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I have no idea how this was grabbed, or how they grabbed it. But Square-Enix has a chart for exactly how they will be advertising Kingdom Hearts Final Mix, including TV Commercials, Magazines, ect.
With this out, we can now confirm that a TVCM should be put on the web soon for viewing/download. And also that all paid-for advertisements will end during April.
Source: 2ch poster #789
With this out, we can now confirm that a TVCM should be put on the web soon for viewing/download. And also that all paid-for advertisements will end during April.
Source: 2ch poster #789
Hey guys.
Famitsu has added a news article featuring information on Kingdom Hearts II Final Mix+. Most of the information are things we already know, but the images are more official then just scanned and there are a few new ones, such as the Tigger mini game and The Roulette wheel card.
- There is a new area where we can fight the "Data" of the XIIIth Order / Organization XIII.
- You are also allowed to fight against Xemnas among the group of the battles. He has a new reaction command which leads to "Knock it Down" or "Stop". It's currently unknown as to what these reactions do or look like.
- Tigger Jump minigame remade! Follow the pattern Tigger makes.
- Roulette wheel card, take a risk.
Finally, a new advertisment for Kingdom Hearts II Final Mix+:
Source: Famitsu, FF13 Vids, FFAC Reunion and kh2ch Blog poster #765.
Famitsu has added a news article featuring information on Kingdom Hearts II Final Mix+. Most of the information are things we already know, but the images are more official then just scanned and there are a few new ones, such as the Tigger mini game and The Roulette wheel card.
- There is a new area where we can fight the "Data" of the XIIIth Order / Organization XIII.
- You are also allowed to fight against Xemnas among the group of the battles. He has a new reaction command which leads to "Knock it Down" or "Stop". It's currently unknown as to what these reactions do or look like.
- Tigger Jump minigame remade! Follow the pattern Tigger makes.
- Roulette wheel card, take a risk.
Finally, a new advertisment for Kingdom Hearts II Final Mix+:
Source: Famitsu, FF13 Vids, FFAC Reunion and kh2ch Blog poster #765.
Some new scans came up featuring a special interview with Nomura. None of the images are new, but the information is.
• The Organization XIII battles exist because there was a lot of demand from the fans.
• Quote: "KHII:FM - There is a member who didn't appear before that seems to be weak upon first impressions, and will die easily because his appearance was in the first stage."
• Because it's impossible to make all the Organization members appear to fight in a part not related to the story, the strongest version of the Org. member will be in their re-battle.
• Quote: "Please, feel the true strength while playing."
• Interviewer: What's been said isn't fully clear...
• The re-battles against Organization XIII is for the people who wanted to play on a different battlefield. So, when they try to fight against all the Org. members, it's not easy to win in power. The feelings of the equipment and the abilities have changed, other parties' action patterns are remembered, and the player is more capable of having more trial and errors if he/she has trouble winning.
• Zexion is one of the members that can easily be knocked down.
• The recovery item disappears even if Sora's HP bar is decreased below half. Although, Zexion's attack pattern can be easily remembered thanks to Nomura's direct guidance. See, it is necessary to correspond to every case because the attack pattern changes and the HP bar is decreasing, etc.
• Quote: "When fighting against the Org. XIII in Standard and Proud modes, you get the feeling that they are weak modes. I want you, by all means, to fight in Critical mode because it is the only mode that strengthens the experience further."
• The Organization XIII Mushroom Heartless were to originally appear in KHII. Nomura feels that the capture method of beating the Mushrooms resembles the capture method of the Org. XIII corresponding to the number that each member has. They have no relation with the actual Org. XIII, though.
• The new Secret Movie becomes a continuation of the Secret Movie from the original KHII. However, the conditions to see it are hard to accomplish.
• Quote: "I want you to challenge that condition by all means, because the impact upon seeing it is very important."
• Because Re:CoM became a game in three-dimensional space, the action became more intense. My feelings are that I tried to make them almost complete.
