The World Record (SOS Arena)

Discussion in 'Role-Playing Arena' started by Beucefilous, Oct 5, 2019.

  1. Beucefilous Kingdom Keeper

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    [​IMG]
    "Lets see...Olympus, tournament...Heroes get more than they bargained for when...Wait is this on?" The keyblade wielders found themselves on a largely unassuming platform with very few remarkable features other than a screen at one end of it. On it was an icon filled with anonymity and a voice blared out from it. Seemingly, the voice on the other end of it was the most confused here. "H-hold on! I didn't think it would work this time! I'd been trying to contact you for...Well a while! Just...just hold on!" The panicked voice clattered and clanged on the other end for a few seconds, complete with a screech of tires, a crash, and a cat meow.

    [​IMG]

    The screen finally flickered on to reveal a somewhat familiar face on the other end of the screen. A man with white hair and a red and blue fashion sense. Celio, obviously. It couldn't have been any other. The man cleared his throat, and began to speak once again now sounding entirely different. "Hey there, I've brought you here for a bit of an experiment." Celio said. "You're probably a bit confused, so i'll do a bit of a one time explanation. I'm the caretaker of this place, The World Record. You can call me Archive. I'm sort of a chronicler that keeps track of everything that's happened. I've uh...borrowed the appearance of one of your comrades to make you feel more comfortable, but taking the appearance of someone in your group still would just make things confusing, so i'll try to avoid that. This may not have been the best one to start with though..." Archive silently mused over something to himself. "Anyways, I need your help. You see, I'm an observer, nothing more. I see everything that happens, but all i can do is watch. I have no idea how accurate to life these recreations are. So i need brave warriors like yourselves to take up arms against them and see if they feel real. (note, not only warriors need apply). If you have any questions, feel free to ask. Otherwise, we can get down to business. Oh, and don't worry, you'll be compensated quite handsomely for your time."




    In the world record, Archive will generate recreations of various trying encounters. Some of them may not even have been yours. Battle against various bosses to earn rewards. Only one instance of a boss fight will be running at a time. If you lose, there's no harm. Non-temporary items used in the attempt will be refunded.

    Signups can be directed to the guild hall





    Iron Imprisoner I (**
    ***) is complete (0/5)
    Signups for Dual Durandal (*****) are now open (0/5)
    Singups for Titan (*****) are now open (5/5)

     
    Last edited: Nov 17, 2019
  2. GarrettFinch Hollow Bastion Committee

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    I will take the Iron Imprisoner i guess
     
  3. Beucefilous Kingdom Keeper

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    Right that reminds me, i should probably mention signups can be directed to the guild hall.

    For now though, you're signed up.
     
  4. Beucefilous Kingdom Keeper

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    IRON IMPRISONER I
    [​IMG]
    10,000/10,000

    Stratos > Stratos > Kaida > Kaida > Beuce > Beuce >Iron Imprisoner > Iron Imprisoner > Kel > Kel > AJ > AJ
    Kel Gained an Extra Turn!
    Stratos's Turn!​



    • 110/110 HP

      12/12 MP

      0% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 375% - 40 CG

      Curaga

      Blizzaga

      Strike Raid (2/2)

      Faith (5/5)

      Thunderbell (3/3)

      Grave Digger (6/6)

      Fox Taser (5/5)


      Headshot (5/5)


      Bambi

      The Fairy Godmother

      Cheshire Cat

      Baymax

      Marshmallow

      Experiment 221

      Dodge Roll - 40% Dodge Chance

      Cheer - Increase Summon Duration by 1 Turn

      Lucky Lucky - Increase luck by 5%

      Damage Syphon - Gain 1% CG for every 2 turns.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Entrust - Give other player CG.

      Critical Plus - Increase Crit Chance by 15%.

      Bearserk - Boost Attack by 30% when under 25% HP


      Mage Gunner - Increase Projectile Commands by 200%

      Rapid Fire - Combo scales on Magic Stat instead of Strength.

      Sniper - Aerial Enemies take an extra 200% damage.

      Hawkeye - RANGERS NEVER MISS

      Grounded -


      Blade Boost - Increase the power of Keyblade based commands by 100%.

      Trip Around the Sun - 300 CG

      Dichromatic Resonance - 300 CG



    • 110/110 HP

      8/8 MP

      0% CG

      Buff: None

      Resistance: None


      Ground Combo - 275% - 35 CG

      Air Combo - 000% - 00 CG


      RHYTHM MIXER

      Combo - 355% - 65 CG

      Curaga

      Thundaga

      Balloonga

      Aerial Slam (3/3)

      Barrier Surge (3/3)

      Dolphin Kick (3/3)

      Hummin’ bird (4/4)

      Thunder Bell (3/3)

      Magnify (11/11)


      Martial Arts (0/0)

      Bass Boost (0/0)

      Ether

      Balloon Letter

      Hi-Ether

      Mega-Potion

      Hi-Potion

      Baymax

      Cheshire Cat

      Fairy Godmother

      Sparky

      Maui

      Tinkerbell

      High Jump

      Guard

      Dodge Roll

      Magic Lock on

      Item Boost

      Cheer

      Second Wind

      Cover

      MP Haste

      Lucky Lucky

      Damage Syphon

      Reload Boost

      Counterattack

      MP Rage

      Critical Plus

      Berserk

      Entrust

      Healing Guard

      Auto Aura lv1

      Auto Aura lv2




    • 121/121 HP

      16/16 MP

      0% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG

      FEVER PITCH - 350% - 70 CG

      Firaga

      Blizzaga

      Curaga

      Ballonga

      Strike Raid (2/2)

