The Yu-Gi-Oh! Card Duel Arena 8.0!

Discussion in 'The Playground' started by Hitokiri Shinigami Shinta, Dec 29, 2011.

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  1. Hitokiri Shinigami Shinta The Demon Slayer

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    Glad you like my DNA Heroes Nemesis. I thought they were a good idea. They're my own original idea that I thought up.
     
  2. NemesisOmega Moogle Assistant

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    http://yugioh.wikia.com/wiki/Gem-Knight
    (Read the chart of current fusions)
    Did you look at the Gem-knights, Jaden? They're actually running something similar. But good for you, taking the initiative. Did you take a look at my archmage cards?
     
  3. Terra254 Traverse Town Homebody

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    i Like the way instead of focusing about attribute it focuses on TYpe (Unless I got it mixed up then Vice versa).
    Also:

    [​IMG]

    xDD
     
  4. Hitokiri Shinigami Shinta The Demon Slayer

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    Wait a minute...what? Dammit! I thought I was being original...
     
  5. SirFred131 Merlin's Housekeeper

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    your custom cards, they are so broken.. I'm going to go list what I see wrong with each one.
     
  6. Hitokiri Shinigami Shinta The Demon Slayer

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    Thanks. I was actually kind of wanting someone to do that. Well my DNA Hero plans are now canceled anyway. I won't be using these nor making anymore.
     
  7. NemesisOmega Moogle Assistant

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    Doesn't have to be over, mate. All I was saying was that it was there...

    When I first read this, I thought you meant mine XD, so many custom cards here lol
     
  8. Hitokiri Shinigami Shinta The Demon Slayer

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    The whole reason why I was doing this was because I thought I was being original...I didn't realize Gem Knights had already done this...
     
  9. SirFred131 Merlin's Housekeeper

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    Captain hook: not too bad, but it's effect lets it easily tune for a level 6-9 synch. Compare Tour Guide.

    Oogie Boogie: all of it's effects are powerful, and there's no down side, and it's once per turn.. effect one: compare Fissure, effect two: compare MST, effect three: compare Sangan, effect four: compare Double Summon, effect five: compare Bubble Illusion, effect six: compare Dian Keto the Cure Master.

    Jafar: One spell from the grave is incredibly powerful. Compare Dark Magician of Chaos, and Brain Control.

    Genie Jafar: Actually pretty weak, especially since you're sacrificing Jafar for it. Much more powerful than Red Nova Dragon/Assault Mode, due to it's attack gains being permanent. Compare Number 96: Black Mist

    Ursula: good attack, but not great, for it's level. Once per turn you can add any spell from the grave to your hand? Broken. Add in no costs? Time to start spamming Beginning of the End, Final Destiny, and every double drawer that uses costs.

    Maleficent: I'm not even going to bother with this one.. it's a banned card (Dark Magician of Chaos) with a slightly boosted effect, 700 more attack, and the ability to nuke all spell/traps for 1000 LP.

    Dragon Maleficent: It's Five-headed, with 500 less attack, that destroys every other card on the field after attacking, and deals 800 burn damage for each..

    Hades:It's a normal summon monster with 4000 origional attack that can't be destroyed by card effect.. that's way way way overpowered, and the rest is overkill.. Just look at poor Blue-eyes..

    Chernabog: this is just Rainbow Dark that negates the effects of what it destroys.

    Rock Titan: 3500 normal summon monster with piercing is powerful, then adding in basically impossible to destroy, and you take no battle damage from it? and you can force the enemy to only attack it.

    Ice Titan: the ability to forever lock an opponent's face-down is ridiculous, and the attack is too high, though the weakness to fire partially counters that, it isn't enough.

    Cerberus: 3300 with piercing is, again, too powerful for a normal summon monster before can't be destroyed by card effects.

    Behemoth: Super Conductor Tyranno with 150 more attack, piercing damage, and it's effect is both more damaging and doesn't cost a tribute.

    not too bad.. I express concern that you could easily combo this with Absolute Zero or some such monster, and compare it to scapegoat, but really, it's a rather solid card.
     
  10. Hitokiri Shinigami Shinta The Demon Slayer

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    Oh you meant THOSE customs. XD

    Yeah they're really powerful. But since they're bosses it would be sad to see them just get offed by something like a Smashing Ground...That's why I put immunity to being destroyed by card effects on so many of them. And that's why I made them formidable.

    By the way Genie Jafar's text is:
    And I remade Rock Titan lately.

    And thanks. I put alot of work into the Demyx one.
     
  11. SirFred131 Merlin's Housekeeper

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    Rockman: his stats seem too high for his effect, and being indestructible and drawing attacks means your opponent can't do much of anything; but since that's such a very rock type monster, it seems good, maybe drop the attack a bit.

