The Yugioh Card Duel Arena 11.0

Discussion in 'The Playground' started by Hitokiri Shinigami Shinta, Dec 14, 2014.

  1. xxxLatiasxxx Destiny Islands Resident

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    I take it you want me to be Carly for the next Yugioh RP or something?
     
  2. Toon-Girl-Abby Merlin's Housekeeper

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    It'd be nice if you did. Though I actually posted that to see how you would react to it.
     
  3. xxxLatiasxxx Destiny Islands Resident

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    Well I'm hoping to bring in both my Aierdusa and Carly in the same RP one of these days I can RP with you anytime you like.
     
  4. Toon-Girl-Abby Merlin's Housekeeper

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    Yaaaaaay! :D

    I wonder if "Latios" is around here... *coughJadencough*
     
  5. xxxLatiasxxx Destiny Islands Resident

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    You mean my Latios my BFF Jaden Yuki who I love so much he's like an older brother to me I never had an older brother before. *Hugs Jaden tightly* I LOVE YOU JADEN.

    Anyway here's another drawing that I did this OC Lateon belongs to: http://vypor.deviantart.com/

    [​IMG]
     
  6. Hitokiri Shinigami Shinta The Demon Slayer

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    That's my girl <33333333333333333333
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  7. xxxLatiasxxx Destiny Islands Resident

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    Cute picture want to RP?

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  8. Hitokiri Shinigami Shinta The Demon Slayer

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    I'm up for it. But let's see what the others say.
     
  9. xxxLatiasxxx Destiny Islands Resident

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    Alright cool I can wait.
     
  10. SirFred131 Merlin's Housekeeper

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    After harassing Brook to give me ideas for a while, the one I ended up taking was "Mages creating monsters by combining elements to fight a war". Going to post the cards I've made so far here so that you can all tell me how much the cards suck, and how far I've deviated from the prompt.

    There will be a lot more fusions with the same format of summon condition as the one currently made fusion. I just haven't made them yet, and I'm going to sleep. There will also presumably be support S/T.

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    Edit: I'm thinking of dropping Murasaki's cost to 700 or 800. Thoughts?
     
    Last edited: Jan 13, 2015
  11. xxxLatiasxxx Destiny Islands Resident

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    I like that fusion one it looks really cool.
     
  12. Yakumo Moogle Assistant

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    For now on I only will tell you about defence mode. For rest of potential rant you need wait a little.
     
  13. SirFred131 Merlin's Housekeeper

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    Thank you, fixed it in the save version, but I'll leave the wrong version there so you can rant more about it instead of finding new flaws :P

    Actually going to sleep now, I'll read what you have to say in the morning.
     
  14. Toon-Girl-Abby Merlin's Housekeeper

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    I can RP if you wanna do it.
     
  15. Yakumo Moogle Assistant

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    It's rant time!
    1st let me talk about general problem of your cards. AKA. how to write token. Name. Proper form would be "Elembryo Token" instead of ' "Elembryo" token '.
    2nd defence mode :D This one is here only because you asked for it.

    And now, specific monsters:

    ● "Holy Elemancer, Hyoku"
    Stats: OK
    Effect: Here are some things I'm not sure about. AS far as I'm accepting it's one free token on entry and one token at cost of one card, I'm not sure about it getting WATER tokens, as most of your monsters get their Attribute specific tokens. But after all it's pretty good.

    ● "Butterfly Elemancer, Rei"
    Stats: OK
    Effect: Again we go with me not liking idea of this card getting token of different Attribute, but it's not that big issue. As far as I like it's protective side, I find it little too strong. Maybe let it protect only this card or "Elemancers".

    ● "Elemancer of Black Lightning, Murasaki"
    Stats: Little too big for level 4 monster without big drawback and potential power with its effect.
    Effect: If it didn't had it's huge ATK boost eff I would say that you should lower it's cost to 800. However as it's not finished archetype I would say that this card is not well balanced. At maximum output it can get to 3800 ATK when standing in place and 3300 ATK when attacking. And we are talking about level 4 monster. I would either increase it's level and add some more specific condition to summon OR lower that ATK boost effect (maybe together with getting rid of its cost for attack). I will say that it is the most unbalanced cards in whole set, if not for certain other dragon-type card...

