OOC: Paradigm Shift - Spellbook

Discussion in 'OOC Lounge' started by mindstorm787, Jun 27, 2018.

  1. mindstorm787 Gummi Ship Junkie

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    .: Paradigm Shift :.

    Welcome to Paragon, a new VR experience that initiates players in a full-body experience into the world of Paragon, a land of magic users and practitioners. However, a dark force plagues the land, who is the new king, or Paragon of the land, by the name of Malfore. In this world, you can live a life of honing your magic, or joining in the fight against Malfore.

    At least, that's how initially was going to play out. But then again, nothing in life goes according to plan.

    ---
    In here, you will mantain your spellbooks and abilities and sets. Be sure to check here before a battle or moving on, as changes happen frequently if not annually.​

    • .: PART 1 :.
      • Between the 4 Territories is a grassy stretch of land known as neutral ground. Surrounding the area are the towns of Vashti, Asia, and Moira. Some ways beyond Moira, there is a natural patch of ground configured like that of a miniature battlefield, dubbed the Paragon's Ring, where casters from all around have went there to prove their worth.

        People of all diversities live in the Great Expanse, and societal life is a melting pot of culture and magic learning. People speak as one voice in the middle region.
        • To the North: The Lux Territorry.
        • To the South: The Gaian Territory.
        • To the East: Malfore's Peak.
        • To the West: Tempus Graveyard.
      • Dominating the Northern part of the land lies the desert region of the Lux Territory. Only one major town, Sobek, sits at the foot of a large pyramid, known as the Tomb of Enlightenment.

        People whom live in the Lux Territory are known Earthen or Light magic users, but racial hate for the more darker aspects of magic has been flaring up ever since Malfore had become Paragon. Beware of those whom despise dark arts when traversing the unforgiving sands.

        • To the North: The Ocean.
        • To the South: The Great Expanse.
        • To the East: The Pyrus Territory.
        • To the West: The Darklands.
      • Covering the Southern part of the land is the lush forests of the Gaian Territory. The Gaia Tree, nearly half the size of a certain Mt. Everest, stands tall in the middle of the forest, with a bustling town of Avas running up and down the trunks.

        People in the Gaian Territory are known to be naturally friendly to the more creative aspects of magic, and shun the more destructive types, fire magic included. But they otherwise have a deep-seated bond with the tree that provides for their every need, and invites those to share that bond.

        • To the North: The Great Expanse.
        • To the South: The Ocean.
        • To the East: Malfore's Peak.
        • To the West: The Aquos Territory.
      • The trading capital of Paragon, the Pyrus Territory is well-known for it's passionate people, it's stone-and-beach sights, and the hard bargains of trades. The two towns of Ignis and Cauz make up the trade routes around the other territories, leaving the Pyrus Territory wealthy.

        People in the Pyrus Territory are more known for fighting first, and asking questions later, and write off being a genius as being a detriment. They've been in a sort of cold war with the Aquos Territory opposite to them, due to politics. However, there is some conspiracy lurking around the territory, especially considering that the land borders Malfore's Peak.

        • To the North: The Ocean.
        • To the South: Malfore's Peak.
        • To the East: The Ocean.
        • To the West: The Lux Territorry.
      • The wellspring territory of knowledge, the Aquos Territory is a land of learning and experimentation. While the area is always raining due to the climate, the area is known for procurring the greatest minds to exist in Paragon, and is the centerpiece of politics and records alike.

        People in the Aquos Territory are more pragmatics than fighters, and snub those that lack intelligence. They've been in a sort of cold war with the Pyrus Territory opposite to them, due to politics. However, there is some conspiracy lurking around the territory, especially since the population keeps vanishing. Reports of the disappearances near the Tempus Graveyard.
        • To the North: Tempus Graveyard.
        • To the South: The Ocean.
        • To the East: The Gaian Territory.
        • To the West: The Ocean.
      • The Outer Slabs, or outer territories, are uncharted spots of land that have more of a negative reputation, depending on whom you talk to.

        To the West of the Great Expanse and the North of the Aquos Territory is the Tempus Graveyard. This patch of territory is a land of ruins, with broken clocks and hourglasses of varying sizes to buildings to children's toys. The land is uninhabitable, as a curse prevents the soil from growing and sort of sustenance. While many believe that the first Time caster created the respective element here, many are too afraid to get lost in this dreary spot of Paragon.

        North of the Tempus Graveyard is the Darklands. It is uncharted territory, and not much else is known about it other than those whom practice the darker aspects seek asylum from the racism of the Lux Territory.

        To the South of the Pyrus Territory is Malfore's Peak, where the current Paragon of the land resides. Said to have been shaped by the man himself, his castle can be seen even from the Great Expanse, a looming symbol of dread, as those whom challenge Malfore are never seen again.



        • Interaction: Some parts of the world of Paragon are interactable, be they people, places, or objects. They will typically be highlighted in a specific color to signify their use. Otherwise, objects highlighted in light yellow or light grey signify objects that can be interacted, and objects that need one or more conditions to be met, respectively. If they are in a different color, they may require you to learn a certain magic to get past certain areas.

