Kingdom Hearts Final Mix NTSC/J Codes

Discussion in 'Code Vault' started by NeoCloudstrife, May 8, 2009.

  1. Marioluigiallstars Merlin's Housekeeper

    Joined:
    Jul 24, 2008
    1
    10


    I don't want Infinite health...Just the last two. I'm not a "newb", I've already completed the game 100%. Does it make you a "newb" to want to screw with the game a little bit?

    Yeah, anyways, is there anyone who as/knows an "All Synthesis Items", and "All Keyblades" codes? I think I saw a request a few pages back, that looked similar to mine.
     
  2. Night Lizard Merlin's Housekeeper

    Joined:
    Nov 1, 2009
    3
    49
    Can someone make these codes:

    Play as:

    -Leon (Squall)
    -Cloud
    -Cid
    -Moogle (XD)
    -Sephiroth

    With animations.

    Thanks in advance!
     
  3. Night Lizard Merlin's Housekeeper

    Joined:
    Nov 1, 2009
    3
    49
    KH Coding

    Anyone here know how to hack models and animations for KH1FM?
    Or know where to find a tutorial?
    I have looked all over the internet, but I cannot find any tutorial at all.

    Thanks in advance!
     
  4. Aurangzeb56 Chaser

    Joined:
    May 18, 2007
    Gender:
    Male
    Location:
    Pakistan,Karachi
    56
    there was one in KHC but old one not the new one and the old one has seems to became disable so yeah ^^"
     
  5. NarutoSuperKubii Chaser

    Joined:
    Aug 6, 2008
    164
    Made by Janime6
    BASIC MODEL MODDING


    Okay!

    Model Modding, to start!

    ======FINDING MODELS======

    I'm sure you know we need to find what the model is before we can do anything. :P

    It is really easy to find models in KH1. The models are usually the name of the character. Some are abstract, though.

    ---------------------------------------------
    Here are some I know:

    Name -- Model Name
    Sora -- SORA
    Riku -- RIKU
    Wakka -- WAKKA
    Tidus -- TIDA
    Selphie -- SELPHIE
    Seagull -- BIRD
    Donald -- DONALD
    Goofy -- GOOFY
    ----------------------------------------------

    So there are some I know off the top of my head.

    First you will need this dump KamiRiku has so kindly prepared for you: Kingdom Hearts Seashore

    Okay, we will go along step by step (I have SORA, and some other people labeled already on the file, but lets not cheat):
    1. Open the dump in ps2dis.
    2. Press CTRL + F
    3. Type in "SORA", just like that with no quotation marks, and press Enter.
    4. We are at "SORAH", if you did what I said, that is wrong. So we press F5, which will repeat our previous search, SORA. You may also press CTRL + F and repeat it.
    5. We are at the address "00dcdb74", and if you look up in the Hex Assembly Box, on the side, it says "SORA" on the address you are at.
    6. This is the correct address! You want to know how we know this? It says "SORA"? NO!
    7. We know it is correct because, go up two lines, it has his Model (.mdlx file) pointer and his Moveset (.mset file) pointer.
    8. 00dcdb6c is Sora's model, 00dcdb70 is his moveset.
    9. All we do is replace them! You wanna know how? Simple. You just look up, or down in the dis for other people's names. (Or you can use CTRL + F, but usually most of the character's models and movesets are all around the same area) Let's look for Riku.
    10. Riku is straight down from Sora, his model is address 00dcdbe4 and his moveset is address 00dcdbe8.
    11. All we do is replace Sora's model and mset data with Riku's.
    12. 00dcdb6c 00dcd020
      00dcdb70 00dcd040
    13. Here is our own "Play as Riku Code"! But wait, you use it and it doesn't work. WHY!?
    14. We made a simple mistake. This is a 32-bit code, we have it to take up 8-bits. Here is how to decipher how to set up the code:

      8-bit: 00000000 000000XX
      16-bit: 10000004 0000XXXX
      32-bit: 20000008 XXXXXXXX
    15. See what's wrong now? The correct code is:
      20dcdb6c 00dcd020
      20dcdb70 00dcd040

    ======INFORMATION======

    Now let me explain a little of how a Basic Model Mod works: (hope I know enough xD)
    • Basic Model Mods, along with a Normal Model Mods, WILL mix up a lot of animations of most characters. Some enemies (if enemies are even playable on the PS2) have an attack animation to start with, and I think most allies do.
    • There will be multiple animations that will use everyone's "Stand-Still; Stance; Standing" animation, these are unfixable by animodding because it would change both there Stance and whenever they used the stance. (This happens whenever someone does something they cannot do. Occasionally people will have animations they use for this case)
    • Like Riku swimming, he doesn't have a swimming animation; like Tidus trying to climb a ladder, he doesn't have that animation; like Wakka trying to grab hold of a ledge, he never does that, so that hints he can't do it; like Selphie trying to glide, yes she will glide, but she doesn't have that animation so she will just stand in the air gliding.

    I think you should understand this a little better now, conclusion: When I play as some people they will have weird animations, but some other people's animations are nearly perfect!

    NORMAL MODEL MODDING


    This is the one that can be kind of tricky. But if you follow what I say, you will get it easily.

    Now let's open up the same dump from the last tutorial, Basic Model Modding.

    I'll wait for you to do it.

    Got it? Okay.

    Here we go:
    1. Go back to Sora's model address (00dcdb6c).
    2. You see the data in that address? 00dccd80. That is Sora's model's address. So the last thing we did was a pointer code, since this value points to Sora's address, the same goes with the moveset.
    3. No we are going to copy the data (00dccd80) and press "G".
    4. Paste the value in the box that says "Specify Address in Hex Form" and press Enter.
    5. We come to "xa_ex_0010.mdls". This is Sora's real model name. I will explain more about model names after I am done.
    6. We will be doing the same thing, making a "Play as Riku" code, but this one is more difficult.
    7. So paste that address in a Notepad or something, because we are going to go to Riku's model, and we will come back to Sora's.
    8. Okay press the "<- Key; Left Arrow Key". We will arrive at Sora's Model and Moveset pointers again.
    9. Now go down to Riku's Model pointer and repeat steps 3 and 4.
    10. W are at "xa_ex_1010.mdls", Riku's real model name. And the Moveset is the same as the Model name, "xa_ex_1010.mset". So copy down "xa_ex_1010" and paste it in the same Notepad, or whatever, as Sora's address.
    11. We will be going back to Sora's Model now. (00dccd80)
    12. Can you see the difference between Riku and Sora? 0010 ~ Sora and 1010 ~ Riku. So all we need to do is change that first 0 to a 1. Very, very simple.
    13. Look for the address containing the 0 we want to change. (00dccd86 for the model, and 00dccda6 for the moveset)
    14. So we just do this:
      00dccd86 00000031
      00dccda6 00000031
    15. Now Sora is Riku! And yes, we are done, since this is an 8-bit code; we were just replacing 0 with 1.

    ======Numbers in Hex======

    0 ~ 30
    1 ~ 31
    2 ~ 32
    3 ~ 33
    4 ~ 34
    5 ~ 35
    6 ~ 36
    7 ~ 37
    8 ~ 38
    9 ~ 39

    Not that hard to remember, right?

