Kingdom Hearts NTSC U/C Codes

Discussion in 'Code Vault' started by AntiWeapon, Feb 16, 2008.

  1. AntiWeapon Chaser

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    Yeah ive seen that.

    Kinda weird isnt it? Its obviously just putting objects in default spaces for movement later.
     
  2. Janime6 the truest queen of them all

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    you can play as the shadow with the 0A flag? Cool (if i am right)!

    oh yea, is there like a UCM for Kingdom Hearts? :P​
     
  3. Majik Chaser

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    no, KH1 is a bi*ch for hacking
     
  4. Janime6 the truest queen of them all

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    well darn :P
    thank you for replying, anyway. ^_^

    Is there a way to play as party members though, other than UCM?​
     
  5. Shift Chaser

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    Is the data the same for Final Mix version?
    I mean,i will need just to change the adress to make it work on FM?
     
  6. AntiWeapon Chaser

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    Yes all the values should be right. Just change the addresses.
     
  7. Finalmaster2 Twilight Town Denizen

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    Well sort of. As far as I know, you can use certain room to play as Donald for example. Regular party-members should work fine but Riku tends to crash/freeze a lot. Donald and Goofy have their animations correct for some reason once playing as them, I think it's because they are real party-members, not boss'. I'll post some sort of "Sora room mod" later but just remember that it is only for that room and it doesn't work on any other room thanks to the DMA (locks to one area the whole code and has to be bypassed manually, as far as I know. Tends to be hard, never tried it though).
     
  8. Wheel of Time Time forever preserved in memory.

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    WHAT??
    You can play as Donald and Goofy??
    Can I get the code in PAL?
     
  9. Shift Chaser

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    Okay,thanks.


    And can someone get me a dump for the FM version and the NTSC/UC?
    Or at least port more codes for the FM one.
     
  10. Janime6 the truest queen of them all

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    cool :D
    could you get that in ntsc?
    i don't care when.​
     
  11. Finalmaster2 Twilight Town Denizen

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    Yes you can but it is only for that room what you're in (and what I've specified it). I'll post it in PAL later, not yet since it needs some fixing (e.g. voices are Sora's, not their own and believe me, you don't want that). Also, you have to have certain weapon that they wield, Kingdom Key for example does not work properly. Don't worry, I'll post the code in RAW/Codebreaker also so that it can be modded to have what weapon that they use as you want. They also freeze/crash on some summons, if I remember right.

    Well, I don't think that it is that weird actually. You're on the right track but I still claim that it is debug-room for Traverse Town 1st District. ;) I might be wrong though, since there is all characters missing from that area (as T-stanced or otherwise). It also seems to work differently on every room. Yes, as you might already know, it works for all rooms since it is part of room-modifier code that you posted earlier (just exchanged 1 to 0 since certain coder told me that I should use that but didn't explain why :D).

    No. I only do PAL and I can't really call myself as a coder since I mostly collect dumps and pass those on for those who need them. So far I've learned (thanks to certain coder) how to find Sora's, Donald's and Goofy's slot from that area which I'm in. I'm also looking up to make some sort of boss-replacement mod since those "Party-model replacers" fit way better to boss-battles since we can't use these as we use UCM (universal character modifier) in Kingdom Hearts II.

    And as some coders most likely have told you all, you will get disappointed. I will post only few areas that codes work in and that's it. There is no sense for me to waste my time and start looking up all areas in the whole game. For example, Traverse Town alone could take up to 200 lines of code (2 lines per one room, 4 if it's Riku or someone else) at least. Count from that how many rooms there is in the whole game and then multiple it by two. Or in worst case, by four. Riku also (as I already mentioned) is along with other non-party-members very crashable/freezable. All areas won't even work, good example for this is Sephiroth-battle. I can't replace Sora and I've tried every slot what he has in that battle and nothing happens.

    And as for last info:

    There will be need to unequip abilities and there will be mush-ballness on summons!
     
  12. Shift Chaser

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    It worked,but the area was all messed up,entirely,and i was walking trough objects.
    And it's freezes after i defeat him.
    Maybe all that because i wasn't at the Olympus when i activated the code....

    And can someone give me the dumps?
     
  13. Marxaeus Traverse Town Homebody

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    I'm.....dreamin....of a white......heartless massacre

    Can someone give me the code for the dream weapons.
     
  14. Jasper Cullen Hollow Bastion Committee

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    so anti do you have any other boss movements?
     
  15. DjC Chaser

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    Yup, model+mset modding works perfectly for KH1. You can play as ANYONE and you'll be able to attack and everything, even if you're a boss. It's pretty sweet ;)
     
  16. blacknumbers Hollow Bastion Committee

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    So wait...I can be leon and be able to attack with him?

    If so, I got to get coding with this...
     
  17. AntiWeapon Chaser

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    Pretty much any boss I can create a movement code for.
     
  18. blacknumbers Hollow Bastion Committee

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    how about you try leon, you know, when you fight him at the beginning?
     
  19. AntiWeapon Chaser

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    Carey already gave the one for leon.

    Just use the room mod with the flag thats ment to trigger leon in the same way as the codes I gave earlier and it should work.
     
  20. blacknumbers Hollow Bastion Committee

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