        • Grist: The currency of the world of Paragon and the means of creativity, Grist can be gained by doing missions or fighting in battle after battle. They have much more value than gold or any valuable metal, as they can be used in the Occuli Space to learn new spells for your aspects, or even fuse ones you've already learned for stronger magics. While there are the more common Shard Grist that remains a staple of the economy, there are Fire Grist, Water Grist, and the like. Their are 7 Grist types in total.

        < - - - - - - | - - - - - ->
        < - - - - - - - - - I - - ->
        < - - - - | - - - - - - - ->
        • Karma: There will be times in the story where you will be faced with a choice, one that can either make or break your reputation with NPCs and even your teammates. While making good choices will earn you Positive Karma, making a risky or poor decision will gain you Negative Karma. Having a lot of Negative Karma will affect your interactions with other NPCs, and they will be less likely to help you in more dire situations, and not making a choice at all may slash your Karma Meter. It is also much harder to gain Positive Karma, as 10 Positive Karma = 1 Negative Karma on the scale. A rule of thumb is to always try to make the right decision. You'll never know when you might be seeing that person again.
        • Spellbook: Your spellbook is your main source of inventory gathering, be they choosing what spells you have, how much Grist you possess, or your current objective. You Spellbook will automatically update here when you learn a new magic or a gain a new task. BE CAREFUL NOT TO LOSE IT.

      • John Doe | Level #
        HP: 1000 | Mana: 1000 | Stamina: 50 | Accuracy: 5
        Attack: 50% | Defense: 50% | Speed: 50%
        Health: 50% | Magic: 50% | Stamina: 50% | Accuracy: 50%
        • General: There will be times when you will be forced to fight. In the event that will occur, your battle statistics will show as follows. The combat functions on a Turn-Basis, meaning you will have time to attack or dodge or defend yourself.
          • You are allowed to A.) Perform 1 Attack and 1 Ability, or B.) 2 Attacks of different Types.
          • The Speed stat typically dictates who attacks first regardless of post. However, there are some limitations to this rule
            • If everyone is of equal speed, the quickest Attack or Ability Type goes first, then it relies on whom posted what first.
            • The order of Attack Type is as follows: Transport > Body > Ultimate > Grab / Shield > Blast / Multi > Healing.
            • The order of Ability Type also has a following order: Dodging > Striking > Blocking.
        • Magic/Attacks: The lifeblood of Paragon and they main means of combat, Magic is separated into 9 Types, each with a different function, and dictates battle order. They are dictated by the Mana stat, and use varying amounts accordingly.
          • Contact - Type that deal damage at a close range.
          • Multi-Projectile - Type that fire multiple projectiles at once. Can be devastating if each one hit.
          • Blast - Type that usually fires one large attack.
          • Body - Type that serves to enhance you physical form by providing a buff to yourself or a debuff towards enemies.
          • Area of Effect (AOE) - Type that can usually effect 2 or more targets at once, and useful against groups. It is also unaffected by the turn order, and is dictated soley by the Speed stat alone.
          • Shield - Type that serves to protect you or allies.
          • Transport - Type that assists to get from point A to B. Can also serve as a means of attack or defense.
          • Healing - Type that replenishes your strength.
          • Ultimate - A special type used typically as last resorts. They usually deal a lot of damage at once and are exhausting to use. They also take the longest to cool down.
        • Traits: Traits are more passive abilities that can be used to help you or your party, conditions depending. While you may only carry up to 3 Traits at a time in a battle, they can be exchanged like Attacks when you're out of a fight, and help with prioritization in going into the next fight. Personal Traits, which only affect the equipped user, while the all more uncommon Party Traits, which affect you and your allies, are much harder to come by.
        • Abilities: Abilities are alternate methods of combat in the event where magic use isn't an option. You may either Strike, Dodge, or Defend.
          • Striking is dictated by both the Attack stat and the Stamina stat. Use this to get an extra hit in if need be to either finish an opponent off or to buy time.
          • Dodging is used with the Stamina stat to prevent getting hit by fatal blows. However, needless dodging will eat away at your energy, and will be left defenseless. Only dodge if you need to!
          • Defending is used only by the Defense stat. By guarding, it mitigates an attack by a set percentage. Raising your Defense stat will increase the defense necessary to prevent blows from becoming fatal.
        • HP: The HP stat tells how much strength you have left, and you lose the battle if the counter hits 0. HP can be raised by leveling up the Health stat so you may start a fight with more health, and to give you an edge. You automatically regain 100 HP per post if you do not get hurt during a turn, but will not gain any HP if your counter hit 0.
        • Mana: The Mana stat tells you how much reserve power you have for magic and is dictated by the Magic stat. It is used exclusively for Magic Attacks. If the counter reaches 0, you will not be able to use any magic until some is replenished. You automatically regain 100 Mana per post if you do not use magic during a turn.
        • Stamina: The Stamina stat is ruled by both it's own leveling stat and the Speed stat. It is used for Dodging and Striking. Without any, you cannot Strike or Dodge until you rest. You automatically regain 10 Stamina per post by doing so.
        • Accuracy: The Accuracy stat helps with attacking and hitting targets. the more accuracy you have, the easier it is to land hits or dish out criticals. While it normally doesn't raise or lower by regular means, there are certain attacks that could lower one's accuracy. You automatically regain 10 Accuracy per post over time.