      Thunder Bell (3/3)

      Fox Taser (4/4)

      Launch (5/5)

      Powerline (3/3)


      Red Slash (5/5)


      Maximus

      Baymax

      Cheshire Cat

      Experiment 221

      High Jump

      Dodge Roll

      Magic Lock On

      Second Chance

      Lucky Lucky

      Second Wind

      MP Haste

      Reload Boost

      MP Rage

      Critical Plus

      Entrust

      Auto Aura Level 1


      Hearts Promise

      MP Haste


      Synch Blade

      Dual Cast

      Valor

      Wisdom

      Fault of the Red Mage

      Hunter’s Mist



    • 118/118 HP

      6/6 MP

      0% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 425% - 40 CG


      ICE

      Combo - 375% - 55 CG


      POWER

      Combo - 425% - 40 CG


      Strike Raid (2/2)

      Fire Strike (3/3)

      Zantetsuken (4/4)

      Poison Edge (3/3)

      Vorpal Blitz (3/3)

      Splattercombo (3/3)

      Fist Bump (3/3)


      Ninja Vanish (5/5)

      Phoenix Down x2

      Ether x1

      Hi-Ether x1

      Ultra Potion x1

      Balloon Letter x1

      Maui

      Mushu

      Marahute

      Baymax

      Cheshire Cat

      Fairy Godmother

      Dodge Roll - 20% Dodge Chance.

      High Jump - Can do Air Combos

      Item Boost - Item effects are doubled

      Second Wind - Recovers from knockout ONCE with 50% HP.

      Cheer - Increase Summon Duration by 1 turn.

      Damage Syphon - Grants 1% CG for every 2 damage taken.

      Lucky Lucky - Increase luck by 5%

      MP Haste - Restore 1 MP every 3 cycles.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Reload Boost - Decrease Cooldowns by 1.

      Berserk - Increase Attack by 30% when at 20% or lower HP.

      MP Rage - If more than 50 damage is taken restore 1 MP.

      Battle Cry - Increase Party HP, Strength and Magic by 10% when all party members are below 50% HP.

      Critical Plus - Increase crit chance by 15%.

      Auto Aura 1 - Can enter in any aura’s level 1 at any time.


      Dark Control - Gain 25 CG extra when using dark commands.


      Deadly Poison - Increase Poison damage to 1% of max hp.

      Reload Boost - Decrease Skill Cooldowns by 1.

      Magical Lock - Cannot perform magic or magical skill commands.

      Smokescreen - Reduce enemy accuracy on player by 20%.

      First Strike - 1 in 3 Chance to act first in combat.


      Blade Boost - Increase Blade Command Damage by 100%


      Power Boost - Increase Physical Command Damage by 50%.


      Stay Frosty - Combos deal ice damage. Resists Ice, weak to fire.

      Ars Arcanum - 300 CG

      Trip Around the Sun - 300 CG



    • 110/110 HP

      11/11 MP

      0% CG

      Buff: None

      Resistance: None


      Combo - 200% - 25 CG


      WIND

      Combo - 300% - 50 CG

      Aeroga

      Curaga

      Thundaga

      Blizzaga

      Minega

      Balloonga

      Aqua Splash (3/3)

      Fox Taser (4/4)


      Learn

      Vortex (6/6)


      Baymax

      Chicken Little

      Marshmallow

      Maui

      Tinkerbell

      High Jump - Lets you aerial combo.

      Dodge Roll - 20% Dodge Chance

      Magic Lock-On - Set all magic to 100% Accuracy

      Second Wind - Revive Once with 50% HP.

      Reload Boost - Decrease Cooldowns by 1.

      MP Rage - Gain 1 MP when taking 50 damage.

      Critical Plus - Gain +15% Crit Chance.


      Blue Action - The user gains a blue action. Each action costs 2 MP.

      MP Charge - Gain 1 MP at the start of each cycle.

      White Wind - Set everyone’s HP to caster’s HP. Blue Action.

      Copy - Copy one stat of one player for one turn. Blue Action.

      Pride of the Blue Mage - Cannot receive buffs or assist spells from other players.


      High Winds - Combos deal Wind damage. Take reduced damage from wind, takes more damage from ice.

      Wind Boost 1 - Gains +100% damage to wind commands.

      Wind Boost 2 - Gains +150% damage to wind commands.

      Reverse Aero - Costs 4 MP. Makes enemy take critical damage from all attacks for a turn.

      Mystic Aura - 200 CG

      Rebirth - 300 CG



    • Valor: +50% to physical commands
      Wisdom: +50% to magical commands

      Lucky Lucky x4: +20% luck

      Kaida Dodge Chance - 40%

      Stratos Dodge Chance - 40%

      Beuce Dodge Chance - 40%

      AJ Dodge Chance - 20%

      Kel Dodge Chance - 30%

     
  5. Skyheart Joker

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    Stratos, in his infinite Xialoin Prowess, used Martial Arts. And then combo. And then brace. Monk.
     