    ======Model's Name's======

    xa_al_1008 - Jasmin
    xa_di_3000 - Darkside
    xa_dc_1070 - Giminy cricket
    xa_ex_0010 - Sora
    xa_ex_0040 - Donald
    xa_ex_0050 - Goofy
    xa_ex_1010 - Riku (Destiny islands)
    xa_ex_1030 - Leon
    xa_ex_1040 - Yuffie
    xa_ex_1060 - Pluto
    xa_ex_1140 - Aeris
    xa_ex_1150 - Cloud
    xa_ex_1200 - Moguri
    xa_ex_1540 - Cid
    xa_ex_1560 - Riku Soul eater
    xa_ex_1580 - DarkRiku
    xa_ex_1630 - Ansem
    xa_ex_1650 - Donald (HQ)
    xa_ex_2010 - Soldier
    xa_ex_2020 - Shadow
    xa_ex_2200 - Wight knight
    xa_ex_2230 - Ghost search
    xa_ex_2320 - Wyvern
    xa_ex_2340 - Defender
    xa_ex_2350 - White mushroom
    xa_ex_3000 - Sephiroth
    xa_ex_4011 - Hercules (HQ)
    xa_ex_4020 - Dumbo
    xa_ex_4030 - Bambi
    xa_ex_4042 - Genie
    xa_ex_4050 - Tink
    xa_ex_4060 - Mushu
    xa_ex_4070 - Simba
    xa_ex_7010 - Sora (HQ)
    xa_ex_7230 - Donald (HQ)
    xa_tw_1030 - Lady from traverse town
    xa_tw_3000 - Guardian armor
    xa_he_1000 - Hades
    xa_he_3010 - Ice Titan
    xa_nm_0000 - Sora hallowen

    Those are some someone told me what were, that is all I have listed.

    ======Information======

    These types of Model/Moveset Mods DO NOT like to work, even with a simple person. (Well at least for me) That is why I use the basic, if I can. I'm not a pro or anything so I'm not completely sure if I have been doing something wrong or not, but this is how you do it. I would say this is mainly for emulator use, and making dumps as the characters. Seeing as emulators can use them, but the PS2 doesn't like them.

    Just so you would know.

    ANIMODDING


    This is definitely the hardest part of the whole KH1 "Play As" codes. For this we will not be using the same dump we have been, because you will need a dump playing as the character you want to animate. (The dump needs to be in the same place as the code is, or you won't be able to modify animations correctly)

    The dump you will need is here: Kingdom Hearts Riku on Seashore

    This is a dump I made playing as Riku. So open it and follow my instructions, but first I am going to explain a couple of things about animods.

    ======Facts About Animods======

    • As I said in the "Basic Model Modding" tutorial, not all animations can be fixed.
    • All animations are under the header "MMTN". (I will get into this when I go over making an animod)
    • Animods need to be jokered, or some weird stuff could happen.
    • You will need to know how many animations the person you want to animod has. Or you will mod the wrong person, and not know it. (Riku has 41)
    • Animodding can be hard if you have no clue what animations are what. So you will either need to test on the PS2, or check them with a model viewer. (I am not providing the Model Viewer)

    Those are what come to mind right now.

    ======Making An Animod======

    Okay, time to follow the steps again: (You should have the dump opened already)
    1. We Press CTRL + F and search for "MMTN", no quotes, and press Enter.
    2. We come to the address 00c495000. Now we need to locate animations, and Riku has 41. Let's look.
    3. Animations are located right below the header, MMTN. Now we go down until we find a pointer. So we should come to the address 00c49530. This address points to the start of the animations, which are just right below it by about 2 lines. The animations start on the address 00c49540.
    4. There are 4 animations if you count. So we know this isn't right.
    5. Now we press F5 or CTRL + F and Enter again, to go to another address. The next MMTN header has 3 animations, so we press them again. The next has 2. Then 3. Another 3. Only 1. Now 6. 6 again. 2. Aha! Finally, we found a long one. Address 010c2b00, now let's count the animations. Yep, 41. This is the right one.
    6. Now the way we do this is:
      -First of all we see what animations are mixed up, in the game. So this involves using the "Play as Riku" code.
      -His attack animation is him sitting on a tree.
      -You find that animation, which is his 15th animation. (010c2b78) So copy that address and paste it.
      -Now we have to find one of his Attack animations by testing. His first attack animation is his 21st animation. (010c2b90) We now copy this one's value, 01102dc0, and paste it as the value for the Tree Sitting animation.
      -Our final code is:
      010c2b78 01102dc0
      -Since it is a 32-bit code we need to make the first digit a 2.
      210c2b78 01102dc0
    7. Now you have made your own code to make Riku use one of his attacks! Just remember that Animods have to be jokered.

