SPOILERS WILL FOLLOW. Creating this thread for public reference, and on the off-chance that there might be a patch or future re-releases of these games. To preface, I don't think the HD versions are bad. In fact, they're my favorite versions of the games to date. But they aren't without their problems. Following is a comprehensive list of everything that's (negatively) different from the original games, or somewhat lacking in the PS3 port, ranging from tiny nitpicks to progression blockers. I wouldn't expect all of them to be fixed, but I figured it was best to share all information anyway. Anything I missed you can post below for me to add. Bugs: ~ Red Trinity outside Oogie's Manor in Halloween Town. If you don't get this Trinity before sealing Halloween Town, it will be inaccessible (still visible, but no command appears), unless the Chimera heartless spawns, in which case you can trigger it after defeating the heartless. If you do get the Trinity before sealing the keyhole, it may appear again afterwards, totally inaccessible, though it still counts as having gotten it in your journal. ~ Floating platform where you fight Darkside Heartless (during Destiny Islands' destruction) has texture glitch along the edge. Clearly displayed in cutscene. During battle, if you angle the camera in certain ways, it will appear fixed, but otherwise has a weird border. ~ Scene where Maleficent awakens Riku's full potential, lights above in the Castle Chapel flicker. The timing and number of flickers is not consistent, but as far as I can tell, it happens every time. ~ Sometimes in the first cutscene in the End of the World, the background music will not play. Minor Gripes: ~ When transitioning between cutscenes and gameplay, the camera will often jolt into place, rather than have the smooth fade of the original. This is the result of the change in aspect ratio from the original game, but could still be fixed with either minor animation or programming tweaks. ~ Occasionally subtitles will take up three full lines, when it used to be limited to two, taking up a large portion of the screen. Minor Gripes: ~ Cutscenes were not re-rendered (except for one or two), and thus models and textures have not been updated during cutscenes. ~ Occasional artifacting/interlacing in certain cutscenes, that was not present in the original. Happens during very fast moments (ex: Lexaeus slams RIku against the ceiling, Riku Replica runs towards Marluxia, etc.) Gameplay Bugs: ~ Game crashes. Can happen during several boss fights (happened for me during The Experiment). ~ Randomly missing "Reversal" reaction command in Final Xemnas fight. Becomes a huge problem for level 1 Critical Mode. Audio Bugs: ~ Sound effects that are played in close succession are skipped. (ex: half of Xigbar's shots during his desperation move). ~ Battle dialog is sometimes quiet or doesn't play at all. Seems partially related to the camera's distance from the character making sound. (most notable in Jafar and Saix fights, present in Zexion, Luxord, Sephiroth, and others). ~ In TWTNW cutscene shortly after Xigbar fight, Xemnas' dialog is out of sync with his lips ("Rejoice and feast on these hearts we offer..."). ~ Cutscene after Armored Xemnas 1, Donald and Goofy's victory laughs aren't heard (right before Mickey says "Gosh, you all did great"). Game Performance: ~ Long load times when going into a drive form or summoning. Sora is invincible during transformation, but enemies can recover/retaliate in the time that it takes to transform. Pause buffering (pausing the game during transformation) is a workaround, but annoying. ~ Long load times when transitioning game areas. Difference when going to adjacent game areas is negligible, but loading is especially long when loading an area from a completely different world (ex: absent silhouettes) ~ Temporary freezing at the start of certain boss fights, or when enemies spawn in at certain locations. (Larxene AS, Cerberus, top of Ruin and Creation's Passage, parts of Timeless River, etc.) [English versions only] Mistakes: ~ In the cutscene before Axel fight 2, the camera goes through the flames, causing a white flash. Aspect Ratio Mistakes: Some game assets were not properly recreated to match the new 16:9 aspect ratio. The difference is not huge, but there will be small gaps on either side of the screen, where you can see the layer behind it. ~ In battle: Zexion fight, white flash after Dispell reaction command. Xigbar fight, some of the static effects when reflecting his sniper rifle shots back at him. ~ In cutscenes: Roxas Day 4 - static when falling off station tower. Scene before Armored Xemnas 2 fight, as screen is wiped during arena change. Aspect Ratio/Animation Quirks: In some scenes, characters going on or off screen have weird animation snaps, or might overstay their welcome. This is a result of the widened field of view. Most notably: In new FM scene with Axel, Xaldin, and Xemnas. Xemnas jolts from one pose to another as the camera pans over to him. As heartless step out of frame when Cloud and Sephiroth first meet in the game, one of the heartless is still visible, even though they all should have left. Game Performance: ~ Slight frame rate drops during both cutscenes and gameplay. Does not typically hinder gameplay, but is annoying. ~ Long load times for D-Links. Gameplay pauses during this, so not a huge problem, but once again, annoying. (To give credit where it's due, all other gameplay loading, especially area transitions, are surprisingly short). Mistakes: ~ Ventus' heart station in the introduction is not the correct one. It displays the Land of Departure emblem, as well as the Wayfinders, which Ven should not know about. They mistakenly used the same heart station seen at the very end of his story. ~ In the secret ending, Aqua has her old PSP model and textures. Everyone else's have been updated for this scene, except for hers. Possibly related to unforeseen problems, with the tears that run down her cheeks having to be redone for the new model? ~ In the Keyblade Graveyard cutscene, the dust particles on the torrent of keyblades Xehanort summoned are missing. ~ In Aqua's final fight with Xehanort, all the gold particles are missing from the area where you can use Dual Limit with Terra (which Xehanort's guardian transports you to). Other Gripes: ~ The skybox in the Castle of Dreams' Palace Courtyard is a solid blue color, with no other shades. Original version had stars and a gradient. Can be a little painful to look at. _______________________________________________________________________________ Here's a great video by Bizkit047 discussing the major issues with KH2FM on PS3. I thought it was worth plugging, because there's a better chance that someone who matters stumbles upon the video over my ramblings.