    ESP prodigy: again, stats seem a bit high, but he fits perfectly as a powerful psychic monster.

    Water Woman: 500 attack higher than Absolute Zero, and decreases fire monsters by 1000, but lacking his destruction effect it seems like she'd never be used. I would like to see her with a unique effect.

    Magma Man: 1500 damage per turn means you win in six turns, assuming you take no other damage. Add in a continuous Barrel Behind the Door, and it's far too powerful.

    Thunderbolt Kid: doesn't seem too powerful at first, but can easily be used to protect Woodsman and Ocean.

    Dragonewt: Red Dragon Archfiend plus burn damage minus the unfortunate side effect.

    Beastman: not too bad, seems a bit high attack for a piercer, and can't be hit with defensive traps, but it's fine.

    Bionicman: his summon effect reminds me of Volcasaurus only without stopping him from attacking, and the fact that he can limiter removal himself makes OTKs easy, but it's good.

    Chameleonman: can't help comparing him to Dark Panther.. kind of feels like you couldn't think of anything for Reptiles.

    Avenging Angel: Hyper Psychic Blaster/Assault Mode's effect flipped, with 700 less attack, and immune to card destruction.

    Necromephist: I feel like there's a card that this can esilly exploit for massive effectiveness, but I can't think of it now so it's good.

    Devilman: his recovery effect is really powerful, but since it's optional it's not as exploitable as it could be, so it's okay too.

    Falconman: 2500 atk, attack directly, and your opponent can't activate spell/traps? seems a bit powerful even before it's a harpy's feather duster when removed from the field.

    Sharkman: not bad, but it's clearly built for a Fish deck, not a hero deck

    Bugman: can attack directly, and when it does your opponent must discard.. if your opponent isn't using a deck that keeps their hand low, it will almost always pay for itself even before battle damage.

    Spellbinding Mage: again; the recover a spell from the grave is really powerful. This things ability to MST once per turn also seems a bit strong.

    Wolfman: 2600 attack piecing can't be destroyed by battle with a monster with the same attack.. doesn't really have much going for it.

    the way I look at it: those things are perfectly fine effects for bosses, but you have to put in summoning costs and conditions befitting bosses too. Quasar isn't just 1 tuner + 1 or more non-tuners, after all.
     
  12. Hitokiri Shinigami Shinta The Demon Slayer

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    That's a good point...I'll have to remember that...

    Anyway, Maybe now you could have a look at some of my Organization 13 Customs:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    This is all I've made right now.
     
  13. SirFred131 Merlin's Housekeeper

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    Larxene is fine.
    Vexen seems good, although the permanent face-down lock-down is pretty powerful.
    Axel makes burn decks the most incredible thing ever, especially when combined with stuff like Wave-Motion Cannon, and Dark Snake Syncrome. Also of note: his effect to double damage would effect his damage reflection.
    Xaldin is a heavy storm once per turn, in addition to 2700 ATK with piercing.

    Overall, you seem to use piercing damage a lot more than I would, given that there are only about 40 cards in the game with piercing damage.
     
  14. Heart ❤ Enjoy every moment with all ya got

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    Well i just made the best card ever XD
    [​IMG]
     
  15. Rhiscx Banned

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  16. Hitokiri Shinigami Shinta The Demon Slayer

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    It has to do with the kinds of abilities they had in the game they're from. If you've played the Kingdom Hearts games I think you'll understand why they have those effects. And if you haven't played those games by the way I highly recommend them. They rock.

    Axel's element was Fire and he had powerful fire attacks and was also resistant to fire. That's the reason for his effect.

    Larxene's element was Electricity and she had lightning-fast speed and was resistant to lightning. That's the reason for her effect.

    Vexen's element was Ice and he was resistant to Ice. Plus he often guards when you attack him and he sometimes freezes you. That's the reason for his effect.

    Xaldin's element was Wind and he had powerful Wind attacks. Plus he holds spears. So that's the reason for his effect.
     
  17. SirFred131 Merlin's Housekeeper

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  18. Hitokiri Shinigami Shinta The Demon Slayer

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    I'm ready to Duel when you are Rienzel. Name your terms.
     
  19. Heart ❤ Enjoy every moment with all ya got

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    Lol it's not a serious card- I was dying of boredom when I made this XD
     
  20. Beucefilous Kingdom Keeper

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    Customs: Neither of us could do much otherwise lol
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    First Player: Me
    Number of Cards per Deck: 40 - 60
    Other conditions(luck based cards, handicaps, etc.): We need someone to roll a die
     
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