    Okay, so there you have it. Any questions? Just PM me.

    OH, I GUESS I CAN GIVE YOU THE MODEL VIEWER. BUT YOU HAVE TO GET THE MODELS SOMEHOW: Model Viewer
     
  6. Aurangzeb56 Chaser

    Joined:
    May 18, 2007
    Gender:
    Male
    Location:
    Pakistan,Karachi
    56
    o_O you saved that??
     
  7. Night Lizard Merlin's Housekeeper

    Joined:
    Nov 1, 2009
    3
    49
    Thank you!!
     
  8. NarutoSuperKubii Chaser

    Joined:
    Aug 6, 2008
    164
    Yes Im'a need it when I get back into hacking kh1.
     
  9. Aurangzeb56 Chaser

    Joined:
    May 18, 2007
    Gender:
    Male
    Location:
    Pakistan,Karachi
    56
    oh lol kk and also tell me when you do cause maybe ill even help you with it since ive run out of all the ideas for KH2F ^^"
     
  10. nathan.t Twilight Town Denizen

    Joined:
    Jul 3, 2008
    6
    202
    Hey Guys Just Wandering, Is Their A Code To Mute Sora's Voice?
     
  11. NarutoSuperKubii Chaser

    Joined:
    Aug 6, 2008
    164
    Hey guys, I know you all think Xemnas might be impossible but he is possible.

    This is just me saying he is possible

    [​IMG]



    Play as Xemnas First District
    10e0f086 00003033
    10e0f088 00003831
    10e0f0a6 00003033
    10e0f0a8 00003031
     
  12. NobodySociety Moogle Assistant

    Joined:
    Mar 28, 2007
    Gender:
    Male
    Location:
    Prosperity, SC
    2
    1
    I noticed a lack of item codes for final mix so I came up with these.

    All codes in RAW.

