The Yu-Gi-Oh! Card Duel Arena 3.0

Discussion in 'The Playground' started by Hitokiri Shinigami Shinta, Oct 21, 2010.

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  1. Marik Ishtar Moogle Assistant

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    [video=youtube;t9e1OTDWIgw]http://www.youtube.com/watch?v=t9e1OTDWIgw&feature=related[/video]

    screw the other vids i posted this one is the best and funniest
     
  2. TheVader74 Gummi Ship Junkie

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    Ok, back into character. If I make any mistakes, point 'em out please... I'm still new here.

    Let's DUEL!

    Draw Phase -
    Hand:6
    Standby Phase -
    Main Phase 1 -
    I'll start off with a field spell: Mausoleum of the Emperor!
    [​IMG]
    Then I'll play a couple of face downs...:
    [​IMG] [​IMG]
    ... and play a monster face down
    [​IMG]

    And that'll end my turn. Do your worst.
    End Phase -
    Hand: 2
    LP: 8000
    Field:
    [​IMG]
    [​IMG] [​IMG][​IMG]


    (Am I doing it right?)
     
  3. Marik Ishtar Moogle Assistant

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    add the phases and put a field at the end of your turn


    like this

    Monster zone
    Small pic of the monsters you have on the field
    magic trap zone
    Small pic of the magic and trap cards you have on the field




    also my fav field spell is Mausoleum of the Emperor XD
     
  4. Zeonark Kingdom Keeper

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    @Marik: ...You have alot of time to find these vids, don't you?

    You have most of it right, buddy.
    But, you need to list your Phases. And during the End Phase, you need to show your field.

    -Draw Phase-

    Hand: 6

    -Standby Phase-

    Do you activate/chain one of your facedown cards at this moment?
     
  5. TheVader74 Gummi Ship Junkie

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    Right, sorry. used to not really having to in real duels. Shall I edit that or re-post it?

    And no, no chains. Procede
     
  6. Marik Ishtar Moogle Assistant

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    just edit is all
     
  7. Zeonark Kingdom Keeper

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    Well, I have the general idea of what happened in your turn, so you don't have to edit it.

    -Main Phase 1-

    I activate Giant Trunade!
    [​IMG]

    Chain?
     
  8. TheVader74 Gummi Ship Junkie

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    Argh, no chain. I never see Trunade coming.
    Hand: 5
     
  9. Marik Ishtar Moogle Assistant

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    no one can shuffle a deck as good as me

    [video=youtube;lD9tym2JMGY]http://www.youtube.com/watch?v=lD9tym2JMGY&feature=related[/video]
     
  10. Zeonark Kingdom Keeper

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    Alrighty!

    Now, since you control a monster and I control no monsters...
    I Special Summon Tech Genus Striker!
    [​IMG]
    If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. This card is also treated as a Machine-Type monster. When a Spell/Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK. When this card is destroyed, you can add 1 "Tech Genus Striker WA-01" from your Deck to your hand. You cannot use it this turn.

    Then, since I Special Summoned a Level 4 or lower monster, I can Special Summon Tech Genus Werewolf!
    [​IMG]
    When you Special Summon a Level 4 or lower monster, you can Special Summon this card from your hand. This card is also treated as a Machine-Type monster. When a Spell/Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK. When this card is destroyed, you can add 1 "Tech Genus Werewolf BW-03" from your Deck to your hand. You cannot use it this turn.

    Further, I Normal Summon Tech Genus Cyber Magician.
    [​IMG]
    When using this card as a Synchro Material Monster, the other non-Tuner Synchro Material Monsters can be sent from your hand. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus Cyber Magician SC-01" from your Deck to your hand. You cannot use that card this turn.

    I use Cyber Magician's effect. Tuning him with my Level 4 Flamvell Firedog in my hand:
    [​IMG]

    4 + 1 = 5

    Synchro Shokan!
    [​IMG]

    Come on! Tech Genus Wonder Magician!
    (She didn't even have a card image...)
    [​IMG]
    1900/0
    1 Tuner + 1 or more non-Tuner monsters
    This card is also treated as a Machine-Type monster. This card cannot be used as a Synchro Material Monster except for the Synchro Summon of a "Tech Genus" monster. You can Synchro Summon during your opponent's Main Phase if you use this card as a Synchro Material Monster for that Synchro Summon. When this card on the field is destroyed and sent to the Graveyard, add 1 "Tech Genus" monster from your Deck to your hand.


    Still going, I'll tune my Level 3 Tech Genus Werewolf to my Level 2 Tech Genus Striker!
    3 + 2 = 5

    Go Go Go!
    Tech Genus Power Gladiator!
    [​IMG]
    1 Tuner + 1 or more non-Tuner monsters
    During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, draw 1 card. That card cannot be used this turn.


    -Battle Phase-

    Power Gladiator! Attack his set monster!
    [​IMG]

    ...
    What did I destroy?
     
  11. TheVader74 Gummi Ship Junkie

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    Hmm, interesting cards. Never seen 'em before, so call this one hell of a trial by fire.

    You destroy...
    [​IMG]
    my Masked Dragon, whose destruction allows me to summon up another dragon...
    [​IMG]
    my Totem Dragon, in Defense mode (because I don't know how to change the picture to reflect that).

    Also, would you mind posting the ATK/DEF values of your Wonder Magician?

    However, I lose 1200 Life points, but a necessary loss.
    LP: 6800
     
  12. Zeonark Kingdom Keeper

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    Anime Cards are fun~

    Whoops. Sorry. Forgot about that. ><
    Wonder Magician's ATK/DEF is 1900/0. I posted a link for any extra info you need.