    ● "Elemancer Lab Technician, Hikari"
    Stats: Well I guess they are OK, I would say that they could even get boost.
    Effect: I think I would change it, so once per turn it can target 1 other "Elemancer" you control and summon 1 "Elembryo Token" with the same attribute as that monster. Maybe Rock-type token. Then maybe add restriction to targeted monster to making it unable to summon tokens by its effect this turn. But getting 1 token shouldn't be a problem if context of presented parts of both archetypes.

    ● "Crystal Energy Elemancer, Matsuda"
    Name: Its the only one I have problem with its name. I personally think that it would be just fine with "Crystal Elemancer, Matsuda".
    Stats: Maybe you should lower either its ATK or DEF. As its combined stats exceed 3300. Those are some big numbers.
    Effect: I have some problems with wording you used for backfire part. As it is understandable, I never saw any card with 'manually' part. Maybe "it cannot change it's battle position, except by card effects." or something like that. Also little changes I would give it final effect: "When any player's monster declares an attack: you can tribute 1 "Elembryo Token"; negate the attack."

    ● "Blazing Nova Elemancer, Tsubaki"
    Stats: We go on OK grounds again! Hooray!
    Effect: I would only add part so it cannot shuffle itself to deck to keep on Special Summoning and using its effect to clear the board. Maybe also a restriction to being able to control only 1 copy of this card.

    ● "Unstable Golemental" (Unstable Mental Golem that is dragon for some reason, but I don't have problems with that)
    Stats: Those are pretty good, but I don't like when it can reach 4400 ATK quite easily.
    Effect: Well its a little too good for its summoning conditions. It can increase its ATK, protect itself from effects, and protect monsters that protect and give him ATK boost from being attacked. I highly recommend drop in ATK boost (not as big as with Murasaki). Its downside is not that relevant as its original ATK is only 2400. I generally think that this card should be fusion of fusions, as you can get necessary tokens quite easily without loosing field advantage. This one gets my "nerf it before it have chances of reproduction" note.



    In the end, they seem to have fun mechanic that allows them to rise into quite powerful archetype. Really if this was added to the game, would there be any other archetype that uses token for their effects or summons (except Mecha Phantom Beasts)? Quite original I must admit, yet I will wait to see finished thing before going to give my final opinion on whole archetype.

    BTW I don't see it as morning for you.
     
  16. SirFred131 Merlin's Housekeeper

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    You're right, I was using Dandy as a template at first, but I must not have been paying enough attention. Will make the changes.

    Those are remnants of when I was planning to let each monster summon two types of tokens. Rei was going to do WATER as well as WIND, but I got worried that the cards would get too easy to combo and too bulky in terms of text, so I cut that. May change both of those as development continues. Limiting Rei to Elemancer only seems like a good idea, so I'll probably do that unless something changes.

    The card that was in my mind as I was designing Murasaki was Dark Elf. Old school card, level four, 2k attack, needs to pay 1k to attack. Given that Murasaki can only summon one per turn, and needs to tribute one to attack, I don't see numbers like 3800 being hit easily (even if you use Lab Tech, that's a monster slot you're losing). I was thinking that the current set-up would allow you to either with time and LP cost turn Murasaki into a very strong monster, but one that was still weak to removal, at the cost of clogging up your field. I'll talk more about the general design principle there later.

    The first change is one that I'd happily do after changing Hyoku and Rei to summon only their attribute of token. Hikari's role is to get Elemancers their preferred elements faster, not just cheaper, so the second is unlikely to be implemented.

    I can see where you're going with the naming. I'll think about it.
    Matsuda uses Giant Soldier of Stone's stat block. I guess I could drop him to Mystical Elf stats, or even drop his attack farther since he's kind of intended to just stick himself into def mode forever. Punish not using him that way early. I'd want him to be stronger than Hikari though.. So I guess Mystical Elf's 800 is the best.
    As for the wording, manually is a short-hand I've seen used in custom cards, and I was tired and a bit lazy. Will probably change it unless it really messes up the text size. The other one is along similar lines.

    I'm not really sure there's much reward to self-combos, since it would be "Shuffle Tsubaki from hand to deck to destroy one card" more or less. Since the text size ended up on the wrong side of a boarder, I do have space though, so I may add the only control one clause.

