The Yu-Gi-Oh! Card Duel Arena 6.0

Discussion in 'The Playground' started by StardustXtreme, Aug 15, 2011.

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  1. Rhiscx Banned

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    Indeed the game is yours. Whew. I'm still rusty at this. And yet you managed to hold back...............

    A good game as always Jaden.
     
  2. Hitokiri Shinigami Shinta The Demon Slayer

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    I had fun too man!
    [​IMG]
     
  3. Rhiscx Banned

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  4. Hitokiri Shinigami Shinta The Demon Slayer

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  5. Rhiscx Banned

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    Well I've made a bunch of them. But the latest right now is a fairy deck. It has some combos in it, but not really much to go with. I use only cards I actually own. Makes it easier for me. Well not much else. There are so many combos that can be made with very few cards. My problem is I can't see them. Kinda makes me wonder what got me into dueling in the first place.................
     
  6. StardustXtreme Chaser

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    That looked like a fun duel, as it should be.
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    You should see me and Jaden teaming up against someone,
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    Of course there are other forms of Duelling, most peopel use one on one, but there can be these forms or styles if you wanna call them that
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    1 vs 1
    Most known style of Duelling

    2 vs 1
    Two Duelists against one (Spiecial rules can be applied such as you and your ally share Lifepoints and field or your opponent gets 16,000 and draws up to a hand of eleven or ten, draw phase adds the next card)

    3 vs 1
    3 duelists teams up against one, the rotation will be P1 - P2 - P1 - P3 - P1 - P4 - P1 - P2 and so on, there are rules for this, the three duelists share the field and lifepoints but their hands are seperate while the opponent is able to deal with the monsters one at atime rather than face off a seperated field of powerful monsters.

    2 vs 2
    A Tag duel basically, youc an eitehr use shred field and LP format or have seperate fields, LP are 8000 each or shared.

    Battle Royale/Royal Rumble
    I highly doubt this will ever be used but basically, every duelist takes part in it, the rotation of players will remain the same, you will ahev your own field, LP etc, but here's the kicker, you can choose to defend someone else who si your opponent or decide who goes out, you have teh choice of who you want to defeat, the duel ends when the last standing players finish.

    Handicaps:
    Like it says handicap, you may duel with 4000 LP like the anime show or have anime-only cards and such, it's basically a duel to put pressure on, in Tag Force games, your handicap can go as low as 2000 and your opponent having 12,000 LP

    Random Draw:
    Yes, there is the randow draw in which you sue your rl deck and play the cards as you drawn, I'm not having a go at anyone for this either, the rason as there is no random draw duels everyone uses constantly is to pull off combos you want to happen and outwit your opponent, howver, like I said, your chocie for random or non-randow duels.

    RP Duels:
    Basically role-playing duels in which you play as your character like s/he normally would witha setting and of course a duel, of course these aren't mostly used for sheer page size and the duelists who want to fac e off against those in the RP want to duel you, last RP took almost like 100+ pages at guess

    Turbo Duels:
    Okay before you all ask "What is Turbo Duelling?" and I'll answer, the field spell is Speed World or Speed World 2, these cards cannot be destoryed by any means as you rack up SPC (Speed Counters) at each standby phase, that's yours and the opponents, your LP and hand in any format of the above duels is the same but instead os normal Spell Cards, you use Speed Spells, the higher the SPC required for a Speed Spell, the more destructive it is, me and Red have given this a go and surprisingly went well had it not been Red becoming ill and forfeiting.

    And when I Duel, I enjoy what what can happen, win or lose, as long as I have a good time, I'm pleased, however if someone forfeits due to illness or other things like Jaden's insomia for example, I allow them to do so so they can rest up and I never really consider it a win or lose, I prefer ending my duels until the LP hits 0.
     
  7. Hitokiri Shinigami Shinta The Demon Slayer

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    I definitely recommend adding Honest for a start.
     
  8. Rhiscx Banned

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    My my. Never knew there were so many ways to duel. And I do enjoy doing it. I just feel I'm slowing everyone else down. Like a duel is always more entertaining when the players are equally experienced. Like Droid and Jaden or you and...........well I could list for a while.

    Honest huh? Yea he's a pretty good fairy....................
     
  9. Hitokiri Shinigami Shinta The Demon Slayer

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    Yeah, And if you had used him when I attacked your Reshef with Nova Master I would've taken a painful hit.
     
  10. Rhiscx Banned

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    Hmmmmmm. I see. Yes that can be a very useful strategy.
     
  11. StardustXtreme Chaser

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    You slowing everyone down? Nonsense!
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    Everyone has their own pace and experience of the game, just do things at your natural pace and try not to rush yourself, after all, Me, Jaden and Kaiba a syou so said may be very experienced at the game since we'd probably had 3-4 years of playing ay tournies and such, of course we aren't certified Judges.
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    That doesn't mean to say we always fight all out against new Duelists, we prefer them to enjoy themselves and see how much fun the game can be, besides, duelling new opponents is what every Duelist of the game wants to do and perhaps enjoy themselves or give advice on what they could do to improve their decks as no deck is perfect, take Gravekeepers for example, with Necrovalley field spell, I cannot bring back any monsters from the graveyard which my Yusei deck relies on sicne Junk SYnchron/Synchron Exploer require their effects for Synchro Summoning, only monste rthat can bypass Necrovalley effects is Stardust Dragon since it targets itself and not through any Monster revival cards.
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    But like I said, just go at your own pace and do as many duels at possible to learn and improve yourself, everyoen here suffered plenty of losses but use dthat to improve on what they could with their decks.
     