      • Rex Valin - A middle-class male with a sharp tongue and even shaper instincts. He entered Paragon out of boredom and a means to escape reality. He may come off as rude during any initial conversation, but underneath the blunt facade is a young man who cares for the people he cherishes, and willing to go the extra mile to help others out.

      • Raelyn Hayes - A troublemaker who enjoys being the center of attention. While being well-endowed, she never truly fit and was moved from foster home to foster home. She entered Paragon to become the hero of her own story. She's flirtatious, and while she has a knack for sometimes attracting the wrong attention at the wrong time, Raelyn isn't a bad girl and if she decides she likes you, isn't hard to be friends with.

      • Evie Callaway - Daughter of a powerful and upcoming politician. Sensitive, focused, patient, and likes to be around others. She came to Paragon out of eagerness. While a little reserved at times, she always puts the needs of others before herself.

      • Gale Hawkens - An amiable male and gets along quite well with peers. He came to Paragon for confidence. While he is typically self-conscious of what others think of him, he has a kind heart and is honest to a fault.

      • Jasmine Fader - A social women with a knack for the arts and a bloodline of gaming. Though shy, she's charismatic and cheerful, and she's overall a caring individual. She came to Paragon as a means of reinvigoration to her love of gaming. She enjoys losing herself in her own personas of the characters she plays and the characters she makes for the various games she plays.

      • Inna - A flamboyant male with a large need for self-expression. He came to Paragon as a means of release. While flirtatious enough to get a reaction out of others, he's aware of the boundaries that are made by others, and underneath his charm lies a man conscious of himself and others.

      • Uncle Dot - One of the 3 AIs that monitor Paragon. Dot is in charge with managing players. Calculating, posh, but tender, Dot is nothing short of a turquoise marshmallow. However, he abhors violence and tends to remain as a neutral party, despite his willingness to help players, be they good or evil.

      • Paragon - A caster of great skill. Sometimes called Champion, a Paragon is nominated to rule over the 4 Territories as part of a monarchy. This title is given only to those worthy of the mantle.
      • 4 Territories - Refers to the Lux, Gaian, Pyrus, and Aquos territories that make up most of the land of Paragon.
      • Outer Slabs - Slang referring to the outer territories not connected to the 4 main ones, including the Tempus Graveyard, Darklands, and Malfore's peak.
      • Purecast - Slang for a caster who only uses one magic type specifically. Can be taken as an insult.
      • Mudcast - Slang for a caster who varies their magic use between more than one element. Can be taken as an insult.
      • Element - The energys of the world of Paragon. Each element controls an aspect of the world, such as Fire or Water, but there are more obscure elements, such as Darkness or Time.
      • Magic - Another word for element.
      • Aspect - Another word for element.



    .: Spellbooks :.

      • Level 3 | 0 Stat Points Remaining
        270 / 360 EXP
        HP: 1030 | Mana: 1000 | Stamina: 50 | Accuracy: 5
        Attack: 53% | Defense: 50% | Speed: 53%
        Health: 53% | Magic: 50% | Stamina: 50% | Accuracy: 50%​

        < - - - - - - - | - - - - ->
        Karma: +10


        Shard Grist: 415
        Fire Grist: 45
        ???
        Earth Grist: 20
        ???
        ???
        ???​
        - Fire Bullets (Fire Multi) - User fires a barrage of flames the burn enemies for 2 turns. [12-25 Damage, 120 Mana, 1 Post Cooldown]

        - Great Fire Blast (Fire Blast) - User fires a huge ball of fire at enemies that burns for 2 turns. Can be ridden on if the user's Accuracy is > 6 to gain an extra move. [230-300 Damage, 200 Mana, 2 Post Cooldown]

        - Blaze Column (Fire AOE) - User creates an eruption below an enemy or group of enemies that burns them for 3 posts. Will always hit it's target if the user's Accuracy is > 9. [140-230 Damage, 250 Mana, 2 Post Cooldown]

        • None!

        • Scan - Detect a target's HP and basic Stats.
        • Defender - Raises Defense by 10 when HP is below 25%.
        • Fixer - Gain 5% more Grist from doing Missions.

        None!

        Clothing - None!
        Accessory - None!

        None!

      • Level 3 | 9 Stat Points Remaining
        285 / 360 EXP
        HP: 1000 | Mana: 1000 | Stamina: 50 | Accuracy: 5
        Attack: 50% | Defense: 50% | Speed: 50%
        Health: 50% | Magic: 50% | Stamina: 50% | Accuracy: 50%​

        < - - - - - | - - - - - - ->
        Karma: -10


        Shard Grist: 425
        ???
        Water Grist: 55
        Earth Grist: 30
        ???
        ???
        ???​
        - Aqua Stream (Water Multi) - User fires a barrage of water bullets at enemies. [15-25 Damage, 200 Mana, 1 Post Cooldown]

        - Water Beam (Water Blast) - User fires a small beam of water that is effective at long range that stuns targets for 1 turn. Will always hit it's target if the user's Accuracy is => 7. [250-300 Damage, 200 Mana, 2 Post Cooldown]

        - Water Tornado (Water AOE) - User stomps the ground to generate a liquid tornado that sucks in enemies, dealing damage 5 times. [15-20 Damage, 300 Mana, 2 Post Cooldown]

        • None!