  6. cstar stay away from my waifu

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    Kaida dualcasts Fox Taser then dualcasts Thunderbell
     
  7. Beucefilous Kingdom Keeper

    Joined:
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    IRON IMPRISONER I
    [​IMG]
    7,953/10,000
    Cage: 1,500/1,500


    Stratos > Stratos > Kaida > Kaida > Beuce > Beuce >Iron Imprisoner > Iron Imprisoner > Kel > Kel > AJ > AJ
    Kel Gained an Extra Turn!
    Stratos's Turn!
    Stratos used Martial Arts! Dealt 218 damage!
    Stratos used a combo! Dealt 184 damage! Stratos threw up a defensive stance!
    Kaida's Turn!
    Kaida Used Fox Taser
    Critical Hit! only dealt 153 damage due to the enemy's resistances
    Kaida used Fox Taser
    only dealt 76 damage due to the enemy's resistances
    Kaida used Thunderbell!
    Only dealt 102 damage due to the enemy's resistances
    Kaida used Thunderbell!
    Critical Hit! Only dealt 204 damage due to the enemy's resistances
    Beuce's turn! Beuce used Gravedigger!
    Dealt 600 damage
    Beuce used Headshot!
    Dealt 510 damage
    Iron Imprisoner's turn!
    Iron Imprisoner used Cage sweep!
    Kaida took 40 damage
    Stratos guarded, but he still takes the damage! 22 of it, to be exact.
    Stratos counterattacks! Dealt 184 damage
    Beuce took 54 damage
    Kel took 40 damage
    AJ took 45 damage
    Iron Imprisoner summons a cage
    Kel is trapped inside!
    Kel's turn!​



    • 56/110 HP

      12/12 MP

      107% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 375% - 40 CG

      Curaga

      Blizzaga

      Strike Raid (2/2)

      Faith (5/5)

      Thunderbell (3/3)

      Grave Digger (1/6)

      Fox Taser (5/5)


      Headshot (0/5)


      Bambi

      The Fairy Godmother

      Cheshire Cat

      Baymax

      Marshmallow

      Experiment 221

      Dodge Roll - 40% Dodge Chance

      Cheer - Increase Summon Duration by 1 Turn

      Lucky Lucky - Increase luck by 5%

      Damage Syphon - Gain 1% CG for every 2 turns.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Entrust - Give other player CG.

      Critical Plus - Increase Crit Chance by 15%.

      Bearserk - Boost Attack by 30% when under 25% HP


      Mage Gunner - Increase Projectile Commands by 200%

      Rapid Fire - Combo scales on Magic Stat instead of Strength.

      Sniper - Aerial Enemies take an extra 200% damage.

      Hawkeye - RANGERS NEVER MISS

      Grounded -


      Blade Boost - Increase the power of Keyblade based commands by 100%.

      Trip Around the Sun - 300 CG

      Dichromatic Resonance - 300 CG



    • 88/110 HP

      8/8 MP

      231% CG

      Buff: None

      Resistance: None


      Ground Combo - 275% - 35 CG

      Air Combo - 000% - 00 CG


      RHYTHM MIXER

      Combo - 355% - 65 CG

      Curaga

      Thundaga

      Balloonga

      Aerial Slam (3/3)

      Barrier Surge (3/3)

      Dolphin Kick (3/3)

      Hummin’ bird (4/4)

      Thunder Bell (3/3)

      Magnify (11/11)


      Martial Arts (1/4)

      Bass Boost (7/7)

      Ether

      Balloon Letter

      Hi-Ether

      Mega-Potion

      Hi-Potion

      Baymax

      Cheshire Cat

      Fairy Godmother

      Sparky

      Maui

      Tinkerbell

      High Jump

      Guard

      Dodge Roll

      Magic Lock on

      Item Boost

      Cheer

      Second Wind

      Cover

      MP Haste

      Lucky Lucky

      Damage Syphon

      Reload Boost

      Counterattack

      MP Rage

      Critical Plus

      Berserk

      Entrust

      Healing Guard

      Auto Aura lv1

      Auto Aura lv2




    • 81/121 HP

      10/16 MP

      180% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG

      FEVER PITCH - 350% - 70 CG

      Firaga

      Blizzaga

      Curaga

      Ballonga

      Strike Raid (2/2)

      Thunder Bell (0/3)

      Fox Taser (1/4)

      Launch (5/5)

      Powerline (3/3)


      Red Slash (5/5)


      Maximus

      Baymax

      Cheshire Cat

      Experiment 221

      High Jump

      Dodge Roll

      Magic Lock On

      Second Chance

      Lucky Lucky

      Second Wind

      MP Haste

      Reload Boost

      MP Rage

      Critical Plus

      Entrust

      Auto Aura Level 1


      Hearts Promise

      MP Haste


      Synch Blade

      Dual Cast

      Valor

      Wisdom

      Fault of the Red Mage

      Hunter’s Mist



    • 78/118 HP

      6/6 MP

      20% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 425% - 40 CG


      ICE

      Combo - 375% - 55 CG


      POWER

      Combo - 425% - 40 CG


      Strike Raid (2/2)

      Fire Strike (3/3)

      Zantetsuken (4/4)

      Poison Edge (3/3)

      Vorpal Blitz (3/3)

      Splattercombo (3/3)

      Fist Bump (3/3)


      Ninja Vanish (5/5)

      Phoenix Down x2

      Ether x1

      Hi-Ether x1

      Ultra Potion x1

      Balloon Letter x1

      Maui

      Mushu

      Marahute

      Baymax

      Cheshire Cat

      Fairy Godmother

      Dodge Roll - 20% Dodge Chance.