    I was kind of worried about this one being a little too strong for its cost. The thing that makes me think that it's okay is its one limiting factor: Field space. Every Elemancer is reliant on two things: Summoning tokens, and using those tokens. That means that if your field is completely full and you have no tokens, every Elemancer (Except Tsubaki, to an extent) is worthless. If you view the cost of Unstable Golemental (Golemental was meant to combine golem and elemental, with anything created by the combination of Elembryo Tokens being considered a golem) as "four Elemancer monsters" then suddenly it's pretty expensive even for a monster with 4400 atk that doesn't care about single target destruction. If, instead, you keep room on the field for Elembryos, you can keep using the Elemancers (reasonably) effectively, but you can only have two or three of them on the field, meaning a much more manageable 3900 or 3400 beater.

    Your complaints about both Unstable Golemental and Murasaki are "When the field is full, they are pretty OP". The way I see it, while they are pretty OP, you are also wasting a lot of material making them that way. So a 3800 Murasaki (3300 on attack) has a cost equivalent to a 2-4 card combo (see also Heroic Champion Excalibur), while a 4400 Unstable Golemental is generally equivalent to a 4-5 card combo (See also CXyz Barian Hope > Number 86 combo).

    I think the end result is this: Investing heavily in Murasaki is probably a bit too strong, especially when Lab Tech is used to avoid the high costs. Proposed change: +100 base attack -200 base defense -100 attack per token -200 cost per token. Alternative: +200 base attack -400 base defense -200 attack per token -500 cost per token.
    On the other hand: If investing in Unstable + 4x Elemancer were nerfed, there would be no reason to ever invest heavily in it, as it's very weak to mass monster destruction, and doesn't resist targeted non-destruction removal. Proposed change: No change.

    Thoughts?

    Thank you for your detailed criticism. When designing I had been working under the assumption of maintaining a balance of Elembryo, Elemancer, and Golemental monsters. This made me think a lot more about strategies involving focusing on just two out of three.
     
  17. Yakumo Moogle Assistant

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    Addressing those I think are necessary to adress will take a little and will be not done in order.

    Those were just suggestions. I'm happy that you liked first one. Second one was only there if you would like to make them overly balanced.

    Yeah those stats will be better. Also you should fear not getting a lot of text on card. It's important to try to be as close to official grammar as possible.

    Combos that can lead to overusing one monster effect is something that Konami seems to have problems recently. And if Konami have problem, you should keep that in mind. Control clause will be more than enough in this case.

    EDIT: I probably intended to insert something here, but it seems that I forgot.

    I feel obligated to do so. Its possible, but very unlikely to happen in current state of deck. Also there is one other factor that made me focus on that matter. But I will get to it later. Also I'm aware of all of those things.

    Orginal 1800/1600 + 2000/0 = 3800. (3300/1600 during attack)
    1st one 1900/1200 +1600/0 = 3500/1200. (3100/1200 during attack)
    2nd one 2000/1000 + 1200/0 = 3400/1000. (3100/1000 during attack)

    New proposition: 1600/1200 + 300/0*4 = 1600/1200 + 1200/0 = 2800/1200. New cost: 500 LP for token. Changes to effect: no requirement to tribute token for attack.

    Now now. Hold your horses. I know what are you thinking. "That's like 1000 ATK drop from original at best field set-up!" Yes I'm aware of that. Do you know why I suggest that? Because it's getting to close to current boss monster, making it more cost effective for summoning it. Instead of 1000 LP you pay only 500 in this variant. Get yourself a LIGHT one an, Viola!

    Enough with stage play. Its getting too close to level of current boss monster. And both have pretty hard conditions to gasp their true power. And if this card reaches its final level, it is still something that most of decks can still fight against.

    "Think of it as very slow Goblin Attack Force." Or was it something like that? I don't remember. But now you got reverse.

    There can be no change IF this monster will be your boss monster. 4400 as boss monster when you go for max damage is not that big pain in the ass to deal with. Also remember that it also don't care that much about multi target destruction. It's only true weakness to get rid of it in perfect ATK set-up is to banish it or mass destruction of little ones. And you can count on fingers of one hand how many easily splash able mass destruction cards are in game. Also you can count in similar manner how many easily splash able banishing cards you can play. I suggest giving it harder conditions to summon OR (my favourite option) making it attack boost only 400 ATK for each Elemancer.