        • Scan - Detect a target's HP and basic Stats.
        • Defender - Raises Defense by 10 when HP is below 25%.
        • Fixer - Gain 5% more Grist from doing Missions.

        None!

        Clothing - None!
        Accessory - None!

        • Cell Key 54 - Story Item

      • Level 3 | 0 Stat Points Remaining
        270 / 360 EXP
        HP: 1020 | Mana: 1000 | Stamina: 52 | Accuracy: 5.1
        Attack: 54% | Defense: 50% | Speed: 50%
        Health: 52% | Magic: 50% | Stamina: 52% | Accuracy: 51%​

        < - - - - - - - | - - - - ->
        Karma: +10


        Shard Grist: 115
        ???
        Water Grist: 0
        Earth Grist: 20
        ???
        ???
        ???​
        - Poison Needles (Plant Multi) - User fires flurry of low damaging needles that causes targets to be stunned for 1 turn. [15-25 Damage, 200 Mana, 1 Post Cooldown]

        - Water Beam (Water Blast) - User fires a small beam of water that is effective at long range that stuns targets for 1 turn. Will always hit it's target if the user's Accuracy is => 7. [250-300 Damage, 200 Mana, 2 Post Cooldown]

        - Vine Grab (Plant Transport) - User throws out a vine that grabs enemies and heals the user. Can be used to grab allies out of the way, and will always hit it's target if the user's Accuracy is => 7. [15-20 Damage, +130-160 HP, 400 Mana, 3 Post Cooldown]


        • - Spore Bombs (Plant Blast) - User fires 3 small bombs that deal moderate damage and heals the user for each on that hits. [30-45 Damage, +8-12 HP, 230 Mana, 2 Post Cooldown]
        • - Aqua Stream (Water Multi) - User fires a barrage of water bullets at enemies. [15-25 Damage, 200 Mana, 1 Post Cooldown]

        • Scan - Detect a target's HP and basic Stats.
        • Defender - Raises Defense by 10 when HP is below 25%.
        • Fixer - Gain 5% more Grist from doing Missions.

        None!

        Clothing - None!
        Accessory - None!

        None!

      • Level 3 | 0 Stat Points Remaining
        290 / 360 EXP
        HP: 1020 | Mana: 1010 | Stamina: 50 | Accuracy: 5.2
        Attack: 54% | Defense: 50% | Speed: 50%
        Health: 52% | Magic: 51% | Stamina: 50% | Accuracy: 52%​

        < - - - - - - - | - - - - ->
        Karma: +10


        Shard Grist: 130
        Fire Grist: 60
        ???
        Earth Grist: 35
        ???
        ???
        ???​
        - Wind Tornadoes (Wind Multi) - User fires a barrage of tornadoes that flinches foes and negates oncoming Fire attacks. [120-150 Damage, 320 Mana, 2 Post Cooldown]

        - Great Fire Blast (Fire Blast) - User fires a huge ball of fire at enemies that burns for 2 turns. Can be ridden on if the user's Accuracy is > 6 to gain an extra move. [230-300 Damage, 200 Mana, 2 Post Cooldown]

        - Blaze Column (Fire AOE) - User creates an eruption below an enemy or group of enemies that burns them for 3 posts. Will always hit it's target if the user's Accuracy is > 9. [140-230 Damage, 250 Mana, 2 Post Cooldown]


        • - Fire Bullets (Fire Multi) - User fires a barrage of flames the burn enemies for 2 turns. [12-25 Damage, 120 Mana, 1 Post Cooldown]
        • None!

        • Scan - Detect a target's HP and basic Stats.
        • Defender - Raises Defense by 10 when HP is below 25%.
        • Fixer - Gain 5% more Grist from doing Missions.

        None!

        Clothing - None!
        Accessory - None!

        None!

      • Level 3 | 0 Stat Points Remaining
        270 / 360 EXP
        HP: 1000 | Mana: 1010 | Stamina: 50 | Accuracy: 5.1
        Attack: 53% | Defense: 54% | Speed: 50%
        Health: 50% | Magic: 51% | Stamina: 50% | Accuracy: 51%​

        < - - - - - | - - - - - - ->
        Karma: -15


        Shard Grist: 135
        ???
        Water Grist: 5
        Earth Grist: 20
        ???
        ???
        ???​
        - Poison Needles (Plant Multi) - User fires flurry of low damaging needles that causes targets to be stunned for 1 turn. [15-25 Damage, 200 Mana, 1 Post Cooldown]

        - Spore Bombs (Plant Blast) - User fires 3 small bombs that deal moderate damage and heals the user for each on that hits. [30-45 Damage, +8-12 HP, 230 Mana, 2 Post Cooldown]

        - Vine Grab (Plant Transport) - User throws out a vine that grabs enemies and heals the user. Can be used to grab allies out of the way, and will always hit it's target if the user's Accuracy is => 7. [15-20 Damage, +130-160 HP, 400 Mana, 3 Post Cooldown]

        - Poisonous Bombs (Plant Ultimate) - User jumps into the air and throws 3 poisonous bombs at enemies, stunning them for 3 turns, dealing poison damage. [150-200 Damage, 1000 Mana, 6 Post Cooldown]

        • None!