      High Jump - Can do Air Combos

      Item Boost - Item effects are doubled

      Second Wind - Recovers from knockout ONCE with 50% HP.

      Cheer - Increase Summon Duration by 1 turn.

      Damage Syphon - Grants 1% CG for every 2 damage taken.

      Lucky Lucky - Increase luck by 5%

      MP Haste - Restore 1 MP every 3 cycles.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Reload Boost - Decrease Cooldowns by 1.

      Berserk - Increase Attack by 30% when at 20% or lower HP.

      MP Rage - If more than 50 damage is taken restore 1 MP.

      Battle Cry - Increase Party HP, Strength and Magic by 10% when all party members are below 50% HP.

      Critical Plus - Increase crit chance by 15%.

      Auto Aura 1 - Can enter in any aura’s level 1 at any time.


      Dark Control - Gain 25 CG extra when using dark commands.


      Deadly Poison - Increase Poison damage to 1% of max hp.

      Reload Boost - Decrease Skill Cooldowns by 1.

      Magical Lock - Cannot perform magic or magical skill commands.

      Smokescreen - Reduce enemy accuracy on player by 20%.

      First Strike - 1 in 3 Chance to act first in combat.


      Blade Boost - Increase Blade Command Damage by 100%


      Power Boost - Increase Physical Command Damage by 50%.


      Stay Frosty - Combos deal ice damage. Resists Ice, weak to fire.

      Ars Arcanum - 300 CG

      Trip Around the Sun - 300 CG



    • 65/110 HP

      11/11 MP

      22% CG

      Buff: None

      Resistance: None


      Combo - 200% - 25 CG


      WIND

      Combo - 300% - 50 CG

      Aeroga

      Curaga

      Thundaga

      Blizzaga

      Minega

      Balloonga

      Aqua Splash (3/3)

      Fox Taser (4/4)


      Learn

      Vortex (6/6)


      Baymax

      Chicken Little

      Marshmallow

      Maui

      Tinkerbell

      High Jump - Lets you aerial combo.

      Dodge Roll - 20% Dodge Chance

      Magic Lock-On - Set all magic to 100% Accuracy

      Second Wind - Revive Once with 50% HP.

      Reload Boost - Decrease Cooldowns by 1.

      MP Rage - Gain 1 MP when taking 50 damage.

      Critical Plus - Gain +15% Crit Chance.


      Blue Action - The user gains a blue action. Each action costs 2 MP.

      MP Charge - Gain 1 MP at the start of each cycle.

      White Wind - Set everyone’s HP to caster’s HP. Blue Action.

      Copy - Copy one stat of one player for one turn. Blue Action.

      Pride of the Blue Mage - Cannot receive buffs or assist spells from other players.


      High Winds - Combos deal Wind damage. Take reduced damage from wind, takes more damage from ice.

      Wind Boost 1 - Gains +100% damage to wind commands.

      Wind Boost 2 - Gains +150% damage to wind commands.

      Reverse Aero - Costs 4 MP. Makes enemy take critical damage from all attacks for a turn.

      Mystic Aura - 200 CG

      Rebirth - 300 CG



    • Valor: +50% to physical commands
      Wisdom: +50% to magical commands
      Sick beats: +50% to all commands

      Lucky Lucky x4: +20% luck

      Kaida Dodge Chance - 40%

      Stratos Dodge Chance - 40%

      Beuce Dodge Chance - 40%

      AJ Dodge Chance - 20%

      Kel Dodge Chance - 30%

     
  8. CrownMoksha Decimo

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    Kel used Fist Bump and Splattercombo on the cage
     
  9. GarrettFinch Hollow Bastion Committee

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    AJ used copy on Stratos' speed, AJ used Aeroga on himself, AJ used Curaga on Beuce.
     
  10. Skyheart Joker

    Joined:
    May 29, 2013
    Gender:
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    Location:
    Inside Danmaku
    1,200
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    Stratos used Entrust on Beuce
    Good bye CG
    Stratos used Combo on the main body.
    Stratos used Brace.
     
  11. cstar stay away from my waifu

    Joined:
    Dec 19, 2008
    Gender:
    Female
    3,252
    Kaida used Strike Raid x2
    Kaida used Launch x2
     
  12. Beucefilous Kingdom Keeper

    Joined:
    Apr 27, 2011
    Gender:
    No
    Location:
    Yes
    705
    849
    IRON IMPRISONER I
    [​IMG]
    6,000/10,000
    Cage: 426/1,500


    Stratos > Stratos > Kaida > Kaida > Beuce > Beuce >Iron Imprisoner > Iron Imprisoner > Kel > Kel > AJ > AJ
    As the iron bars of the cage close around Kel, the keyblade master struggled against the bars, but his physical attacks seemed to be largely ineffectual against them. Seeing this, his comrades leaped into action, with Stratos transferring his power to Beuce, and the latter awakening the might of his keyblade while the others kept up the assault on the main enemy.

