The Yu-Gi-Oh! Card Duel Arena 3.0

Discussion in 'The Playground' started by Hitokiri Shinigami Shinta, Oct 21, 2010.

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  1. Zeonark Kingdom Keeper

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    ...Double Attack?

    -Draw Phase-

    Hand: 5

    -Standby Phase-

    -Main Phase 1-

    I control a Level 12 Synchro Monster, which is higher than 8. So, via his effect, I Special Summon the Tuner Monster, Create Resonator!
    [​IMG]
    If you control a face-up Level 8 or higher Synchro Monster, you can Special Summon this card from your hand.

    Further, by discarding Bolt Hedgehog from my hand:
    [​IMG]

    I Special Summon Quickdraw Synchron!
    [​IMG]

    Then, I activate the effects of Bolt Hedgehog and Boost Warrior to Special Summon themselves from the Graveyard:
    [​IMG]
    [​IMG]
    If you control a face-up Tuner monster, you can Special Summon this card in face-up Defense Position. While this card is face-up on the field, all face-up Warrior-Type monsters you control gain 300 ATK.

    Now, I'm tuning my Level 1 Boost Warrior and my Level 2 Bolt Hedgehog to my Level 5 Quickdraw Synchron!
    1 + 2 + 5 = 8

    Again, too lazy to get the chant.
    Fleur de Chevalier!
    [​IMG]

    I use the effect of Boost Warrior again to Special Summon it from my Graveyard!
    [​IMG]

    I'm tuning my Level 1 Boost Warrior to my Level 3 Create Resonator!
    1 + 3 = 4

    Too lazy-
    Armory Arm!
    [​IMG]

    I use it's effect to equip itself onto Scar-Red Nova Dragon.
    Also, there are two more Tuners in my Graveyard.
    Therefore, Scar-Red Nova has 7000 ATK!

    -Battle Phase-

    Scar-Red Nova Dragon, attack Lesser Fiend!
    [​IMG]

    BURNING SOUL!

    Armory Arm's monster effect will now inflict 2200 damage to your Life Points. With the Battle Damage, it's a total of 7000 damage!

    You: 1000

    ...
    Yeah, the Necklace equip would activate here but... xD

    Fleur de Chevalier, direct attack!
    [​IMG]

    /forgotattackname

    ...
    Good game, or Kuriboh/Battle Fader?
     
  2. Hitokiri Shinigami Shinta The Demon Slayer

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    I don't know if anybody has noticed this or not but for anybody who is wondering, Getting to see the opponent's hand is something that I'm trying to eliminate from The Duel Arena for reasons that should be obvious. Please inform me of any and all cards that exist that allow this and tell me so I can ban them.
     
  3. Shift Chaser

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    Appointer of the Red Lotus
    Mind on Air
    Clear World
    Eye of Odin
    Light of Judgement
    Dragged Down into the Grave
    Cerimonial Bell
    Exchange
    Neo Spacian Aqua Dolphin

    That's all i have.
     
  4. Hitokiri Shinigami Shinta The Demon Slayer

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    Thank You. Your help is very appreciated. This is something that NEEDS to be done. Because in this Arena getting to see the opponent's hand gives unacceptable advantage to a player.
     
  5. Fearless A good and beautiful child

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    I remember a card, called Fair Play or Trust Play or something like that (idk), that makes it so both players know each other's hand at all times.
     
  6. Shift Chaser

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    Yeah, Respect Play, though i don't think that card's a problem.
    It's a Continuous Trap, so you could destroy it to end the effect and in case the oponnent used it on your turn, you'd be the one able to take advantage.
     