        • Stand Firm - Grants 5 Defense against an enemy with higher stats than your party.
        • Defender - Raises Defense by 10 when HP is below 25%.
        • Fixer - Gain 5% more Grist from doing Missions.

        • Critical Overload - Raises Attack by 25 when HP is below 25%, but halves current HP until otherwise.
        • Jammer - Prevents everyone from seeing your Stats.
        • Bribery - One per instance, gain 1 extra Stat point during a level up.
        • Scan - Detect a target's HP and basic Stats.

        Clothing - None!
        Accessory - None!

        • Cell Key 57 - Story Item

      • Level 3 | 0 Stat Points Remaining
        285 / 360 EXP
        HP: 1000 | Mana: 1050 | Stamina: 50 | Accuracy: 5.4
        Attack: 50% | Defense: 50% | Speed: 50%
        Health: 50% | Magic: 55% | Stamina: 50% | Accuracy: 54%​

        < - - - - - - - | - - - - ->
        Karma: +10


        Shard Grist: 225
        ???
        Water Grist: 55
        Earth Grist: 30
        ???
        ???
        ???​
        - Aqua Stream (Water Multi) - User fires a barrage of water bullets at enemies. [15-25 Damage, 200 Mana, 1 Post Cooldown]

        - Water Beam (Water Blast) - User fires a small beam of water that is effective at long range that stuns targets for 1 turn. Will always hit it's target if the user's Accuracy is => 7. [250-300 Damage, 200 Mana, 2 Post Cooldown]

        - Water Tornado (Water AOE) - User stomps the ground to generate a liquid tornado that sucks in enemies, dealing damage 5 times. [15-20 Damage, 300 Mana, 2 Post Cooldown]

        • None!

        • Scan - Detect a target's HP and basic Stats.
        • Sleight of Magic - Lower magic cooldown of all attacks by 1, including Ultimates.
        • Fixer - Gain 5% more Grist from doing Missions.

        • Defender - Raises Defense by 10 when HP is below 25%.

        Clothing - None!
        Accessory - None!

        None!

        • Fire - 150 Shard Grist
          • Fire Bullets (Fire Multi) - User fires a barrage of flames the burn enemies for 2 turns. [12-25 Damage, 120 Mana, 1 Post Cooldown] - 50 Shard Grist, 20 Fire Grist
          • Great Fire Blast (Fire Blast) - User fires a huge ball of fire at enemies that burns for 2 turns. Can be ridden on if the user's Accuracy is > 6 to gain an extra move. [230-300 Damage, 200 Mana, 2 Post Cooldown] - 100 Shard Grist, 25 Fire Grist
          • Blaze Column (Fire AOE) - User creates an eruption below an enemy or group of enemies that burns them for 3 posts. Will always hit its target if the user's Accuracy is > 9. [140-230 Damage, 250 Mana, 2 Post Cooldown] - 150 Shard Grist, 30 Fire Grist
          • Flame Body (Fire Body) - User becomes immune to Fire, Lava or Prominence-based attacks, and their Attack and Speed increases temporarily based on how much damage is dealt or received (Max 5 Attack and 5 Speed.) [400 Mana, 4 Post Cooldown] - 200 Shard Grist, 35 Fire Grist
          • Hell's Core (Fire Ultimate) - User takes one turn to charge up energy, randomly creating Blaze Columns that can hit enemies. On the next turn, they unleash a huge blasts that spares no one. Deals burn damage for 4 turns. [230-430 Damage, 1000 Mana, 7 Post Cooldown] - 250 Shard Grist, 40 Fire Grist

        • Water - 150 Shard Grist
          • Aqua Stream (Water Multi) - User fires a barrage of water bullets at enemies. [15-25 Damage, 200 Mana, 1 Post Cooldown] - 50 Shard Grist, 20 Water Grist
          • Water Beam (Water Blast) - User fires a small beam of water that is effective at long range that stuns targets for 1 turn. Will always hit its target if the user's Accuracy is => 7. [250-300 Damage, 200 Mana, 2 Post Cooldown] - 100 Shard Grist, 25 Water Grist
          • Water Tornado (Water AOE) - User stomps the ground to generate a liquid tornado that sucks in enemies, dealing damage 5 times. [15-20 Damage, 300 Mana, 2 Post Cooldown] - 150 Shard Grist, 30 Water Grist
          • Wave Slide (Water Transport) - User becomes a tidal wave, rushing at an enemy. Will always hit its target if the user's Accuracy is => 9, and becomes the first attack if the user's Speed is > 60. [150-200 Damage, 250 Mana, 3 Post Cooldown] - 200 Shard Grist, 35 Water Grist
          • Water Dragon (Water Ultimate) - User summons a large dragon made of water that grabs one opponent. After a turn, it circles back to deal the foe massive damage. Will always hit its target if the user's Accuracy is = 10. [300-530 Damage, 1000 Mana, 5 Post Cooldown] - 250 Shard Grist, 40 Water Grist