    Bottle Items
    Potion
    003F881A 00000063

    Hi-Potion
    003F881B 00000063

    Ether
    003F881C 00000063

    Elixir
    003F881D 00000063

    Mega-Potion
    003F881F 00000063

    Mega-Ether
    003F8820 00000063

    Megalixir
    003F8821 00000063

    Tent Items
    Tent
    003F88A7 00000063

    Camping Set
    003F88A8 00000063

    Cottage
    003F88A9 00000063

    Power Up
    003F88B1 00000063

    Defense Up
    003F88B2 00000063

    AP Up
    003F88B3 00000063

    Magic Arts Codes
    Fire Arts
    003F88B7 00000001

    Blizzard Arts
    003F88B8 00000001

    Thunder Arts
    003F88B9 00000001

    Cure Arts
    003F88BA 00000001

    Gravity Arts
    003F88BB 00000001

    Stop Arts
    003F88BC 00000001

    Aero Arts
    003F88BD 00000001

    Shiitake Rank
    003F88BE 00000001

    Matsutake Rank
    003F88BF 00000001

    Mystery Mold
    003F88C0 00000063

    Synthesis Item Codes
    Lucid Shard
    003F8902 00000063

    Lucid Gem
    003F8903 00000063

    Lucid Crystal
    003F8904 00000063

    Spirit Shard
    003F8905 00000063

    Spirit Stone
    003F8822 00000063

    Spirit Gem
    003F8906 00000063

    Power Shard
    003F8907 00000063

    Power Stone
    003F8823 00000063

    Power Gem
    003F8908 00000063

    Power Crystal
    003F8909 00000063

    Energy Stone
    003F8824 00000063

    Blaze Shard
    003F890A 00000063

    Blaze Stone
    003F8825 00000063

    Blaze Gem
    003F890B 00000063

    Frost Shard
    003F890C 00000063

    Frost Stone
    003F8826 00000063

    Frost Gem
    003F890D 00000063

    Thunder Shard
    003F890E 00000063

    Thunder Stone
    003F8827 00000063

    Thunder Gem
    003F890F 00000063

    Shiny Stone
    003F8828 00000063

    Shiny Crystal
    003F8910 00000063

    Bright Shard
    003F8911 00000063

    Bright Gem
    003F8912 00000063

    Bright Crystal
    003F8913 00000063

    Mystery Goo
    003F8914 00000063

    Mystery Power
    003F88B4 00000063

    Gale
    003F8915 00000063

    Gale Stone
    003F8829 00000063

    Mythril Shard
    003F8916 00000063

    Mythril
    003F8917 00000063

    Mythril Stone
    003F88B6 00000063

    Orichalcum
    003F8918 00000063

    Dark Matter
    003F88B5 00000063

    Keyblade Codes
    Kingdom Key
    003F886A 00000001

    Dream Sword
    003F886B 00000001

    Dream Shield
    003F886C 00000001

    Dream Rod
    003F886D 00000001

    Wooden Sword
    003F886E 00000001

    Jungle key
    003F886F 00000001

    Three Wishes
    003F8870 00000001

    Fairy Harp
    003F8871 00000001

    Pumpkinhead
    003F8872 00000001

    Crabclaw
    003F8873 00000001

    Divine rose
    003F8874 00000001

    Spellbinder
    003F8875 00000001

    Olympia
    003F8876 00000001

    Lionheart
    003F8877 00000001

    Metal Chocobo
    003F8878 00000001

    Oath Keeper
    003F8879 00000001

    Oblivion
    003F887A 00000001

    Lady Luck
    003F887B 00000001

    Wishing star
    003F887C 00000001

    Diamond Dust
    003F887E 00000001

    One-Winged Angel
    003F887F 00000001

    Ultima Weapon
    003F887D 00000001

    Shield Codes
    Knight's Sheild
    003F8890 00000001

    Mythrill Shield
    $003F8891 00000001

    Onyx Shield
    003F8892 00000001

    Stout Shield
    003F8893 00000001

    Golem Shield
    003F8894 00000001

    Adamant Shield
    003F8895 00000001

    Smasher
    003F8896 00000001

    Gigas Fist
    003F8897 00000001

    Genji Shield
    003F8898 00000001

    Herc's Shield
    003F8899 00000001

    Dream Shield
    003F889A 00000001

    Defender
    003F889C 00000001

    Massive Bumper
    003F889D 00000001

    Seven Elements
    003F889E 00000001

    Save The King
    003F889B 00000001

    Staff Codes
    Mage's Staff
    003F8880 00000001

    Morning star
    003F8881 00000001

    Shooting star
    003F8882 00000001

    Magus Staff
    003F8883 00000001

    Wisdom Staff
    $003F8884 00000001

    Warhammer
    003F8885 00000001

    Silver Mallet
    003F8886 00000001

    Grand Mallet
    003F8887 00000001

    Lord Fortune
    003F8888 00000001

    Violetta
    003F8889 00000001

    Dream Rod
    003F888A 00000001

    Wizard's Relic
    003F888C 00000001

    Meteor Strike
    003F888D 00000001

    Fantasista