  7. Hitokiri Shinigami Shinta The Demon Slayer

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    Also, Anti-Spell Fragrance needs to be Banned from The Arena. It's more threatening than Imperial Order. I'll explain why: With Imperial Order there's a cost. And there some cards that can bypass it's lock. Anti-Spell Fragrance on the other hand has no cost. And all you have to do is chain it to your opponent's Standby Phase and then activate Curse of Royal if they should try to MST it etc. and then activate Xing Zhen Hu, Sanguine Swamp etc. and then whoever your Dueling is screwed. I am aware of Trap Eater yes. But unless you're using a certain kind of Deck it's unfair to just pull cards out of your ass like that.
     
  8. Zeonark Kingdom Keeper

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    IMO, Eye Of Odin and Aqua Dolphin shouldn't be banned. They aren't that broken, even if they can see your opponent's hand.
    I... dunno about the others.
    Clear World + DNA Transplant is hilarious though.
     
  9. Hitokiri Shinigami Shinta The Demon Slayer

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    You're right. I suppose only the splashable ones should be Banned.
     
  10. KH2man13 Gummi Ship Junkie

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    I have 3.

    ~Main Phase 1~

    First, I use Pot of Greed.

    [​IMG]
     
  11. Hitokiri Shinigami Shinta The Demon Slayer

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    I chain with this!
    [​IMG]

    Appropriate!
    [​IMG]
     
  12. KH2man13 Gummi Ship Junkie

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    Alright, so we both draw 2 cards.

    I have 4 cards in my hand.

    I activate Change of Heart.

    [​IMG]

    And I choose your facedown monster.

    Chain?
     
  13. Shift Chaser

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    Again
    Also, i know it's probably not allowed, buuuut... could it be a Turbo Duel?
     
  14. Fearless A good and beautiful child

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    THAT WOULD BE SO AWSOME, YOU HAVE NO lDEA.
     
  15. Zeonark Kingdom Keeper

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    I've actually been thinking of how to do Riding Duels in the arena for awhile...
     
  16. Terra254 Traverse Town Homebody

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    Eh,not a bad idea although i don't know how to turbo duel lol
     
  17. Shift Chaser

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    Same, though i only came up with a few things to add to the template.
    Namely:
    Starting Speed Counters (0~12)
    Speed Counters Gained Each Turn(1~3)
    Speed World in Use(1/2)

    What you have on your mind?
     
  18. Zeonark Kingdom Keeper

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    Starting Speed Counters are probably best left at 1, like in WC10.
    Speed Counters gained can stay at one.
    Considering that Speed World 2 is the upgraded version, there isn't much point in Speed World.

    Also, I thought that the Speed Spells that say "Remove X Speed Counters" could be "If you have X or more Speed Counters", to get duels to move along better and faster. Oh, and Speed Spells from the Anime or WC10 can be decided in the Terms.
     
  19. Hitokiri Shinigami Shinta The Demon Slayer

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    I actually added Turbo Duels to The Duel Arena a LONG time ago. People just never wanted to do them.

    Anyway, I know I had a template for them awhile back but now I've forgotten it...
    Go Facedown card!
    [​IMG]

    Super Polymerization!!!
    [​IMG]

    Discarding:
    [​IMG]

    And fuse from my field:

    Destiny Hero Disk Commander!
    [​IMG]

    With my facedown Elemental Hero Ice Edge!
    [​IMG]

    To form:

    Elemental Hero Absolute Zero in Attack Mode!
    [​IMG]

    So your Change of Heart swung and missed! And it resolves unsuccessfully and gets nothing![​IMG]
     
  20. Zeonark Kingdom Keeper

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    I don't know what the original template was, but we could use this:

    LP:
    Customs:
    Anime or WC10 SPC Cost: (Needing to just have the amount needed or Remove the amount needed, unless stated on the card.)
    Anime or WC10 Speed Spells: (For cards like Angel Baton.)
    Speed World 1/2: (This is optional. I just figured that we could throw it in.)
    God Cards:
    Hand Refill:
    First Player:
    Number of Cards per Deck:
    Other conditions(luck based cards, handicaps, etc.):

    Not really changed, but some stuff added.
    There is still some stuff that could be better explained in the new parts...
    Otherwise, good enough?
     
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