        • Plant - 150 Shard Grist
          • Poison Needles (Plant Multi) - User fires flurry of low damaging needles that causes targets to be stunned for 1 turn. [15-25 Damage, 200 Mana, 1 Post Cooldown] - 50 Shard Grist, 20 Water Grist
          • Spore Bombs (Plant Blast) - User fires 3 small bombs that deal moderate damage and heals the user for each on that hits. [30-45 Damage, +8-12 HP, 230 Mana, 2 Post Cooldown] - 100 Shard Grist, 25 Water Grist
          • Vine Grab (Plant Transport) - User throws out a vine that grabs enemies, dealing damage 6 times and heals the user. Can be used to grab allies out of the way, and will always hit its target if the user's Accuracy is => 7. [15-20 Damage, +130-160 HP, 400 Mana, 3 Post Cooldown] - 150 Shard Grist, 30 Water Grist
          • Spore Gust (Plant AOE) - User summons a large breeze, hurling it at a group of foes and stunning them for 1 turn. Will always hit its target if the user's Accuracy is => 6. [140-240 Damage, 320 Mana, 2 Post Cooldown] - 200 Shard Grist, 35 Water Grist
          • Poisonous Bombs (Plant Ultimate) - User jumps into the air and throws 3 poisonous bombs at enemies, stunning them for 3 turns, dealing poison damage. [150-200 Damage, 1000 Mana, 6 Post Cooldown] - 250 Shard Grist, 40 Water Grist

        • Earth - 300 Shard Grist
          • Earthen Spike (Earth Blast) - User raises an arm, causing a formation of spikes to upheave. Stuns foes for 1 turn. Will always hit its target if the user's Accuracy is => 7. [140-230 Damage, 300 Mana, 2 Post Cooldown] - Learn Earth Element
          • Rock Avalanche (Earth Multi) - User summons a copious amount of rocks, pitching it at foes. Causes flinching. [20-40 Damage, 230 Mana, 2 Post Cooldown] - 200 Shard Grist, 35 Earth Grist
          • Gaian Slam (Earth Transport) - User slams the ground, launching them at a foe with a hardened fist. Causes flinching. [150 Damage, 300 Mana, 2 Post Cooldown] - 250 Shard Grist, 40 Earth Grist
          • Harden (Earth Body) - User's body becomes like stone, raising their Defense stat by 5 and lowering their Speed stat by 5, and they take damage as if they would normally be guarding. [300 Mana, 4 Post Cooldown] - 300 Shard Grist, 45 Earth Grist
          • Meteor Crash (Earth Ultimate) - User raises a hand in the air, willing rocks to fall on enemies from space for the next 3 turns at the cost of not being able to attack. Inflicts stun for 1 turn. [130-200 Damage, 1000 Mana, 8 Post Cooldown] - 350 Shard Grist, 50 Earth Grist

        • Wind - 300 Shard Grist
          • Wind Tornadoes (Wind Multi) - User fires a tri-barrage of tornadoes that flinches multiple foes and negates oncoming Fire attacks. [120-150 Damage, 320 Mana, 2 Post Cooldown] - Learn Wind Element
          • Wind Ascend (Wind AOE) - User wraps wind around themselves and pushes away foes, flinching them and launching themselves in the air, becoming untouchable for 1 turn. [125 Damage, 200 Mana, 3 Post Cooldown] - 200 Shard Grist, 35 Wind Grist
          • Gust Cannon (Wind Blast) - User fires a huge blast of wind that stuns foes for 2 turns and negates oncoming Fire attacks. Will always hit its target if the user's Accuracy is > 8. [125-200 Damage, 200 Mana, 2 Post Cooldown] - 250 Shard Grist, 40 Wind Grist
          • Spiral Spin (Wind Transport) - User cloaks themselves in winds and travels at the target, slamming them with moderate damage if the player's Accuracy is > 5. [125-250 Damage, 400 Mana, 3 Post Cooldown] - 300 Shard Grist, 45 Wind Grist
          • Grand Cyclone (Wind Ultimate) - User takes one turn to charge up their energy, and unleashes a huge blast of wind that negates all Fire attacks, flinching foes and deals revolving damage 8 times. [50-60 Damage, 1000 Mana, 5 Post Cooldown] - 350 Shard Grist, 50 Wind Grist

        • Scan - Detect a target's HP and basic Stats. - Free
        • Defender - Raises Defense by 10 when HP is below 25%. - Free
        • Fixer - Gain 5% more Grist from doing Missions. - Free
        • Slapshot - Flinch an enemy if a Blast attack deals <= 140 Damage. - 235 Shard Grist
        • HP Haste - Gain +50 more HP per post when healing. - 300 Shard Grist
        • Fire Screen - Protects against 5% of damage from Fire attacks. - Learned Fire Element, 30 Fire Grist
        • Water Screen - Protects against 5% of damage from Water attacks. - Learned Water Element, 25 Water Grist
        • Plant Screen - Protects against 5% of damage from Plant attacks. - Learned Plant Element, 25 Water Grist
        • Sleight of Magic - Lower magic cooldown of all attacks by 1, including Ultimates. - 340 Shard Grist
        • Stampede Trigger - Use 1 extra move (Ability or Attack) at the cost of 50 HP (Max 5 moves). Only can be used on your turn. - 400 Dark Grist
        • MP Rage - Gain mana equal to half the damage you take. - 220 Shard Grist

      • Fuse two Elements, Attacks or Traits you currently possess to make a new ability that cannot be purchased by regular means. While you won't lose the items traded in, you must instead have at least 50 or more of a Grist type as a compensation fee for creating it. You may also try to combine Elements, Traits or Attacks not shown here.