    Kel used Fist Bump on the cage
    only dealt 198 damage due to the enemy's resistances
    Kel used splattercombo on the cage
    only dealt 176 due to the enemy's resistances
    AJ's Turn
    AJ used his blue action to copy Stratos' speed!
    AJ Used Aeroga on himself
    AJ Used Curaga on Beuce, restoring him to full health.
    Stratos' Turn
    Stratos used Entrust on Beuce
    Beuce's CG is now MAX
    Stratos used a combo on iron imprisoner
    Critical hit! Dealt 368 damage!
    Stratos threw up a defensive stance
    Kaida's turn
    Kaida used Strike raid on the cage
    Only dealt 57 damage due to the enemy's resistances
    Kaida used strike raid on the cage
    only dealt 57 damage due to the enemy's resistances
    Kaida used Launch on the iron imprisoner!
    Critical Hit! Dealt 600 damage
    Kaida used Launch on the Iron Imprisoner!
    Dealt 300 damage
    Beuce's Turn
    Beuce used Dichromatic Resonance!
    Beuce, with auto aura 1, switched to the light aura!
    Beuce summoned Marshmallow!
    Marshmallow used Bodyguard on Beuce
    Beuce's defense was increased by 30
    Beuce used Faith!
    Iron Imprisoner took 900 Physical damage!
    HP HALT
    The Cage took 700 Magic Damage
    Iron Imprisoner looms over the party with a menacing aura

    As the great beast clad in chains and irons struggled against its restraints, the party got the feeling that it was containing something much more sinister than the enemy they currently fought. Its yells of rage, even muffled behind its mask, were enough to send chills down the spine. For just a moment, the chains loosened.

    Iron Imprisoner uses Cell Block!
    The chains lash out at the party
    Kaida Dodged out of the way
    Stratos took 21 damage
    Counterattacked with a combo! Didn't do damage, but built CG
    ITEMS were sealed away...
    Beuce took 45 damage
    ABILITIES were sealed away...
    Kel took 50 damage
    SKILL COMMANDS were sealed away...
    AJ only took 28 damage thanks to Aeroga
    ATTACKS were sealed away...

    Kel's Turn!​



    • 65/110 HP

      6/12 MP

      50% CG

      Buff: Dichromatic Resonance (2 Cycles Left)

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 375% - 40 CG

      LIGHT

      Combo - 350% - 50 CG

      Curaga

      Blizzaga

      Strike Raid (2/2)

      Faith (5/5)

      Thunderbell (3/3)

      Grave Digger (3/6)

      Fox Taser (5/5)


      Headshot (2/5)


      Bambi

      The Fairy Godmother

      Cheshire Cat

      Baymax

      Marshmallow

      Experiment 221

      Dodge Roll - 40% Dodge Chance

      Cheer - Increase Summon Duration by 1 Turn

      Lucky Lucky - Increase luck by 5%

      Damage Syphon - Gain 1% CG for every 2 turns.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Entrust - Give other player CG.

      Critical Plus - Increase Crit Chance by 15%.

      Bearserk - Boost Attack by 30% when under 25% HP


      Mage Gunner - Increase Projectile Commands by 200%

      Rapid Fire - Combo scales on Magic Stat instead of Strength.

      Sniper - Aerial Enemies take an extra 200% damage.

      Hawkeye - RANGERS NEVER MISS

      Grounded -


      Blade Boost - Increase the power of Keyblade based commands by 100%.

      Trip Around the Sun - 300 CG

      Dichromatic Resonance - 300 CG



    • 77/110 HP

      8/8 MP

      65% CG

      Buff: None

      Resistance: None


      Ground Combo - 275% - 35 CG

      Air Combo - 000% - 00 CG


      RHYTHM MIXER

      Combo - 355% - 65 CG

      Curaga

      Thundaga

      Balloonga

      Aerial Slam (3/3)

      Barrier Surge (3/3)

      Dolphin Kick (3/3)

      Hummin’ bird (4/4)

      Thunder Bell (3/3)

      Magnify (11/11)


      Martial Arts (1/4)

      Bass Boost (7/7)


      Ether

      Balloon Letter

      Hi-Ether

      Mega-Potion

      Hi-Potion

      Baymax

      Cheshire Cat

      Fairy Godmother

      Sparky

      Maui

      Tinkerbell

      High Jump

      Guard

      Dodge Roll

      Magic Lock on

      Item Boost

      Cheer

      Second Wind

      Cover

      MP Haste

      Lucky Lucky

      Damage Syphon

      Reload Boost

      Counterattack

      MP Rage

      Critical Plus

      Berserk

      Entrust

      Healing Guard

      Auto Aura lv1

      Auto Aura lv2




    • 81/121 HP

      10/16 MP

      220% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG

      FEVER PITCH - 350% - 70 CG

      Firaga

      Blizzaga

      Curaga

      Ballonga

      Strike Raid (1/2)

      Thunder Bell (2/3)

      Fox Taser (3/4)

      Launch (0/5)

      Powerline (3/3)


      Red Slash (5/5)


