Kingdom Hearts Birth by Sleep: NTSC/J Codes

Discussion in 'Code Vault' started by NeoCloudstrife, May 15, 2010.

  1. ♥♦♣♠Luxord♥♦♣♠ Chaser

    Joined:
    Jan 13, 2009
    1,773
    Ive been working on homebrew that work with everything up to 6.3 so thats why.
     
  2. Xeeynamo Merlin's Housekeeper

    Joined:
    May 30, 2007
    Location:
    Italy
    7
    16
    No BGM code :):
    0156a548 00000000
     
  3. kurasa25 Traverse Town Homebody

    Joined:
    May 23, 2009
    Location:
    at home
    2
    124
    whad does this do and whats BGM ?

    never mind i got it ^^ can you make a code with which we can change the BGM?
     
  4. smartguy_05 Traverse Town Homebody

    Joined:
    Jun 16, 2007
    Location:
    Philippines
    2
    157
    Thanks for this! Must resist since I'm planning to use this code (hopefully ported for the US version) to record some of the cutscenes for this game.
     
  5. Ponisito Merlin's Housekeeper

    Joined:
    Aug 17, 2008
    1
    40
    Where is the file to edit de at3 music files?

    Thanks.
     
  6. Xeeynamo Merlin's Housekeeper

    Joined:
    May 30, 2007
    Location:
    Italy
    7
    16
    Soraoscuro has found the code that change the BGM but it does work only on worldmap. Maybe when you enter on a world, BBS allocate on memory an array that contain the current musics used from that world. For example if you go to Neverland will be this array that will be xxxx0D0Exx. When you are on field it change the index to 03 selecting the music 0D and when you see the enemies it change the index to 04 fading out the 03 index music and playing the 04 index music (in this case the 0E). An universal BGM mod will be VERY hard.

    PS. I've upgraded the editor :) check my website
     
  7. Aurangzeb56 Chaser

    Joined:
    May 18, 2007
    Gender:
    Male
    Location:
    Pakistan,Karachi
    56
    Hmm where do we put the .prx file?? and also then do we write something in the game.txt file?? ^^"
     
  8. ♥♦♣♠Luxord♥♦♣♠ Chaser

    Joined:
    Jan 13, 2009
    1,773
    you can edit a at3 file and even substitute it with something else using a method i use when customizing EBOOTS this way works very well it just requires a few downloads are you interested because i do not want to spam the thread if thats not what you are talking about
     
  9. KeybladeSpirit [ENvTuber] [pngTuber]

    Joined:
    Aug 1, 2007
    Gender:
    Girl ️‍⚧️
    Location:
    College
    2,178
    I don't think BBS has a folder containg them. I looked before and couldn't find them. I think it uses a custom compression format to keep them all in one file. I'd gues that they're in one of the BBSX.DAT files. Xeeynamo has an unpacker for these files which you cna find here:
    http://digitalwork.altervista.org/digitalwork/index.php?page=bbs
     
  10. ♥♦♣♠Luxord♥♦♣♠ Chaser

    Joined:
    Jan 13, 2009
    1,773
    at3 files are almost always compressed for example the ones you see when you are looking in the game folder and you hover over a game and music plays that at3 file is compressed in the EBOOT which is a .PBP while which can be unpacked using a program so you are probably right
     
  11. kurasa25 Traverse Town Homebody

    Joined:
    May 23, 2009
    Location:
    at home
    2
    124
    that extractor extracts only BBS0.dat

    but most of the at3 files are there .

    does ayone have a BBSX.DAT- rebuilder?
     
  12. Soraoscuro Kingdom Keeper

    Joined:
    Jun 27, 2007
    Gender:
    Male
    Location:
    Spain, Ibiza
    29
    810
    If there was suck a thing, play as codes would be easy to make.
     
  13. Xeeynamo Merlin's Housekeeper

    Joined:
    May 30, 2007
    Location:
    Italy
    7
    16
    you can put the PRX elsewhere (for example I put them on root of memory stick) and you do add on game.txt this:
    The editor isn't complete and it'a bit bugged (read the readme.txt on zip archive) and sometimes it crash with other games :S tomorrow I'll add a control of the game that shutdown the plugin if the game isn't BBS.

    The AT3 files aren't compressed on BBSX archives because when the game load an music it does the music istantly or the game loads time will be veeeery slow! They are simply WAVE files but differently encoded (the SPU read natively the at3 for reads very fasts). This system hasn't hacked yet and you can't create or convert files to AT3 with loop or other things like this.


    Uhm... wrong. My unpacker extract BBS0, BBS1, BBS2 and BBS3. A repacker? Maybe someday a repacker will be created =P
     
  14. ♥♦♣♠Luxord♥♦♣♠ Chaser

    Joined:
    Jan 13, 2009
    1,773
    thats where you are wrong you CAN create at3 files very easily ive done it before
     
  15. Aurangzeb56 Chaser

    Joined:
    May 18, 2007
    Gender:
    Male
    Location:
    Pakistan,Karachi
    56
    Guys can someone tell me how we can activate that rock one command style which wants us to use blades/detonates commands ^^"

    and also Xeeynamo how am i supposed to move the aero when the debug screen appears?? ^^"
     
  16. kurasa25 Traverse Town Homebody

    Joined:
    May 23, 2009
    Location:
    at home
    2
    124
    you mean rockbreaker?

    you activate it when u use earthbased(quake,meteo,gaia break,....) and/or physical commands(strike raid, sonic rave, brutal blast, slide dash ,...)
     
  17. Aurangzeb56 Chaser

    Joined:
    May 18, 2007
    Gender:
    Male
    Location:
    Pakistan,Karachi
    56
    oh thanks for telling me kurasa25 ^^
     
  18. Xeeynamo Merlin's Housekeeper

    Joined:
    May 30, 2007
    Location:
    Italy
    7
    16
    You can deactive debug screen pressing Screen button and display the menu pressing Note button. I know, the prx is a bit buggy but I update it every day (every stable build will publish on my website). I want to do a perfect ram editor for BBS =P


    I NEVER created an AT3 with success =(
     
  19. ♥♦♣♠Luxord♥♦♣♠ Chaser

    Joined:
    Jan 13, 2009
    1,773
    meh :/ i like you ill make a guide
    to camtasia we go!!!

    HERE IT IS THIS WORKS 100% OF THE TIME
    BTW THE FILE NAME MUST BE SND0.AT3


    EDIT: SORRY NEO :/
     
  20. NeoCloudstrife Decisive Being

    Joined:
    Apr 16, 2007
    93
    Hang on, when did this become a thread about messing with the game's files? I thought this was a code thread.
    *hint*