        As of 7/31/18, some recipes will require you to pay a higher or specific fee to be added to your inventory. Make sure you know what you wish to alchemize and not gamble with your currency!

        • Known Recipes
          • HP Haste && Fire Screen = Fire Haste - Lower magic cooldown of all Fire attacks by 1.
          • Defender && Slapshot = Recoil - Deal damage to the enemy if you lose > 200 damage on a turn.
          • Scan && Defender = Critical Overload - Raises Attack by 25 when HP is below 25%, but halves current HP until otherwise.
          • Jammer && Critical Overload = Diffusion Wave - Upon death, create a shockwave that resets all players magics to their cooldowns. (Larger payment required - 60 Shard Grist, 40 Dark Grist)
          • Fixer && Defender = Stand Firm - Grants 5 Defense against an enemy with higher stats than your party.
          • Scan || Fixer = Jammer - Prevents everyone from seeing your Stats.
          • Fixer && Jammer = Jammer Pro - Prevents everyone from seeing their own Stats. (Larger payment required - 400 Shard Grist)
          • Defender || Fixer - Bribery - One per instance, gain 1 extra Stat point during a level up.
          • Fixer && Sleight of Magic = Sleight of Magic Pro - Lower magic cooldown of all attacks by 2, including Ultimates. (Larger payment required - 700 Shard Grist)
          • Fixer || Sleight of Magic = Group Sleight of Magic - Lower magic cooldown of all ally attacks by 1, including Ultimates. (Larger payment required - 450 Shard Grist)
          • Fixer || Jammer = Scan Pro - Detect a target's HP and basic Stats, regardless if Jammer is equipped. (Larger payment required - 350 Shard Grist)
          • Scan && Fixer = Scan Pro - Detect a target's HP and basic Stats, regardless if Jammer is equipped. (Larger payment required - 350 Shard Grist)
          • Fire && Earth = Lava Element
          • Water && Wind = Ice Element
          • Fire || Wind = [null]



      • References Galore: For any reference found, tell me what you think it is. References can be people, locale, mechanics or otherwise. First to PM me (Either on Discord or KH-Vids) what they found will gain a bonus for each individual reference found at a time. References found will be listed under this point; Event lasts until 7/31/18. (+50 Shard Grist, Max 1000 Shard Grist)
      • Who Needs Instructions?: Beat the tutorial section with at least 75% of your HP intact. (+235 Shard Grist)
        • Won by mindstorm787, CrownMoksha, Monica, Cstar, Aelin, and LadyAzura.
      • Deviant Engage I: Reach <= -30 Karma by the end of Chapter 1. (-5 Karma, +20 Grist of all types currently known by player)
      • Middleman's Advocate I: Manage to have 0 Karma by the end of Chapter 1. (+150 Grist of all types currently known by player)
      • Average Samaritan I: Reach >= +20 Karma by the end of Chapter 1. (+5 Karma, +20 Grist of all types currently known by player)
      • Heating Up: Master Fire or Lava elements by the end of Chapter 1. (+75 Fire Grist, +75 Earth Grist)
      • Cooling Off: Master Water or Ice elements by the end of Chapter 1. (+75 Water Grist, +75 Wind Grist)
      • Leaves in Breeze: Master Plant or Wind elements by the end of Chapter 1. (+75 Water Grist, +75 Wind Grist)
      • Rocks Und Crotch: Master Earth element by the end of Chapter 1. (+75 Earth Grist)
      • Identity Confirmed: Regain your memories during any Chapter in Part 1. ([null] Artifact, 1 random Personal Trait)
     
    Last edited: Nov 12, 2018
  2. mindstorm787 Gummi Ship Junkie

    Joined:
    Jan 18, 2013
    Gender:
    Male
    Location:
    [Content Deleted]
    167
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  3. cstar stay away from my waifu

    Joined:
    Dec 19, 2008
    Gender:
    Female
    3,243
    I'll be buying Poisonous Bombs

    I'm putting 4 points into defense, 3 into attack, 1 into mana, and 1 into accuracy

    I'm tired i don't care anymore
     
  4. mindstorm787 Gummi Ship Junkie

    Joined:
    Jan 18, 2013
    Gender:
    Male
    Location:
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    167
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    Spent 250 Shard Grist and 40 Water Grist = 165 Shard Grist, 5 Water Grist.

    Stat points are at 54% Defense 53% Attack, 51% Mana, and 51% Accuracy.
     
  5. LadyAzura Hollow Bastion Committee

    Joined:
    May 21, 2012
    Gender:
    Female
    Location:
    Garreg Mach Monastery
    388
    601
    Evie will spend 4 stat points into Attack, 2 points into Stamina, 2 points into HP, and 1 point into Accuracy. She will also spend 150 Grist on the Water element. She will then buy Aqua Stream and Water Beam!
     
  6. mindstorm787 Gummi Ship Junkie

    Joined:
    Jan 18, 2013
    Gender:
    Male
    Location:
    [Content Deleted]
    167
    368
    54% Attack, 52% Stamina, 52% HP, and 51% Accuracy vamped. 0 points remaining.