      Maximus

      Baymax

      Cheshire Cat

      Experiment 221

      High Jump

      Dodge Roll

      Magic Lock On

      Second Chance

      Lucky Lucky

      Second Wind

      MP Haste

      Reload Boost

      MP Rage

      Critical Plus

      Entrust

      Auto Aura Level 1


      Hearts Promise

      MP Haste


      Synch Blade

      Dual Cast

      Valor

      Wisdom

      Fault of the Red Mage

      Hunter’s Mist



    • 28/118 HP

      6/6 MP

      20% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 425% - 40 CG


      ICE

      Combo - 375% - 55 CG


      POWER

      Combo - 425% - 40 CG


      Strike Raid (2/2)

      Fire Strike (3/3)

      Zantetsuken (4/4)

      Poison Edge (3/3)

      Vorpal Blitz (3/3)

      Splattercombo (0/3)

      Fist Bump (1/3)


      Ninja Vanish (5/5)

      Phoenix Down x2

      Ether x1

      Hi-Ether x1

      Ultra Potion x1

      Balloon Letter x1

      Maui

      Mushu

      Marahute

      Baymax

      Cheshire Cat

      Fairy Godmother

      Dodge Roll - 20% Dodge Chance.

      High Jump - Can do Air Combos

      Item Boost - Item effects are doubled

      Second Wind - Recovers from knockout ONCE with 50% HP.

      Cheer - Increase Summon Duration by 1 turn.

      Damage Syphon - Grants 1% CG for every 2 damage taken.

      Lucky Lucky - Increase luck by 5%

      MP Haste - Restore 1 MP every 3 cycles.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Reload Boost - Decrease Cooldowns by 1.

      Berserk - Increase Attack by 30% when at 20% or lower HP.

      MP Rage - If more than 50 damage is taken restore 1 MP.

      Battle Cry - Increase Party HP, Strength and Magic by 10% when all party members are below 50% HP.

      Critical Plus - Increase crit chance by 15%.

      Auto Aura 1 - Can enter in any aura’s level 1 at any time.


      Dark Control - Gain 25 CG extra when using dark commands.


      Deadly Poison - Increase Poison damage to 1% of max hp.

      Reload Boost - Decrease Skill Cooldowns by 1.

      Magical Lock - Cannot perform magic or magical skill commands.

      Smokescreen - Reduce enemy accuracy on player by 20%.

      First Strike - 1 in 3 Chance to act first in combat.


      Blade Boost - Increase Blade Command Damage by 100%


      Power Boost - Increase Physical Command Damage by 50%.


      Stay Frosty - Combos deal ice damage. Resists Ice, weak to fire.

      Ars Arcanum - 300 CG

      Trip Around the Sun - 300 CG



    • 65/110 HP

      7/11 MP

      22% CG

      Buff: None

      Resistance: None


      Combo - 200% - 25 CG


      WIND

      Combo - 300% - 50 CG

      Aeroga

      Curaga

      Thundaga

      Blizzaga

      Minega

      Balloonga

      Aqua Splash (3/3)

      Fox Taser (4/4)


      Learn

      Vortex (6/6)


      Baymax

      Chicken Little

      Marshmallow

      Maui

      Tinkerbell

      High Jump - Lets you aerial combo.

      Dodge Roll - 20% Dodge Chance

      Magic Lock-On - Set all magic to 100% Accuracy

      Second Wind - Revive Once with 50% HP.

      Reload Boost - Decrease Cooldowns by 1.

      MP Rage - Gain 1 MP when taking 50 damage.

      Critical Plus - Gain +15% Crit Chance.


      Blue Action - The user gains a blue action. Each action costs 2 MP.

      MP Charge - Gain 1 MP at the start of each cycle.

      White Wind - Set everyone’s HP to caster’s HP. Blue Action.

      Copy - Copy one stat of one player for one turn. Blue Action.

      Pride of the Blue Mage - Cannot receive buffs or assist spells from other players.


      High Winds - Combos deal Wind damage. Take reduced damage from wind, takes more damage from ice.

      Wind Boost 1 - Gains +100% damage to wind commands.

      Wind Boost 2 - Gains +150% damage to wind commands.

      Reverse Aero - Costs 4 MP. Makes enemy take critical damage from all attacks for a turn.

      Mystic Aura - 200 CG

      Rebirth - 300 CG


    • Marshmallow - Beuce
      4 cycles remaining

      Blizzard Breath: Marshemellow casts a powerful ice spell from his mouth to hit all enemies (300% MAG, 5 hits to all targets)

      Bodyguard: Marshmallow stand in front of another player and protects, increasing their defense by 30.

      Icicle Spikes: For every cycle that Marshmallow is present, it will increase Ice commands by 50%. (Passive ability)


    • Valor: +50% to physical commands
      Wisdom: +50% to magical commands
      Sick beats: +50% to all commands
      Icicle Spikes: +50% to all Ice commands

      Lucky Lucky x3: +15% luck

      Kaida Dodge Chance - 40%

      Stratos Dodge Chance - 40%

      Beuce Dodge Chance - 0%

      AJ Dodge Chance - 20%

      Kel Dodge Chance - 30%

     
    Last edited: Oct 31, 2019
  13. CrownMoksha Decimo

    Joined:
    Jan 11, 2011
    Gender:
    Male
    Location:
    On board the DenLiner
    1,340
    Kel did the only thing he really could do an attacked.
     