• The action is high. In addition, there is an element of editing your deck too, etc. There are feelings to which, the length of the game has extended. When a continuous technique continues too much, it becomes easy in the difficulty because the technique that originally wasn't in CoM was added, although, there are reaction commands too. The timing was changed and it is now very balanced.
• There are a lot of parts where the re-arrangement of the deck, like the battle with a boss, is needed, and the game's strategy has risen considerably. I want you to not give up on it because the re-arrangement of the deck is interesting. The difficulty setting for the smart player is applied here.
• The number of cards and the stock techniques have increased as additional elements in Re:CoM. The turning words have been changed by the voices now existing in a 3-D environment. It is likely to become enlightening for the different things in the system or the scenario.
• Because they are three bookstands, so to speak, I think that it's possible to play for a very long time. Goodness occurs in every corner that's played. Because within the range where any player waits with happiness, I think he/she will be pleased. I want you to play [the game] by all means.
• There are five mini-games for 100 Acre Wood.
• Possibly in Riku's chapter, there is another method of calling the King out besides using the MM miracle.
Source: 2ch Poster 651 (scans), KH-2.net (translations)
• The Organization XIII battles exist because there was a lot of demand from the fans.
• Quote: "KHII:FM - There is a member who didn't appear before that seems to be weak upon first impressions, and will die easily because his appearance was in the first stage."
• Because it's impossible to make all the Organization members appear to fight in a part not related to the story, the strongest version of the Org. member will be in their re-battle.
• Quote: "Please, feel the true strength while playing."
• Interviewer: What's been said isn't fully clear...
• The re-battles against Organization XIII is for the people who wanted to play on a different battlefield. So, when they try to fight against all the Org. members, it's not easy to win in power. The feelings of the equipment and the abilities have changed, other parties' action patterns are remembered, and the player is more capable of having more trial and errors if he/she has trouble winning.
• Zexion is one of the members that can easily be knocked down.
• The recovery item disappears even if Sora's HP bar is decreased below half. Although, Zexion's attack pattern can be easily remembered thanks to Nomura's direct guidance. See, it is necessary to correspond to every case because the attack pattern changes and the HP bar is decreasing, etc.
• Quote: "When fighting against the Org. XIII in Standard and Proud modes, you get the feeling that they are weak modes. I want you, by all means, to fight in Critical mode because it is the only mode that strengthens the experience further."
• The Organization XIII Mushroom Heartless were to originally appear in KHII. Nomura feels that the capture method of beating the Mushrooms resembles the capture method of the Org. XIII corresponding to the number that each member has. They have no relation with the actual Org. XIII, though.
• The new Secret Movie becomes a continuation of the Secret Movie from the original KHII. However, the conditions to see it are hard to accomplish.
• Quote: "I want you to challenge that condition by all means, because the impact upon seeing it is very important."
• Because Re:CoM became a game in three-dimensional space, the action became more intense. My feelings are that I tried to make them almost complete.
• The action is high. In addition, there is an element of editing your deck too, etc. There are feelings to which, the length of the game has extended. When a continuous technique continues too much, it becomes easy in the difficulty because the technique that originally wasn't in CoM was added, although, there are reaction commands too. The timing was changed and it is now very balanced.
• There are a lot of parts where the re-arrangement of the deck, like the battle with a boss, is needed, and the game's strategy has risen considerably. I want you to not give up on it because the re-arrangement of the deck is interesting. The difficulty setting for the smart player is applied here.
• The number of cards and the stock techniques have increased as additional elements in Re:CoM. The turning words have been changed by the voices now existing in a 3-D environment. It is likely to become enlightening for the different things in the system or the scenario.
• Because they are three bookstands, so to speak, I think that it's possible to play for a very long time. Goodness occurs in every corner that's played. Because within the range where any player waits with happiness, I think he/she will be pleased. I want you to play [the game] by all means.
• There are five mini-games for 100 Acre Wood.
• Possibly in Riku's chapter, there is another method of calling the King out besides using the MM miracle.