    150 Shard Grist used to learn Water.
    50 Shard Grist and 20 Water Grist used to learn Aqua Stream,
    100 Shard Grist and 25 Water Grist used to learn Water Beam.
    300 Shard Grist - Wallet = 115 Shard Grist remaining
    45 Water Grist - Wallet = 0 Water Grist remaining

    Poison Needles and Spore Bombs have been stored - you may reequip them here if need be.
     
  7. LadyAzura Hollow Bastion Committee

    Joined:
    May 21, 2012
    Gender:
    Female
    Location:
    Garreg Mach Monastery
    388
    601
    Alright then. Evie is going to unequip Aqua Stream and re-equip Poison Needles.
     
  8. mindstorm787 Gummi Ship Junkie

    Joined:
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    Male
    Location:
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    Annnnnnd, done.
     
  9. CrownMoksha Decimo

    Joined:
    Jan 11, 2011
    Gender:
    Male
    Location:
    On board the DenLiner
    1,340
    Spending 4 points in Attack, 2 in HP, 1 in Mana, 2 in Accuracy
     
  10. mindstorm787 Gummi Ship Junkie

    Joined:
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    Male
    Location:
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    54% Attack, 52% HP, 51% Mana, 52% Accuracy

    The Spellbooks have been updated with some new tweaks;
    • Wind and Earth will both give you the first ability for free. This will also apply to other new elements. The 3 basic elements (Fire, Water and Plant) however, will remain unchanged.
    • 1 new Alchemy Recipe.
    • 1 new Trait.
    • 7 new Challenges.
     
  11. Shiki my waifu is better than yours, thanks

    Joined:
    Jun 3, 2007
    Gender:
    Non-Binary
    Location:
    The Future
    440
    Gonna buy Sleight of Magic for Inna as well as spend 4 pioints towards Accuracy and 5 points towards MP. Did I do it right...?
     
  12. CrownMoksha Decimo

    Joined:
    Jan 11, 2011
    Gender:
    Male
    Location:
    On board the DenLiner
    1,340
    Also buying the Wind Element, which gives me its first ability for free as per recent updates
     
  13. cstar stay away from my waifu

    Joined:
    Dec 19, 2008
    Gender:
    Female
    3,243
    alchemy:
    I wanna shove scan and fixer into each other
    and i wanna shove scan and defender into each other
     
  14. mindstorm787 Gummi Ship Junkie

    Joined:
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    Yep.
    Bought Sleight of Magic; 225 Shard Grist remaining.
    Max Traits allotted; Replaced Defender with Sleight of Magic.

    Wallet deducted by 300 Shard Grist to learn Wind, 130 Shard Grist remaining. Wind Tornadoes replaces Fire Bullets, Fire Bullets stored.

    >Helping Cstar pull an Ace...

    Scan && Fixer
    .
    .
    .
    Alchemy Failed, no cost deduction made.

    Scan && Defender
    .
    .
    .
    Alchemy Success! Charged 20 Shard Grist.

    Created:
    Critical Overload - Raises Attack by 25 when HP is below 25%, but halves current HP until otherwise.

    On an unrelated note, added a challenge for Earth users.
     
  15. cstar stay away from my waifu

    Joined:
    Dec 19, 2008
    Gender:
    Female
    3,243
    alchemy:
    fixer and defender
    scan and critical overload
    fixer and critical overload
    defender and critical overload
    critical overload and plant
     
  16. mindstorm787 Gummi Ship Junkie

    Joined:
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    Male
    Location:
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    Fixer && Defender
    .
    .
    .
    Alchemy Success! Charged 20 Shard Grist.

    Created:
    Stand Firm - Grants 5 Defense against an enemy with higher stats than your party.

    Scan && Critical Overload
    .
    .
    .
    Alchemy Failed, no cost deduction made.

    Fixer && Critical Overload
    .
    .
    .
    Alchemy Failed, no cost deduction made.

    Defender && Critical Overload
    .
    .
    .
    Alchemy Failed, no cost deduction made.

    Critical Overload && Plant
    .
    .
    .
    Alchemy Failed, no cost deduction made.
     
  17. cstar stay away from my waifu

    Joined:
    Dec 19, 2008
    Gender:
    Female
    3,243
    alchemy:
    defender || fixer
    scan || fixer
    defender || fixer
    ---
    also i wanna swap scan with stand firm
     
  18. mindstorm787 Gummi Ship Junkie

    Joined:
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    Male
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    Fixer || Defender
    .
    .
    .
    Alchemy Failed, no cost deduction made.

    Scan || Fixer
    .
    .
    .
    Alchemy Success! Charged 20 Shard Grist.

    Created:
    Jammer - Prevents everyone from seeing your Stats.

    Defender || Fixer
    .
    .
    .

    Alchemy Success! Charged 20 Shard Grist.

    Created:
    Bribery - One per instance, gain 1 extra Stat point during a level up.

    ---

    Swapped traits successfully.
     
  19. CrownMoksha Decimo

    Joined:
    Jan 11, 2011
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    Male
    Location:
    On board the DenLiner
    1,340
    Imma just leave this here Fire || Wind
     
  20. mindstorm787 Gummi Ship Junkie

    Joined:
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    Male
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    Fire || Wind
    .
    .
    .
    Alchemy Failed, required resources not available.

    Oh, you actually thought that it was going to be that easy, did you?