  14. GarrettFinch Hollow Bastion Committee

    Joined:
    Oct 19, 2014
    Gender:
    Male
    82
    658
    AJ used copy on Stratos' speed
    AJ used Curaga on himself
    AJ used Blizzard on cage
     
  15. Skyheart Joker

    Joined:
    May 29, 2013
    Gender:
    Moeblob
    Location:
    Inside Danmaku
    1,200
    897
    Stratos used Hummingbird.
    Stratos used Combo.
    Stratos used Brace.
     
  16. cstar stay away from my waifu

    Joined:
    Dec 19, 2008
    Gender:
    Female
    3,252
    Kaida used curaga on Kel
    Kaida used curaga on herself
     
    Last edited: Oct 31, 2019
  17. Beucefilous Kingdom Keeper

    Joined:
    Apr 27, 2011
    Gender:
    No
    Location:
    Yes
    705
    849
    IRON IMPRISONER I
    (paralyzed) 1 round left

    [​IMG]
    5,204/10,000

    Stratos > Stratos > Kaida > Kaida > Beuce > Beuce >Iron Imprisoner > Iron Imprisoner > Kel > AJ > AJ
    Kel attacked the Cage! only dealt 165 damage due to resistances
    Kel Attacked the Cage, Only dealt 165 damage due to resistances
    AJ Used Blizzaga on the cage
    The bars shatter!
    Aj used Curaga on himself! Healed to full
    Stratos used hummingbird! Dealt 472 damage
    Stratos used a combo! Dealt 184 damage
    Kaida used Curaga on Kel. Healed to full
    Kaida used Curaga on herself. Healed to full
    Beuce used both of his turns to unlock the binds on Kel! Skill commands are restored to him!
    Marshmallow used blizzard breath! only dealt 140 damage due to resistances.
    Iron Imprisoner's restraints tighten, briefly immobilizing him.
    Kel's Turn



    • 65/110 HP

      6/12 MP

      50% CG

      Buff: Dichromatic Resonance (1 Cycles Left)

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 375% - 40 CG

      LIGHT

      Combo - 350% - 50 CG

      Curaga

      Blizzaga

      Strike Raid (2/2)

      Faith (3/5)

      Thunderbell (3/3)

      Grave Digger (5/6)

      Fox Taser (5/5)


      Headshot (4/5)


      Bambi

      The Fairy Godmother

      Cheshire Cat

      Baymax

      Marshmallow

      Experiment 221

      Dodge Roll - 40% Dodge Chance

      Cheer - Increase Summon Duration by 1 Turn

      Lucky Lucky - Increase luck by 5%

      Damage Syphon - Gain 1% CG for every 2 turns.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Entrust - Give other player CG.

      Critical Plus - Increase Crit Chance by 15%.

      Bearserk - Boost Attack by 30% when under 25% HP


      Mage Gunner - Increase Projectile Commands by 200%

      Rapid Fire - Combo scales on Magic Stat instead of Strength.

      Sniper - Aerial Enemies take an extra 200% damage.

      Hawkeye - RANGERS NEVER MISS

      Grounded -


      Blade Boost - Increase the power of Keyblade based commands by 100%.

      Trip Around the Sun - 300 CG

      Dichromatic Resonance - 300 CG



    • 77/110 HP

      8/8 MP

      180% CG

      Buff: None

      Resistance: None


      Ground Combo - 275% - 35 CG

      Air Combo - 000% - 00 CG


      RHYTHM MIXER

      Combo - 355% - 65 CG

      Curaga

      Thundaga

      Balloonga

      Aerial Slam (3/3)

      Barrier Surge (3/3)

      Dolphin Kick (3/3)

      Hummin’ bird (1/4)

      Thunder Bell (3/3)

      Magnify (11/11)


      Martial Arts (3/4)

      Bass Boost (7/7)


      Ether

      Balloon Letter

      Hi-Ether

      Mega-Potion

      Hi-Potion

      Baymax

      Cheshire Cat

      Fairy Godmother

      Sparky

      Maui

      Tinkerbell

      High Jump

      Guard

      Dodge Roll

      Magic Lock on

      Item Boost

      Cheer

      Second Wind

      Cover

      MP Haste

      Lucky Lucky

      Damage Syphon

      Reload Boost

      Counterattack

      MP Rage

      Critical Plus

      Berserk

      Entrust

      Healing Guard

      Auto Aura lv1

      Auto Aura lv2




    • 121/121 HP

      8/16 MP

      220% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG

      FEVER PITCH - 350% - 70 CG

      Firaga

      Blizzaga

      Curaga

      Ballonga

      Strike Raid (2/2)

      Thunder Bell (3/3)

      Fox Taser (4/4)

      Launch (2/5)

      Powerline (3/3)


      Red Slash (5/5)


      Maximus

      Baymax

      Cheshire Cat

      Experiment 221

      High Jump

      Dodge Roll

      Magic Lock On

      Second Chance

      Lucky Lucky

      Second Wind

      MP Haste

      Reload Boost

      MP Rage

      Critical Plus

      Entrust

      Auto Aura Level 1


      Hearts Promise

      MP Haste


      Synch Blade

      Dual Cast

      Valor

      Wisdom

      Fault of the Red Mage

      Hunter’s Mist



    • 118/118 HP

      6/6 MP

      130% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 425% - 40 CG


      ICE

      Combo - 375% - 55 CG


      POWER

      Combo - 425% - 40 CG


      Strike Raid (2/2)

      Fire Strike (3/3)

      Zantetsuken (4/4)

      Poison Edge (3/3)

      Vorpal Blitz (3/3)

      Splattercombo (2/3)

      Fist Bump (3/3)


      Ninja Vanish (5/5)

      Phoenix Down x2

      Ether x1

      Hi-Ether x1

      Ultra Potion x1

      Balloon Letter x1

      Maui

      Mushu

      Marahute

      Baymax

      Cheshire Cat

      Fairy Godmother

      Dodge Roll - 20% Dodge Chance.