Source: 2ch Poster 651 (scans), KH-2.net (translations)
Every week, I scour the video portal's latest submissions and pick my top five favorites. Just because you don't make it into the top five does not mean that you're video wasn't good. We just have so many good videos that they're hard to choose from! Here's the top five for this week.
2. Submitted By: khfreak87 | View Video
Song: Above the Rising Falls (Remix) by Sephfire
3. Submitted By: SephirothX10 | View Video
Song: The River by Good Charlotte
4. Submitted By: GothSora | View Video
Song: Faint (Remix) by Linkin Park
5. Submitted By: JadeRhade | View Video
Title: Organization XIII Tribute
Hope you enjoy them all, and keep submitting! Maybe your video will show up here next Sunday!
[top5number1]c219127e-56e1-4b9d-89bc-98e80128e3ef[/top5number1]
This Week's Winner: kairi_namine__sora_roxas | View Video
Song: Lux Æterna by Requiem for a Dream Soundtrack
Song: Lux Æterna by Requiem for a Dream Soundtrack
2. Submitted By: khfreak87 | View Video
Song: Above the Rising Falls (Remix) by Sephfire
3. Submitted By: SephirothX10 | View Video
Song: The River by Good Charlotte
4. Submitted By: GothSora | View Video
Song: Faint (Remix) by Linkin Park
5. Submitted By: JadeRhade | View Video
Title: Organization XIII Tribute
Hope you enjoy them all, and keep submitting! Maybe your video will show up here next Sunday!
Well, I was really bored and decided to get back into fiddling with codes in Kingdom Hearts II. EvilMan_89, our neighborhood code master, pointed something out that I found very interesting. So, naturally I made a video. Check this out:
You get led to an area called "Villain's Vale". Some of you may recognize this as the area that Pete and Maleficent have their little chats.
So, I bet you're all wondering how to get to this area yourself. First off, a cheating device is required. I'm going to show you how to do it with Action Replay MAX.
1. The Easy Way
I've saved all of you guys the trouble of getting to this point by creating a save for ARMAX that you simply need to put on your MAX Memory stick, load onto your Memory Card, then enter Hollow Bastion. Simple.
Download the Save...
2. The Relatively Easy Way
First off, make sure you're at the point in the game where you just finished Twilight Town: Second Visit and you're about to enter Hollow Bastion: Third Visit. This glitch will only work at this point in the game.
Second, go into ARMAX and enter this code:
AKQR-U436-65D7P
W8K2-VB2F-3UH7F
YHBV-B4DW-ZR68G
WAT1-A37E-P02KX
HPZ1-EGJ5-U5FWT
BHZ6-76XW-0RUKX
9Y7H-9VDG-W3W5G
It's an All Worlds Unlocked code, but for some reason it lands you in Villain's Vale when you attempt to land in Hollow Bastion: Third Visit. Keep in mind to use this code on a save that you do not want, because once you use it it'll make it so you always land in that area, and you can't get out of it. This is purely for fun and exploration.
So, I bet you're all wondering how to get to this area yourself. First off, a cheating device is required. I'm going to show you how to do it with Action Replay MAX.
1. The Easy Way
I've saved all of you guys the trouble of getting to this point by creating a save for ARMAX that you simply need to put on your MAX Memory stick, load onto your Memory Card, then enter Hollow Bastion. Simple.
Download the Save...
2. The Relatively Easy Way
First off, make sure you're at the point in the game where you just finished Twilight Town: Second Visit and you're about to enter Hollow Bastion: Third Visit. This glitch will only work at this point in the game.
Second, go into ARMAX and enter this code:
AKQR-U436-65D7P
W8K2-VB2F-3UH7F
YHBV-B4DW-ZR68G
WAT1-A37E-P02KX
HPZ1-EGJ5-U5FWT
BHZ6-76XW-0RUKX
9Y7H-9VDG-W3W5G
It's an All Worlds Unlocked code, but for some reason it lands you in Villain's Vale when you attempt to land in Hollow Bastion: Third Visit. Keep in mind to use this code on a save that you do not want, because once you use it it'll make it so you always land in that area, and you can't get out of it. This is purely for fun and exploration.
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