Kingdom Hearts II NTSC U/C Codes (Closed)

Discussion in 'Code Vault' started by Explode, Jun 24, 2009.

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  1. Kazaraus Moogle Assistant

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    Was a Dark Aura code for Riku ever made?
    And does he still T stance when using ground combos?
     
  2. Number I Moogle Assistant

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    Thank you very much Roxas1989 :D
     
  3. Shift Chaser

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    1 - No. And Dark Aura'd be a animation mod, it'd need to replace one of his atatcks and would also be DMA, shouldn't be worth it.
    2 - Unless you're using Final Form moveset, i think so.
     
  4. Wheel of Time Time forever preserved in memory.

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    Actually we can make it sort of Un-DMA with a certain way of hacking the code but IIRC then the effects isn't there.
    And Aurangzeb56 made Riku use ground combos, and I'm pretty sure that was without Final's moveset ^^
     
  5. Shift Chaser

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    I wasn't sure about that since i haven't been around lately, but how hard to do and how DMA'd are they?
    *Aways wanted to change normal combos into random parts of Limit form limits but never asked for code due to being DMA*

    And yeah, there aren't effects, since the model isn't the same as the Riku who's a party member and actually uses it.
    But still, replacing his combos with Dark Aura is rather... unpractical in the end, since you won't be controlling whether you use it or not anyways.

    I see.
     
  6. Cryoshell Traverse Town Homebody

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    Ok, what lines would I modify/add/erase to make this NTSC, appear as the default form, and able to do RCs?
     
  7. Wheel of Time Time forever preserved in memory.

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    Whoops, I wrote wrong ^^' I mean that you can use RCs ^^'
    And if you're going to make it NTSC you have to port it which means every adress needs to be changed ^^

    It's Un-DMA with anti-mushballs (or what I should call them). They will work in every room, but needs to be triggered in the room where it's hacked ^^

    Here's a link to the thread which tells you how to do it: http://www.kh-vids.net/showthread.p...-Characters-In-Kingdom-Hearts-2-Almost-Un-DMA
     
  8. Cryoshell Traverse Town Homebody

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    Alright. And is there a way to make that his default form? Also, when converting, would I use the Gameshark setting, since that's my default cheat device?
     
  9. Wheel of Time Time forever preserved in memory.

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    You could use it with the UCM once the code is ported ^^
    If you're gonna convert then select Gameshark from the drop down menu, and if your version isn't there then your Gameshark uses RAW codes ^^
     
  10. Cryoshell Traverse Town Homebody

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    Ok, so I'm a tad confused. The version they offer is Gameshark2 v.3-4, and mine is Gameshark2 v. 1.3. Would I use the Raw in that situation?
     
  11. Wheel of Time Time forever preserved in memory.

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    You're using maxconvert, right? There's one called "AR2v1/GS2v1" that's the one you're gonna use ^^
     
  12. Cryoshell Traverse Town Homebody

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    Oh, ok. Then for the UCM, would I plug that in as a separate code, or merge it with one of the existing codes?
     
  13. Wheel of Time Time forever preserved in memory.

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    Dosen't matter. You can use it separate or merge them ^^
    But one question, have you ported the code?
     
  14. Cryoshell Traverse Town Homebody

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    Yah, all ported.
     
  15. Wheel of Time Time forever preserved in memory.

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    Good, then you're fine ^^
     
  16. Cryoshell Traverse Town Homebody

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    Well, I tried the ported version of the two codes I posted, and my Gameshark wouldn't let me clock them after saving. Could someone else try them for me, verify that they even work on the US version of KH2?

    Here's the unported versions of the codes:

    Valor With Sora's Model:
    11CE0B68 00000055
    01C9559F 0000000A
    01C95557 00000000
    21C95558 00000000

    Final Moveset:
    200F9000 10400005
    200F9004 944F004C
    200F9008 24010001
    200F900C 142F0002
    200F9010 240F0005
    200F9014 A44F004E
    200F9018 03E00008
    201D348C 0803E400
     
  17. Wheel of Time Time forever preserved in memory.

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    If those are the unported version of the code, how is it possible to try it on the NTSC game? ^^'
     
  18. Blayz Mods Set The World A Blayz

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    Hey guy's I final hacked a working code thanks to sephiroth&clouds help. thank you so much seph you were a huge help kudos to you.

    here's the code!
    Code:
    valor knight(roxas1989
    
     E00CFDFF 0035BA5C
    21CB96F0 58455F50
    21CB96F4 5F303031
    21CB96F8 464C5442
    21CB9710 58455F50
    21CB9714 5F303031
    21CB9718 46544C55
    21CB971C 65736D2E
    01CB9720 00000074
    21CEFE54 58455F57
    21CEFE58 5F303130
    21CEFE5C 46544C55
    11CEFE60 0000525F
     
  19. Aten Moogle Assistant

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    Hey guys, when you use the Sora model modifier, are there any other digits you can change him into? eg, Roxas, or NPC's like Leon, Tifa etc? And also, I used UCM to replace Donald and Goofy with Cloud and Tifa, but if you open the menu and close, the game crashes. Is there some way to fix this?
     
  20. Wheel of Time Time forever preserved in memory.

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    I think there's possible with other digits, however Roxas would be a mushball and NPC's would crash the game so there's not really a point hacking those digits ^^'
    On your second question; no.
     
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