    (Also jokes about Mental Golem were just jokes. Nothing relevant to my opinion of card; also game of words in that card name was pretty easy to understand.)


    And now, what I except to come.

    >Card that lets you summon tokens more easily. Probably spell card. In best case it will require you to already control Elemancer to use. In even better token you get will be related to not what you want, but to what your opponent controls.
    >Some trap card to protect them.
    >Some search cards.
    >Pizza.

    When you see 1st card I assume that will come out soon, you can kinda see why I see Murasaki as one of most broken things as it is right now.

    Also we got walls of text for days.
     
  18. SirFred131 Merlin's Housekeeper

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    You missed slightly on the math of option three 2k+1.2k=3.2k, not 3.4k, which then drops to 2900 during attack. Only 100 higher than your setup's max attack, but requiring continued resummons to avoid losing ATK, and sitting slightly higher on the opponent's turn.
    What I'm concerned about is its potency with low numbers of DARK tokens. I want it to be something where it's strong with only one or two (so your field isn't clogged), but something that wont just oppressively beat down your opponent without them being able to do anything. With my suggested second design, it can either grow or attack, not both, but in exchange for that it starts out at 2k and can grow to 2300 the first turn it's out. In contrast, yours can both grow and attack, but starts out slightly more than one turn behind in growth. So yours can control the enemy by killing their strong mons while still growing, whereas mine is beefier, better at taking down high value targets, but should only really be used if you Need to hit something, to allow for maximum growth.

    So basically, your version is a more sustained power source, whereas my final suggestion is more either a burst damage source, or a delayed damage source.

    And yeah, Original Murasaki was far too close to Unstable Golemental.

    In terms of what can beat it.. D-Prison, Compulsory, and 101 come to mind as very splashable options. To kill the monsters around it and thus render it basically worthless (Essentially a Red-eyes with two more stars on it), there's TT, Mirror Force, Dark Hole, Raigeki, and BRD as the immediate options. Other options include negating it with Skill Drain or Chalice, making it lose both its destruction resistance and its attack gains. On top of that, Anything that can beat 4400 by battle simply wins against this card. Whether it's Dark Mist, an Honest, or a kuriboh equipped with triple Mage Power, there's not much this dragon can do but die.

    Dropping the atk gain to 400 is something I considered, but that would end up with it topping out at 4k. I don't like the idea of a strong card that does nothing but gain power based on having lots of things supporting it being supported to the max.. And still getting rammed and killed by an unsupported 2x4. (I'm looking at you, Excalibur!)

    As my final argument I shall present to you a card that predates the synchro summon.. A three star monster that maxes out at 9500 atk by its own effect, has another effect, and has no negative effects.

    [​IMG]

    'Kay. I thought it was rather blatant, but it's hard to tell how well wordplay gets across to non-native speakers.

    Yeah, I'll have to be careful not to break Murasaki when adding support, even after a nerf.

    Well, you did tell me not to fear having a lot of text..
     
  19. Hitokiri Shinigami Shinta The Demon Slayer

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    Well guys based on what I heard I think I'm gonna be working for 3 hours each morning 5 days a week for my GED. But please don't pressure me. I'm going through enough stress right now as it is. I will respond all in good time.
     
  20. Yakumo Moogle Assistant

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    *pressure*[DOUBLEPOST=1421198158][/DOUBLEPOST]
    I might have missed slightly on math. Well if it will go away from being slightly nerfed golem it will be okay. Lets wait with this one for more support and cards.

    Don't even joke about UBK. He can home run anybody ass at any moment (if there is set-up of 9 other FIRE monsters on field). And I see your point with Excalibur. Hmm... I guess no changes then. We can live with card that can potentially beat god. Of course, for now. I still have cards that are yet to be told that are bad, just because I'm Yakumo (also because they may be bad, but who cares; I think on this arena I'm the only one that complains about other people customs).
    Yes. the fate of the galaxy is resting on your shoulders, young human.
    All of the walls! I probably would insert another wall now, but there is no point in doing so. For now.
     
    Last edited: Jan 13, 2015