  12. Hitokiri Shinigami Shinta The Demon Slayer

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    Actually, My only skills come from training with the videogames such as Tag Force 5 and WC2011. I've never been to a tournament. I HAVE beaten tourney players in the Arena before though.

    Great speech by the way Yusei.
    [​IMG]
     
  13. StardustXtreme Chaser

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    I just said what I felt was right, that was all.
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    Of course, that doesn't mean I plan on getting rusty with my duels!
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    Who wishes for a duel?!
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  14. Rhiscx Banned

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    Yes. Your absolutely right. I just need to find a way to get better. Perhaps I should just start making decks again and see where that gets me. It's labor day weekend. I'm sure I can find time.
     
  15. SirFred131 Merlin's Housekeeper

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    do you want any additional advise for a fairy deck?
     
  16. Hitokiri Shinigami Shinta The Demon Slayer

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    ^And this guy is definitely the man to ask.
     
  17. Rhiscx Banned

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    Well, if one is offering advice, it would be foolish to deny him. I'd love to hear what advice you have.
     
  18. Brooklyn Moogle Assistant

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    and for me, giving advice on cheapness is my thing :lolface:
    btw, I rather duel randomly since its getting kinda boring when you go to bed then wake up seeing an epic long post/move then take -50,000 points of damage GG.
    it ends like...sooo fast @.@ it doesnt really make much of game...

    Edit:
    Btw, chess is different since you cant heavy storm all your pawns and do a game of random shooting...
     
  19. SirFred131 Merlin's Housekeeper

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    Fairies have some great support, first and foremost is Sanctuary in the Sky, while not too helpful in the arena, if you can protect it, you can combo it with cards that can't be destroied by battle, like Marshmallon, Gallenduo, Arcana Force I: The Fool, or most members of the Cloudian archetype. with random card draw, if your opponent doesn't come with a lot of destruction, you can easily lock them down.

    Second, Fairies have one of my personal favorite equip spells, Cestus of Dagla, it gives 800 attack, and makes it so that any damage you deal with that monster, you gain in LP.

    Third, if you shift you focus away from ritual monsters to powerful sacrifice monsters, you can take advantage of Valhalla, Hall of the Fallen, which allows you to special summon one Fairy from your had once per turn, if you don't have monsters on the field, to summon things like your Airknight, and guardian angel joan without sacrifices. Valhalla can also be searched by discarding a monster called Hecatrice.

    Further along that line, because you used to work with low-level fairies, you have Court of Justice, which lets you special summon a fairy from your hand if you have a level one fairy on the field once per turn. And finally, Celestial Transformation, a quick-play that will let you special summon a fairy from your hand, but it's attack is halved, and it is destroyed at the end of the turn.

    Now, you have a nice few ways to special summon, so how about a few monsters worth summoning.

    First is Tethys, Goddess of Light, a five-star with 2400 atk, and who's effect says that whenever you draw a fairy, whether as your normal draw, or by card effect, you can reveal it to draw another card. This card is awesome for the arena, because you can combo it with Reload, or Card Destruction to generate massive hand advantage, and if your opponent uses appropriate, you can just keep drawing fairies to force them to deck out.

    Next, Iris, the Earth Mother, a 6-star 2400 atk monster, which allows you to draw a card any time a chain of three or more links resolves, This can be useful to counter the standard defence against a giant trunade, which involves a four-link chain, or can give you effectively free Mystical Space Typhoons if you use something, and they chain without using a counter trap, you can chain MST a card, and then get to draw a card to replace it, as long as your first card, and/or their chain wasn't MST.

    Then, we have the Temporal Machine Gods. Only two have been released so far, last I checked, but they are ungodly powerful.

    Archlord Kristya is also a very annoying card for most decks that do well in the arena, 8-star, with 2800 atk, you can special summon it by having exactly four Fairies in your grave, and when you summon it that way, you can return a fairy from your grave to your hand, but you can summon it normally, when it is destroyed, it returns to the top of your deck, which can be problematic, but the nice part is when it's on the field, neither player can special summon anything.

    Then, we have Splendid Venus. 8-star, 2800 attack, while it's on the field, your spells and traps can't be negated, and all non-fairies lose 500 atk and def.

    and for one final card, if you have a heap of monsters in your grave you can summon Mudora, 4-star, 1500 atk, 1800 def, gains 200 attack for every fairy in your grave, so at eight fairies, you have a 4-star 3100 beatstick.

    I know I gave you more a list of good cards than advice, but i hope it helps.
     
  20. Rhiscx Banned

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    Wow! those are indeed a lot of good cards!!!!!! Thank you. I'll have to keep these in mind. I'll still feel bad if I use them without owning them. I don't know, it would just feel......weird. But this was indeed helpful.
     
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