the code, no savestate, and it white screened. At first I thought it was my ISO (since I have like 3 different versions of FM atm), but restarting the emulator with this code off fixed it. So the code was started when the ELF loaded to begin with.
    I don't know... I'm just doing a quick play-through to force files to load, and am a bit past that point now. Can check this out in detail later.
     
  2. Jadentheman Hollow Bastion Committee

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    Have those guys on the other forum updated the thread regarding the models and textures? Maybe I need to join to bump the topic. I know some people can do it, but they need a hacked PS3. Nothing will probably be said until the US/EU release I guess.
     
  3. FF Cloud 7 Destiny Islands Resident

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    I tested the code a few times and it doesn't appear to work, so unless I messed up, I'm 90% certain that it unfortunately doesn't work.


    Hopefully sometime someone will stumble upon the subtitle code for kh1/kh1fm (wishful thinking).
     
  4. Hidden Smithery King's Apprentice

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    I was told to post this here instead.
    Look in the quoted post for the attachment.
     
  5. crazycatz00 Twilight Town Denizen

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    Welp, now that the translation thread has something to do for a bit, I'm going to try getting started on a texture editor. ^^

    I made this in the last ~1 hour, but I copied Noesis (mostly) so it should work.
    This will find and extract the textures from a .MLDS that's dragged onto it. The only difference from Noesis is that Noesis allows alpha (transparency) above 255, where I can't do that. I used the same method used in all other Square image formats, so it should work fine in the end.
    If anyone finds a model it crashes on or doesn't extract correctly, please send me the model name and, if possible, the correct texture files. ;)

    As for the images their-self, they're 8-bit indexed. That means each one can have up to 256 colors in it. And I already have code that can handle make 8-bit, so I don't think the editor part will be too hard.[DOUBLEPOST=1374860092][/DOUBLEPOST] XemnasTexMod1.png
    Expect something later...

    Edit: Removed attached tools, please use these: http://crazycatz00.x10host.com/KH/files/app_ModelTextureEditor.7z.
     
  6. Hidden Smithery King's Apprentice

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    Awesome!

    If something like this existed for KH2 models this could start an entirely new type of modding for KH.
     
  7. Jadentheman Hollow Bastion Committee

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    This dude is making a UI to launch these games in PCSX2. Interesting. Thought I would share

     
  8. crazycatz00 Twilight Town Denizen

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  9. Jadentheman Hollow Bastion Committee

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    Cool crazycat. Lol this research is going to start a trend with the community I just know it. Look at the BBS texture mods :P
     
  10. Enzineda Traverse Town Homebody

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    Wow... This is going to be good. I wanted to do some pretty extensive modding for Level 1 Rebalance, and this is exactly what i need.

    EDIT: Could you make the pngs extract to their own folder instead of into the export folder? Dealing with the large number of files gets rather tedious

    EDIT 2: inb4nudemod

    But yeah, texture modding = im going to start trying to create new keyblades.
     
  11. Hidden Smithery King's Apprentice

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    I've spent a good chunk of the last few hours trying to give Ansem his newer clothing. It's going well; all that's left are the inner jacket and his abs section (because why not).

    It'll only work for the cutscenes though, so I'll have to do it all again for the combat model.
     

    Attached Files:

  12. sora6645 Kingdom Keeper

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    So that means I might be able to play it on PCSX2 ?? Just keep my posted about thi !
     
  13. Jadentheman Hollow Bastion Committee

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    Not it just means you can use the UI to imitate playing 1.5. But you play your cards right and if we can get some stuff ported, then a possibility can arise yes.[DOUBLEPOST=1375057922][/DOUBLEPOST]BTW Hidden Smitty. Can you analyze sora's KH1, RE:COM, and BBSFM(DDD) model to see any difference?
     
  14. Hidden Smithery King's Apprentice

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    I'll see what I can do. I'm not sure how to dump RE:CoM models.

    I did find out, though, that Ansem's combat model (with the Guardian and the crossed arms, etc.) is in the files for KH2:FM; he's wearing his clothing from Re:CoM rather than KH1.
     
  15. sora6645 Kingdom Keeper

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    Is it possible to port the reaction recommonds for the ps2 version if that guy finish is program ? That would be awesome
     
  16. Jadentheman Hollow Bastion Committee

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    Most likely not, but who knows as Crazycat is figuring out new things about this game everyday. But most likely not
     
  17. Jadentheman Hollow Bastion Committee

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    Hey Hidden Smithery. I will try to see if the Sora BBSFM file (The one from DDD) is feasible with this game that's the model they used in 1.5

    The PSP models should have the same polys as the PS2 ones right?[DOUBLEPOST=1375417165][/DOUBLEPOST]Ok so far

    BBSFM(DDD) Sora has: 9 meshes, 4 textures,4 materials, and 205 bones
    [​IMG]

    KH1 Sora has: 7 meshes, 7 textures, 7 materials, and 293 bones.
    [​IMG]



    They are somewhat close. I have a question though. I wonder if we can use the BBSFM model and put it with the KH1 skeleton surely.


    An interesting thing to note is that BBSFM/DDD Sora model's texture size is twice as large in resolution and more detailed. I don't know if the KH1 Sora model is the cutscene or combat model. The DDD one looks so good, no wonder they replaced the KH1 with it
     
  18. sora6645 Kingdom Keeper

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    lol sora T-Stance . that nevers get old . lol
     
  19. Sorentas Traverse Town Homebody

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    If model hacking was possible that could open up all new possibilities for hacking this game. Like you said im sure if we would rig models onto an existing in game skeleton all animations (game play wise) should work, great examples of this are games such as Sonic Generations and Dissidia 012.

    EDIT: However it could be more complicated then i think, since I've never touched upon programming or model hacking.
     
  20. Jadentheman Hollow Bastion Committee

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    Found the Cutscene model Sora. The BBSFM(DDD) one is indeed one used for cutscenes, however the KH1 cutscene model has

    14 meshes,12 textures and materials, 408 bones
    [​IMG]
    So the KH1 cutscene model compared to the DDD, KH1 Sora has twice as many bones and the textures are more split up. But DDD Sora still has twice the resolution in texture.

    I still want to see how 1.5's model compares, but no one has dumped it yet.[DOUBLEPOST=1375464477][/DOUBLEPOST]Here is how all three match up

    KH1 combat/Fish face cutscene model
    [​IMG]

    KH1 high quality cutscene model
    [​IMG]

    BBSFM(DDD) model
    [​IMG]