    003F888E 00000001

    Save The Queen
    003F888B 00000001

    Equipment Codes
    Protect Chain
    003F882A 00000063

    Protera Chain
    003F882B 00000063

    Protega Chain
    003F882C 00000063

    Fire Ring
    003F882D 00000063

    Fira Ring
    003F882E 00000063

    Firaga Ring
    003F882F 00000063

    Firagun Wrist
    003F8856 00000063

    Blizzard Ring
    003F8830 00000063

    Blizzara Ring
    003F8831 00000063

    Blizzaga Ring
    003F8832 00000063

    Blizzagun Wrist
    003F8857 00000063

    Thunder Ring
    003F8833 00000063

    Thundara Ring
    003F8834 00000063

    Thundaga Ring
    $003F8835 00000063

    Thundagun Wrist
    003F8858 00000063

    Ability Stud
    003F8836 00000063

    Guard Earring
    003F8837 00000063

    Master Earring
    003F8838 00000063

    Black Ring
    003F8860 00000063

    Chaos Ring
    003F8839 00000063

    Dark Ring
    003F883A 00000063

    Element Ring
    003F883B 00000063

    Three Stars
    003F883C 00000063

    Power Chain
    003F883D 00000063

    Golem Chain
    003F883E 00000063

    Titan Chain
    003F883F 00000063

    Energy Bangle
    003F8840 00000063

    Angle Bangle
    003F8841 00000063

    Gaia Bangle
    003F8842 00000063

    Magic Armlet
    003F8843 00000063

    Rune Armlet
    003F8844 00000063

    Atlas Armlet
    003F8845 00000063

    Moogle Badge
    003F885C 00000063

    Cosmic Arts
    003F885D 00000063

    Heartguard
    003F8846 00000063

    Ribbon
    003F8847 00000063

    Brave Warrior
    003F8848 00000063

    Ifrit's Horn
    003F8849 00000063

    Inferno Band
    003F884A 00000063

    Crystal Crown
    003F884B 00000063

    White Fang
    $003F884C 00000063

    Ray Of Light
    003F884D 00000063

    Holy Circlet
    003F884E 00000063

    Raven's Claw
    003F884F 00000063

    Omega Arts
    003F8850 00000063

    Royal Crown
    003F885E 00000063

    Premium Cap
    003F885F 00000063

    Ifrit Belt
    003F8859 00000063

    Shiva Belt
    003F885A 00000063

    Ramuh Belt
    003F885B 00000063

    EXP Earring
    003F8851 00000063

    EXP Ring
    003F8853 00000063

    EXP Bracelet
    003F8854 00000063

    EXP Necklace
    003F8855 00000063
     
  13. goalieguru Moogle Assistant

    Joined:
    Feb 12, 2010
    0
    9
    infinate hp

    can someone help me out, im using swap magic coder 3.8, and im using infinate mp, infinate hp, max -hp,mp,str,def
    and ultima weapon
    all the codes seem to work except for ultima and infinate hp,
    any help?
     
  14. Gultigargar Hollow Bastion Committee

    Joined:
    Oct 25, 2009
    Location:
    Europe, Denmark
    25
    591
    I might be wrong here, but enemies' weapons are usually part of their own model, which means you can't use them yourself. I'm pretty sure you can't use Riku's keyblade because of that.
     
  15. cdh Merlin's Housekeeper

    Joined:
    Jan 24, 2009
    1
    16
    then what about Xaldins Lances in kingdom hearts 2
     
  16. Gultigargar Hollow Bastion Committee

    Joined:
    Oct 25, 2009
    Location:
    Europe, Denmark
    25
    591
    They weren't from the Xaldin boss. They were taken from the Xemnas throne battle, where there are individual models of the weapons used by some of the oprganization members.

    Edit:
    Huh, totally forgot about that. It was only in a cutscene, but I guess it might be possible, now that you mention it.
     
  17. cdh Merlin's Housekeeper

    Joined:
    Jan 24, 2009
    1
    16
    are there any weapon mods in this game and sora did grab rikus keyblade

    then i have an idea we find the best code hackers for this site and we all work togather to make it for codebreaker
     
  18. Majik Chaser

    Joined:
    Dec 13, 2006
    Gender:
    Male
    74
    That's true, but I believe the game has separate models for the dark keyblade anyway.
     
  19. Gultigargar Hollow Bastion Committee

    Joined:
    Oct 25, 2009
    Location:
    Europe, Denmark
    25
    591
    You're in the wrong thread. This thread is for Kingdom Hearts Final Mix. Your video is obviously Kingdom Hearts Birth By Sleep.
     
  20. Xeeynamo Merlin's Housekeeper

    Joined:
    May 30, 2007
    Location:
    Italy
    7
    16
    Ops, sorry ^^" maybe I've clicked on wrong link