    Anyway, Wonder Magician attacks and destroys Totem Dragon.
    [​IMG]

    -Main Phase 2-

    I activate Mirage Of Nightmare!

    [​IMG]

    And with that, I am done.

    -End Phase-
    Hand: 0

    Field:
    [​IMG][​IMG]
    [​IMG]

    When I get the chance. I'll convert Wonder Magician into a card. >_>
     
  13. Marik Ishtar Moogle Assistant

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    [​IMG] i wonder where jayden is
     
  14. TheVader74 Gummi Ship Junkie

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    That would be awesome. English-i-fying the cards themselves would be too difficult either, I'd imagine. Anyway, my move!

    Draw Phase:
    Hand: 6
    LP: 6800

    Standby Phase:
    During my standby phase, thanks to my new dragons effect, I can summon him back since I have no monsters on my field. So come on back, Totem Dragon!
    [​IMG]
    And with your Mirage of Nightmare, You're allowed to draw 4 cards to bring your hand size up to 4.

    Main Phase 1:
    Now, withe my Dragon's ability, I can count him as two tributes for the summon of a Dragon type, so arise...
    [​IMG]
    BLUE EYES WHITE DRAGON!

    Battle Phase:
    Now Blue Eyes!
    [​IMG]
    Attack his Power Gladiator with WHITE LIGHTNING!
    Due to Power Gladiator's effect, you can draw another card, lose 700 Life Points, and I end the battle phase.

    Main Phase 2:
    I'm playing two face-downs:
    [​IMG][​IMG]
    And that'll do for my turn.
    End Phase:
    Hand: 3
    LP: 6800
    Field:
    [​IMG]
    [​IMG][​IMG]
     
  15. Zeonark Kingdom Keeper

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    Whoooooooa there buddy.
    I can chain Wonder Magician's effect during your Main Phase 1.
    I can use her and Power Gladiator to Synchro Summon during my opponent's turn. And Wonder Magician's a Synchro Tuner, while Power Gladiator is the non-Tuner.

    Therefore, I'm tuning my Level 5 Synchro Monster: Power Gladiator to my Level 5 Synchro Tuner: Wonder Magician!
    5 + 5 = 10

    *lots of wind*
    ACCEL SYNCHROOOOOO

    Tech Genus Blade Gunner!
    [​IMG]
    1 Synchro Tuner Monster + 1 or more non-Tuner Synchro Monsters
    You can discard 1 card from your hand to the Graveyard to negate the activation of an opponent's Spell or Trap Card and destroy it. Once per turn, during your opponent's turn, you can remove from play this card. If this card is removed from play this way, it is returned to your side of the field during your opponent's End Phase. If this card is destroyed by battle and the monsters used in its Synchro Summon are in your Graveyard, you can Special Summon them.
     
  16. TheVader74 Gummi Ship Junkie

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    Ah, Ok, sorry, I misread that text on Wonder Magician. Wow, new Synchro Tuner's are popping up everywhere... and my deck is relatively old style!

    Anyway, since you activate that during my main phase 1, I still have my Blue Eyes summoned. So I'll finish off with these two face down's:
    [​IMG][​IMG]

    End Phase:
    Hand: 3
    LP: 6800
    Field:
    [​IMG]
    [​IMG][​IMG]

    Your move, and just an FYI, as soon as these cards hit England, I am gonna start using them, as checking up their effects, they seem AWESOME.
     
  17. Hitokiri Shinigami Shinta The Demon Slayer

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    Uhhhhh Dude...The Field is ALWAYS public knowledge in the real game...That's the REASON why it's a rule that you must post your field at the end of your turn in this Arena...Because if you don't it's confusing.

    Anyway, Sorry I'm late Marik. I overslept.:sweat:

    But anyway, Here I Go!
    [​IMG]

    -Draw Phase-

    Draw!
    [​IMG]
    [​IMG]

    *6 Cards in Hand*

    Sweet!

    -Standby Phase-

    N/A

    -Main Phase 1-

    First I Play Graceful Charity!
    [​IMG]

    And Draw 3 New Cards and Discard Elemental Hero Necroshade
    [​IMG]
    and Necro Gardna!
    [​IMG]

    Next using the effect of Elemental Hero Necroshade in my graveyard I summon Elemental Hero Bladedge in Attack Mode with No Tribute!
    [​IMG]
    [​IMG]

    Then I Play Mirage of Nightmare!
    [​IMG]

    Then I discard Elemental Hero Captain Gold from my hand!
    [​IMG]

    To add Skyscraper to my hand!
    [​IMG]

    Which I now activate!
    [​IMG]

    Then I set 3 cards facedown and end my turn!
    [​IMG][​IMG][​IMG]

    Your move![​IMG]

    Field:

    Spell/Trap Zones:
    [​IMG][​IMG][​IMG][​IMG][​IMG]

    Monster Card Zone:
    [​IMG]

    Hand: 0
     
  18. TheVader74 Gummi Ship Junkie

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    I wasn't talking about the field, I meant the changes in phase. And I knew about the field rule, but that slipped my mind in the first post, sorry mate.
     
  19. Zeonark Kingdom Keeper

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    There's also Formula Synchron, if you like Synchro Tuners.

    YOU KNOW IT MAN
    I can't wait for Extreme Victory. The Tech Genus Monsters are getting released in that pack.

    -Draw Phase-

    Hand: 5

    -Standby Phase-

    Mirage Of Nightmare's effect activates...
    Forcing me to discard 4 cards.
    FOUR MAN
    THAT ISN'T RIGHT .-.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Chain?
     
  20. Hitokiri Shinigami Shinta The Demon Slayer

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    It's alright man![​IMG]
     
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