      High Jump - Can do Air Combos

      Item Boost - Item effects are doubled

      Second Wind - Recovers from knockout ONCE with 50% HP.

      Cheer - Increase Summon Duration by 1 turn.

      Damage Syphon - Grants 1% CG for every 2 damage taken.

      Lucky Lucky - Increase luck by 5%

      MP Haste - Restore 1 MP every 3 cycles.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Reload Boost - Decrease Cooldowns by 1.

      Berserk - Increase Attack by 30% when at 20% or lower HP.

      MP Rage - If more than 50 damage is taken restore 1 MP.

      Battle Cry - Increase Party HP, Strength and Magic by 10% when all party members are below 50% HP.

      Critical Plus - Increase crit chance by 15%.

      Auto Aura 1 - Can enter in any aura’s level 1 at any time.


      Dark Control - Gain 25 CG extra when using dark commands.


      Deadly Poison - Increase Poison damage to 1% of max hp.

      Reload Boost - Decrease Skill Cooldowns by 1.

      Magical Lock - Cannot perform magic or magical skill commands.

      Smokescreen - Reduce enemy accuracy on player by 20%.

      First Strike - 1 in 3 Chance to act first in combat.


      Blade Boost - Increase Blade Command Damage by 100%


      Power Boost - Increase Physical Command Damage by 50%.


      Stay Frosty - Combos deal ice damage. Resists Ice, weak to fire.

      Ars Arcanum - 300 CG

      Trip Around the Sun - 300 CG



    • 110/110 HP

      4/11 MP

      22% CG

      Buff: None

      Resistance: None


      Combo - 200% - 25 CG


      WIND

      Combo - 300% - 50 CG

      Aeroga

      Curaga

      Thundaga

      Blizzaga

      Minega

      Balloonga

      Aqua Splash (3/3)

      Fox Taser (4/4)


      Learn

      Vortex (6/6)


      Baymax

      Chicken Little

      Marshmallow

      Maui

      Tinkerbell

      High Jump - Lets you aerial combo.

      Dodge Roll - 20% Dodge Chance

      Magic Lock-On - Set all magic to 100% Accuracy

      Second Wind - Revive Once with 50% HP.

      Reload Boost - Decrease Cooldowns by 1.

      MP Rage - Gain 1 MP when taking 50 damage.

      Critical Plus - Gain +15% Crit Chance.


      Blue Action - The user gains a blue action. Each action costs 2 MP.

      MP Charge - Gain 1 MP at the start of each cycle.

      White Wind - Set everyone’s HP to caster’s HP. Blue Action.

      Copy - Copy one stat of one player for one turn. Blue Action.

      Pride of the Blue Mage - Cannot receive buffs or assist spells from other players.


      High Winds - Combos deal Wind damage. Take reduced damage from wind, takes more damage from ice.

      Wind Boost 1 - Gains +100% damage to wind commands.

      Wind Boost 2 - Gains +150% damage to wind commands.

      Reverse Aero - Costs 4 MP. Makes enemy take critical damage from all attacks for a turn.

      Mystic Aura - 200 CG

      Rebirth - 300 CG


    • Marshmallow - Beuce
      3 cycles remaining

      Blizzard Breath: Marshemellow casts a powerful ice spell from his mouth to hit all enemies (300% MAG, 5 hits to all targets)

      Bodyguard: Marshmallow stand in front of another player and protects, increasing their defense by 30.

      Icicle Spikes: For every cycle that Marshmallow is present, it will increase Ice commands by 50%. (Passive ability)


    • Valor: +50% to physical commands
      Wisdom: +50% to magical commands
      Sick beats: +50% to all commands
      Icicle Spikes: +100% to all Ice commands

      Lucky Lucky x3: +15% luck

      Kaida Dodge Chance - 40%

      Stratos Dodge Chance - 40%

      Beuce Dodge Chance - 0%

      AJ Dodge Chance - 20%

      Kel Dodge Chance - 30%

     
    Last edited: Nov 3, 2019
  18. CrownMoksha Decimo

    Joined:
    Jan 11, 2011
    Gender:
    Male
    Location:
    On board the DenLiner
    1,340
    I am uncaged...I CAN use my turn to unlock Beuce
     
  19. GarrettFinch Hollow Bastion Committee

    Joined:
    Oct 19, 2014
    Gender:
    Male
    82
    658
    Used copy on Stratos speed
    Used balloonga
    Used Thundaga
     
  20. Skyheart Joker

    Joined:
    May 29, 2013
    Gender:
    Moeblob
    Location:
    Inside Danmaku
    1,200
    897
    Stratos initiated a level 1 Friendship Limit with Kel.
    Stratos used Dolphin Kick.
    Stratos used Combo.
    After comboing he Braced.
     
    Last edited: Nov 3, 2019